mirror of https://github.com/axmolengine/axmol.git
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCBATCHNODE_H__
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#define __CCBATCHNODE_H__
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#include "2d/CCNode.h"
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#include "CCArmatureDefine.h"
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#include "CocosStudioExport.h"
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NS_AX_BEGIN
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class GroupCommand;
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NS_AX_END
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namespace cocostudio
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{
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class CCS_DLL BatchNode : public ax::Node
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{
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public:
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static BatchNode* create();
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public:
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/**
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* @js ctor
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*/
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BatchNode();
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/**
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* @ js NA
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* @ lua NA
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*/
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~BatchNode();
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/**
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* @js NA
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*/
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virtual bool init() override;
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using Node::addChild;
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virtual void addChild(ax::Node* pChild, int zOrder, int tag) override;
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virtual void addChild(ax::Node* pChild, int zOrder, std::string_view name) override;
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virtual void removeChild(ax::Node* child, bool cleanup) override;
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virtual void visit(ax::Renderer* renderer,
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const ax::Mat4& parentTransform,
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uint32_t parentFlags) override;
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virtual void draw(ax::Renderer* renderer, const ax::Mat4& transform, uint32_t flags) override;
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protected:
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void generateGroupCommand();
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ax::GroupCommand* _groupCommand;
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};
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} // namespace cocostudio
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#endif /*__CCBATCHNODE_H__*/
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