mirror of https://github.com/axmolengine/axmol.git
1225 lines
43 KiB
C++
1225 lines
43 KiB
C++
#include "PhysicsTest.h"
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#include <cmath>
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#include "../testResource.h"
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USING_NS_CC;
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namespace
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{
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static std::function<Layer*()> createFunctions[] = {
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#ifdef CC_USE_PHYSICS
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CL(PhysicsDemoLogoSmash),
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CL(PhysicsDemoPyramidStack),
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CL(PhysicsDemoClickAdd),
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CL(PhysicsDemoRayCast),
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CL(PhysicsDemoJoints),
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CL(PhysicsDemoActions),
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CL(PhysicsDemoPump),
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CL(PhysicsDemoOneWayPlatform),
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CL(PhysicsDemoSlice),
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#else
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CL(PhysicsDemoDisabled),
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#endif
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};
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static int sceneIdx=-1;
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* next()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* back()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restart()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static const Color4F STATIC_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
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static const int DRAG_BODYS_TAG = 0x80;
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}
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PhysicsTestScene::PhysicsTestScene()
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#ifdef CC_USE_PHYSICS
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: TestScene(false, true)
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#else
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: TestScene()
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#endif
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, _debugDraw(false)
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{}
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void PhysicsTestScene::runThisTest()
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{
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sceneIdx = -1;
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addChild(next());
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Director::getInstance()->replaceScene(this);
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}
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void PhysicsTestScene::toggleDebug()
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{
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#ifdef CC_USE_PHYSICS
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_debugDraw = !_debugDraw;
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getPhysicsWorld()->setDebugDrawMask(_debugDraw ? PhysicsWorld::DEBUGDRAW_ALL : PhysicsWorld::DEBUGDRAW_NONE);
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#endif
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}
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#ifndef CC_USE_PHYSICS
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void PhysicsDemoDisabled::onEnter()
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{
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auto label = LabelTTF::create("Should define CC_USE_PHYSICS\n to run this test case",
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"Arial",
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18);
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auto size = Director::getInstance()->getWinSize();
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label->setPosition(Point(size.width/2, size.height/2));
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addChild(label);
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}
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#else
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PhysicsDemo::PhysicsDemo()
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: _scene(nullptr)
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, _spriteTexture(nullptr)
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, _ball(nullptr)
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{
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}
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PhysicsDemo::~PhysicsDemo()
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{
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}
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std::string PhysicsDemo::title() const
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{
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return "PhysicsTest";
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}
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std::string PhysicsDemo::subtitle() const
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{
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return "";
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}
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void PhysicsDemo::restartCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( restart() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::nextCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( next() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::backCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( back() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::onEnter()
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{
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BaseTest::onEnter();
