mirror of https://github.com/axmolengine/axmol.git
500 lines
19 KiB
CMake
500 lines
19 KiB
CMake
include(CMakeParseArguments)
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# copy resource `FILES` and `FOLDERS` to TARGET_FILE_DIR/Resources
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function(ax_copy_target_res ax_target)
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set(oneValueArgs LINK_TO)
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set(multiValueArgs FOLDERS)
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cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if(NOT TARGET SYNC_RESOURCE-${ax_target})
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message(WARNING "SyncResource targe for ${ax_target} is not defined")
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return()
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endif()
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# linking folders
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foreach(cc_folder ${opt_FOLDERS})
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#get_filename_component(link_folder ${opt_LINK_TO} DIRECTORY)
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get_filename_component(link_folder_abs ${opt_LINK_TO} ABSOLUTE)
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add_custom_command(TARGET SYNC_RESOURCE-${ax_target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo " copying to ${link_folder_abs}"
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COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${cc_folder} -d ${link_folder_abs}
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)
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endforeach()
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endfunction()
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## create a virtual target SYNC_RESOURCE-${ax_target}
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## Update resource files in Resources/ folder everytime when `Run/Debug` target.
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function(ax_def_copy_resource_target ax_target)
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add_custom_target(SYNC_RESOURCE-${ax_target} ALL
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COMMAND ${CMAKE_COMMAND} -E echo "Copying resources for ${ax_target} ..."
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)
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add_dependencies(${ax_target} SYNC_RESOURCE-${ax_target})
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set_target_properties(SYNC_RESOURCE-${ax_target} PROPERTIES
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FOLDER Utils
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)
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endfunction()
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function(ax_copy_lua_scripts ax_target src_dir dst_dir)
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set(luacompile_target COPY_LUA-${ax_target})
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if(NOT TARGET ${luacompile_target})
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add_custom_target(${luacompile_target} ALL
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COMMAND ${CMAKE_COMMAND} -E echo "Copying lua scripts ..."
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)
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add_dependencies(${ax_target} ${luacompile_target})
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set_target_properties(${luacompile_target} PROPERTIES
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FOLDER Utils
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)
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endif()
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if(MSVC)
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add_custom_command(TARGET ${luacompile_target} POST_BUILD
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COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${src_dir} -d ${dst_dir} -m $<CONFIG>
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)
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else()
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if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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add_custom_command(TARGET ${luacompile_target} POST_BUILD
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COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${src_dir} -d ${dst_dir}
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)
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else()
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add_custom_command(TARGET ${luacompile_target} POST_BUILD
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COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
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-s ${src_dir} -d ${dst_dir} -m ${CMAKE_BUILD_TYPE}
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)
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endif()
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endif()
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endfunction()
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function(ax_get_resource_path output ax_target)
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get_target_property(rt_output ${ax_target} RUNTIME_OUTPUT_DIRECTORY)
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set(${output} "${rt_output}/${CMAKE_CFG_INTDIR}/Resources" PARENT_SCOPE)
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endfunction()
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# mark `FILES` and files in `FOLDERS` as resource files, the destination is `RES_TO` folder
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# save all marked files in `res_out`
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function(ax_mark_multi_resources res_out)
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set(oneValueArgs RES_TO)
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set(multiValueArgs FILES FOLDERS)
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cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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set(tmp_file_list)
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foreach(cc_file ${opt_FILES})
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get_filename_component(cc_file_abs ${cc_file} ABSOLUTE)
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get_filename_component(file_dir ${cc_file_abs} DIRECTORY)
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ax_mark_resources(FILES ${cc_file_abs} BASEDIR ${file_dir} RESOURCEBASE ${opt_RES_TO})
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endforeach()
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list(APPEND tmp_file_list ${opt_FILES})
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foreach(cc_folder ${opt_FOLDERS})
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file(GLOB_RECURSE folder_files "${cc_folder}/*")
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list(APPEND tmp_file_list ${folder_files})
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ax_mark_resources(FILES ${folder_files} BASEDIR ${cc_folder} RESOURCEBASE ${opt_RES_TO})
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endforeach()
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set(${res_out} ${tmp_file_list} PARENT_SCOPE)
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endfunction()
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# get all linked libraries including transitive ones, recursive
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function(search_depend_libs_recursive ax_target all_depends_out)
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set(all_depends_inner)
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set(targets_prepare_search ${ax_target})
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while(true)
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foreach(tmp_target ${targets_prepare_search})
