axmol/cmake/Modules/AXLinkHelpers.cmake

266 lines
11 KiB
CMake

include(AXPlatform)
if(NOT CMAKE_GENERATOR MATCHES "Ninja")
set(BUILD_CONFIG_DIR "\$\(Configuration\)/")
else()
set(BUILD_CONFIG_DIR "")
endif()
function(ax_link_cxx_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR)
# stupid: exclude CMAKE_CXX_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG to avoid cmake generate
# .vcxproj with incorrect debug msvc runtime, should be /MDd but got /MD
set(GLSLCC_OUT_DIR_PROJ "${GLSLCC_OUT_DIR}")
load_cache("${AX_ROOT_DIR}/${AX_PREBUILT_DIR}" EXCLUDE thirdparty_LIB_DEPENDS CMAKE_CXX_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG)
set(GLSLCC_OUT_DIR_ENGINE ${GLSLCC_OUT_DIR})
set(GLSLCC_OUT_DIR "${GLSLCC_OUT_DIR_PROJ}" CACHE STRING "" FORCE)
unset(GLSLCC_OUT_DIR_PROJ)
message(STATUS "AX_ENABLE_MSEDGE_WEBVIEW2=${AX_ENABLE_MSEDGE_WEBVIEW2}")
message(STATUS "AX_ENABLE_MFMEDIA=${AX_ENABLE_MFMEDIA}")
message(STATUS "AX_ENABLE_EXT_IMGUI=${AX_ENABLE_EXT_IMGUI}")
message(STATUS "AX_ENABLE_EXT_INSPECTOR=${AX_ENABLE_EXT_INSPECTOR}")
message(STATUS "AX_ENABLE_EXT_FAIRYGUI=${AX_ENABLE_EXT_FAIRYGUI}")
message(STATUS "AX_ENABLE_EXT_LIVE2D=${AX_ENABLE_EXT_LIVE2D}")
message(STATUS "AX_ENABLE_EXT_GUI=${AX_ENABLE_EXT_GUI}")
message(STATUS "AX_ENABLE_EXT_ASSETMANAGER=${AX_ENABLE_EXT_ASSETMANAGER}")
message(STATUS "AX_ENABLE_EXT_PARTICLE3D=${AX_ENABLE_EXT_PARTICLE3D}")
message(STATUS "AX_ENABLE_EXT_PHYSICS_NODE=${AX_ENABLE_EXT_PHYSICS_NODE}")
message(STATUS "AX_ENABLE_EXT_SPINE=${AX_ENABLE_EXT_SPINE}")
message(STATUS "AX_ENABLE_EXT_EFFEKSEER=${AX_ENABLE_EXT_EFFEKSEER}")
message(STATUS "AX_ENABLE_EXT_LUA=${AX_ENABLE_EXT_LUA}")
# compile defines can't inherit when link prebuits, so need add manually
target_compile_definitions(${APP_NAME}
PRIVATE AX_GLES_PROFILE=${AX_GLES_PROFILE}
PRIVATE OPENSSL_SUPPRESS_DEPRECATED=1
PRIVATE NOUNCRYPT=1
PRIVATE P2T_STATIC_EXPORTS=1
PRIVATE BT_USE_SSE_IN_API=1
PRIVATE CP_USE_DOUBLES=0
PRIVATE CP_USE_CGTYPES=0
PRIVATE FMT_HEADER_ONLY=1
)
ax_config_pred(${APP_NAME} AX_USE_ALSOFT)
ax_config_pred(${APP_NAME} AX_ENABLE_MFMEDIA)
ax_config_pred(${APP_NAME} AX_ENABLE_MSEDGE_WEBVIEW2)
if (AX_ISA_SIMD MATCHES "sse")
target_compile_definitions(${APP_NAME} PRIVATE AX_USE_SSE=1)
endif()
if (NOT BUILD_SHARED_LIBS)
target_compile_definitions(${APP_NAME}
PRIVATE AX_STATIC=1
)
endif()
target_include_directories(${APP_NAME}
PRIVATE ${AX_ROOT_DIR}/thirdparty/lua
PRIVATE ${AX_ROOT_DIR}/extensions/scripting/lua-bindings/manual
PRIVATE ${AX_ROOT_DIR}
PRIVATE ${AX_ROOT_DIR}/thirdparty
PRIVATE ${AX_ROOT_DIR}/extensions
PRIVATE ${AX_ROOT_DIR}/core
PRIVATE ${AX_ROOT_DIR}/core/platform
PRIVATE ${AX_ROOT_DIR}/core/base
PRIVATE ${AX_ROOT_DIR}/core/audio
PRIVATE ${AX_ROOT_DIR}/core/platform/win32
PRIVATE ${AX_ROOT_DIR}/thirdparty/fmt/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/robin-map/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/freetype/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include/GLFW
PRIVATE ${AX_ROOT_DIR}/thirdparty/box2d/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/chipmunk/include
PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/webp/src/webp
PRIVATE ${AX_ROOT_DIR}/thirdparty/pugixml
PRIVATE ${AX_ROOT_DIR}/thirdparty/xxhash
PRIVATE ${AX_ROOT_DIR}/thirdparty/ConvertUTF
PRIVATE ${AX_ROOT_DIR}/thirdparty/openal/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/ogg/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/glad/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/png
PRIVATE ${AX_ROOT_DIR}/thirdparty/unzip/.
PRIVATE ${AX_ROOT_DIR}/thirdparty/llhttp/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/plainlua
PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/tolua/.
PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/lua-cjson/.
