mirror of https://github.com/axmolengine/axmol.git
518 lines
15 KiB
C++
518 lines
15 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "NewRendererTest.h"
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static int sceneIdx = -1;
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Layer* nextSpriteTestAction();
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Layer* backSpriteTestAction();
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Layer* restartSpriteTestAction();
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static std::function<Layer*()> createFunctions[] =
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{
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CL(NewSpriteTest),
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CL(NewSpriteBatchTest),
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CL(NewClippingNodeTest),
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CL(NewDrawNodeTest),
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CL(NewCullingTest),
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CL(VBOFullTest),
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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Layer* nextTest()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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Layer* prevTest()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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Layer* restartTest()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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void NewRendererTestScene::runThisTest()
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{
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auto layer = nextTest();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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MultiSceneTest::MultiSceneTest()
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{
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}
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MultiSceneTest::~MultiSceneTest()
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{
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}
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std::string MultiSceneTest::title() const
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{
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return "New Renderer";
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}
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std::string MultiSceneTest::subtitle() const
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{
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return "MultiSceneTest";
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}
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void MultiSceneTest::onEnter()
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{
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BaseTest::onEnter();
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}
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void MultiSceneTest::restartCallback(Ref *sender)
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{
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auto s = new NewRendererTestScene();
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s->addChild(restartTest());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void MultiSceneTest::nextCallback(Ref *sender)
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{
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auto s = new NewRendererTestScene();
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s->addChild(nextTest());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void MultiSceneTest::backCallback(Ref *sender)
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{
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auto s = new NewRendererTestScene();
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s->addChild(prevTest());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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NewSpriteTest::NewSpriteTest()
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{
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auto touchListener = EventListenerTouchAllAtOnce::create();
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touchListener->onTouchesEnded = CC_CALLBACK_2(NewSpriteTest::onTouchesEnded, this);
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createSpriteTest();
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createNewSpriteTest();
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}
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NewSpriteTest::~NewSpriteTest()
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{
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}
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void NewSpriteTest::createSpriteTest()
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{
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Size winSize = Director::getInstance()->getWinSize();
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Sprite* parent = Sprite::create("Images/grossini.png");
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parent->setPosition(winSize.width/4, winSize.height/2);
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Sprite* child1 = Sprite::create("Images/grossinis_sister1.png");
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child1->setPosition(0.0f, -20.0f);
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Sprite* child2 = Sprite::create("Images/grossinis_sister2.png");
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child2->setPosition(20.0f, -20.0f);
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Sprite* child3 = Sprite::create("Images/grossinis_sister1.png");
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child3->setPosition(40.0f, -20.0f);
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Sprite* child4 = Sprite::create("Images/grossinis_sister2.png");
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child4->setPosition(60.0f, -20.0f);
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Sprite* child5 = Sprite::create("Images/grossinis_sister2.png");
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child5->setPosition(80.0f, -20.0f);
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Sprite* child6 = Sprite::create("Images/grossinis_sister2.png");
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child6->setPosition(100.0f, -20.0f);
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Sprite* child7 = Sprite::create("Images/grossinis_sister2.png");
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child7->setPosition(120.0f, -20.0f);
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parent->addChild(child1);
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parent->addChild(child2);
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parent->addChild(child3);
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parent->addChild(child4);
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parent->addChild(child5);
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parent->addChild(child6);
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parent->addChild(child7);
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addChild(parent);
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}
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void NewSpriteTest::createNewSpriteTest()
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{
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Size winSize = Director::getInstance()->getWinSize();
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Sprite* parent = Sprite::create("Images/grossini.png");
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parent->setPosition(winSize.width*2/3, winSize.height/2);
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Sprite* child1 = Sprite::create("Images/grossinis_sister1.png");
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child1->setPosition(0.0f, -20.0f);
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Sprite* child2 = Sprite::create("Images/grossinis_sister2.png");
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child2->setPosition(20.0f, -20.0f);
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Sprite* child3 = Sprite::create("Images/grossinis_sister1.png");
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child3->setPosition(40.0f, -20.0f);
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Sprite* child4 = Sprite::create("Images/grossinis_sister2.png");
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child4->setPosition(60.0f, -20.0f);
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Sprite* child5 = Sprite::create("Images/grossinis_sister2.png");
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child5->setPosition(80.0f, -20.0f);
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Sprite* child6 = Sprite::create("Images/grossinis_sister2.png");
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child6->setPosition(100.0f, -20.0f);
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Sprite* child7 = Sprite::create("Images/grossinis_sister2.png");
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child7->setPosition(120.0f, -20.0f);
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parent->addChild(child1);
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parent->addChild(child2);
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parent->addChild(child3);
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parent->addChild(child4);
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parent->addChild(child5);
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parent->addChild(child6);
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parent->addChild(child7);
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addChild(parent);
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}
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void NewSpriteTest::onTouchesEnded(const std::vector<Touch *> &touches, Event *event)