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_scene = dynamic_cast<PhysicsTestScene*>(this->getParent());
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_spriteTexture = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100)->getTexture();
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// menu for debug layer
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MenuItemFont::setFontSize(18);
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auto item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(PhysicsDemo::toggleDebugCallback, this));
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auto menu = Menu::create(item, NULL);
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this->addChild(menu);
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menu->setPosition(Point(VisibleRect::right().x-50, VisibleRect::top().y-10));
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}
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Sprite* PhysicsDemo::addGrossiniAtPosition(Point p, float scale/* = 1.0*/)
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{
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CCLOG("Add sprite %0.2f x %02.f",p.x,p.y);
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int posx, posy;
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posx = CCRANDOM_0_1() * 200.0f;
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posy = CCRANDOM_0_1() * 200.0f;
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posx = (posx % 4) * 85;
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posy = (posy % 3) * 121;
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auto sp = Sprite::createWithTexture(_spriteTexture, Rect(posx, posy, 85, 121));
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sp->setScale(scale);
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sp->setPhysicsBody(PhysicsBody::createBox(Size(48.0f * scale, 108.0f * scale)));
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this->addChild(sp);
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sp->setPosition(p);
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return sp;
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}
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void PhysicsDemo::toggleDebugCallback(Object* sender)
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{
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if (_scene != nullptr)
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{
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_scene->toggleDebug();
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}
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}
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PhysicsDemoClickAdd::~PhysicsDemoClickAdd()
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{
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Device::setAccelerometerEnabled(false);
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}
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void PhysicsDemoClickAdd::onEnter()
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{
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PhysicsDemo::onEnter();
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auto touchListener = EventListenerTouchAllAtOnce::create();
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touchListener->onTouchesEnded = CC_CALLBACK_2(PhysicsDemoClickAdd::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
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Device::setAccelerometerEnabled(true);
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auto accListener = EventListenerAcceleration::create(CC_CALLBACK_2(PhysicsDemoClickAdd::onAcceleration, this));
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_eventDispatcher->addEventListenerWithSceneGraphPriority(accListener, this);
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auto node = Node::create();
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node->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size));
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node->setPosition(VisibleRect::center());
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this->addChild(node);
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addGrossiniAtPosition(VisibleRect::center());
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}
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std::string PhysicsDemoClickAdd::subtitle() const
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{
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return "multi touch to add grossini";
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}
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void PhysicsDemoClickAdd::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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//Add a new body/atlas sprite at the touched location
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for( auto &touch: touches)
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{
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auto location = touch->getLocation();
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addGrossiniAtPosition( location );
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}
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}
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void PhysicsDemoClickAdd::onAcceleration(Acceleration* acc, Event* event)
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{
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static float prevX=0, prevY=0;
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#define kFilterFactor 0.05f
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float accelX = (float) acc->x * kFilterFactor + (1- kFilterFactor)*prevX;
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float accelY = (float) acc->y * kFilterFactor + (1- kFilterFactor)*prevY;
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prevX = accelX;
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prevY = accelY;
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auto v = Point( accelX, accelY);
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v = v * 200;
