mirror of https://github.com/axmolengine/axmol.git
1067 lines
27 KiB
C++
1067 lines
27 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// standard includes
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#include <string>
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// cocos2d includes
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#include "CCDirector.h"
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#include "ccFPSImages.h"
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#include "draw_nodes/CCDrawingPrimitives.h"
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#include "CCConfiguration.h"
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#include "cocoa/CCNS.h"
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#include "layers_scenes_transitions_nodes/CCScene.h"
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#include "cocoa/CCArray.h"
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#include "CCScheduler.h"
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#include "ccMacros.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "support/CCPointExtension.h"
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#include "support/CCNotificationCenter.h"
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#include "layers_scenes_transitions_nodes/CCTransition.h"
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#include "textures/CCTextureCache.h"
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#include "sprite_nodes/CCSpriteFrameCache.h"
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#include "cocoa/CCAutoreleasePool.h"
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#include "platform/platform.h"
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#include "platform/CCFileUtils.h"
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#include "CCApplication.h"
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#include "label_nodes/CCLabelBMFont.h"
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#include "label_nodes/CCLabelAtlas.h"
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#include "actions/CCActionManager.h"
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#include "CCConfiguration.h"
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#include "keypad_dispatcher/CCKeypadDispatcher.h"
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#include "CCAccelerometer.h"
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#include "sprite_nodes/CCAnimationCache.h"
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#include "touch_dispatcher/CCTouch.h"
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#include "support/user_default/CCUserDefault.h"
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#include "shaders/ccGLStateCache.h"
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#include "shaders/CCShaderCache.h"
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#include "kazmath/kazmath.h"
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#include "kazmath/GL/matrix.h"
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#include "support/CCProfiling.h"
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#include "platform/CCImage.h"
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#include "CCEGLView.h"
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#include "CCConfiguration.h"
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#ifdef KEYBOARD_SUPPORT
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#include "keyboard_dispatcher/CCKeyboardDispatcher.h"
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#endif
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/**
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Position of the FPS
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Default: 0,0 (bottom-left corner)
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*/
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#ifndef CC_DIRECTOR_STATS_POSITION
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#define CC_DIRECTOR_STATS_POSITION CCDirector::sharedDirector()->getVisibleOrigin()
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#endif
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using namespace std;
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unsigned int g_uNumberOfDraws = 0;
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NS_CC_BEGIN
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// XXX it should be a Director ivar. Move it there once support for multiple directors is added
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// singleton stuff
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static CCDisplayLinkDirector *s_SharedDirector = NULL;
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#define kDefaultFPS 60 // 60 frames per second
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extern const char* cocos2dVersion(void);
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CCDirector* CCDirector::sharedDirector(void)
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{
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if (!s_SharedDirector)
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{
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s_SharedDirector = new CCDisplayLinkDirector();
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s_SharedDirector->init();
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}
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return s_SharedDirector;
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}
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CCDirector::CCDirector(void)
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{
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}
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bool CCDirector::init(void)
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{
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// scenes
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m_pRunningScene = NULL;
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m_pNextScene = NULL;
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m_pNotificationNode = NULL;
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m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS;
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m_pobScenesStack = new CCArray();
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m_pobScenesStack->init();
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// Set default projection (3D)
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m_eProjection = kCCDirectorProjectionDefault;
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// projection delegate if "Custom" projection is used
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m_pProjectionDelegate = NULL;
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// FPS
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m_fAccumDt = 0.0f;
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m_fFrameRate = 0.0f;
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m_pFPSLabel = NULL;
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m_pSPFLabel = NULL;
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m_pDrawsLabel = NULL;
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m_bDisplayStats = false;
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m_uTotalFrames = m_uFrames = 0;
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m_pszFPS = new char[10];
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m_pLastUpdate = new struct cc_timeval();
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// paused ?
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m_bPaused = false;
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// purge ?