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get_target_property(target_type ${tmp_target} TYPE)
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if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE")
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get_target_property(tmp_depend_libs ${tmp_target} LINK_LIBRARIES)
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list(REMOVE_ITEM targets_prepare_search ${tmp_target})
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list(APPEND tmp_depend_libs ${tmp_target})
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foreach(depend_lib ${tmp_depend_libs})
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if(TARGET ${depend_lib})
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list(APPEND all_depends_inner ${depend_lib})
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if(NOT (depend_lib STREQUAL tmp_target))
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list(APPEND targets_prepare_search ${depend_lib})
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endif()
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endif()
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endforeach()
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else()
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list(REMOVE_ITEM targets_prepare_search ${tmp_target})
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endif()
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endforeach()
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list(LENGTH targets_prepare_search targets_prepare_search_size)
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if(targets_prepare_search_size LESS 1)
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break()
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endif()
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endwhile(true)
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list(REMOVE_DUPLICATES all_depends_inner)
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set(${all_depends_out} ${all_depends_inner} PARENT_SCOPE)
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endfunction()
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# get `ax_target` depend all dlls, save the result in `all_depend_dlls_out`
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function(get_target_depends_ext_dlls ax_target all_depend_dlls_out)
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set(depend_libs)
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set(all_depend_ext_dlls)
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search_depend_libs_recursive(${ax_target} depend_libs)
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foreach(depend_lib ${depend_libs})
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if(TARGET ${depend_lib})
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get_target_property(target_type ${depend_lib} TYPE)
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if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE")
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get_target_property(found_shared_lib ${depend_lib} IMPORTED_IMPLIB)
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if(found_shared_lib)
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get_target_property(tmp_dlls ${depend_lib} IMPORTED_LOCATION)
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list(APPEND all_depend_ext_dlls ${tmp_dlls})
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endif()
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endif()
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endif()
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endforeach()
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list(REMOVE_DUPLICATES all_depend_ext_dlls)
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set(${all_depend_dlls_out} ${all_depend_ext_dlls} PARENT_SCOPE)
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endfunction()
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function(copy_thirdparty_dlls ax_target destDir)
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# init dependency list with direct dependencies
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get_property(DEPENDENCIES TARGET ${_AX_THIRDPARTY_NAME} PROPERTY LINK_LIBRARIES)
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# We're not intersted in interface link libraries of the top-most target
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# if (INCLUDE_INTERFACE_LINK_LIBRARIES)
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# get_property(INTERFACE_LINK_LIBRARIES TARGET ${_AX_THIRDPARTY_NAME} PROPERTY
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# INTERFACE_LINK_LIBRARIES)
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# list(APPEND DEPENDENCIES ${INTERFACE_LINK_LIBRARIES})
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# endif()
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if(AX_ENABLE_EXT_LUA)
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list(APPEND DEPENDENCIES ${LUA_ENGINE})
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list(APPEND DEPENDENCIES tolua)
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endif()
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if (DEPENDENCIES)
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list(REMOVE_DUPLICATES DEPENDENCIES)
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# message (STATUS "${LIB} dependens on ${DEPENDENCIES}")
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endif()
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SET(EXT_LIB_FILES "")
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foreach(DEPENDENCY ${DEPENDENCIES})
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# message(STATUS ${DEPENDENCY} " depends by ${_AX_THIRDPARTY_NAME}")
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get_property(IMPORTLIB TARGET ${DEPENDENCY} PROPERTY IMPORTED_IMPLIB)
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get_property(IMPORTDLL TARGET ${DEPENDENCY} PROPERTY IMPORTED_LOCATION)
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if(IMPORTLIB)
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# message(STATUS "${DEPENDENCY} have import lib ${IMPORTLIB}")
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list(APPEND EXT_LIB_FILES ${IMPORTLIB})
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endif()
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if(IMPORTDLL)
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list(APPEND EXT_LIB_FILES ${IMPORTDLL})
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endif()
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endforeach()
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message(STATUS "EXT_LIB_FILES=${EXT_LIB_FILES}")
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add_custom_command(TARGET ${ax_target}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${EXT_LIB_FILES}
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${destDir} # ${CMAKE_BINARY_DIR}/lib/$<CONFIG>
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)
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endfunction()
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# copy the `ax_target` needed dlls into TARGET_FILE_DIR
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function(ax_copy_target_dll ax_target)
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get_target_depends_ext_dlls(${ax_target} all_depend_dlls)
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# remove repeat items
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if(all_depend_dlls)
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list(REMOVE_DUPLICATES all_depend_dlls)
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endif()
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foreach(cc_dll_file ${all_depend_dlls})
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get_filename_component(cc_dll_name ${cc_dll_file} NAME)
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add_custom_command(TARGET ${ax_target} POST_BUILD
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#COMMAND ${CMAKE_COMMAND} -E echo "copy dll into target file dir: ${cc_dll_name} ..."
