axmol/core/renderer/CCTextureCache.cpp

895 lines
25 KiB
C++

/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2020 C4games Ltd.
Copyright (c) 2021-2022 Bytedance Inc.
https://axmolengine.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/CCTextureCache.h"
#include <errno.h>
#include <stack>
#include <cctype>
#include <list>
#include "renderer/CCTexture2D.h"
#include "base/ccMacros.h"
#include "base/ccUTF8.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
#include "platform/CCFileUtils.h"
#include "base/ccUtils.h"
#include "base/CCNinePatchImageParser.h"
#include "renderer/backend/Device.h"
using namespace std;
NS_AX_BEGIN
std::string TextureCache::s_etc1AlphaFileSuffix = "@alpha";
// implementation TextureCache
void TextureCache::setETC1AlphaFileSuffix(std::string_view suffix)
{
s_etc1AlphaFileSuffix = suffix;
}
std::string TextureCache::getETC1AlphaFileSuffix()
{
return s_etc1AlphaFileSuffix;
}
TextureCache::TextureCache() : _loadingThread(nullptr), _needQuit(false), _asyncRefCount(0) {}
TextureCache::~TextureCache()
{
AXLOGINFO("deallocing TextureCache: %p", this);
for (auto&& texture : _textures)
texture.second->release();
AX_SAFE_DELETE(_loadingThread);
}
std::string TextureCache::getDescription() const
{
return StringUtils::format("<TextureCache | Number of textures = %d>", static_cast<int>(_textures.size()));
}
struct TextureCache::AsyncStruct
{
public:
AsyncStruct(std::string_view fn, const std::function<void(Texture2D*)>& f, std::string_view key)
: filename(fn)
, callback(f)
, callbackKey(key)
, pixelFormat(Texture2D::getDefaultAlphaPixelFormat())
, loadSuccess(false)
{}
std::string filename;
std::function<void(Texture2D*)> callback;
std::string callbackKey;
Image image;
Image imageAlpha;
backend::PixelFormat pixelFormat;
bool loadSuccess;
};
/**
The addImageAsync logic follow the steps:
- find the image has been add or not, if not add an AsyncStruct to _requestQueue (GL thread)
- get AsyncStruct from _requestQueue, load res and fill image data to AsyncStruct.image, then add AsyncStruct to
_responseQueue (Load thread)
- on schedule callback, get AsyncStruct from _responseQueue, convert image to texture, then delete AsyncStruct (GL
thread)
the Critical Area include these members:
- _requestQueue: locked by _requestMutex
- _responseQueue: locked by _responseMutex
the object's life time:
- AsyncStruct: construct and destruct in GL thread
- image data: new in Load thread, delete in GL thread(by Image instance)
Note:
- all AsyncStruct referenced in _asyncStructQueue, for unbind function use.
How to deal add image many times?
- At first, this situation is abnormal, we only ensure the logic is correct.
- If the image has been loaded, the after load image call will return immediately.
- If the image request is in queue already, there will be more than one request in queue,
- In addImageAsyncCallback, will deduplicate the request to ensure only create one texture.
Does process all response in addImageAsyncCallback consume more time?
- Convert image to texture faster than load image from disk, so this isn't a
problem.
Call unbindImageAsync(path) to prevent the call to the callback when the
texture is loaded.
*/
void TextureCache::addImageAsync(std::string_view path, const std::function<void(Texture2D*)>& callback)
{
addImageAsync(path, callback, path);
}
/**
The addImageAsync logic follow the steps:
- find the image has been add or not, if not add an AsyncStruct to _requestQueue (GL thread)
- get AsyncStruct from _requestQueue, load res and fill image data to AsyncStruct.image, then add AsyncStruct to
_responseQueue (Load thread)
- on schedule callback, get AsyncStruct from _responseQueue, convert image to texture, then delete AsyncStruct (GL
thread)
the Critical Area include these members:
- _requestQueue: locked by _requestMutex
- _responseQueue: locked by _responseMutex
the object's life time:
- AsyncStruct: construct and destruct in GL thread
- image data: new in Load thread, delete in GL thread(by Image instance)
Note:
- all AsyncStruct referenced in _asyncStructQueue, for unbind function use.
How to deal add image many times?
- At first, this situation is abnormal, we only ensure the logic is correct.
- If the image has been loaded, the after load image call will return immediately.
- If the image request is in queue already, there will be more than one request in queue,
- In addImageAsyncCallback, will deduplicate the request to ensure only create one texture.
