axmol/extensions/spine/SkeletonAnimation.h

136 lines
6.3 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
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* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
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#ifndef SPINE_SKELETONANIMATION_H_
#define SPINE_SKELETONANIMATION_H_
#include <spine/spine.h>
#include <spine/spine-cocos2dx.h>
#include "cocos2d.h"
namespace spine {
class SkeletonAnimation;
typedef std::function<void(TrackEntry* entry)> StartListener;
typedef std::function<void(TrackEntry* entry)> InterruptListener;
typedef std::function<void(TrackEntry* entry)> EndListener;
typedef std::function<void(TrackEntry* entry)> DisposeListener;
typedef std::function<void(TrackEntry* entry)> CompleteListener;
typedef std::function<void(TrackEntry* entry, Event* event)> EventListener;
typedef std::function<void(SkeletonAnimation* node)> UpdateWorldTransformsListener;
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
class SP_API SkeletonAnimation: public SkeletonRenderer {
public:
CREATE_FUNC(SkeletonAnimation);
static SkeletonAnimation* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
static SkeletonAnimation* createWithJsonFile (const std::string& skeletonJsonFile, Atlas* atlas, float scale = 1);
static SkeletonAnimation* createWithJsonFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1);
static SkeletonAnimation* createWithBinaryFile (const std::string& skeletonBinaryFile, Atlas* atlas, float scale = 1);
static SkeletonAnimation* createWithBinaryFile (const std::string& skeletonBinaryFile, const std::string& atlasFile, float scale = 1);
// Use createWithJsonFile instead
AX_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, Atlas* atlas, float scale = 1)
{
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlas, scale);
}
// Use createWithJsonFile instead
AX_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1)
{
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlasFile, scale);
}
virtual void update (float deltaTime) override;
virtual void draw (ax::Renderer* renderer, const ax::Mat4& transform, uint32_t transformFlags) override;
void setAnimationStateData (AnimationStateData* stateData);
void setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration);
TrackEntry* setAnimation (int trackIndex, const std::string& name, bool loop);
TrackEntry* addAnimation (int trackIndex, const std::string& name, bool loop, float delay = 0);
TrackEntry* setEmptyAnimation (int trackIndex, float mixDuration);
void setEmptyAnimations (float mixDuration);
TrackEntry* addEmptyAnimation (int trackIndex, float mixDuration, float delay = 0);
Animation* findAnimation(const std::string& name) const;
TrackEntry* getCurrent (int trackIndex = 0);
void clearTracks ();
void clearTrack (int trackIndex = 0);
void setStartListener (const StartListener& listener);
void setInterruptListener (const InterruptListener& listener);
void setEndListener (const EndListener& listener);
void setDisposeListener (const DisposeListener& listener);
void setCompleteListener (const CompleteListener& listener);
void setEventListener (const EventListener& listener);
void setPreUpdateWorldTransformsListener(const UpdateWorldTransformsListener& listener);
void setPostUpdateWorldTransformsListener(const UpdateWorldTransformsListener& listener);
void setTrackStartListener (TrackEntry* entry, const StartListener& listener);
void setTrackInterruptListener (TrackEntry* entry, const InterruptListener& listener);
void setTrackEndListener (TrackEntry* entry, const EndListener& listener);
void setTrackDisposeListener (TrackEntry* entry, const DisposeListener& listener);
void setTrackCompleteListener (TrackEntry* entry, const CompleteListener& listener);
void setTrackEventListener (TrackEntry* entry, const EventListener& listener);
virtual void onAnimationStateEvent (TrackEntry* entry, EventType type, Event* event);
virtual void onTrackEntryEvent (TrackEntry* entry, EventType type, Event* event);
AnimationState* getState() const;
void setUpdateOnlyIfVisible(bool status);
SkeletonAnimation ();
virtual ~SkeletonAnimation ();
virtual void initialize () override;
protected:
AnimationState* _state;
bool _ownsAnimationStateData;
bool _updateOnlyIfVisible;
bool _firstDraw;
StartListener _startListener;
InterruptListener _interruptListener;
EndListener _endListener;
DisposeListener _disposeListener;
CompleteListener _completeListener;
EventListener _eventListener;
UpdateWorldTransformsListener _preUpdateListener;
UpdateWorldTransformsListener _postUpdateListener;
private:
typedef SkeletonRenderer super;
};
}
#endif /* SPINE_SKELETONANIMATION_H_ */