mirror of https://github.com/axmolengine/axmol.git
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSKIN_H__
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#define __CCSKIN_H__
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#include "2d/CCSprite.h"
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#include "renderer/CCQuadCommand.h"
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#include "editor-support/cocostudio/CCArmatureDefine.h"
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#include "editor-support/cocostudio/CCBone.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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namespace cocostudio {
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class CC_STUDIO_DLL Skin : public cocos2d::Sprite
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{
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public:
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static Skin *create();
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static Skin *createWithSpriteFrameName(const std::string& pszSpriteFrameName);
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static Skin *create(const std::string& pszFileName);
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public:
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/**
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* @js ctor
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*/
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Skin();
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virtual bool initWithSpriteFrameName(const std::string& spriteFrameName) override;
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virtual bool initWithFile(const std::string& filename) override;
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void updateArmatureTransform();
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void updateTransform() override;
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cocos2d::Mat4 getNodeToWorldTransform() const override;
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cocos2d::Mat4 getNodeToWorldTransformAR() const;
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virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void setSkinData(const BaseData &data);
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/**
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* @js NA
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* @lua NA
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*/
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virtual const BaseData &getSkinData() const;
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virtual void setBone(Bone *bone);
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virtual Bone *getBone() const;
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virtual const std::string &getDisplayName() const { return _displayName; }
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protected:
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BaseData _skinData;
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Bone *_bone;
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Armature *_armature;
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cocos2d::Mat4 _skinTransform;
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std::string _displayName;
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cocos2d::QuadCommand _quadCommand; // quad command
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};
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}
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#endif /*__CCSKIN_H__*/
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