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${cc_dll_file} "$<TARGET_FILE_DIR:${ax_target}>/${cc_dll_name}"
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)
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endforeach()
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# copy thirdparty dlls to target bin dir
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# copy_thirdparty_dlls(${ax_target} $<TARGET_FILE_DIR:${ax_target}>)
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if(NOT CMAKE_GENERATOR STREQUAL "Ninja")
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set(BUILD_CONFIG_DIR "\$\(Configuration\)/")
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endif()
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add_custom_command(TARGET ${ax_target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_BINARY_DIR}/bin/${BUILD_CONFIG_DIR}OpenAL32.dll"
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$<TARGET_FILE_DIR:${ax_target}>)
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# Copy windows angle binaries
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if (AX_USE_COMPAT_GL)
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add_custom_command(TARGET ${ax_target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${_AX_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/windows/${ARCH_ALIAS}/libGLESv2.dll
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${_AX_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/windows/${ARCH_ALIAS}/libEGL.dll
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${_AX_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/windows/${ARCH_ALIAS}/d3dcompiler_47.dll
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$<TARGET_FILE_DIR:${ax_target}>
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)
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endif()
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# Copy webview2 for ninja
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if(AX_ENABLE_MSEDGE_WEBVIEW2)
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if(CMAKE_GENERATOR STREQUAL "Ninja")
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add_custom_command(TARGET ${ax_target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll"
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$<TARGET_FILE_DIR:${ax_target}>)
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endif()
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endif()
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endfunction()
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function(ax_copy_lua_dlls ax_target)
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if(NOT AX_USE_LUAJIT)
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if(NOT CMAKE_GENERATOR STREQUAL "Ninja")
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set(BUILD_CONFIG_DIR "\$\(Configuration\)/")
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endif()
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add_custom_command(TARGET ${ax_target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_BINARY_DIR}/bin/${BUILD_CONFIG_DIR}plainlua.dll"
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$<TARGET_FILE_DIR:${ax_target}>)
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endif()
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endfunction()
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# mark `FILES` as resources, files will be put into sub-dir tree depend on its absolute path
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function(ax_mark_resources)
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set(oneValueArgs BASEDIR RESOURCEBASE)
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set(multiValueArgs FILES)
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cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if(NOT opt_RESOURCEBASE)
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set(opt_RESOURCEBASE Resources)
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endif()
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get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE)
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foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS})
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get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE)
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file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS})
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get_filename_component(RES_LOC ${RES} PATH)
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set_source_files_properties(${RES_FILE} PROPERTIES
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MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}"
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HEADER_FILE_ONLY 1
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)
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if(XCODE OR VS)
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string(REPLACE "/" "\\" ide_source_group "${opt_RESOURCEBASE}/${RES_LOC}")
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source_group("${ide_source_group}" FILES ${RES_FILE})
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endif()
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endforeach()
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endfunction()
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# mark the code sources of `ax_target` into sub-dir tree
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function(ax_mark_code_files ax_target)
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set(oneValueArgs GROUPBASE)
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cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if(NOT opt_GROUPBASE)
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set(root_dir ${CMAKE_CURRENT_SOURCE_DIR})
