mirror of https://github.com/axmolengine/axmol.git
284 lines
6.7 KiB
C++
284 lines
6.7 KiB
C++
#include "MotionStreakTest.h"
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#include "../testResource.h"
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enum {
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kTagLabel = 1,
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kTagSprite1 = 2,
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kTagSprite2 = 3,
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};
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CCLayer* nextMotionAction();
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CCLayer* backMotionAction();
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CCLayer* restartMotionAction();
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//------------------------------------------------------------------
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//
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// MotionStreakTest1
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//
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//------------------------------------------------------------------
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void MotionStreakTest1::onEnter()
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{
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MotionStreakTest::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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// the root object just rotates around
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m_root = CCSprite::create(s_pPathR1);
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addChild(m_root, 1);
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m_root->setPosition(ccp(s.width/2, s.height/2));
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// the target object is offset from root, and the streak is moved to follow it
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m_target = CCSprite::create(s_pPathR1);
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m_root->addChild(m_target);
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m_target->setPosition(ccp(s.width/4, 0));
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// create the streak object and add it to the scene
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streak = CCMotionStreak::create(2, 3, 32, ccGREEN, s_streak);
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addChild(streak);
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// schedule an update on each frame so we can syncronize the streak with the target
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schedule(schedule_selector(MotionStreakTest1::onUpdate));
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CCActionInterval* a1 = CCRotateBy::create(2, 360);
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CCAction* action1 = CCRepeatForever::create(a1);
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CCActionInterval* motion = CCMoveBy::create(2, ccp(100,0) );
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m_root->runAction( CCRepeatForever::create(CCSequence::create(motion, motion->reverse(), NULL) ) );
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m_root->runAction( action1 );
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CCActionInterval *colorAction = CCRepeatForever::create(CCSequence::create(
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CCTintTo::create(0.2f, 255, 0, 0),
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CCTintTo::create(0.2f, 0, 255, 0),
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CCTintTo::create(0.2f, 0, 0, 255),
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CCTintTo::create(0.2f, 0, 255, 255),
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CCTintTo::create(0.2f, 255, 255, 0),
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CCTintTo::create(0.2f, 255, 0, 255),
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CCTintTo::create(0.2f, 255, 255, 255),
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NULL));
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streak->runAction(colorAction);
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}
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void MotionStreakTest1::onUpdate(float delta)
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{
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streak->setPosition( m_target->convertToWorldSpace(CCPointZero) );
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}
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std::string MotionStreakTest1::title()
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{
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return "MotionStreak test 1";
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}
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//------------------------------------------------------------------
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//
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// MotionStreakTest2
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//
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//------------------------------------------------------------------
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void MotionStreakTest2::onEnter()
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{
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MotionStreakTest::onEnter();
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setTouchEnabled(true);
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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// create the streak object and add it to the scene
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streak = CCMotionStreak::create(3, 3, 64, ccWHITE, s_streak );
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addChild(streak);
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streak->setPosition( ccp(s.width/2, s.height/2) );
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}
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void MotionStreakTest2::ccTouchesMoved(CCSet* touches, CCEvent* event)
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{
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CCSetIterator it = touches->begin();
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CCTouch* touch = (CCTouch*)(*it);
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CCPoint touchLocation = touch->getLocation();
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streak->setPosition( touchLocation );
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}
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std::string MotionStreakTest2::title()
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{
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return "MotionStreak test";
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}
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//------------------------------------------------------------------
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//
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// Issue1358
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//
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//------------------------------------------------------------------
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void Issue1358::onEnter()
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{
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MotionStreakTest::onEnter();
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// ask director the the window size
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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streak = CCMotionStreak::create(2.0f, 1.0f, 50.0f, ccc3(255, 255, 0), "Images/Icon.png");
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addChild(streak);
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m_center = ccp(size.width/2, size.height/2);
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m_fRadius = size.width/3;
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m_fAngle = 0.0f;
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schedule(schedule_selector(Issue1358::update), 0);
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}
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void Issue1358::update(float dt)
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{
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m_fAngle += 1.0f;
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streak->setPosition(ccp(m_center.x + cosf(m_fAngle/180 * M_PI)*m_fRadius,
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m_center.y + sinf(m_fAngle/ 180 * M_PI)*m_fRadius));
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}
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std::string Issue1358::title()
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{
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return "Issue 1358";
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}
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std::string Issue1358::subtitle()
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{
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return "The tail should use the texture";
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}
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//------------------------------------------------------------------
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//
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// MotionStreakTest
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//
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//------------------------------------------------------------------
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// enum
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// {
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// IDC_NEXT = 100,
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// IDC_BACK,
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// IDC_RESTART
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// };
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static int sceneIdx = -1;
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#define MAX_LAYER 3
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CCLayer* createMotionLayer(int nIndex)
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{
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switch(nIndex)
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{
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case 0: return new MotionStreakTest1();
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case 1: return new MotionStreakTest2();
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case 2: return new Issue1358();
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}
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return NULL;
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}
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CCLayer* nextMotionAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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CCLayer* pLayer = createMotionLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* backMotionAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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CCLayer* pLayer = createMotionLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* restartMotionAction()
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{
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CCLayer* pLayer = createMotionLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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MotionStreakTest::MotionStreakTest(void)
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{
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}
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MotionStreakTest::~MotionStreakTest(void)
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{
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}
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std::string MotionStreakTest::title()
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{
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return "No title";
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}
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std::string MotionStreakTest::subtitle()
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{
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return "";
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}
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void MotionStreakTest::onEnter()
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{
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BaseTest::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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CCMenuItemToggle *itemMode = CCMenuItemToggle::createWithCallback( CALLBACK_1(MotionStreakTest::modeCallback, this),
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CCMenuItemFont::create("Use High Quality Mode"),
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CCMenuItemFont::create("Use Fast Mode"),
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NULL);
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CCMenu *menuMode = CCMenu::create(itemMode, NULL);
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addChild(menuMode);
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menuMode->setPosition(ccp(s.width/2, s.height/4));
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}
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void MotionStreakTest::modeCallback(CCObject *pSender)
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{
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bool fastMode = streak->isFastMode();
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streak->setFastMode(! fastMode);
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}
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void MotionStreakTest::restartCallback(CCObject* pSender)
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{
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CCScene* s = new MotionStreakTestScene();//CCScene::create();
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s->addChild(restartMotionAction());
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void MotionStreakTest::nextCallback(CCObject* pSender)
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{
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CCScene* s = new MotionStreakTestScene();//CCScene::create();
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s->addChild( nextMotionAction() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void MotionStreakTest::backCallback(CCObject* pSender)
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{
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CCScene* s = new MotionStreakTestScene;//CCScene::create();
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s->addChild( backMotionAction() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void MotionStreakTestScene::runThisTest()
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{
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CCLayer* pLayer = nextMotionAction();
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addChild(pLayer);
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CCDirector::sharedDirector()->replaceScene(this);
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}
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