mirror of https://github.com/axmolengine/axmol.git
273 lines
6.2 KiB
C++
273 lines
6.2 KiB
C++
#ifndef _PHYSICS_TEST_H_
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#define _PHYSICS_TEST_H_
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#include "cocos2d.h"
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#include "../testBasic.h"
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#include "../BaseTest.h"
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#include <map>
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class PhysicsTestScene : public TestScene
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{
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public:
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PhysicsTestScene();
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public:
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virtual void runThisTest();
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void toggleDebug();
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private:
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bool _debugDraw;
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};
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#if CC_USE_PHYSICS == 0
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class PhysicsDemoDisabled : public BaseTest
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{
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public:
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CREATE_FUNC(PhysicsDemoDisabled);
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virtual void onEnter() override;
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};
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#else
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class PhysicsDemo : public BaseTest
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{
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public:
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CREATE_FUNC(PhysicsDemo);
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PhysicsDemo();
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virtual ~PhysicsDemo();
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void restartCallback(Ref* sender);
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void nextCallback(Ref* sender);
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void backCallback(Ref* sender);
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void toggleDebugCallback(Ref* sender);
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Sprite* addGrossiniAtPosition(Vec2 p, float scale = 1.0);
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Sprite* makeBall(Vec2 point, float radius, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT);
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Sprite* makeBox(Vec2 point, Size size, int color = 0, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT);
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Sprite* makeTriangle(Vec2 point, Size size, int color = 0, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT);
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bool onTouchBegan(Touch* touch, Event* event);
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void onTouchMoved(Touch* touch, Event* event);
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void onTouchEnded(Touch* touch, Event* event);
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protected:
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PhysicsTestScene* _scene;
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Texture2D* _spriteTexture; // weak ref
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SpriteBatchNode* _ball;
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std::unordered_map<int, Node*> _mouses;
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};
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class PhysicsDemoClickAdd : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoClickAdd);
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virtual ~PhysicsDemoClickAdd();
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void onEnter() override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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void onAcceleration(Acceleration* acc, Event* event);
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};
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class PhysicsDemoLogoSmash : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoLogoSmash);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsDemoPyramidStack : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoPyramidStack);
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void onEnter() override;
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void updateOnce(float delta);
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virtual std::string title() const override;
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};
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class PhysicsDemoRayCast : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoRayCast);
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PhysicsDemoRayCast();
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void onEnter() override;
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virtual std::string title() const override;
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void update(float delta) override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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void changeModeCallback(Ref* sender);
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bool anyRay(PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data);
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private:
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float _angle;
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DrawNode* _node;
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int _mode;
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};
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class PhysicsDemoJoints : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoJoints);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsDemoActions : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoActions);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsDemoPump : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoPump);
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void onEnter() override;
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void update(float delta) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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bool onTouchBegan(Touch* touch, Event* event);
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void onTouchMoved(Touch* touch, Event* event);
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void onTouchEnded(Touch* touch, Event* event);
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private:
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float _distance;
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float _rotationV;
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};
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class PhysicsDemoOneWayPlatform : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoOneWayPlatform);
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void onEnter() override;
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virtual std::string title() const override;
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bool onContactBegin(PhysicsContact& contact);
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};
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class PhysicsDemoSlice : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoSlice);
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void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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bool slice(PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data);
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void clipPoly(PhysicsShapePolygon* shape, Vec2 normal, float distance);
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void onTouchEnded(Touch *touch, Event *event);
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private:
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int _sliceTag;
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};
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class PhysicsDemoBug3988 : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsDemoBug3988);
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void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class PhysicsContactTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsContactTest);
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void onEnter() override;
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void resetTest();
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bool onContactBegin(PhysicsContact& contact);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onDecrease(Ref* sender);
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void onIncrease(Ref* sender);
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private:
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int _yellowBoxNum;
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int _blueBoxNum;
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int _yellowTriangleNum;
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int _blueTriangleNum;
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};
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class PhysicsPositionRotationTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsPositionRotationTest);
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void onEnter() override;
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virtual std::string title() const override;
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};
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class PhysicsSetGravityEnableTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsSetGravityEnableTest);
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void onEnter() override;
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void onScheduleOnce(float delta);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class Bug5482 : public PhysicsDemo
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{
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public:
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CREATE_FUNC(Bug5482);
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void onEnter() override;
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void onExit() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void changeBodyCallback(Ref* sender);
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private:
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Sprite* _nodeA;
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Sprite* _nodeB;
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PhysicsBody* _body;
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MenuItemFont* _button;
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bool _bodyInA;
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};
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class PhysicsTransformTest : public PhysicsDemo
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{
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public:
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CREATE_FUNC(PhysicsTransformTest);
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void onEnter() override;
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virtual std::string title() const override;
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bool onTouchBegan(Touch* touch, Event* event);
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};
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#endif
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#endif
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