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else()
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set(root_dir ${opt_GROUPBASE})
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message(STATUS "target ${ax_target} code group base is: ${root_dir}")
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endif()
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# message(STATUS "ax_mark_code_files: ${ax_target}")
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get_property(file_list TARGET ${ax_target} PROPERTY SOURCES)
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foreach(single_file ${file_list})
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source_group_single_file(${single_file} GROUP_TO "Source Files" BASE_PATH "${root_dir}")
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endforeach()
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endfunction()
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# source group one file
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# cut the `single_file` absolute path from `BASE_PATH`, then mark file to `GROUP_TO`
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function(source_group_single_file single_file)
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set(oneValueArgs GROUP_TO BASE_PATH)
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cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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# get relative_path
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get_filename_component(abs_path ${single_file} ABSOLUTE)
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file(RELATIVE_PATH relative_path_with_name ${opt_BASE_PATH} ${abs_path})
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get_filename_component(relative_path ${relative_path_with_name} PATH)
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# set source_group, consider sub source group
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string(REPLACE "/" "\\" ide_file_group "${opt_GROUP_TO}/${relative_path}")
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source_group("${ide_file_group}" FILES ${single_file})
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endfunction()
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# setup a axys application
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function(setup_ax_app_config app_name)
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# put all output app into bin/${app_name}
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set_target_properties(${app_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/${app_name}")
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if(APPLE)
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# output macOS/iOS .app
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set_target_properties(${app_name} PROPERTIES MACOSX_BUNDLE 1)
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if(IOS AND (NOT ("${CMAKE_OSX_SYSROOT}" MATCHES ".*simulator.*")))
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set_xcode_property(${APP_NAME} CODE_SIGNING_REQUIRED "YES")
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set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "YES")
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else()
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# By default, explicit disable codesign for macOS PC
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set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "")
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set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "NO")
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set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "NO")
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endif()
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elseif(MSVC)
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# visual studio default is Console app, but we need Windows app
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set_property(TARGET ${app_name} APPEND PROPERTY LINK_FLAGS "/SUBSYSTEM:WINDOWS")
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endif()
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# auto mark code files for IDE when mark app
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if(XCODE OR VS)
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ax_mark_code_files(${app_name})
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endif()
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if (XCODE)
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ax_config_app_xcode_property(${app_name})
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endif()
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if(LINUX OR WINDOWS)
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ax_def_copy_resource_target(${app_name})
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endif()
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if(BUILD_SHARED_LIBS)
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target_compile_definitions(${app_name} PRIVATE SPINEPLUGIN_API=DLLIMPORT) # spine dll
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endif()
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target_link_libraries(${app_name} ${_AX_EXTENSION_LIBS})
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if(XCODE AND AX_USE_ALSOFT AND ALSOFT_OSX_FRAMEWORK)
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# Embedded soft_oal embedded framework
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# XCODE_LINK_BUILD_PHASE_MODE BUILT_ONLY
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# ???CMake BUG: XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY works for first app
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message(STATUS "Embedding framework soft_oal to ${app_name}...")