PRIVATE ${AX_ROOT_DIR}/extensions/cocostudio
PRIVATE ${AX_ROOT_DIR}/extensions/spine/runtime/include
PRIVATE ${AX_ROOT_DIR}/extensions/fairygui
PRIVATE ${AX_ROOT_DIR}/extensions/GUI
PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/include
PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/include
)
SET (CONFIGURATION_SUBFOLDER "")
target_link_directories(${APP_NAME}
PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/${platform_name}/${ARCH_ALIAS}
PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/prebuilt/${platform_name}/${ARCH_ALIAS}
PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/prebuilt/${platform_name}/${ARCH_ALIAS}
PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/prebuilt/${platform_name}/${ARCH_ALIAS}
PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/lib # cmake will auto add suffix '/$(Configuration)', refer to https://github.com/Kitware/CMake/blob/master/Source/cmVisualStudio10TargetGenerator.cxx#L4145
)
# Linking platform libs
if (WINDOWS)
target_link_libraries(${APP_NAME} winmm Version)
else()
target_link_libraries(${APP_NAME} X11 fontconfig glib-2.0 gtk-3 gobject-2.0)
endif()
# Linking engine and thirdparty libs
set(LIBS
spine
particle3d
assets-manager
cocostudio
DragonBones
axmol
box2d
chipmunk
freetype
recast
bullet
webp
pugixml
xxhash
fastlz
clipper2
ConvertUTF
poly2tri
astcenc
ogg
glad
glfw
png
unzip
llhttp
simdjson
physics-nodes
)
if (AX_ENABLE_EXT_IMGUI)
list(APPEND LIBS "ImGui")
endif()
if (AX_ENABLE_EXT_INSPECTOR)
list(APPEND LIBS "Inspector")
endif()
if (WINDOWS)
target_link_libraries(${APP_NAME}
${LIBS}
zlib
jpeg-static
libcrypto
libssl
libcurl_imp
OpenAL32
)
else()
target_link_libraries(${APP_NAME}
${LIBS}
z
jpeg
curl
ssl
crypto
openal
)
endif()
# Copy dlls to app bin dir
if(WINDOWS)
set(ssl_dll_suffix "")
if(WIN64)
set(ssl_dll_suffix "-${ARCH_ALIAS}")
endif()
add_custom_command(TARGET ${APP_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/${platform_name}/${ARCH_ALIAS}/libcrypto-3${ssl_dll_suffix}.dll"
"${AX_ROOT_DIR}/thirdparty/openssl/prebuilt/${platform_name}/${ARCH_ALIAS}/libssl-3${ssl_dll_suffix}.dll"
"${AX_ROOT_DIR}/thirdparty/curl/prebuilt/${platform_name}/${ARCH_ALIAS}/libcurl.dll"
"${AX_ROOT_DIR}/thirdparty/zlib/prebuilt/${platform_name}/${ARCH_ALIAS}/zlib1.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}OpenAL32.dll"
$<TARGET_FILE_DIR:${APP_NAME}>)
if (BUILD_SHARED_LIBS)
add_custom_command(TARGET ${ax_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}glad.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}glfw.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}pugixml.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}freetype.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}axmol.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}cocostudio.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}GUI.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}particle3d.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}physics-nodes.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}spine.dll"
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}assets-manager.dll"
$<TARGET_FILE_DIR:${APP_NAME}>)
endif()
# Copy windows angle binaries
if (AX_GLES_PROFILE)
add_custom_command(TARGET ${APP_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${AX_ROOT_DIR}/thirdparty/angle/prebuilt/${platform_name}/${ARCH_ALIAS}/libGLESv2.dll
${AX_ROOT_DIR}/thirdparty/angle/prebuilt/${platform_name}/${ARCH_ALIAS}/libEGL.dll
${AX_ROOT_DIR}/thirdparty/angle/prebuilt/${platform_name}/${ARCH_ALIAS}/d3dcompiler_47.dll
$<TARGET_FILE_DIR:${APP_NAME}>
)
endif()
if (AX_ENABLE_MSEDGE_WEBVIEW2)
if(CMAKE_GENERATOR MATCHES "Ninja")
target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
target_include_directories(${APP_NAME} PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/include)
add_custom_command(TARGET ${APP_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll"
$<TARGET_FILE_DIR:${APP_NAME}>
)
else()
target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
endif()
endif()
endif()
# prebuilt, need copy axslc folder to target output directory
get_target_property(rt_output ${APP_NAME} RUNTIME_OUTPUT_DIRECTORY)
ax_sync_target_res(${APP_NAME} LINK_TO "${rt_output}/${CMAKE_CFG_INTDIR}/axslc" FOLDERS ${GLSLCC_OUT_DIR_ENGINE} SYNC_TARGET_ID axslc-builtin)
endfunction(ax_link_cxx_prebuilt)
function(ax_link_lua_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR)
if (NOT BUILD_SHARED_LIBS)
target_compile_definitions(${APP_NAME}
PRIVATE _USRLUASTATIC=1
)
endif()
target_link_libraries(${APP_NAME} axlua lua-cjson tolua plainlua)
ax_link_cxx_prebuilt(${APP_NAME} ${AX_ROOT_DIR} ${AX_PREBUILT_DIR})
if (WINDOWS)
if(MSVC)
add_custom_command(TARGET ${APP_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}plainlua.dll"
$<TARGET_FILE_DIR:${APP_NAME}>)
else()
add_custom_command(TARGET ${APP_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/$<CONFIG>/plainlua.dll"
$<TARGET_FILE_DIR:${APP_NAME}>)
endif()
endif()
endfunction(ax_link_lua_prebuilt)