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if(_scene != nullptr)
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{
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_scene->getPhysicsWorld()->setGravity(v);
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}
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}
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namespace
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{
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static const int logo_width = 188;
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static const int logo_height = 35;
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static const int logo_row_length = 24;
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static const char logo_image[] =
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{
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15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,127,-64,15,127,15,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-2,
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31,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,0,-4,63,-1,-32,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-8,127,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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1,-1,-64,0,-8,-15,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-31,-1,-64,15,-8,-32,
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-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,31,-15,-1,-64,0,-15,-32,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,63,-7,-1,-64,9,-29,-32,127,-61,-16,63,15,-61,-1,-8,31,-16,15,-8,126,7,-31,
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-8,31,-65,-7,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
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-4,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
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-2,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-2,63,-33,-1,-1,-32,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-1,63,-33,-1,-1,-16,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-1,63,-49,-1,-1,-8,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-65,-49,-1,-1,-4,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-61,-1,-1,-1,-119,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-61,-1,-1,-1,-55,-49,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-63,-1,-1,-1,-23,-49,-32,127,-57,-1,-1,-97,-25,-1,-1,63,-1,-1,-4,-1,15,-13,
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-1,-1,-63,-1,-1,-1,-16,-49,-32,-1,-25,-1,-1,-97,-25,-1,-1,63,-33,-5,-4,-1,15,
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-13,-1,-1,-64,-1,-9,-1,-7,-49,-32,-1,-25,-8,127,-97,-25,-1,-1,63,-33,-5,-4,-1,
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15,-13,-1,-1,-64,-1,-13,-1,-32,-49,-32,-1,-25,-8,127,-97,-25,-1,-2,63,-49,-13,
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-4,-1,15,-13,-1,-1,-64,127,-7,-1,-119,-17,-15,-1,-25,-8,127,-97,-25,-1,-2,63,
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-49,-13,-4,-1,15,-13,-3,-1,-64,127,-8,-2,15,-17,-1,-1,-25,-8,127,-97,-25,-1,
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-8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25,
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-8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97,
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-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97,
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-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127,
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-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8,
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127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16,
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63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0
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};
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static inline int get_pixel(int x, int y)
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{
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return (logo_image[(x>>3) + y*logo_row_length]>>(~x&0x7)) & 1;
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}
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static inline float frand(void)
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{
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return rand()/RAND_MAX;
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}
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}
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Sprite* PhysicsDemo::makeBall(Point point, float radius, PhysicsMaterial material)
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{
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Sprite* ball = nullptr;
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if (_ball != nullptr)
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{
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ball = Sprite::createWithTexture(_ball->getTexture());
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}else
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{
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ball = Sprite::create("Images/ball.png");
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}
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ball->setScale(0.13f * radius);
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auto body = PhysicsBody::createCircle(radius, material);
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ball->setPhysicsBody(body);
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ball->setPosition(Point(point.x, point.y));
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return ball;
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}
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Sprite* PhysicsDemo::makeBox(Point point, Size size, PhysicsMaterial material)
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{
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auto box = CCRANDOM_0_1() > 0.5f ? Sprite::create("Images/YellowSquare.png") : Sprite::create("Images/CyanSquare.png");
