fb63fbda35 | ||
---|---|---|
testjs | ||
testjs.xcodeproj | ||
.gitignore | ||
README.md |
README.md
TestJS
Simple iOS (and soon Android) example of cocos2d-x game running javascript bindings
NOTE This is a WIP and the bindings are not yet complete! What's working:
CCPoint CCSize CCRect CCDirector CCNode CCSprite CCScene CCSpriteFrameCache CCSpriteFrame CCAction CCAnimate CCAnimation CCRepeatForever CCLayer CCTouch CCSet CCMoveBy CCMoveTo CCRotateTo CCRotateBy CCRenderTexture
This is just a proof of concept and there are plans around this in order to make a more js-friendly API, right now the bindings were created automatically and the final idea is not to use them as they are but to create a higher level wrapper.
You can follow the progress of the js-bindings in the current development fork.
For a sneak peak, you can take a look at what's in the JS directory.
How to Build
iOS
Just open the xcode project and run. It's using the latest spidermonkey and js-bindings for cocos2d-x
Android
Instructions to be added here