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m_bPurgeDirecotorInNextLoop = false;
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m_obWinSizeInPoints = CCSizeZero;
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m_pobOpenGLView = NULL;
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m_fContentScaleFactor = 1.0f;
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// scheduler
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m_pScheduler = new CCScheduler();
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// action manager
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m_pActionManager = new CCActionManager();
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m_pScheduler->scheduleUpdateForTarget(m_pActionManager, kCCPrioritySystem, false);
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// touchDispatcher
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m_pTouchDispatcher = new CCTouchDispatcher();
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m_pTouchDispatcher->init();
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#ifdef KEYBOARD_SUPPORT
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// KeyboardDispatcher
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m_pKeyboardDispatcher = new CCKeyboardDispatcher();
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#endif
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// KeypadDispatcher
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m_pKeypadDispatcher = new CCKeypadDispatcher();
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// Accelerometer
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m_pAccelerometer = new CCAccelerometer();
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// create autorelease pool
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CCPoolManager::sharedPoolManager()->push();
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return true;
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}
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CCDirector::~CCDirector(void)
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{
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CCLOG("cocos2d: deallocing CCDirector %p", this);
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CC_SAFE_RELEASE(m_pFPSLabel);
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CC_SAFE_RELEASE(m_pSPFLabel);
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CC_SAFE_RELEASE(m_pDrawsLabel);
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CC_SAFE_RELEASE(m_pRunningScene);
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CC_SAFE_RELEASE(m_pNotificationNode);
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CC_SAFE_RELEASE(m_pobScenesStack);
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CC_SAFE_RELEASE(m_pScheduler);
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CC_SAFE_RELEASE(m_pActionManager);
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CC_SAFE_RELEASE(m_pTouchDispatcher);
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#ifdef KEYBOARD_SUPPORT
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CC_SAFE_RELEASE(m_pKeyboardDispatcher);
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#endif
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CC_SAFE_RELEASE(m_pKeypadDispatcher);
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CC_SAFE_DELETE(m_pAccelerometer);
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// pop the autorelease pool
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CCPoolManager::sharedPoolManager()->pop();
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CCPoolManager::purgePoolManager();
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// delete m_pLastUpdate
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CC_SAFE_DELETE(m_pLastUpdate);
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// delete fps string
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delete []m_pszFPS;
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s_SharedDirector = NULL;
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}
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void CCDirector::setGLDefaultValues(void)
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{
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// This method SHOULD be called only after openGLView_ was initialized
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CCAssert(m_pobOpenGLView, "opengl view should not be null");
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setAlphaBlending(true);
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// XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
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// [self setDepthTest: view_.depthFormat];
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setDepthTest(false);
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setProjection(m_eProjection);
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// set other opengl default values
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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}
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// Draw the Scene
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void CCDirector::drawScene(void)
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{
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// calculate "global" dt
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calculateDeltaTime();
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//tick before glClear: issue #533
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if (! m_bPaused)
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{
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m_pScheduler->update(m_fDeltaTime);
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* to avoid flickr, nextScene MUST be here: after tick and before draw.
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XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */
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if (m_pNextScene)
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{
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setNextScene();
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}
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kmGLPushMatrix();
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// draw the scene
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if (m_pRunningScene)
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{
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m_pRunningScene->visit();
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}
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// draw the notifications node
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if (m_pNotificationNode)
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{
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m_pNotificationNode->visit();
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}
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if (m_bDisplayStats)
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{
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showStats();
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}
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kmGLPopMatrix();
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m_uTotalFrames++;
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// swap buffers
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if (m_pobOpenGLView)
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{
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m_pobOpenGLView->swapBuffers();
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}
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if (m_bDisplayStats)
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{
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calculateMPF();
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}
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}
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void CCDirector::calculateDeltaTime(void)
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{
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struct cc_timeval now;
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if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0)
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{
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CCLOG("error in gettimeofday");
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m_fDeltaTime = 0;
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return;
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}
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// new delta time. Re-fixed issue #1277
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if (m_bNextDeltaTimeZero)
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{
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m_fDeltaTime = 0;
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m_bNextDeltaTimeZero = false;
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}
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else
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{
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m_fDeltaTime = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f;
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m_fDeltaTime = MAX(0, m_fDeltaTime);
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}
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#ifdef DEBUG
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// If we are debugging our code, prevent big delta time
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if(m_fDeltaTime > 0.2f)
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{
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m_fDeltaTime = 1 / 60.0f;
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}
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#endif
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*m_pLastUpdate = now;
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}
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float CCDirector::getDeltaTime()
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{
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return m_fDeltaTime;
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}
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void CCDirector::setOpenGLView(CCEGLView *pobOpenGLView)
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{
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CCAssert(pobOpenGLView, "opengl view should not be null");
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if (m_pobOpenGLView != pobOpenGLView)
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{
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// Configuration. Gather GPU info