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box->setScaleX(size.width/100.0f);
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box->setScaleY(size.height/100.0f);
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auto body = PhysicsBody::createBox(size);
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box->setPhysicsBody(body);
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box->setPosition(Point(point.x, point.y));
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return box;
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}
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Sprite* PhysicsDemo::makeTriangle(Point point, Size size, PhysicsMaterial material)
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{
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auto triangle = CCRANDOM_0_1() > 0.5f ? Sprite::create("Images/YellowTriangle.png") : Sprite::create("Images/CyanTriangle.png");
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if(size.height == 0)
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{
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triangle->setScale(size.width/100.0f);
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}else
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{
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triangle->setScaleX(size.width/50.0f);
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triangle->setScaleY(size.height/43.5f);
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}
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Point vers[] = { Point(0, size.height/2), Point(size.width/2, -size.height/2), Point(-size.width/2, -size.height/2)};
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auto body = PhysicsBody::createPolygon(vers, 3);
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triangle->setPhysicsBody(body);
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triangle->setPosition(Point(point.x, point.y));
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return triangle;
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}
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bool PhysicsDemo::onTouchBegan(Touch* touch, Event* event)
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{
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auto location = touch->getLocation();
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auto arr = _scene->getPhysicsWorld()->getShapes(location);
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PhysicsBody* body = nullptr;
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for (auto& obj : arr)
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{
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if ((obj->getBody()->getTag() & DRAG_BODYS_TAG) != 0)
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{
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body = obj->getBody();
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break;
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}
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}
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if (body != nullptr)
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{
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Node* mouse = Node::create();
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mouse->setPhysicsBody(PhysicsBody::create(PHYSICS_INFINITY, PHYSICS_INFINITY));
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mouse->getPhysicsBody()->setDynamic(false);
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mouse->setPosition(location);
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this->addChild(mouse);
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PhysicsJointPin* joint = PhysicsJointPin::construct(mouse->getPhysicsBody(), body, location);
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joint->setMaxForce(5000.0f * body->getMass());
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_scene->getPhysicsWorld()->addJoint(joint);
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_mouses.insert(std::make_pair(touch->getID(), mouse));
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return true;
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}
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return false;
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}
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void PhysicsDemo::onTouchMoved(Touch* touch, Event* event)
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{
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auto it = _mouses.find(touch->getID());
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if (it != _mouses.end())
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{
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it->second->getPhysicsBody()->setVelocity((touch->getLocation() - it->second->getPosition()) * 60.0f);
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it->second->setPosition(touch->getLocation());
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}
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}
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void PhysicsDemo::onTouchEnded(Touch* touch, Event* event)
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{
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auto it = _mouses.find(touch->getID());
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if (it != _mouses.end())
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{
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this->removeChild(it->second);
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_mouses.erase(it);
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}
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}
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void PhysicsDemoLogoSmash::onEnter()
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{
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PhysicsDemo::onEnter();
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_scene->getPhysicsWorld()->setGravity(Point(0, 0));
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_scene->getPhysicsWorld()->setUpdateRate(5.0f);
