axmol/core/renderer/shaders/quadTexture.vert

24 lines
510 B
GLSL

#version 310 es
layout(location = POSITION) in vec4 a_position;
layout(location = COLOR0) in vec4 a_color;
layout(location = TEXCOORD0) in vec2 a_texCoord;
layout(location = TEXCOORD0) out vec2 v_texCoord;
layout(location = COLOR0) out vec4 v_color;
layout(std140) uniform vs_ub {
mat4 u_MVPMatrix;
};
void main()
{
v_color = a_color;
v_texCoord = a_texCoord;
v_texCoord.y = 1.0 - v_texCoord.y;
gl_Position = u_MVPMatrix * a_position;
}