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CCConfiguration *conf = CCConfiguration::sharedConfiguration();
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conf->gatherGPUInfo();
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conf->dumpInfo();
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// EAGLView is not a CCObject
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delete m_pobOpenGLView; // [openGLView_ release]
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m_pobOpenGLView = pobOpenGLView;
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// set size
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m_obWinSizeInPoints = m_pobOpenGLView->getDesignResolutionSize();
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createStatsLabel();
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if (m_pobOpenGLView)
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{
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setGLDefaultValues();
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}
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CHECK_GL_ERROR_DEBUG();
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m_pobOpenGLView->setTouchDelegate(m_pTouchDispatcher);
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m_pTouchDispatcher->setDispatchEvents(true);
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}
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}
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void CCDirector::setViewport()
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{
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if (m_pobOpenGLView)
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{
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m_pobOpenGLView->setViewPortInPoints(0, 0, m_obWinSizeInPoints.width, m_obWinSizeInPoints.height);
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}
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}
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void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero)
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{
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m_bNextDeltaTimeZero = bNextDeltaTimeZero;
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}
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void CCDirector::setProjection(ccDirectorProjection kProjection)
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{
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CCSize size = m_obWinSizeInPoints;
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setViewport();
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switch (kProjection)
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{
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case kCCDirectorProjection2D:
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{
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadIdentity();
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kmMat4 orthoMatrix;
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kmMat4OrthographicProjection(&orthoMatrix, 0, size.width, 0, size.height, -1024, 1024 );
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kmGLMultMatrix(&orthoMatrix);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLLoadIdentity();
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}
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break;
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case kCCDirectorProjection3D:
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{
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float zeye = this->getZEye();
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kmMat4 matrixPerspective, matrixLookup;
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadIdentity();
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// issue #1334
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kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, zeye*2);
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// kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, 1500);
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kmGLMultMatrix(&matrixPerspective);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLLoadIdentity();
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kmVec3 eye, center, up;
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kmVec3Fill( &eye, size.width/2, size.height/2, zeye );
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kmVec3Fill( ¢er, size.width/2, size.height/2, 0.0f );
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kmVec3Fill( &up, 0.0f, 1.0f, 0.0f);
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kmMat4LookAt(&matrixLookup, &eye, ¢er, &up);
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kmGLMultMatrix(&matrixLookup);
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}
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break;
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case kCCDirectorProjectionCustom:
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if (m_pProjectionDelegate)
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{
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m_pProjectionDelegate->updateProjection();
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}
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break;
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default:
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CCLOG("cocos2d: Director: unrecognized projection");
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break;
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}
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m_eProjection = kProjection;
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ccSetProjectionMatrixDirty();
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}
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void CCDirector::purgeCachedData(void)
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{
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CCLabelBMFont::purgeCachedData();
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if (s_SharedDirector->getOpenGLView())
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{
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CCTextureCache::sharedTextureCache()->removeUnusedTextures();
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}
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CCFileUtils::sharedFileUtils()->purgeCachedEntries();
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}
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float CCDirector::getZEye(void)
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{
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return (m_obWinSizeInPoints.height / 1.1566f);
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}
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void CCDirector::setAlphaBlending(bool bOn)
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{
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if (bOn)
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{
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ccGLBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
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}
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else
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{
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ccGLBlendFunc(GL_ONE, GL_ZERO);
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}
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CHECK_GL_ERROR_DEBUG();
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}
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void CCDirector::setDepthTest(bool bOn)
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{
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if (bOn)
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{
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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// glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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}
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else
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{
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glDisable(GL_DEPTH_TEST);
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}
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CHECK_GL_ERROR_DEBUG();
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}
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static void
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GLToClipTransform(kmMat4 *transformOut)
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{
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kmMat4 projection;
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kmGLGetMatrix(KM_GL_PROJECTION, &projection);
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kmMat4 modelview;
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kmGLGetMatrix(KM_GL_MODELVIEW, &modelview);
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kmMat4Multiply(transformOut, &projection, &modelview);
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}
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CCPoint CCDirector::convertToGL(const CCPoint& uiPoint)
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{
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kmMat4 transform;
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GLToClipTransform(&transform);
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kmMat4 transformInv;
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kmMat4Inverse(&transformInv, &transform);
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// Calculate z=0 using -> transform*[0, 0, 0, 1]/w
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kmScalar zClip = transform.mat[14]/transform.mat[15];
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CCSize glSize = m_pobOpenGLView->getDesignResolutionSize();
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kmVec3 clipCoord = {2.0f*uiPoint.x/glSize.width - 1.0f, 1.0f - 2.0f*uiPoint.y/glSize.height, zClip};
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kmVec3 glCoord;
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kmVec3TransformCoord(&glCoord, &clipCoord, &transformInv);
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return ccp(glCoord.x, glCoord.y);
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}
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CCPoint CCDirector::convertToUI(const CCPoint& glPoint)
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{
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kmMat4 transform;
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GLToClipTransform(&transform);
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kmVec3 clipCoord;
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// Need to calculate the zero depth from the transform.