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_ball = SpriteBatchNode::create("Images/ball.png", sizeof(logo_image)/sizeof(logo_image[0]));
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addChild(_ball);
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for (int y = 0; y < logo_height; ++y)
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{
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for (int x = 0; x < logo_width; ++x)
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{
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if (get_pixel(x, y))
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{
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float x_jitter = 0.05*frand();
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float y_jitter = 0.05*frand();
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Node* ball = makeBall(Point(2*(x - logo_width/2 + x_jitter) + VisibleRect::getVisibleRect().size.width/2,
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2*(logo_height-y + y_jitter) + VisibleRect::getVisibleRect().size.height/2 - logo_height/2),
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0.95f, PhysicsMaterial(0.01f, 0.0f, 0.0f));
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ball->getPhysicsBody()->setMass(1.0);
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ball->getPhysicsBody()->setMoment(PHYSICS_INFINITY);
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_ball->addChild(ball);
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}
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}
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}
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auto bullet = makeBall(Point(400, 0), 10, PhysicsMaterial(PHYSICS_INFINITY, 0, 0));
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bullet->getPhysicsBody()->setVelocity(Point(200, 0));
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bullet->setPosition(Point(-500, VisibleRect::getVisibleRect().size.height/2));
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_ball->addChild(bullet);
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}
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std::string PhysicsDemoLogoSmash::title() const
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{
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return "Logo Smash";
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}void PhysicsDemoPyramidStack::onEnter()
|
|
{
|
|
PhysicsDemo::onEnter();
|
|
|
|
auto touchListener = EventListenerTouchOneByOne::create();
|
|
touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoPyramidStack::onTouchBegan, this);
|
|
touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoPyramidStack::onTouchMoved, this);
|
|
touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoPyramidStack::onTouchEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
|
|
|
|
auto node = Node::create();
|
|
node->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50)));
|
|
this->addChild(node);
|
|
|
|
auto ball = Sprite::create("Images/ball.png");
|
|
ball->setScale(1);
|
|
ball->setPhysicsBody(PhysicsBody::createCircle(10));
|
|
ball->setPosition(VisibleRect::bottom() + Point(0, 60));
|
|
this->addChild(ball);
|
|
|
|
for(int i=0; i<14; i++)
|
|
{
|
|
for(int j=0; j<=i; j++)
|
|
{
|
|
auto sp = addGrossiniAtPosition(VisibleRect::bottom() + Point((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2f);
|
|
sp->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
}
|
|
}
|
|
}
|
|
std::string PhysicsDemoPyramidStack::title() const
|
|
{
|
|
return "Pyramid Stack";
|
|
}
|
|
|
|
PhysicsDemoRayCast::PhysicsDemoRayCast()
|
|
: _angle(0.0f)
|
|
, _node(nullptr)
|
|
, _mode(0)
|
|
{}
|
|
|
|
void PhysicsDemoRayCast::onEnter()
|
|
{
|
|
PhysicsDemo::onEnter();
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesEnded = CC_CALLBACK_2(PhysicsDemoRayCast::onTouchesEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
_scene->getPhysicsWorld()->setGravity(Point::ZERO);
|
|
|
|
auto node = DrawNode::create();
|
|
node->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50)));
|
|
node->drawSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50), 1, STATIC_COLOR);
|
|
this->addChild(node);
|
|
|
|
MenuItemFont::setFontSize(18);
|
|
auto item = MenuItemFont::create("Change Mode(any)", CC_CALLBACK_1(PhysicsDemoRayCast::changeModeCallback, this));
|
|
|
|
auto menu = Menu::create(item, NULL);
|
|
this->addChild(menu);
|
|
menu->setPosition(Point(VisibleRect::left().x+100, VisibleRect::top().y-10));
|
|
|
|
scheduleUpdate();
|
|
}
|
|
|
|
void PhysicsDemoRayCast::changeModeCallback(Object* sender)
|
|
{
|
|
_mode = (_mode + 1) % 3;
|
|
|
|
switch (_mode)
|
|
{
|
|
case 0:
|
|
((MenuItemFont*)sender)->setString("Change Mode(any)");
|
|
break;
|
|
case 1:
|
|
((MenuItemFont*)sender)->setString("Change Mode(nearest)");
|
|
break;
|
|
case 2:
|
|
((MenuItemFont*)sender)->setString("Change Mode(multiple)");
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool PhysicsDemoRayCast::anyRay(PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data)
|
|
{
|
|
*((Point*)data) = info.contact;
|
|
return false;
|
|
}
|
|
|
|
void PhysicsDemoRayCast::update(float delta)
|
|
{
|
|
float L = 150.0f;
|
|
Point point1 = VisibleRect::center();
|
|
Point d(L * cosf(_angle), L * sinf(_angle));
|
|
Point point2 = point1 + d;
|
|
|
|
removeChild(_node);
|
|
_node = DrawNode::create();
|
|
switch (_mode)
|
|
{
|
|
case 0:
|
|
{
|
|
Point point3 = point2;
|
|
auto func = CC_CALLBACK_3(PhysicsDemoRayCast::anyRay, this);
|
|
|
|
_scene->getPhysicsWorld()->rayCast(func, point1, point2, &point3);
|
|
_node->drawSegment(point1, point3, 1, STATIC_COLOR);
|
|
|
|
if (point2 != point3)
|
|
{
|
|
_node->drawDot(point3, 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f));
|
|
}
|
|
addChild(_node);
|
|
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
Point point3 = point2;
|
|
float friction = 1.0f;
|
|
PhysicsRayCastCallbackFunc func = [&point3, &friction](PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data)->bool
|
|
{
|
|
if (friction > info.fraction)
|
|
{
|
|
point3 = info.contact;
|
|
friction = info.fraction;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
_scene->getPhysicsWorld()->rayCast(func, point1, point2, nullptr);
|
|
