mirror of https://github.com/axmolengine/axmol.git
206 lines
7.8 KiB
C++
206 lines
7.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AX_EGLVIEWIMPL_WINRT_H__
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#define __AX_EGLVIEWIMPL_WINRT_H__
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#include "platform/winrt/StdC-winrt.h"
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#include "platform/Common.h"
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#include "platform/winrt/Keyboard-winrt.h"
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#include "platform/GLView.h"
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#include "base/EventKeyboard.h"
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#include "base/EventMouse.h"
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#include <concurrent_queue.h>
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#include <string>
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#include <memory>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Graphics.Display.h>
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using namespace winrt;
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NS_AX_BEGIN
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class GLViewImpl;
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class AX_DLL GLViewImpl : public GLView
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{
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public:
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static GLViewImpl* create(std::string_view viewName);
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static GLViewImpl* createWithRect(std::string_view viewName, const Rect& rect, float frameZoomFactor = 1.0f, bool resizable = false);
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static GLViewImpl* createWithFullScreen(std::string_view viewName);
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/* override functions */
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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Windows::Graphics::Display::DisplayOrientations getDeviceOrientation() { return m_orientation; };
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Size getRenerTargetSize() const { return Size(m_width, m_height); }
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virtual void setIMEKeyboardState(bool bOpen) override;
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virtual void setIMEKeyboardState(bool bOpen, std::string_view str);
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/**
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* Hide or Show the mouse cursor if there is one.
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*
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* @param isVisible Hide or Show the mouse cursor if there is one.
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*/
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virtual void setCursorVisible(bool isVisible) override;
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bool isCursorVisible() { return _isCursorVisible; }
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void setDispatcher(winrt::agile_ref<Windows::UI::Core::CoreDispatcher> dispatcher);
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winrt::agile_ref<Windows::UI::Core::CoreDispatcher> getDispatcher() const { return m_dispatcher; }
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void setPanel(winrt::agile_ref<Windows::UI::Xaml::Controls::Panel> panel);
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winrt::agile_ref<Windows::UI::Xaml::Controls::Panel> getPanel() { return m_panel; }
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void OnPointerPressed(Windows::UI::Core::PointerEventArgs const& args);
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void OnPointerMoved(Windows::UI::Core::PointerEventArgs const& args);
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void OnPointerReleased(Windows::UI::Core::PointerEventArgs const& args);
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void OnMousePressed(Windows::UI::Core::PointerEventArgs const& args);
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void OnMouseMoved(Windows::UI::Core::PointerEventArgs const& args);
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void OnMouseReleased(Windows::UI::Core::PointerEventArgs const& args);
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void OnMouseWheelChanged(Windows::UI::Core::PointerEventArgs const& args);
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void OnWinRTKeyboardEvent(WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs const& args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow const& sender, Windows::UI::Core::PointerEventArgs const& args);
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void OnPointerWheelChanged(Windows::UI::Core::CoreWindow const&, Windows::UI::Core::PointerEventArgs const& args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow const&, Windows::UI::Core::PointerEventArgs const& args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow const& sender,
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Windows::UI::Core::PointerEventArgs const& args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow const& sender,
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Windows::UI::Core::VisibilityChangedEventArgs const& args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow const& sender,
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Windows::UI::Core::CoreWindowEventArgs const& args);
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void OnResuming(Windows::Foundation::IInspectable const& sender);
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void OnSuspending(Windows::Foundation::IInspectable const& sender,
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Windows::ApplicationModel::SuspendingEventArgs const& args);
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void OnBackKeyPress();
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bool AppShouldExit();
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void BackButtonListener(ax::EventKeyboard::KeyCode keyCode, ax::Event* event);
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void QueueBackKeyPress();
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void QueuePointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs const& args);
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void QueueWinRTKeyboardEvent(WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs const& args);
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void QueueEvent(std::shared_ptr<InputEvent>& event);
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bool ShowMessageBox(const winrt::hstring& title, const winrt::hstring& message);
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int Run();
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void Render();
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void resize(int width, int height);
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float getFrameZoomFactor();
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void centerWindow();
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void UpdateOrientation(Windows::Graphics::Display::DisplayOrientations orientation);
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void UpdateForWindowSizeChange(float width, float height);
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void SetDPI(float dpi) { m_dpi = dpi; }
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float GetDPI() { return m_dpi; }
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static GLViewImpl* sharedOpenGLView();
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void ProcessEvents();
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void queueOperation(AsyncOperation op, void* param) override;
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void SetQueueOperationCb(std::function<void(AsyncOperation, void*)> cb);
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protected:
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GLViewImpl();
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virtual ~GLViewImpl();
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bool initWithRect(std::string_view viewName, const Rect& rect, float frameZoomFactor);
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bool initWithFullScreen(std::string_view viewName);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float zoomFactor);
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inline bool isRetina() { return _isRetina; };
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float _frameZoomFactor;
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bool _supportTouch;
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bool _isRetina;
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bool _isCursorVisible;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
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void OnRendering();
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void UpdateWindowSize();
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ax::Vec2 TransformToOrientation(Windows::Foundation::Point const& point);
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ax::Vec2 GetPoint(Windows::UI::Core::PointerEventArgs const& args);
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ax::Vec2 GetPointMouse(Windows::UI::Core::PointerEventArgs const& args);
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Windows::Foundation::Rect m_windowBounds;
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winrt::event_token m_eventToken;
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Windows::Foundation::Point m_lastPoint;
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float m_width;
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float m_height;
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float m_dpi;
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Windows::Graphics::Display::DisplayOrientations m_orientation;
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Windows::Foundation::Rect m_keyboardRect;
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bool m_lastPointValid;
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bool m_windowClosed;
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bool m_windowVisible;
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// PointerReleased for mouse not send button id, need save in PointerPressed last button
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EventMouse::MouseButton _lastMouseButtonPressed;
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bool m_running;
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bool m_initialized;
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bool m_appShouldExit;
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Concurrency::concurrent_queue<std::shared_ptr<InputEvent>> mInputEvents;
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std::function<void(AsyncOperation, void*)> mQueueOperationCb;
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winrt::agile_ref<Windows::UI::Core::CoreDispatcher> m_dispatcher;
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winrt::agile_ref<Windows::UI::Xaml::Controls::Panel> m_panel;
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KeyBoardWinRT m_keyboard;
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ax::EventListenerKeyboard* m_backButtonListener;
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};
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NS_AX_END
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#endif // end of __AX_EGLVIEWIMPL_WINRT_H__
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