Does process all response in addImageAsyncCallback consume more time?
- Convert image to texture faster than load image from disk, so this isn't a
problem.
The callbackKey allows to unbind the callback in cases where the loading of
path is requested by several sources simultaneously. Each source can then
unbind the callback independently as needed whilst a call to
unbindImageAsync(path) would be ambiguous.
*/
void TextureCache::addImageAsync(std::string_view path,
const std::function<void(Texture2D*)>& callback,
std::string_view callbackKey)
{
Texture2D* texture = nullptr;
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path);
auto it = _textures.find(fullpath);
if (it != _textures.end())
texture = it->second;
if (texture != nullptr)
{
if (callback)
callback(texture);
return;
}
// check if file exists
if (fullpath.empty() || !FileUtils::getInstance()->isFileExist(fullpath))
{
if (callback)
callback(nullptr);
return;
}
// lazy init
if (_loadingThread == nullptr)
{
// create a new thread to load images
_needQuit = false;
_loadingThread = new std::thread(&TextureCache::loadImage, this);
}
if (0 == _asyncRefCount)
{
Director::getInstance()->getScheduler()->schedule(AX_SCHEDULE_SELECTOR(TextureCache::addImageAsyncCallBack),
this, 0, false);
}
++_asyncRefCount;
// generate async struct
AsyncStruct* data = new AsyncStruct(fullpath, callback, callbackKey);
// add async struct into queue
_asyncStructQueue.emplace_back(data);
std::unique_lock<std::mutex> ul(_requestMutex);
_requestQueue.emplace_back(data);
_sleepCondition.notify_one();
}
void TextureCache::unbindImageAsync(std::string_view callbackKey)
{
if (_asyncStructQueue.empty())
{
return;
}
for (auto&& asyncStruct : _asyncStructQueue)
{
if (asyncStruct->callbackKey == callbackKey)
{
asyncStruct->callback = nullptr;
}
}
}
void TextureCache::unbindAllImageAsync()
{
if (_asyncStructQueue.empty())
{
return;
}
for (auto&& asyncStruct : _asyncStructQueue)
{
asyncStruct->callback = nullptr;
}
}
void TextureCache::loadImage()
{
AsyncStruct* asyncStruct = nullptr;
while (!_needQuit)
{
std::unique_lock<std::mutex> ul(_requestMutex);
// pop an AsyncStruct from request queue
if (_requestQueue.empty())
{
asyncStruct = nullptr;
}
else
{
asyncStruct = _requestQueue.front();
_requestQueue.pop_front();
}
if (nullptr == asyncStruct)
{
if (_needQuit)
{
break;
}
_sleepCondition.wait(ul);
continue;
}
ul.unlock();
// load image
asyncStruct->loadSuccess = asyncStruct->image.initWithImageFileThreadSafe(asyncStruct->filename);
// ETC1 ALPHA supports.
if (asyncStruct->loadSuccess && asyncStruct->image.getFileType() == Image::Format::ETC1 &&
!s_etc1AlphaFileSuffix.empty())
{ // check whether alpha texture exists & load it
auto alphaFile = asyncStruct->filename + s_etc1AlphaFileSuffix;
if (FileUtils::getInstance()->isFileExist(alphaFile))
asyncStruct->imageAlpha.initWithImageFileThreadSafe(alphaFile);
}
// push the asyncStruct to response queue
_responseMutex.lock();
_responseQueue.emplace_back(asyncStruct);
_responseMutex.unlock();
}
}
void TextureCache::addImageAsyncCallBack(float /*dt*/)
{
Texture2D* texture = nullptr;
AsyncStruct* asyncStruct = nullptr;
while (true)
{
// pop an AsyncStruct from response queue
_responseMutex.lock();
if (_responseQueue.empty())
{
asyncStruct = nullptr;
}
else
{
asyncStruct = _responseQueue.front();
_responseQueue.pop_front();
// the asyncStruct's sequence order in _asyncStructQueue must equal to the order in _responseQueue
AX_ASSERT(asyncStruct == _asyncStructQueue.front());
_asyncStructQueue.pop_front();
}
_responseMutex.unlock();
if (nullptr == asyncStruct)
{
break;
}
// check the image has been convert to texture or not
auto it = _textures.find(asyncStruct->filename);
if (it != _textures.end())
{
texture = it->second;
}
else
{
// convert image to texture
if (asyncStruct->loadSuccess)
{
Image* image = &(asyncStruct->image);
// generate texture in render thread
texture = new Texture2D();
texture->initWithImage(image, asyncStruct->pixelFormat);
// parse 9-patch info
this->parseNinePatchImage(image, texture, asyncStruct->filename);
#if AX_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTextureMgr::addImageTexture(texture, asyncStruct->filename);
#endif
// cache the texture. retain it, since it is added in the map
_textures.emplace(asyncStruct->filename, texture);
texture->retain();
texture->autorelease();
// ETC1 ALPHA supports.