_node->drawSegment(point1, point3, 1, STATIC_COLOR);
|
|
|
|
if (point2 != point3)
|
|
{
|
|
_node->drawDot(point3, 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f));
|
|
}
|
|
addChild(_node);
|
|
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
#define MAX_MULTI_RAYCAST_NUM 5
|
|
Point points[MAX_MULTI_RAYCAST_NUM];
|
|
int num = 0;
|
|
|
|
PhysicsRayCastCallbackFunc func = [&points, &num](PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data)->bool
|
|
{
|
|
if (num < MAX_MULTI_RAYCAST_NUM)
|
|
{
|
|
points[num++] = info.contact;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
_scene->getPhysicsWorld()->rayCast(func, point1, point2, nullptr);
|
|
|
|
_node->drawSegment(point1, point2, 1, STATIC_COLOR);
|
|
|
|
for (int i = 0; i < num; ++i)
|
|
{
|
|
_node->drawDot(points[i], 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f));
|
|
}
|
|
|
|
addChild(_node);
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_angle += 0.25f * (float)M_PI / 180.0f;
|
|
}
|
|
|
|
void PhysicsDemoRayCast::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
{
|
|
//Add a new body/atlas sprite at the touched location
|
|
|
|
for( auto &touch: touches)
|
|
{
|
|
auto location = touch->getLocation();
|
|
|
|
float r = CCRANDOM_0_1();
|
|
|
|
if (r < 1.0f/3.0f)
|
|
{
|
|
addChild(makeBall(location, 5 + CCRANDOM_0_1()*10));
|
|
}else if(r < 2.0f/3.0f)
|
|
{
|
|
addChild(makeBox(location, Size(10 + CCRANDOM_0_1()*15, 10 + CCRANDOM_0_1()*15)));
|
|
}else
|
|
{
|
|
addChild(makeTriangle(location, Size(10 + CCRANDOM_0_1()*20, 10 + CCRANDOM_0_1()*20)));
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string PhysicsDemoRayCast::title() const
|
|
{
|
|
return "Ray Cast";
|
|
}
|
|
|
|
void PhysicsDemoJoints::onEnter()
|
|
{
|
|
PhysicsDemo::onEnter();
|
|
_scene->toggleDebug();
|
|
|
|
auto listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoJoints::onTouchBegan, this);
|
|
listener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoJoints::onTouchMoved, this);
|
|
listener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoJoints::onTouchEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//_scene->getPhysicsWorld()->setGravity(Point::ZERO);
|
|
|
|
float width = (VisibleRect::getVisibleRect().size.width - 10) / 4;
|
|
float height = (VisibleRect::getVisibleRect().size.height - 50) / 4;
|
|
|
|
Node* node = Node::create();
|
|
PhysicsBody* box = PhysicsBody::create();
|
|
node->setPhysicsBody(box);
|
|
box->setDynamic(false);
|
|
node->setPosition(Point::ZERO);
|
|
this->addChild(node);
|
|
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
for (int j = 0; j < 4; ++j)
|
|
{
|
|
Point offset(VisibleRect::leftBottom().x + 5 + j * width + width/2, VisibleRect::leftBottom().y + 50 + i * height + height/2);
|
|
box->addShape(PhysicsShapeEdgeBox::create(Size(width, height), PHYSICSSHAPE_MATERIAL_DEFAULT, 1, offset));
|
|
|
|
switch (i*4 + j)
|
|
{
|
|
case 0:
|
|
{
|
|
auto sp1 = makeBall(offset - Point(30, 0), 10);
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBall(offset + Point(30, 0), 10);
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
PhysicsJointPin* joint = PhysicsJointPin::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
|
|
auto sp1 = makeBall(offset - Point(30, 0), 10);
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
PhysicsJointFixed* joint = PhysicsJointFixed::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
|
|
auto sp1 = makeBall(offset - Point(30, 0), 10);
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
PhysicsJointDistance* joint = PhysicsJointDistance::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
auto sp1 = makeBall(offset - Point(30, 0), 10);
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
PhysicsJointLimit* joint = PhysicsJointLimit::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO, 30.0f, 60.0f);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
auto sp1 = makeBall(offset - Point(30, 0), 10);
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
PhysicsJointSpring* joint = PhysicsJointSpring::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO, 500.0f, 0.3f);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
auto sp1 = makeBall(offset - Point(30, 0), 10);
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
PhysicsJointGroove* joint = PhysicsJointGroove::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point(30, 15), Point(30, -15), Point(-30, 0));
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
auto sp1 = makeBox(offset - Point(30, 0), Size(30, 10));
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
|
|
PhysicsJointRotarySpring* joint = PhysicsJointRotarySpring::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 3000.0f, 60.0f);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
auto sp1 = makeBox(offset - Point(30, 0), Size(30, 10));
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
|
|
PhysicsJointRotaryLimit* joint = PhysicsJointRotaryLimit::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f, M_PI_2);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
auto sp1 = makeBox(offset - Point(30, 0), Size(30, 10));
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
|
|
PhysicsJointRatchet* joint = PhysicsJointRatchet::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f, M_PI_2);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
auto sp1 = makeBox(offset - Point(30, 0), Size(30, 10));
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
|
|
PhysicsJointGear* joint = PhysicsJointGear::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f, 2.0f);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
case 10:
|
|
{
|
|
auto sp1 = makeBox(offset - Point(30, 0), Size(30, 10));
|
|
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
auto sp2 = makeBox(offset + Point(30, 0), Size(30, 10));
|
|
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
|
|
_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
|
|
PhysicsJointMotor* joint = PhysicsJointMotor::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), M_PI_2);
|
|
_scene->getPhysicsWorld()->addJoint(joint);
|
|
|
|
this->addChild(sp1);
|
|
this->addChild(sp2);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string PhysicsDemoJoints::title() const
|
|
{
|
|
return "Joints";
|
|
}
|