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kmVec3 glCoord = {glPoint.x, glPoint.y, 0.0};
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kmVec3TransformCoord(&clipCoord, &glCoord, &transform);
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CCSize glSize = m_pobOpenGLView->getDesignResolutionSize();
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return ccp(glSize.width*(clipCoord.x*0.5 + 0.5), glSize.height*(-clipCoord.y*0.5 + 0.5));
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}
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CCSize CCDirector::getWinSize(void)
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{
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return m_obWinSizeInPoints;
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}
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CCSize CCDirector::getWinSizeInPixels()
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{
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return CCSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor);
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}
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CCSize CCDirector::getVisibleSize()
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{
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if (m_pobOpenGLView)
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{
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return m_pobOpenGLView->getVisibleSize();
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}
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else
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{
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return CCSizeZero;
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}
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}
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CCPoint CCDirector::getVisibleOrigin()
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{
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if (m_pobOpenGLView)
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{
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return m_pobOpenGLView->getVisibleOrigin();
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}
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else
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{
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return CCPointZero;
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}
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}
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// scene management
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void CCDirector::runWithScene(CCScene *pScene)
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{
|
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CCAssert(pScene != NULL, "This command can only be used to start the CCDirector. There is already a scene present.");
|
|
CCAssert(m_pRunningScene == NULL, "m_pRunningScene should be null");
|
|
|
|
pushScene(pScene);
|
|
startAnimation();
|
|
}
|
|
|
|
void CCDirector::replaceScene(CCScene *pScene)
|
|
{
|
|
CCAssert(m_pRunningScene, "Use runWithScene: instead to start the director");
|
|
CCAssert(pScene != NULL, "the scene should not be null");
|
|
|
|
unsigned int index = m_pobScenesStack->count();
|
|
|
|
m_bSendCleanupToScene = true;
|
|
m_pobScenesStack->replaceObjectAtIndex(index - 1, pScene);
|
|
|
|
m_pNextScene = pScene;
|
|
}
|
|
|
|
void CCDirector::pushScene(CCScene *pScene)
|
|
{
|
|