if (asyncStruct->imageAlpha.getFileType() == Image::Format::ETC1)
{
texture->updateWithImage(&asyncStruct->imageAlpha, asyncStruct->pixelFormat, 1);
}
}
else
{
texture = nullptr;
AXLOG("axmol: failed to call TextureCache::addImageAsync(%s)", asyncStruct->filename.c_str());
}
}
// call callback function
if (asyncStruct->callback)
{
(asyncStruct->callback)(texture);
}
// release the asyncStruct
delete asyncStruct;
--_asyncRefCount;
}
if (0 == _asyncRefCount)
{
Director::getInstance()->getScheduler()->unschedule(AX_SCHEDULE_SELECTOR(TextureCache::addImageAsyncCallBack),
this);
}
}
Texture2D* TextureCache::addImage(std::string_view path)
{
return addImage(path, Texture2D::getDefaultAlphaPixelFormat());
}
Texture2D* TextureCache::addImage(std::string_view path, PixelFormat format)
{
Texture2D* texture = nullptr;
Image* image = nullptr;
// Split up directory and filename
// MUTEX:
// Needed since addImageAsync calls this method from a different thread
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path);
if (fullpath.empty())
{
return nullptr;
}
auto it = _textures.find(fullpath);
if (it != _textures.end())
texture = it->second;
if (!texture)
{
// all images are handled by UIImage except PVR extension that is handled by our own handler
do
{
image = new Image();
bool bRet = image->initWithImageFile(fullpath);
AX_BREAK_IF(!bRet);
texture = new Texture2D();
if (texture->initWithImage(image, format))
{
#if AX_ENABLE_CACHE_TEXTURE_DATA
// cache the texture file name
VolatileTextureMgr::addImageTexture(texture, fullpath);
#endif
// texture already retained, no need to re-retain it
_textures.emplace(fullpath, texture);
//-- ANDROID ETC1 ALPHA SUPPORTS.
std::string alphaFullPath{path};
alphaFullPath += s_etc1AlphaFileSuffix;
if (image->getFileType() == Image::Format::ETC1 && !s_etc1AlphaFileSuffix.empty() &&
FileUtils::getInstance()->isFileExist(alphaFullPath))
{
Image imageAlpha;
if (imageAlpha.initWithImageFile(alphaFullPath))
{
texture->updateWithImage(&imageAlpha, format, 1);
}
}
// parse 9-patch info
this->parseNinePatchImage(image, texture, path);
}
else
{
AXLOG("axmol: Couldn't create texture for file:%s in TextureCache", path.data());
AX_SAFE_RELEASE(texture);
texture = nullptr;
}
} while (0);
}
AX_SAFE_RELEASE(image);
return texture;
}
void TextureCache::parseNinePatchImage(ax::Image* image, ax::Texture2D* texture, std::string_view path)
{
if (NinePatchImageParser::isNinePatchImage(path))
{
Rect frameRect = Rect(0, 0, image->getWidth(), image->getHeight());
NinePatchImageParser parser(image, frameRect, false);
texture->addSpriteFrameCapInset(nullptr, parser.parseCapInset());
}
}
Texture2D* TextureCache::addImage(Image* image, std::string_view key)
{
return addImage(image, key, Texture2D::getDefaultAlphaPixelFormat());
}
Texture2D* TextureCache::addImage(Image* image, std::string_view key, PixelFormat format)
{
AXASSERT(image != nullptr, "TextureCache: image MUST not be nil");
AXASSERT(image->getData() != nullptr, "TextureCache: image MUST not be nil");
Texture2D* texture = nullptr;
do
{
auto it = _textures.find(key);
if (it != _textures.end())
{
texture = it->second;
break;
}
texture = new Texture2D();
if (texture->initWithImage(image, format))
{
_textures.emplace(key, texture);
}
else
{
AX_SAFE_RELEASE(texture);
texture = nullptr;
AXLOG("axmol: initWithImage failed!");
}
} while (0);
#if AX_ENABLE_CACHE_TEXTURE_DATA
VolatileTextureMgr::addImage(texture, image);
#endif
return texture;
}
bool TextureCache::reloadTexture(std::string_view fileName)
{
Texture2D* texture = nullptr;
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(fileName);
