mirror of https://github.com/axmolengine/axmol.git
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_AX_TEXTUREATLAS_DATA_H
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#define DRAGONBONES_AX_TEXTUREATLAS_DATA_H
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#include "DragonBonesHeaders.h"
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#include "cocos2d.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* The Cocos2d texture atlas data.
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* @version DragonBones 3.0
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* @language en_US
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*/
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class CCTextureAtlasData : public TextureAtlasData
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{
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BIND_CLASS_TYPE_B(CCTextureAtlasData);
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private:
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ax::Texture2D* _renderTexture;
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public:
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CCTextureAtlasData() : _renderTexture(nullptr) { _onClear(); }
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virtual ~CCTextureAtlasData() { _onClear(); }
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protected:
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virtual void _onClear() override;
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public:
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/**
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* @inheritDoc
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*/
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virtual TextureData* createTexture() const override;
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/**
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* The Cocos2d texture.
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* @version DragonBones 3.0
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* @language en_US
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*/
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inline ax::Texture2D* getRenderTexture() const { return _renderTexture; }
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void setRenderTexture(ax::Texture2D* value);
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};
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/**
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* @internal
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*/
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class CCTextureData : public TextureData
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{
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BIND_CLASS_TYPE_B(CCTextureData);
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public:
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ax::SpriteFrame* spriteFrame;
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CCTextureData() : spriteFrame(nullptr) { _onClear(); }
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virtual ~CCTextureData() { _onClear(); }
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protected:
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virtual void _onClear() override;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_AX_TEXTUREATLAS_DATA_H
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