|
|
|
void PhysicsDemoActions::onEnter()
|
|
{
|
|
PhysicsDemo::onEnter();
|
|
|
|
auto touchListener = EventListenerTouchOneByOne::create();
|
|
touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoActions::onTouchBegan, this);
|
|
touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoActions::onTouchMoved, this);
|
|
touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoActions::onTouchEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
|
|
|
|
auto node = Node::create();
|
|
node->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size));
|
|
node->setPosition(VisibleRect::center());
|
|
this->addChild(node);
|
|
|
|
Sprite* sp1 = addGrossiniAtPosition(VisibleRect::center());
|
|
Sprite* sp2 = addGrossiniAtPosition(VisibleRect::left() + Point(50, 0));
|
|
Sprite* sp3 = addGrossiniAtPosition(VisibleRect::right() - Point(20, 0));
|
|
Sprite* sp4 = addGrossiniAtPosition(VisibleRect::leftTop() + Point(50, -50));
|
|
sp4->getPhysicsBody()->setGravityEnable(false);
|
|
|
|
|
|
auto actionTo = JumpTo::create(2, Point(100,100), 50, 4);
|
|
auto actionBy = JumpBy::create(2, Point(300,0), 50, 4);
|
|
auto actionUp = JumpBy::create(2, Point(0,50), 80, 4);
|
|
auto actionByBack = actionBy->reverse();
|
|
|
|
sp1->runAction(RepeatForever::create(actionUp));
|
|
sp2->runAction(RepeatForever::create(Sequence::create(actionBy, actionByBack, NULL)));
|
|
sp3->runAction(actionTo);
|
|
sp4->runAction(RepeatForever::create(Sequence::create(actionBy->clone(), actionByBack->clone(), NULL)));
|
|
}
|
|
|
|
std::string PhysicsDemoActions::title() const
|
|
{
|
|
return "Actions";
|
|
}
|
|
|
|
void PhysicsDemoPump::onEnter()
|
|
{
|
|
PhysicsDemo::onEnter();
|
|
_scene->toggleDebug();
|
|
|
|
_distance = 0.0f;
|
|
_rotationV = 0.0f;
|
|
auto touchListener = EventListenerTouchOneByOne::create();
|
|
touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoPump::onTouchBegan, this);
|
|
touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoPump::onTouchMoved, this);
|
|
touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoPump::onTouchEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
|
|
scheduleUpdate();
|
|
|
|
auto node = Node::create();
|
|
auto body = PhysicsBody::create();
|
|
body->setDynamic(false);
|
|
|
|
PhysicsMaterial staticMaterial(PHYSICS_INFINITY, 0, 0.5f);
|
|
body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Point(50, 0), VisibleRect::leftTop() + Point(50, -130), staticMaterial, 2.0f));
|
|
body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Point(190, 0), VisibleRect::leftTop() + Point(100, -50), staticMaterial, 2.0f));
|
|
body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Point(100, -50), VisibleRect::leftTop() + Point(100, -90), staticMaterial, 2.0f));
|
|
body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Point(50, -130), VisibleRect::leftTop() + Point(100, -145), staticMaterial, 2.0f));
|
|
body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Point(100, -145), VisibleRect::leftBottom() + Point(100, 80), staticMaterial, 2.0f));
|
|
body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Point(150, -80), VisibleRect::leftBottom() + Point(150, 80), staticMaterial, 2.0f));
|
|
body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Point(150, -80), VisibleRect::rightTop() + Point(-100, -150), staticMaterial, 2.0f));
|
|
|
|
body->setCategoryBitmask(0x01);
|
|
|
|
// balls
|
|
for (int i = 0; i < 6; ++i)
|
|
{
|
|
auto ball = makeBall(VisibleRect::leftTop() + Point(75 + CCRANDOM_0_1() * 90, 0), 22, PhysicsMaterial(0.05f, 0.0f, 0.1f));
|
|
ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
addChild(ball);
|
|
}
|
|
|
|
node->setPhysicsBody(body);
|
|
this->addChild(node);
|
|
|
|
Point vec[4] =
|
|
{
|
|
VisibleRect::leftTop() + Point(102, -148),
|
|
VisibleRect::leftTop() + Point(148, -161),
|
|
VisibleRect::leftBottom() + Point(148, 20),
|
|
VisibleRect::leftBottom() + Point(102, 20)
|
|
};
|
|
|
|
auto _world = _scene->getPhysicsWorld();
|
|
|
|
// small gear
|
|
auto sgear = Node::create();
|
|
auto sgearB = PhysicsBody::createCircle(44);
|
|
sgear->setPhysicsBody(sgearB);
|
|
sgear->setPosition(VisibleRect::leftBottom() + Point(125, 0));
|
|
this->addChild(sgear);
|
|
sgearB->setCategoryBitmask(0x04);
|
|
sgearB->setCollisionBitmask(0x04);
|
|
sgearB->setTag(1);
|
|
_world->addJoint(PhysicsJointPin::construct(body, sgearB, sgearB->getPosition()));
|
|
|
|
|
|
// big gear
|
|
auto bgear = Node::create();
|
|
auto bgearB = PhysicsBody::createCircle(100);
|
|
bgear->setPhysicsBody(bgearB);
|
|
bgear->setPosition(VisibleRect::leftBottom() + Point(275, 0));
|
|
this->addChild(bgear);
|
|
bgearB->setCategoryBitmask(0x04);
|
|
_world->addJoint(PhysicsJointPin::construct(body, bgearB, bgearB->getPosition()));
|
|
|
|
|
|
// pump
|
|
auto pump = Node::create();
|
|
auto center = PhysicsShape::getPolyonCenter(vec, 4);
|
|
pump->setPosition(center);
|
|
auto pumpB = PhysicsBody::createPolygon(vec, 4, PHYSICSBODY_MATERIAL_DEFAULT, -center);
|
|
pump->setPhysicsBody(pumpB);
|
|
this->addChild(pump);
|
|
pumpB->setCategoryBitmask(0x02);
|
|
pumpB->setGravityEnable(false);
|
|
_world->addJoint(PhysicsJointDistance::construct(pumpB, sgearB, Point(0, 0), Point(0, -44)));
|
|
|
|
// plugger
|
|
Point seg[] = {VisibleRect::leftTop() + Point(75, -120), VisibleRect::leftBottom() + Point(75, -100)};
|
|
Point segCenter = (seg[1] + seg[0])/2;
|
|
seg[1] -= segCenter;
|
|
seg[0] -= segCenter;
|
|
auto plugger = Node::create();
|
|
auto pluggerB = PhysicsBody::createEdgeSegment(seg[0], seg[1], PhysicsMaterial(0.01f, 0.0f, 0.5f), 20);
|
|
pluggerB->setDynamic(true);
|
|
pluggerB->setMass(30);
|
|
pluggerB->setMoment(100000);
|
|
plugger->setPhysicsBody(pluggerB);
|
|
plugger->setPosition(segCenter);
|
|
this->addChild(plugger);
|
|
pluggerB->setCategoryBitmask(0x02);
|
|
sgearB->setCollisionBitmask(0x04 | 0x01);
|
|
_world->addJoint(PhysicsJointPin::construct(body, pluggerB, VisibleRect::leftBottom() + Point(75, -90)));
|
|
_world->addJoint(PhysicsJointDistance::construct(pluggerB, sgearB, pluggerB->world2Local(VisibleRect::leftBottom() + Point(75, 0)), Point(44, 0)));
|
|
}
|
|
|
|
void PhysicsDemoPump::update(float delta)
|
|
{
|
|
for (const auto& body : _scene->getPhysicsWorld()->getAllBodies())
|
|
{
|
|