if (fullpath.empty())
{
return false;
}
auto it = _textures.find(fullpath);
if (it != _textures.end())
{
texture = it->second;
}
bool ret = false;
if (!texture)
{
texture = this->addImage(fullpath);
ret = (texture != nullptr);
}
else
{
do
{
Image image;
bool bRet = image.initWithImageFile(fullpath);
AX_BREAK_IF(!bRet);
ret = texture->initWithImage(&image);
} while (0);
}
return ret;
}
// TextureCache - Remove
void TextureCache::removeAllTextures()
{
for (auto&& texture : _textures)
{
texture.second->release();
}
_textures.clear();
}
void TextureCache::removeUnusedTextures()
{
for (auto it = _textures.cbegin(); it != _textures.cend(); /* nothing */)
{
Texture2D* tex = it->second;
if (tex->getReferenceCount() == 1)
{
AXLOG("axmol: TextureCache: removing unused texture: %s", it->first.c_str());
tex->release();
it = _textures.erase(it);
}
else
{
++it;
}
}
}
void TextureCache::removeTexture(Texture2D* texture)
{
if (!texture)
{
return;
}
for (auto it = _textures.cbegin(); it != _textures.cend(); /* nothing */)
{
if (it->second == texture)
{
it->second->release();
it = _textures.erase(it);
break;
}
else
++it;
}
}
void TextureCache::removeTextureForKey(std::string_view textureKeyName)
{
auto it = _textures.find(textureKeyName);
if (it == _textures.end())
{
auto key = FileUtils::getInstance()->fullPathForFilename(textureKeyName);
it = _textures.find(key);
}
if (it != _textures.end())
{
it->second->release();
_textures.erase(it);
}
}
Texture2D* TextureCache::getTextureForKey(std::string_view textureKeyName) const
{
auto it = _textures.find(textureKeyName);
if (it == _textures.end())
{
auto key = FileUtils::getInstance()->fullPathForFilename(textureKeyName);
it = _textures.find(key);
}
if (it != _textures.end())
return it->second;
return nullptr;
}
std::string TextureCache::getTextureFilePath(ax::Texture2D* texture) const
{
for (auto&& item : _textures)
{
if (item.second == texture)
{
return item.first;
break;
}
}
return "";
}
void TextureCache::waitForQuit()
{
// notify sub thread to quick
std::unique_lock<std::mutex> ul(_requestMutex);
_needQuit = true;
_sleepCondition.notify_one();
ul.unlock();
if (_loadingThread)
_loadingThread->join();
}
std::string TextureCache::getCachedTextureInfo() const
{
std::string buffer;
char buftmp[4096];
unsigned int count = 0;
unsigned int totalBytes = 0;
for (auto&& texture : _textures)
{
memset(buftmp, 0, sizeof(buftmp));
Texture2D* tex = texture.second;
unsigned int bpp = tex->getBitsPerPixelForFormat();
// Each texture takes up width * height * bytesPerPixel bytes.
auto bytes = tex->getPixelsWide() * tex->getPixelsHigh() * bpp / 8;
totalBytes += bytes;
count++;
snprintf(buftmp, sizeof(buftmp) - 1, "\"%s\" rc=%d id=%p %d x %d @ %d bpp => %d KB\n", texture.first.c_str(),
(int32_t)tex->getReferenceCount(), tex->getBackendTexture(), (int32_t)tex->getPixelsWide(),
(int32_t)tex->getPixelsHigh(), (int32_t)bpp, (int32_t)bytes / 1024);
buffer += buftmp;
}
snprintf(buftmp, sizeof(buftmp) - 1, "TextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)\n",
(long)count, (long)totalBytes / 1024, totalBytes / (1024.0f * 1024.0f));
buffer += buftmp;
return buffer;
}
void TextureCache::renameTextureWithKey(std::string_view srcName, std::string_view dstName)
{
auto it = _textures.find(srcName);
if (it == _textures.end())
{
auto key = FileUtils::getInstance()->fullPathForFilename(srcName);
it = _textures.find(key);
}
if (it != _textures.end())
{
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(dstName);
Texture2D* tex = it->second;
Image image;
bool ret = image.initWithImageFile(dstName);
if (ret)
{
tex->initWithImage(&image);
