mirror of https://github.com/axmolengine/axmol.git
101 lines
3.7 KiB
C++
101 lines
3.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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Copyright (c) 2021 Bytedance Inc.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSSCENEREADER_H__
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#define __CCSSCENEREADER_H__
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#include "DictionaryHelper.h"
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#include "CocosStudioExport.h"
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namespace cocostudio
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{
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class CCS_DLL SceneReader
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{
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public:
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enum class AttachComponentType
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{
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/// parent: Empty Node
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/// ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent)
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/// ComAttribute
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/// ComAudio
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/// ....
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EMPTY_NODE,
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/// parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent)
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/// ComAttribute
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/// ComAudio
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/// .....
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RENDER_NODE,
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/// Default AttachComponentType is _EmptyNode
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DEFAULT = EMPTY_NODE,
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};
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static SceneReader* getInstance();
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/**
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* @js purge
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* @lua destroySceneReader
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*/
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static void destroyInstance();
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static const char* sceneReaderVersion();
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ax::Node* createNodeWithSceneFile(std::string_view fileName,
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AttachComponentType attachComponent = AttachComponentType::EMPTY_NODE);
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void setTarget(const std::function<void(ax::Ref* obj, void* doc)>& selector);
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ax::Node* getNodeByTag(int nTag);
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inline AttachComponentType getAttachComponentType() { return _attachComponent; }
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SceneReader();
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virtual ~SceneReader();
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private:
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std::string getComponentClassName(std::string_view name);
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ax::Component* createComponent(std::string_view classname);
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ax::Node* createObject(const rapidjson::Value& dict,
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ax::Node* parent,
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AttachComponentType attachComponent);
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void setPropertyFromJsonDict(const rapidjson::Value& dict, ax::Node* node);
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bool readJson(std::string_view fileName, rapidjson::Document& doc);
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ax::Node* createObject(CocoLoader* cocoLoader,
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stExpCocoNode* cocoNode,
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ax::Node* parent,
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AttachComponentType attachComponent);
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void setPropertyFromJsonDict(CocoLoader* cocoLoader, stExpCocoNode* cocoNode, ax::Node* node);
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ax::Node* nodeByTag(ax::Node* parent, int tag);
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private:
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static SceneReader* s_sharedReader;
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std::function<void(ax::Ref* obj, void* doc)> _fnSelector;
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ax::Node* _node;
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AttachComponentType _attachComponent;
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};
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} // namespace cocostudio
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#endif
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