CCAssert(pScene, "the scene should not null");
|
|
|
|
m_bSendCleanupToScene = false;
|
|
|
|
m_pobScenesStack->addObject(pScene);
|
|
m_pNextScene = pScene;
|
|
}
|
|
|
|
void CCDirector::popScene(void)
|
|
{
|
|
CCAssert(m_pRunningScene != NULL, "running scene should not null");
|
|
|
|
m_pobScenesStack->removeLastObject();
|
|
unsigned int c = m_pobScenesStack->count();
|
|
|
|
if (c == 0)
|
|
{
|
|
end();
|
|
}
|
|
else
|
|
{
|
|
m_bSendCleanupToScene = true;
|
|
m_pNextScene = (CCScene*)m_pobScenesStack->objectAtIndex(c - 1);
|
|
}
|
|
}
|
|
|
|
void CCDirector::popToRootScene(void)
|
|
{
|
|
popToSceneStackLevel(1);
|
|
}
|
|
|
|
void CCDirector::popToSceneStackLevel(int level)
|
|
{
|
|
CCAssert(m_pRunningScene != NULL, "A running Scene is needed");
|
|
int c = (int)m_pobScenesStack->count();
|
|
|
|
// level 0? -> end
|
|
if (level == 0)
|
|
{
|
|
end();
|
|
return;
|
|
}
|
|
|
|
// current level or lower -> nothing
|
|
if (level >= c)
|
|
return;
|
|
|
|
// pop stack until reaching desired level
|
|
while (c > level)
|
|
{
|
|
CCScene *current = (CCScene*)m_pobScenesStack->lastObject();
|
|
|
|
if (current->isRunning())
|
|
{
|
|
current->onExitTransitionDidStart();
|
|
current->onExit();
|
|
}
|
|
|
|
current->cleanup();
|
|
m_pobScenesStack->removeLastObject();
|
|
c--;
|
|
}
|
|
|
|
m_pNextScene = (CCScene*)m_pobScenesStack->lastObject();
|
|
m_bSendCleanupToScene = false;
|
|
}
|
|
|
|
void CCDirector::end()
|
|
{
|
|
m_bPurgeDirecotorInNextLoop = true;
|
|
}
|
|
|
|
void CCDirector::purgeDirector()
|
|
{
|
|
// cleanup scheduler
|
|
getScheduler()->unscheduleAll();
|
|
|
|
// don't release the event handlers
|
|
// They are needed in case the director is run again
|
|
m_pTouchDispatcher->removeAllDelegates();
|
|
|
|
if (m_pRunningScene)
|
|
{
|
|
m_pRunningScene->onExitTransitionDidStart();
|
|
m_pRunningScene->onExit();
|
|
m_pRunningScene->cleanup();
|
|
m_pRunningScene->release();
|
|
}
|
|
|
|
m_pRunningScene = NULL;
|
|
m_pNextScene = NULL;
|
|
|
|
// remove all objects, but don't release it.
|
|
// runWithScene might be executed after 'end'.
|
|
m_pobScenesStack->removeAllObjects();
|
|
|
|
stopAnimation();
|
|
|
|
CC_SAFE_RELEASE_NULL(m_pFPSLabel);
|
|
CC_SAFE_RELEASE_NULL(m_pSPFLabel);
|
|
CC_SAFE_RELEASE_NULL(m_pDrawsLabel);
|
|
|
|
// purge bitmap cache
|
|
CCLabelBMFont::purgeCachedData();
|
|
|
|
// purge all managed caches
|
|
ccDrawFree();
|
|
CCAnimationCache::purgeSharedAnimationCache();
|
|
CCSpriteFrameCache::purgeSharedSpriteFrameCache();
|
|
CCTextureCache::purgeSharedTextureCache();
|
|
CCShaderCache::purgeSharedShaderCache();
|
|
CCFileUtils::purgeFileUtils();
|
|
CCConfiguration::purgeConfiguration();
|
|
|
|
// cocos2d-x specific data structures
|
|
CCUserDefault::purgeSharedUserDefault();
|
|
CCNotificationCenter::purgeNotificationCenter();
|
|
|
|
ccGLInvalidateStateCache();
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
// OpenGL view
|
|
m_pobOpenGLView->end();
|
|
m_pobOpenGLView = NULL;
|
|
|
|
// delete CCDirector
|
|
release();
|
|
}
|
|
|
|
void CCDirector::setNextScene(void)
|
|
{
|
|
bool runningIsTransition = dynamic_cast<CCTransitionScene*>(m_pRunningScene) != NULL;
|
|
bool newIsTransition = dynamic_cast<CCTransitionScene*>(m_pNextScene) != NULL;
|
|
|
|
// If it is not a transition, call onExit/cleanup
|
|
if (! newIsTransition)
|
|
{
|
|
if (m_pRunningScene)
|
|
{
|
|
m_pRunningScene->onExitTransitionDidStart();
|
|
m_pRunningScene->onExit();
|
|
}
|
|
|
|
// issue #709. the root node (scene) should receive the cleanup message too
|
|
// otherwise it might be leaked.