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set_target_properties(${app_name} PROPERTIES
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XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION
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XCODE_EMBED_FRAMEWORKS OpenAL
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XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY ON
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XCODE_EMBED_FRAMEWORKS_REMOVE_HEADERS_ON_COPY ON
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)
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endif()
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endfunction()
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# if cc_variable not set, then set it cc_value
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macro(ax_set_default_value cc_variable cc_value)
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if(NOT DEFINED ${cc_variable})
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set(${cc_variable} ${cc_value})
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endif()
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endmacro()
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# set Xcode property for application, include all depend target
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macro(ax_config_app_xcode_property ax_app)
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set(depend_libs)
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search_depend_libs_recursive(${ax_app} depend_libs)
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foreach(depend_lib ${depend_libs})
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if(TARGET ${depend_lib})
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ax_config_target_xcode_property(${depend_lib})
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endif()
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endforeach()
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endmacro()
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# custom Xcode property for iOS target
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macro(ax_config_target_xcode_property ax_target)
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if(IOS)
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set(real_target)
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get_property(real_target TARGET ${ax_target} PROPERTY ALIASED_TARGET)
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if (NOT real_target)
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set(real_target ${ax_target})
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endif()
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set_xcode_property(${real_target} ENABLE_BITCODE "NO")
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set_xcode_property(${real_target} ONLY_ACTIVE_ARCH "YES")
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endif()
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endmacro()
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# This little macro lets you set any XCode specific property, from ios.toolchain.cmake
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function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endfunction(set_xcode_property)
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# works same as find_package, but do additional care to properly find
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macro(ax_find_package pkg_name pkg_prefix)
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if(NOT ${pkg_prefix}_FOUND)
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find_package(${pkg_name} ${ARGN})
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endif()
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if(NOT ${pkg_prefix}_INCLUDE_DIRS AND ${pkg_prefix}_INCLUDE_DIR)
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set(${pkg_prefix}_INCLUDE_DIRS ${${pkg_prefix}_INCLUDE_DIR})
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endif()
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if(NOT ${pkg_prefix}_LIBRARIES AND ${pkg_prefix}_LIBRARY)
|
|
set(${pkg_prefix}_LIBRARIES ${${pkg_prefix}_LIBRARY})
|
|
endif()
|
|
|
|
message(STATUS "${pkg_name} include dirs: ${${pkg_prefix}_INCLUDE_DIRS}")
|
|
endmacro()
|
|
|
|
# ax_use_pkg(pkg) function.
|
|
# This function applies standard package variables (after find_package(pkg) call) to current scope
|
|
# Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS
|
|
# Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before
|
|
function(ax_use_pkg target pkg)
|
|
set(prefix ${pkg})
|
|
|
|
set(_include_dirs)
|
|
if(NOT _include_dirs)
|
|
set(_include_dirs ${${prefix}_INCLUDE_DIRS})
|
|
endif()
|
|
if(NOT _include_dirs)
|
|
# backward compat with old package-find scripts
|
|
set(_include_dirs ${${prefix}_INCLUDE_DIR})
|
|
endif()
|
|
if(_include_dirs)
|
|
include_directories(${_include_dirs})
|
|
message(STATUS "${pkg} add to include_dirs: ${_include_dirs}")
|
|
endif()
|
|
|
|
set(_library_dirs)
|
|
if(NOT _library_dirs)
|
|
set(_library_dirs ${${prefix}_LIBRARY_DIRS})
|
|
endif()
|
|
if(_library_dirs)
|
|
link_directories(${_library_dirs})
|
|
# message(STATUS "${pkg} add to link_dirs: ${_library_dirs}")
|
|
endif()
|
|
|
|
set(_libs)
|
|
if(NOT _libs)
|
|
set(_libs ${${prefix}_LIBRARIES})
|
|
endif()
|
|
if(NOT _libs)
|
|
set(_libs ${${prefix}_LIBRARY})
|
|
endif()
|
|
if(_libs)
|
|
target_link_libraries(${target} ${_libs})
|
|
message(STATUS "${pkg} libs added to '${target}': ${_libs}")
|
|
endif()
|
|
|
|
set(_defs)
|
|
if(NOT _defs)
|
|
set(_defs ${${prefix}_DEFINITIONS})
|
|
endif()
|
|
if(_defs)
|
|
add_definitions(${_defs})
|
|
message(STATUS "${pkg} add definitions: ${_defs}")
|
|
endif()
|
|
|
|
set(_dlls)
|
|
if(NOT _dlls)
|
|
set(_dlls ${${prefix}_DLLS})
|
|
endif()
|
|
if(_dlls)
|
|
if(MSVC)
|
|
# message(STATUS "${target} add dll: ${_dlls}")
|
|
get_property(pre_dlls
|
|
TARGET ${target}
|
|
PROPERTY AX_DEPEND_DLLS)
|
|
if(pre_dlls)
|
|
set(_dlls ${pre_dlls} ${_dlls})
|
|
endif()
|
|
set_property(TARGET ${target}
|
|
PROPERTY
|
|
AX_DEPEND_DLLS ${_dlls}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
endfunction()
|
|
|
|
# The axis preprocessors config helper macro
|
|
macro(ax_config_pred target_name pred)
|
|
if(${pred})
|
|
target_compile_definitions(${target_name} PUBLIC ${pred}=1)
|
|
endif()
|
|
endmacro()
|