mirror of https://github.com/axmolengine/axmol.git
573 lines
17 KiB
JavaScript
573 lines
17 KiB
JavaScript
/*
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* showcasing actions
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*/
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/**
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* simple wrappers
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*/
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cc.Point.create = function (x, y) {
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var pt = new cc.Point();
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pt.x = x;
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pt.y = y;
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return pt;
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};
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cc.Size.create = function (w, h) {
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var sz = new cc.Size();
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sz.width = w;
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sz.height = h;
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return sz;
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};
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cc.Sprite.create = function (file) {
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var s = new cc.Sprite();
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s.initWithFile(file);
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return s;
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};
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var pointZero = cc.Point.create(0, 0);
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var sizeZero = cc.Size.create(0, 0);
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var director = cc.Director.sharedDirector();
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var winSize = director.winSize;
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var scenes = {};
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scenes.currentScene = 1;
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//
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// EaseIn / EaseOut
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//
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scenes['test_easein'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossini_dance_05.png");
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s2.position = cc.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cc.Sprite.create("grossinis_sister2.png");
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s3.position = cc.Point.create(50, winSize.height * 1 / 4);
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var moveBy1 = new cc.MoveBy();
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var moveBy2 = new cc.MoveBy();
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var moveBy3 = new cc.MoveBy();
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moveBy1.initWithDuration(2.0, cc.Point.create( winSize.width-100, 0));
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moveBy2.initWithDuration(2.0, cc.Point.create( winSize.width-100, 0));
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moveBy3.initWithDuration(2.0, cc.Point.create( winSize.width-100, 0));
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var easein = cc.EaseIn.actionWithAction(moveBy1, 0.2);
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var easein_back = cc.EaseIn.actionWithAction( moveBy1.reverse(), 1/0.2 );
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var seq1 = cc.Sequence.actions(easein, easein_back);
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s1.runAction(seq1);
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var seq2 = cc.Sequence.actions(moveBy2, moveBy2.reverse());
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s2.runAction(seq2);
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var easeout = cc.EaseOut.actionWithAction(moveBy3, 0.2);
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var seq3 = cc.Sequence.actions(easeout, easeout.reverse());
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s3.runAction(seq3);
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseIn / EaseOut");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// EaseIn / EaseOut
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//
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scenes['test_easeinout'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossini_dance_05.png");
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s2.position = cc.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cc.Sprite.create("grossinis_sister2.png");
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s3.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move3 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move_ease_inout1 = cc.EaseInOut.actionWithAction( move1, 2 );
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var move_ease_inout_back1 = move_ease_inout1.reverse();
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var move_ease_inout2 = cc.EaseInOut.actionWithAction( move2, 3 );
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var move_ease_inout_back2 = move_ease_inout2.reverse();
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var move_ease_inout3 = cc.EaseInOut.actionWithAction( move3, 4 );
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var move_ease_inout_back3 = move_ease_inout3.reverse();
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// var delay = [CCDelayTime actionWithDuration:0.25f];
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var seq1 = cc.Sequence.actions( move_ease_inout1, move_ease_inout_back1 );
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var seq2 = cc.Sequence.actions( move_ease_inout2, move_ease_inout_back2 );
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var seq3 = cc.Sequence.actions( move_ease_inout3, move_ease_inout_back3 );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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s3.runAction( cc.RepeatForever.actionWithAction( seq3 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseInOut and reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// Ease BounceIn / Out
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//
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scenes['test_bouncein'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossini_dance_05.png");
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s2.position = cc.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cc.Sprite.create("grossinis_sister2.png");