|
|
if (m_bSendCleanupToScene && m_pRunningScene)
|
|
{
|
|
m_pRunningScene->cleanup();
|
|
}
|
|
}
|
|
|
|
if (m_pRunningScene)
|
|
{
|
|
m_pRunningScene->release();
|
|
}
|
|
m_pRunningScene = m_pNextScene;
|
|
m_pNextScene->retain();
|
|
m_pNextScene = NULL;
|
|
|
|
if ((! runningIsTransition) && m_pRunningScene)
|
|
{
|
|
m_pRunningScene->onEnter();
|
|
m_pRunningScene->onEnterTransitionDidFinish();
|
|
}
|
|
}
|
|
|
|
void CCDirector::pause(void)
|
|
{
|
|
if (m_bPaused)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_dOldAnimationInterval = m_dAnimationInterval;
|
|
|
|
// when paused, don't consume CPU
|
|
setAnimationInterval(1 / 4.0);
|
|
m_bPaused = true;
|
|
}
|
|
|
|
void CCDirector::resume(void)
|
|
{
|
|
if (! m_bPaused)
|
|
{
|
|
return;
|
|
}
|
|
|
|
setAnimationInterval(m_dOldAnimationInterval);
|
|
|
|
if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0)
|
|
{
|
|
CCLOG("cocos2d: Director: Error in gettimeofday");
|
|
}
|
|
|
|
m_bPaused = false;
|
|
m_fDeltaTime = 0;
|
|
}
|
|
|
|
// display the FPS using a LabelAtlas
|
|
// updates the FPS every frame
|
|
void CCDirector::showStats(void)
|
|
{
|
|
m_uFrames++;
|
|
m_fAccumDt += m_fDeltaTime;
|
|
|
|
if (m_bDisplayStats)
|
|
{
|
|
if (m_pFPSLabel && m_pSPFLabel && m_pDrawsLabel)
|
|
{
|
|
if (m_fAccumDt > CC_DIRECTOR_STATS_INTERVAL)
|
|
{
|
|
sprintf(m_pszFPS, "%.3f", m_fSecondsPerFrame);
|
|
m_pSPFLabel->setString(m_pszFPS);
|
|
|
|
m_fFrameRate = m_uFrames / m_fAccumDt;
|
|
m_uFrames = 0;
|
|
m_fAccumDt = 0;
|
|
|
|
sprintf(m_pszFPS, "%.1f", m_fFrameRate);
|
|
m_pFPSLabel->setString(m_pszFPS);
|
|
|
|
sprintf(m_pszFPS, "%4lu", (unsigned long)g_uNumberOfDraws);
|
|
m_pDrawsLabel->setString(m_pszFPS);
|
|
}
|
|
|
|
m_pDrawsLabel->visit();
|
|
m_pFPSLabel->visit();
|
|
m_pSPFLabel->visit();
|
|
}
|
|
}
|
|
|
|
g_uNumberOfDraws = 0;
|
|
}
|
|
|
|
void CCDirector::calculateMPF()
|
|
{
|
|
struct cc_timeval now;
|
|
CCTime::gettimeofdayCocos2d(&now, NULL);
|
|
|
|
m_fSecondsPerFrame = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f;
|
|
}
|
|
|
|
// returns the FPS image data pointer and len
|
|
void CCDirector::getFPSImageData(unsigned char** datapointer, unsigned int* length)
|
|
{
|
|
// XXX fixed me if it should be used
|
|
*datapointer = cc_fps_images_png;
|
|
*length = cc_fps_images_len();
|
|
}
|
|
|
|
void CCDirector::createStatsLabel()
|
|
{
|
|
CCTexture2D *texture = NULL;
|
|
CCTextureCache *textureCache = CCTextureCache::sharedTextureCache();
|
|
|
|
if( m_pFPSLabel && m_pSPFLabel )
|
|
{
|
|
CC_SAFE_RELEASE_NULL(m_pFPSLabel);
|
|
CC_SAFE_RELEASE_NULL(m_pSPFLabel);
|
|
CC_SAFE_RELEASE_NULL(m_pDrawsLabel);
|
|
textureCache->removeTextureForKey("cc_fps_images");
|
|
CCFileUtils::sharedFileUtils()->purgeCachedEntries();
|
|
}
|
|
|
|
CCTexture2DPixelFormat currentFormat = CCTexture2D::defaultAlphaPixelFormat();
|
|
CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444);
|
|
unsigned char *data = NULL;
|
|
unsigned int data_len = 0;
|
|
getFPSImageData(&data, &data_len);
|
|
|
|
CCImage* image = new CCImage();
|
|
bool isOK = image->initWithImageData(data, data_len);
|
|
if (!isOK) {
|
|
CCLOGERROR("%s", "Fails: init fps_images");
|
|
return;
|
|
}
|
|
|
|
texture = textureCache->addUIImage(image, "cc_fps_images");
|
|
CC_SAFE_RELEASE(image);
|
|
|
|
/*
|
|
We want to use an image which is stored in the file named ccFPSImage.c
|
|
for any design resolutions and all resource resolutions.