if (body->getTag() == DRAG_BODYS_TAG && body->getPosition().y < 0.0f)
|
|
{
|
|
body->getNode()->setPosition(VisibleRect::leftTop() + Point(75 + CCRANDOM_0_1() * 90, 0));
|
|
body->setVelocity(Point(0, 0));
|
|
}
|
|
}
|
|
|
|
PhysicsBody* gear = _scene->getPhysicsWorld()->getBody(1);
|
|
|
|
if (gear != nullptr)
|
|
{
|
|
if (_distance != 0.0f)
|
|
{
|
|
_rotationV += _distance/2500.0f;
|
|
|
|
if (_rotationV > 30) _rotationV = 30.0f;
|
|
if (_rotationV < -30) _rotationV = -30.0f;
|
|
}
|
|
|
|
gear->setAngularVelocity(_rotationV);
|
|
_rotationV *= 0.995f;
|
|
}
|
|
}
|
|
|
|
bool PhysicsDemoPump::onTouchBegan(Touch* touch, Event* event)
|
|
{
|
|
PhysicsDemo::onTouchBegan(touch, event);
|
|
|
|
_distance = touch->getLocation().x - VisibleRect::center().x;
|
|
|
|
return true;
|
|
}
|
|
|
|
void PhysicsDemoPump::onTouchMoved(Touch* touch, Event* event)
|
|
{
|
|
PhysicsDemo::onTouchMoved(touch, event);
|
|
|
|
_distance = touch->getLocation().x - VisibleRect::center().x;
|
|
}
|
|
|
|
void PhysicsDemoPump::onTouchEnded(Touch* touch, Event* event)
|
|
{
|
|
PhysicsDemo::onTouchEnded(touch, event);
|
|
|
|
_distance = 0;
|
|
}
|
|
|
|
std::string PhysicsDemoPump::title() const
|
|
{
|
|
return "Pump";
|
|
}
|
|
|
|
std::string PhysicsDemoPump::subtitle() const
|
|
{
|
|
return "touch screen on left or right";
|
|
}
|
|
|
|
void PhysicsDemoOneWayPlatform::onEnter()
|
|
{
|
|
PhysicsDemo::onEnter();
|
|
|
|
auto touchListener = EventListenerTouchOneByOne::create();
|
|
touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoOneWayPlatform::onTouchBegan, this);
|
|
touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoOneWayPlatform::onTouchMoved, this);
|
|
touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoOneWayPlatform::onTouchEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
|
|
|
|
auto ground = Node::create();
|
|
ground->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50)));
|
|
this->addChild(ground);
|
|
|
|
auto platform = makeBox(VisibleRect::center(), Size(200, 50));
|
|
platform->getPhysicsBody()->setDynamic(false);
|
|
this->addChild(platform);
|
|
|
|
auto ball = makeBall(VisibleRect::center() - Point(0, 50), 20);
|
|
ball->getPhysicsBody()->setVelocity(Point(0, 150));
|
|
ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
|
ball->getPhysicsBody()->setMass(1.0f);
|
|
this->addChild(ball);
|
|
|
|
auto contactListener = EventListenerPhysicsContactWithBodies::create(platform->getPhysicsBody(), ball->getPhysicsBody());
|
|
contactListener->onContactBegin = CC_CALLBACK_2(PhysicsDemoOneWayPlatform::onContactBegin, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(contactListener, this);
|
|
}
|
|
|
|
bool PhysicsDemoOneWayPlatform::onContactBegin(EventCustom* event, const PhysicsContact& contact)
|
|
{
|
|
return contact.getContactData()->normal.y < 0;
|
|
}
|
|
|
|
std::string PhysicsDemoOneWayPlatform::title() const
|
|
{
|
|
return "One Way Platform";
|
|
}
|
|
|
|
void PhysicsDemoSlice::onEnter()
|
|
{
|
|
PhysicsDemo::onEnter();
|
|
_scene->toggleDebug();
|
|
|
|
_sliceTag = 1;
|
|
|
|
auto touchListener = EventListenerTouchOneByOne::create();
|
|
touchListener->onTouchBegan = [](Touch* touch, Event* event)->bool{ return true; };
|
|
touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoSlice::onTouchEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
|
|
|
|
auto ground = Node::create();
|
|
ground->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Point(0, 50), VisibleRect::rightBottom() + Point(0, 50)));
|
|
this->addChild(ground);
|
|
|
|
auto box = Node::create();
|
|
Point points[4] = {Point(-100, -100), Point(-100, 100), Point(100, 100), Point(100, -100)};
|
|
box->setPhysicsBody(PhysicsBody::createPolygon(points, 4));
|
|
box->setPosition(VisibleRect::center());
|
|
box->getPhysicsBody()->setTag(_sliceTag);
|
|
addChild(box);
|
|
}
|
|
|
|
bool PhysicsDemoSlice::slice(PhysicsWorld &world, const PhysicsRayCastInfo& info, void *data)
|
|
{
|
|
if (info.shape->getBody()->getTag() != _sliceTag)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!info.shape->containsPoint(info.start) && !info.shape->containsPoint(info.end))
|
|
{
|
|
Point normal = info.end - info.start;
|
|
normal = normal.getPerp().normalize();
|
|
float dist = info.start.dot(normal);
|
|
dist = dist;
|
|
|
|
clipPoly(dynamic_cast<PhysicsShapePolygon*>(info.shape), normal, dist);
|
|
clipPoly(dynamic_cast<PhysicsShapePolygon*>(info.shape), -normal, -dist);
|
|
|
|
info.shape->getBody()->removeFromWorld();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void PhysicsDemoSlice::clipPoly(PhysicsShapePolygon* shape, Point normal, float distance)
|
|
{
|
|
PhysicsBody* body = shape->getBody();
|
|
int count = shape->getPointsCount();
|
|
int pointsCount = 0;
|
|
Point* points = new Point[count + 1];
|
|
|
|
for (int i=0, j=count-1; i<count; j=i, ++i)
|
|
{
|
|
Point a = body->local2World(shape->getPoint(j));
|
|
float aDist = a.dot(normal) - distance;
|
|
|
|
if (aDist < 0.0f)
|
|
{
|
|
points[pointsCount] = a;
|
|
++pointsCount;
|
|
}
|
|
|
|
Point b = body->local2World(shape->getPoint(i));
|
|
float bDist = b.dot(normal) - distance;
|
|
|
|
if (aDist*bDist < 0.0f)
|
|
{
|
|
float t = std::fabs(aDist)/(std::fabs(aDist) + std::fabs(bDist));
|
|
points[pointsCount] = a.lerp(b, t);
|
|
++pointsCount;
|
|
}
|
|
}
|
|
|
|
Point center = PhysicsShape::getPolyonCenter(points, pointsCount);
|
|
Node* node = Node::create();
|
|
PhysicsBody* polyon = PhysicsBody::createPolygon(points, pointsCount, PHYSICSBODY_MATERIAL_DEFAULT, -center);
|
|
node->setPosition(center);
|
|
node->setPhysicsBody(polyon);
|
|
polyon->setVelocity(body->getVelocityAtWorldPoint(center));
|
|
polyon->setAngularVelocity(body->getAngularVelocity());
|
|
polyon->setTag(_sliceTag);
|
|
addChild(node);
|
|
|
|
delete[] points;
|
|
}
|
|
|
|
void PhysicsDemoSlice::onTouchEnded(Touch *touch, Event *event)
|
|
{
|
|
auto func = CC_CALLBACK_3(PhysicsDemoSlice::slice, this);
|
|
_scene->getPhysicsWorld()->rayCast(func, touch->getStartLocation(), touch->getLocation(), nullptr);
|
|
}
|
|
|
|
std::string PhysicsDemoSlice::title() const
|
|
{
|
|
return "Slice";
|
|
}
|
|
|
|
std::string PhysicsDemoSlice::subtitle() const
|
|
{
|
|
return "click and drag to slice up the block";
|
|
}
|
|
|
|
#endif // ifndef CC_USE_PHYSICS
|