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s3.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move3 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease_in = cc.EaseBounceIn.actionWithAction( move2 );
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var move_ease_in_back = move_ease_in.reverse();
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var move_ease_out = cc.EaseBounceOut.actionWithAction( move3 );
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var move_ease_out_back = move_ease_out.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease_in, move_ease_in_back );
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var seq3 = cc.Sequence.actions( move_ease_out, move_ease_out_back );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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s3.runAction( cc.RepeatForever.actionWithAction( seq3 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseBounceIn / Out and reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// Ease BounceInOut
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//
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scenes['test_bounceinout'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossinis_sister2.png");
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s2.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease = cc.EaseBounceInOut.actionWithAction( move2 );
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var move_ease_back = move_ease.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease, move_ease_back );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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// add the menu
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var menu = createMenu("Test EaseBounceInOut + reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// EaseBackIn / Out
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//
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scenes['test_backin_out'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossini_dance_05.png");
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s2.position = cc.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cc.Sprite.create("grossinis_sister2.png");
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s3.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move3 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease_in = cc.EaseBackIn.actionWithAction( move2 );
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var move_ease_in_back = move_ease_in.reverse();
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var move_ease_out = cc.EaseBackOut.actionWithAction( move3 );
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var move_ease_out_back = move_ease_out.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease_in, move_ease_in_back );
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var seq3 = cc.Sequence.actions( move_ease_out, move_ease_out_back );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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s3.runAction( cc.RepeatForever.actionWithAction( seq3 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseBackIn / Out and reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// EaseBackInOut
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//
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scenes['test_backinout'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossinis_sister2.png");
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s2.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease = cc.EaseBackInOut.actionWithAction( move2 );
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var move_ease_back = move_ease.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease, move_ease_back );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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// add the menu
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var menu = createMenu("Test EaseBackInOut + reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// EaseBounceIn / Out
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//
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scenes['test_sinein_out'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossini_dance_05.png");
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s2.position = cc.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cc.Sprite.create("grossinis_sister2.png");
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s3.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move3 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease_in = cc.EaseSineIn.actionWithAction( move2 );
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var move_ease_in_back = move_ease_in.reverse();
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var move_ease_out = cc.EaseSineOut.actionWithAction( move3 );
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var move_ease_out_back = move_ease_out.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease_in, move_ease_in_back );
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var seq3 = cc.Sequence.actions( move_ease_out, move_ease_out_back );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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s3.runAction( cc.RepeatForever.actionWithAction( seq3 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseSineIn / Out and reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// EaseSineInOut
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//
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scenes['test_sineinout'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossinis_sister2.png");
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s2.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease = cc.EaseSineInOut.actionWithAction( move2 );
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var move_ease_back = move_ease.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease, move_ease_back );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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// add the menu
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var menu = createMenu("Test EaseSineInOut + reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// EaseElasticIn / Out
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//
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scenes['test_elasticin_out'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossini_dance_05.png");
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s2.position = cc.Point.create(50, winSize.height * 2 / 4);
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var s3 = new cc.Sprite.create("grossinis_sister2.png");