|
|
|
|
To achieve this,
|
|
|
|
Firstly, we need to ignore 'contentScaleFactor' in 'CCAtlasNode' and 'CCLabelAtlas'.
|
|
So I added a new method called 'setIgnoreContentScaleFactor' for 'CCAtlasNode',
|
|
this is not exposed to game developers, it's only used for displaying FPS now.
|
|
|
|
Secondly, the size of this image is 480*320, to display the FPS label with correct size,
|
|
a factor of design resolution ratio of 480x320 is also needed.
|
|
*/
|
|
float factor = CCEGLView::sharedOpenGLView()->getDesignResolutionSize().height / 320.0f;
|
|
|
|
m_pFPSLabel = new CCLabelAtlas();
|
|
m_pFPSLabel->setIgnoreContentScaleFactor(true);
|
|
m_pFPSLabel->initWithString("00.0", texture, 12, 32 , '.');
|
|
m_pFPSLabel->setScale(factor);
|
|
|
|
m_pSPFLabel = new CCLabelAtlas();
|
|
m_pSPFLabel->setIgnoreContentScaleFactor(true);
|
|
m_pSPFLabel->initWithString("0.000", texture, 12, 32, '.');
|
|
m_pSPFLabel->setScale(factor);
|
|
|
|
m_pDrawsLabel = new CCLabelAtlas();
|
|
m_pDrawsLabel->setIgnoreContentScaleFactor(true);
|
|
m_pDrawsLabel->initWithString("000", texture, 12, 32, '.');
|
|
m_pDrawsLabel->setScale(factor);
|
|
|
|
CCTexture2D::setDefaultAlphaPixelFormat(currentFormat);
|
|
|
|
m_pDrawsLabel->setPosition(ccpAdd(ccp(0, 34*factor), CC_DIRECTOR_STATS_POSITION));
|
|
m_pSPFLabel->setPosition(ccpAdd(ccp(0, 17*factor), CC_DIRECTOR_STATS_POSITION));
|
|
m_pFPSLabel->setPosition(CC_DIRECTOR_STATS_POSITION);
|
|
}
|
|
|
|
float CCDirector::getContentScaleFactor(void)
|
|
{
|
|
return m_fContentScaleFactor;
|
|
}
|
|
|
|
void CCDirector::setContentScaleFactor(float scaleFactor)
|
|
{
|
|
if (scaleFactor != m_fContentScaleFactor)
|
|
{
|
|
m_fContentScaleFactor = scaleFactor;
|
|
createStatsLabel();
|
|
}
|
|
}
|
|
|
|
CCNode* CCDirector::getNotificationNode()
|
|
{
|
|
return m_pNotificationNode;
|
|
}
|
|
|
|
void CCDirector::setNotificationNode(CCNode *node)
|
|
{
|
|
CC_SAFE_RELEASE(m_pNotificationNode);
|
|
m_pNotificationNode = node;
|
|
CC_SAFE_RETAIN(m_pNotificationNode);
|
|
}
|
|
|
|
CCDirectorDelegate* CCDirector::getDelegate() const
|
|
{
|
|
return m_pProjectionDelegate;
|
|
}
|
|
|
|
void CCDirector::setDelegate(CCDirectorDelegate* pDelegate)
|
|
{
|
|
m_pProjectionDelegate = pDelegate;
|
|
}
|
|
|
|
void CCDirector::setScheduler(CCScheduler* pScheduler)
|
|
{
|
|
if (m_pScheduler != pScheduler)
|
|
{
|
|
CC_SAFE_RETAIN(pScheduler);
|
|
CC_SAFE_RELEASE(m_pScheduler);
|
|
m_pScheduler = pScheduler;
|
|
}
|
|
}
|
|
|
|
CCScheduler* CCDirector::getScheduler()
|
|
{
|
|
return m_pScheduler;
|
|
}
|
|
|
|
void CCDirector::setActionManager(CCActionManager* pActionManager)
|
|
{
|
|
if (m_pActionManager != pActionManager)
|
|
{
|
|
CC_SAFE_RETAIN(pActionManager);
|
|
CC_SAFE_RELEASE(m_pActionManager);
|
|
m_pActionManager = pActionManager;
|
|
}
|