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{
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}
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std::string NewSpriteTest::title() const
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{
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return "Renderer";
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}
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std::string NewSpriteTest::subtitle() const
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{
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return "SpriteTest";
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}
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//-------- New Sprite Batch Test
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NewSpriteBatchTest::NewSpriteBatchTest()
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{
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auto touchListener = EventListenerTouchAllAtOnce::create();
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touchListener->onTouchesEnded = CC_CALLBACK_2(NewSpriteBatchTest::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
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auto BatchNode = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 50);
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addChild(BatchNode, 0, kTagSpriteBatchNode);
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}
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NewSpriteBatchTest::~NewSpriteBatchTest()
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{
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}
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std::string NewSpriteBatchTest::title() const
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{
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return "Renderer";
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}
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std::string NewSpriteBatchTest::subtitle() const
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{
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return "SpriteBatchTest";
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}
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void NewSpriteBatchTest::onTouchesEnded(const std::vector<Touch *> &touches, Event *event)
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{
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for (auto &touch : touches)
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{
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auto location = touch->getLocation();
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addNewSpriteWithCoords(location);
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}
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}
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void NewSpriteBatchTest::addNewSpriteWithCoords(Point p)
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{
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auto BatchNode = static_cast<SpriteBatchNode*>( getChildByTag(kTagSpriteBatchNode) );
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int idx = (int) (CCRANDOM_0_1() * 1400 / 100);
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int x = (idx%5) * 85;
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int y = (idx/5) * 121;
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auto sprite = Sprite::createWithTexture(BatchNode->getTexture(), Rect(x,y,85,121));
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BatchNode->addChild(sprite);
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sprite->setPosition( Point( p.x, p.y) );
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ActionInterval* action;
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float random = CCRANDOM_0_1();
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if( random < 0.20 )
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action = ScaleBy::create(3, 2);
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else if(random < 0.40)
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action = RotateBy::create(3, 360);
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else if( random < 0.60)
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action = Blink::create(1, 3);
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else if( random < 0.8 )
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action = TintBy::create(2, 0, -255, -255);
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else
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action = FadeOut::create(2);
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auto action_back = action->reverse();
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auto seq = Sequence::create(action, action_back, NULL);
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sprite->runAction( RepeatForever::create(seq));
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}
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NewClippingNodeTest::NewClippingNodeTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto clipper = ClippingNode::create();
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clipper->setTag( kTagClipperNode );
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clipper->setContentSize( Size(200, 200) );
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clipper->setAnchorPoint( Point(0.5, 0.5) );
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clipper->setPosition( Point(s.width / 2, s.height / 2) );
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clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
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this->addChild(clipper);
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//TODO Fix draw node as clip node
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// auto stencil = NewDrawNode::create();
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// Point rectangle[4];
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// rectangle[0] = Point(0, 0);
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// rectangle[1] = Point(clipper->getContentSize().width, 0);
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// rectangle[2] = Point(clipper->getContentSize().width, clipper->getContentSize().height);
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// rectangle[3] = Point(0, clipper->getContentSize().height);
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//
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// Color4F white(1, 1, 1, 1);
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// stencil->drawPolygon(rectangle, 4, white, 1, white);
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// clipper->setStencil(stencil);
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//Test with alpha Test
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clipper->setAlphaThreshold(0.05f);
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auto stencil = Sprite::create("Images/grossini.png");
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stencil->setPosition(s.width/2, s.height/2);
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clipper->setStencil(stencil);
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auto content = Sprite::create("Images/background2.png");
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content->setTag( kTagContentNode );
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content->setAnchorPoint( Point(0.5, 0.5) );
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content->setPosition( Point(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2) );
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clipper->addChild(content);
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_scrolling = false;
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(NewClippingNodeTest::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(NewClippingNodeTest::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(NewClippingNodeTest::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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}
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NewClippingNodeTest::~NewClippingNodeTest()
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{
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}
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std::string NewClippingNodeTest::title() const
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{
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return "New Render";
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}
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std::string NewClippingNodeTest::subtitle() const
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{
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return "ClipNode";
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}
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void NewClippingNodeTest::onTouchesBegan(const std::vector<Touch *> &touches, Event *event)
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{
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Touch *touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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Point point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height);
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_scrolling = rect.containsPoint(point);
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_lastPoint = point;
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}
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void NewClippingNodeTest::onTouchesMoved(const std::vector<Touch *> &touches, Event *event)
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{
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if (!_scrolling) return;
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Touch *touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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auto point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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Point diff = point - _lastPoint;