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s3.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move3 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease_in = cc.EaseElasticIn.actionWithAction( move2 );
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var move_ease_in_back = move_ease_in.reverse();
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var move_ease_out = cc.EaseElasticOut.actionWithAction( move3 );
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var move_ease_out_back = move_ease_out.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease_in, move_ease_in_back );
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var seq3 = cc.Sequence.actions( move_ease_out, move_ease_out_back );
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s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
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s3.runAction( cc.RepeatForever.actionWithAction( seq3 ) );
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
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scene.addChild(s2);
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scene.addChild(s3);
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// add the menu
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var menu = createMenu("Test EaseElasticIn / Out and reverse");
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scene.addChild(menu, 1);
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return scene;
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};
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//
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// EaseElasticInOut
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//
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scenes['test_elasticinout'] = function () {
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var s1 = new cc.Sprite.create("grossinis_sister1.png");
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s1.position = cc.Point.create(50, winSize.height * 3 / 4 );
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var s2 = new cc.Sprite.create("grossinis_sister2.png");
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s2.position = cc.Point.create(50, winSize.height * 1 / 4);
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var move1 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move2 = cc.MoveBy.actionWithDuration(3, cc.Point.create(winSize.width-130,0) );
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var move1_back = move1.reverse();
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var move_ease = cc.EaseElasticInOut.actionWithAction( move2 );
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var move_ease_back = move_ease.reverse();
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var seq1 = cc.Sequence.actions( move1, move1_back );
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var seq2 = cc.Sequence.actions( move_ease, move_ease_back );
|
|
|
|
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|
s1.runAction( cc.RepeatForever.actionWithAction( seq1 ) );
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s2.runAction( cc.RepeatForever.actionWithAction( seq2 ) );
|
|
|
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var scene = new cc.Scene(); scene.init();
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scene.addChild(s1);
|
|
scene.addChild(s2);
|
|
|
|
// add the menu
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|
var menu = createMenu("Test EaseElasticInOut + reverse");
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|
scene.addChild(menu, 1);
|
|
|
|
return scene;
|
|
};
|
|
|
|
/**
|
|
* from here on there's code that can be shared between different tests
|
|
* basically is the hud and the scene handling
|
|
*/
|
|
|
|
// changes to the next scene
|
|
var nextScene = function () {
|
|
var l = Object.keys(scenes).length;
|
|
scenes.currentScene = (scenes.currentScene + 1) % l;
|
|
if (scenes.currentScene === 0) {
|
|
scenes.currentScene = 1;
|
|
}
|
|
playCurrentScene();
|
|
};
|
|
|
|
// changes to the previous scene
|
|
var prevScene = function () {
|
|
var l = Object.keys(scenes).length;
|
|
scenes.currentScene -= 1;
|
|
if (scenes.currentScene < 1) {
|
|
scenes.currentScene = l - 1;
|
|
}
|
|
playCurrentScene();
|
|
};
|
|
|
|
var playCurrentScene = function () {
|
|
var name = Object.keys(scenes)[scenes.currentScene];
|
|
var scene = scenes[name]();
|
|
// cc.log("running scene: " + name + "(" + scene + ")");
|
|
if (director.runningScene === null) {
|
|
director.runWithScene(scene);
|
|
} else {
|
|
director.replaceScene(scene);
|
|
}
|
|
};
|
|
|
|
// creates the hud
|
|
var createMenu = function (labelText) {
|
|
var hudMenu = new cc.Menu();
|
|
hudMenu.init();
|
|
|
|
var b1 = new cc.Sprite(); b1.initWithFile("b1.png");
|
|
var b2 = new cc.Sprite(); b2.initWithFile("b2.png");
|
|
item1 = new cc.MenuItemSprite();
|
|
item1.initWithNormalSprite(b1, b2);
|
|
item1.action = function () {
|
|
prevScene();
|
|
};
|
|
|
|
var r1 = new cc.Sprite(); r1.initWithFile("r1.png");
|
|
var r2 = new cc.Sprite(); r2.initWithFile("r2.png");
|
|
item2 = new cc.MenuItemSprite();
|
|
item2.initWithNormalSprite(r1, r2);
|
|
item2.action = function () {
|
|
// cc.executeScript("JS/1to1/test_actions.js");
|
|
playCurrentScene();
|
|
};
|
|
|
|
var f1 = new cc.Sprite(); f1.initWithFile("f1.png");
|
|
var f2 = new cc.Sprite(); f2.initWithFile("f2.png");
|
|
item3 = new cc.MenuItemSprite();
|
|
item3.initWithNormalSprite(f1, f2);
|
|
item3.action = function () {
|
|
nextScene();
|
|
};
|
|
|
|
var c1 = new cc.Sprite(); c1.initWithFile("r1.png");
|
|
var c2 = new cc.Sprite(); c2.initWithFile("r2.png");
|
|
item4 = new cc.MenuItemSprite();
|
|
item4.initWithNormalSprite(c1, c2);
|
|
item4.action = function () {
|
|
cc.executeScript("JS/1to1/test_ease_actions.js");
|
|
};
|
|
|
|
item1.position = cc.Point.create(winSize.width / 2 - 100, 30);
|
|
item2.position = cc.Point.create(winSize.width / 2 , 30);
|
|
item3.position = cc.Point.create(winSize.width / 2 + 100, 30);
|
|
item4.position = cc.Point.create(30, winSize.height - 30);
|
|
|
|
hudMenu.addChild(item1);
|
|
hudMenu.addChild(item2);
|
|
hudMenu.addChild(item3);
|
|
hudMenu.addChild(item4);
|
|
hudMenu.position = pointZero;
|
|
|
|
if (labelText) {
|
|
var label = new cc.LabelTTF();
|
|
// initWithString: text, size, alignment, font, fontSize
|
|
label.initWithString(labelText, sizeZero, 0, "Arial", 18.0);
|
|
var menuLabel = new cc.MenuItemLabel();
|
|
menuLabel.initWithLabel(label);
|
|
menuLabel.position = cc.Point.create(winSize.width / 2, winSize.height - 30);
|
|
hudMenu.addChild(menuLabel);
|
|
}
|
|
|
|
// just to avoid GC
|
|
hudMenu.items = [item1, item2, item3];
|
|
return hudMenu;
|
|
};
|
|
|
|
playCurrentScene();
|