|
}
|
|
|
|
CCActionManager* CCDirector::getActionManager()
|
|
{
|
|
return m_pActionManager;
|
|
}
|
|
|
|
void CCDirector::setTouchDispatcher(CCTouchDispatcher* pTouchDispatcher)
|
|
{
|
|
if (m_pTouchDispatcher != pTouchDispatcher)
|
|
{
|
|
CC_SAFE_RETAIN(pTouchDispatcher);
|
|
CC_SAFE_RELEASE(m_pTouchDispatcher);
|
|
m_pTouchDispatcher = pTouchDispatcher;
|
|
}
|
|
}
|
|
|
|
CCTouchDispatcher* CCDirector::getTouchDispatcher()
|
|
{
|
|
return m_pTouchDispatcher;
|
|
}
|
|
|
|
#ifdef KEYBOARD_SUPPORT
|
|
void CCDirector::setKeyboardDispatcher(CCKeyboardDispatcher* pKeyboardDispatcher)
|
|
{
|
|
CC_SAFE_RETAIN(pKeyboardDispatcher);
|
|
CC_SAFE_RELEASE(m_pKeyboardDispatcher);
|
|
m_pKeyboardDispatcher = pKeyboardDispatcher;
|
|
}
|
|
|
|
CCKeyboardDispatcher* CCDirector::getKeyboardDispatcher()
|
|
{
|
|
return m_pKeyboardDispatcher;
|
|
}
|
|
#endif
|
|
|
|
void CCDirector::setKeypadDispatcher(CCKeypadDispatcher* pKeypadDispatcher)
|
|
{
|
|
CC_SAFE_RETAIN(pKeypadDispatcher);
|
|
CC_SAFE_RELEASE(m_pKeypadDispatcher);
|
|
m_pKeypadDispatcher = pKeypadDispatcher;
|
|
}
|
|
|
|
CCKeypadDispatcher* CCDirector::getKeypadDispatcher()
|
|
{
|
|
return m_pKeypadDispatcher;
|
|
}
|
|
|
|
void CCDirector::setAccelerometer(CCAccelerometer* pAccelerometer)
|
|
{
|
|
if (m_pAccelerometer != pAccelerometer)
|
|
{
|
|
CC_SAFE_DELETE(m_pAccelerometer);
|
|
m_pAccelerometer = pAccelerometer;
|
|
}
|
|
}
|
|
|
|
CCAccelerometer* CCDirector::getAccelerometer()
|
|
{
|
|
return m_pAccelerometer;
|
|
}
|
|
|
|
/***************************************************
|
|
* implementation of DisplayLinkDirector
|
|
**************************************************/
|
|
|
|
// should we implement 4 types of director ??
|
|
// I think DisplayLinkDirector is enough
|
|
// so we now only support DisplayLinkDirector
|
|
void CCDisplayLinkDirector::startAnimation(void)
|
|
{
|
|
if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0)
|
|
{
|
|
CCLOG("cocos2d: DisplayLinkDirector: Error on gettimeofday");
|
|
}
|
|
|
|
m_bInvalid = false;
|
|
#ifndef EMSCRIPTEN
|
|
CCApplication::sharedApplication()->setAnimationInterval(m_dAnimationInterval);
|
|
#endif // EMSCRIPTEN
|
|
}
|
|
|
|
void CCDisplayLinkDirector::mainLoop(void)
|
|
{
|
|
if (m_bPurgeDirecotorInNextLoop)
|
|
{
|
|
m_bPurgeDirecotorInNextLoop = false;
|
|
purgeDirector();
|
|
}
|
|
else if (! m_bInvalid)
|
|
{
|
|
drawScene();
|
|
|
|
// release the objects
|
|
CCPoolManager::sharedPoolManager()->pop();
|
|
}
|
|
}
|
|
|
|
void CCDisplayLinkDirector::stopAnimation(void)
|
|
{
|
|
m_bInvalid = true;
|
|
}
|
|
|
|
void CCDisplayLinkDirector::setAnimationInterval(double dValue)
|
|
{
|
|
m_dAnimationInterval = dValue;
|
|
if (! m_bInvalid)
|
|
{
|
|
stopAnimation();
|
|
startAnimation();
|
|
}
|
|
}
|
|
|
|
NS_CC_END
|
|
|