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auto content = clipper->getChildByTag(kTagContentNode);
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content->setPosition(content->getPosition() + diff);
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_lastPoint = point;
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}
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void NewClippingNodeTest::onTouchesEnded(const std::vector<Touch *> &touches, Event *event)
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{
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if (!_scrolling) return;
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_scrolling = false;
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}
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/**
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* NewDrawNode
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*/
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NewDrawNodeTest::NewDrawNodeTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto parent = Node::create();
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parent->setPosition(s.width/2, s.height/2);
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addChild(parent);
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auto rectNode = DrawNode::create();
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Point rectangle[4];
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rectangle[0] = Point(-50, -50);
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rectangle[1] = Point(50, -50);
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rectangle[2] = Point(50, 50);
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rectangle[3] = Point(-50, 50);
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Color4F white(1, 1, 1, 1);
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rectNode->drawPolygon(rectangle, 4, white, 1, white);
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parent->addChild(rectNode);
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}
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NewDrawNodeTest::~NewDrawNodeTest()
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{
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}
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std::string NewDrawNodeTest::title() const
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{
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return "New Render";
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}
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std::string NewDrawNodeTest::subtitle() const
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{
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return "DrawNode";
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}
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NewCullingTest::NewCullingTest()
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{
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auto s = Director::getInstance()->getWinSize();
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std::vector<std::string> images;
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images.push_back("Images/grossini_dance_01.png");
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images.push_back("Images/grossini_dance_02.png");
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images.push_back("Images/grossini_dance_03.png");
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images.push_back("Images/grossini_dance_04.png");
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images.push_back("Images/grossini_dance_05.png");
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images.push_back("Images/grossini_dance_06.png");
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images.push_back("Images/grossini_dance_07.png");
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images.push_back("Images/grossini_dance_08.png");
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images.push_back("Images/grossini_dance_09.png");
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images.push_back("Images/grossini_dance_10.png");
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images.push_back("Images/grossini_dance_11.png");
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images.push_back("Images/grossini_dance_12.png");
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images.push_back("Images/grossini_dance_13.png");
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images.push_back("Images/grossini_dance_14.png");
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images.push_back("Images/grossini.png");
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auto parent = Node::create();
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parent->setPosition(s.width/2, s.height/2);
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addChild(parent);
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for(int index = 0; index < 500; ++index)
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{
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auto parent2 = Node::create();
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parent2->setPosition(0,0);
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parent->addChild(parent2);
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parent2->setPosition(-50,0);
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parent2->runAction(RepeatForever::create((JumpBy::create(10, Point(0,0), 400, 1))));
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Sprite* sprite = Sprite::create(images[index % images.size()].c_str());
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sprite->setPosition(Point(0,0));
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//sprite->runAction(RepeatForever::create(RotateBy::create(3, 360)));
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sprite->runAction(RepeatForever::create(Sequence::createWithTwoActions(ScaleBy::create(2, 2), ScaleBy::create(2,0.5))));
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parent2->addChild(sprite);
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}
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for(int index = 0; index < 500; ++index)
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{
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auto parent2 = Node::create();
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parent->addChild(parent2);
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parent2->setPosition(50,0);
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parent2->runAction(RepeatForever::create((JumpBy::create(7, Point(0,0), 400, 1))));
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Sprite* sprite = Sprite::create(images[index % images.size()].c_str());
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sprite->setPosition(Point(0,0));
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//sprite->runAction(RepeatForever::create(RotateBy::create(3, 360)));
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sprite->runAction(RepeatForever::create(Sequence::createWithTwoActions(ScaleBy::create(2, 2), ScaleBy::create(2,0.5))));
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parent2->addChild(sprite);
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}
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}
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NewCullingTest::~NewCullingTest()
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{
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}
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std::string NewCullingTest::title() const
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{
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return "New Render";
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}
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std::string NewCullingTest::subtitle() const
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{
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return "Culling";
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}
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VBOFullTest::VBOFullTest()
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{
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Size s = Director::getInstance()->getWinSize();
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Node* parent = Node::create();
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parent->setPosition(s.width/2, s.height/2);
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addChild(parent);
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for (int i=0; i<Renderer::VBO_SIZE * 2; ++i)
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{
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Sprite* sprite = Sprite::create("Images/grossini_dance_01.png");
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sprite->setPosition(Point(0,0));
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parent->addChild(sprite);
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}
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}
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VBOFullTest::~VBOFullTest()
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{
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}
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std::string VBOFullTest::title() const
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{
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return "New Renderer";
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}
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std::string VBOFullTest::subtitle() const
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{
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return "VBO full Test, everthing should render normally";
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}
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