_textures.emplace(fullpath, tex);
_textures.erase(it);
}
}
}
#if AX_ENABLE_CACHE_TEXTURE_DATA
std::list<VolatileTexture*> VolatileTextureMgr::_textures;
bool VolatileTextureMgr::_isReloading = false;
VolatileTexture::VolatileTexture(Texture2D* t)
: _texture(t)
, _uiImage(nullptr)
, _cashedImageType(kInvalid)
, _textureData(nullptr)
, _pixelFormat(backend::PixelFormat::RGBA8)
, _fileName("")
, _text("")
{}
VolatileTexture::~VolatileTexture()
{
AX_SAFE_RELEASE(_uiImage);
}
void VolatileTextureMgr::addImageTexture(Texture2D* tt, std::string_view imageFileName)
{
if (_isReloading)
{
return;
}
VolatileTexture* vt = findVolotileTexture(tt);
vt->_cashedImageType = VolatileTexture::kImageFile;
vt->_fileName = imageFileName;
vt->_pixelFormat = tt->getPixelFormat();
}
void VolatileTextureMgr::addImage(Texture2D* tt, Image* image)
{
if (tt == nullptr || image == nullptr)
return;
VolatileTexture* vt = findVolotileTexture(tt);
image->retain();
vt->_uiImage = image;
vt->_cashedImageType = VolatileTexture::kImage;
vt->_pixelFormat = tt->getPixelFormat();
}
VolatileTexture* VolatileTextureMgr::findVolotileTexture(Texture2D* tt)
{
VolatileTexture* vt = nullptr;
for (const auto& texture : _textures)
{
VolatileTexture* v = texture;
if (v->_texture == tt)
{
vt = v;
break;
}
}
if (!vt)
{
vt = new VolatileTexture(tt);
_textures.emplace_back(vt);
}
return vt;
}
void VolatileTextureMgr::addDataTexture(Texture2D* tt,
void* data,
int dataLen,
backend::PixelFormat pixelFormat,
const Vec2& contentSize)
{
if (_isReloading)
{
return;
}
VolatileTexture* vt = findVolotileTexture(tt);
vt->_cashedImageType = VolatileTexture::kImageData;
vt->_textureData = data;
vt->_dataLen = dataLen;
vt->_pixelFormat = pixelFormat;
vt->_textureSize = contentSize;
}
void VolatileTextureMgr::addStringTexture(Texture2D* tt, const char* text, const FontDefinition& fontDefinition)
{
if (_isReloading)
{
return;
}
VolatileTexture* vt = findVolotileTexture(tt);
vt->_cashedImageType = VolatileTexture::kString;
vt->_text = text;
vt->_fontDefinition = fontDefinition;
}
void VolatileTextureMgr::removeTexture(Texture2D* t)
{
for (auto&& item : _textures)
{
VolatileTexture* vt = item;
if (vt->_texture == t)
{
_textures.remove(vt);
delete vt;
break;
}
}
}
void VolatileTextureMgr::reloadAllTextures()
{
_isReloading = true;
AXLOG("reload all texture");
for (auto&& texture : _textures)
{
VolatileTexture* vt = texture;
switch (vt->_cashedImageType)
{
case VolatileTexture::kImageFile:
{
reloadTexture(vt->_texture, vt->_fileName, vt->_pixelFormat);
// etc1 support check whether alpha texture exists & load it
Image image;
if (image.initWithImageFile(vt->_fileName + TextureCache::getETC1AlphaFileSuffix()))
{
vt->_texture->updateWithImage(&image, vt->_pixelFormat, 1);
}
}
break;
case VolatileTexture::kImageData:
{
vt->_texture->initWithData(vt->_textureData, vt->_dataLen, vt->_pixelFormat, vt->_textureSize.width,
vt->_textureSize.height);
}
break;
case VolatileTexture::kString:
{
vt->_texture->initWithString(vt->_text.c_str(), vt->_fontDefinition);
}
break;
case VolatileTexture::kImage:
{
vt->_texture->initWithImage(vt->_uiImage, vt->_pixelFormat);
}
break;
default:
break;
}
}
_isReloading = false;
}
void VolatileTextureMgr::reloadTexture(Texture2D* texture, std::string_view filename, backend::PixelFormat pixelFormat)
{
if (!texture)
return;
Image* image = new Image();
Data data = FileUtils::getInstance()->getDataFromFile(filename);
if (image->initWithImageData(data.getBytes(), data.getSize()))
texture->initWithImage(image, pixelFormat);
AX_SAFE_DELETE(image);
}
#endif // AX_ENABLE_CACHE_TEXTURE_DATA
NS_AX_END