axmol/core/platform/mac
Deal 9774d4751c
Fix memory leaks refreshed (#1638)
* Fix memory leaks when axmol apps exit on non-embed systems

    1. DriverBase no destroyInstance
    2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak
    3.  QuadCommand always leak isolated indices
    4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible
    5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director
    6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak
    7. Rename ApplicationProtocol to ApplicationBase
    8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup
    9. Change ShaderCache to new/delete singleton, managed by ProgramManager

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Co-authored-by: lich426 <lich426@gmail.com>
2024-01-29 22:30:14 +08:00
..
Application-mac.h Fix memory leaks refreshed (#1638) 2024-01-29 22:30:14 +08:00
Application-mac.mm Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
Common-mac.mm Rename glview to correct representative name (#1467) 2023-12-01 09:04:51 +08:00
Device-mac.mm Fix mac Device::getPixelRatio incorrect 2023-12-12 00:45:34 +08:00
GL-mac.h Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
PlatformDefine-mac.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
StdC-mac.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
cocos2d-prefix.pch Rename core folder name 2021-12-31 14:39:08 +08:00