axmol/extensions/Particle3D/PU/CCPUCollisionAvoidanceAffec...

106 lines
4.0 KiB
C++

/****************************************************************************
Copyright (C) 2013 Henry van Merode. All rights reserved.
Copyright (c) 2015-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://axys1.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCPUCollisionAvoidanceAffector.h"
#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
NS_AX_BEGIN
// Constants
const float PUCollisionAvoidanceAffector::DEFAULT_RADIUS = 100.0f;
//-----------------------------------------------------------------------
PUCollisionAvoidanceAffector::PUCollisionAvoidanceAffector() : PUAffector(), _radius(DEFAULT_RADIUS) {}
PUCollisionAvoidanceAffector::~PUCollisionAvoidanceAffector() {}
//-----------------------------------------------------------------------
float PUCollisionAvoidanceAffector::getRadius() const
{
return _radius;
}
//-----------------------------------------------------------------------
void PUCollisionAvoidanceAffector::setRadius(float radius)
{
_radius = radius;
}
//-----------------------------------------------------------------------
void PUCollisionAvoidanceAffector::updatePUAffector(PUParticle3D* /*particle*/, float /*deltaTime*/)
{
AXASSERT(0, "nonsupport yet");
// for (auto&& iter : _particleSystem->getParticles())
//{
// PUParticle3D *particle = iter;
// // Activate spatial hashing
// particleTechnique->setSpatialHashingUsed(true);
// // Determine neighbouring particles.
// SpatialHashTable<Particle*>* hashtable = particleTechnique->getSpatialHashTable();
// if (hashtable)
// {
// SpatialHashTable<Particle*>::HashTableCell cell = hashtable->getCell(particle->position);
// if (cell.empty())
// return;
// unsigned int size = static_cast<unsigned int>(cell.size());
// Vector3 displacement = Vector3::ZERO;
// Vector3 diff = Vector3::ZERO;
// for (unsigned int i = 0; i < size; ++i)
// {
// Particle* p = cell[i];
// // Don't check if it is the same particle
// if (particle != p)
// {
// // Validate whether the neighbouring particle is within range
// diff = p->position - particle->position;
// if (diff.length() < _radius)
// {
// displacement -= diff;
// }
// }
// }
// particle->direction += displacement * deltaTime;
// }
// // Deactivate spatial hashing
// particleTechnique->setSpatialHashingUsed(false);
//}
}
PUCollisionAvoidanceAffector* PUCollisionAvoidanceAffector::create()
{
auto pcaa = new PUCollisionAvoidanceAffector();
pcaa->autorelease();
return pcaa;
}
void PUCollisionAvoidanceAffector::copyAttributesTo(PUAffector* affector)
{
PUAffector::copyAttributesTo(affector);
PUCollisionAvoidanceAffector* collisionAvoidanceAffector = static_cast<PUCollisionAvoidanceAffector*>(affector);
collisionAvoidanceAffector->_radius = _radius;
}
NS_AX_END