mirror of https://github.com/axmolengine/axmol.git
9774d4751c
* Fix memory leaks when axmol apps exit on non-embed systems 1. DriverBase no destroyInstance 2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak 3. QuadCommand always leak isolated indices 4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible 5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director 6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak 7. Rename ApplicationProtocol to ApplicationBase 8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup 9. Change ShaderCache to new/delete singleton, managed by ProgramManager --------- Co-authored-by: lich426 <lich426@gmail.com> |
||
---|---|---|
.. | ||
Application-ios.h | ||
Application-ios.mm | ||
Common-ios.mm | ||
Device-ios.mm | ||
DirectorCaller-ios.h | ||
DirectorCaller-ios.mm | ||
EAGLView-ios.h | ||
EAGLView-ios.mm | ||
ES3Renderer-ios.h | ||
ES3Renderer-ios.m | ||
ESRenderer-ios.h | ||
GL-ios.h | ||
GLViewImpl-ios.h | ||
GLViewImpl-ios.mm | ||
Image-ios.mm | ||
InputView-ios.h | ||
InputView-ios.mm | ||
OpenGL_Internal-ios.h | ||
PlatformDefine-ios.h | ||
StdC-ios.h | ||
cocos2d-prefix.pch |