axmol/cocos/scripting/js-bindings/manual/jsb_opengl_functions.cpp

1922 lines
69 KiB
C++

/*
* AUTOGENERATED FILE. DO NOT EDIT IT
* Generated by "generate_jsb.py -c opengl_jsb.ini" on 2013-03-05
* Script version: v0.6
*/
#include "js_bindings_config.h"
#ifdef JSB_INCLUDE_OPENGL
#include "jsb_opengl_manual.h"
#include "jsfriendapi.h"
//#include "jsb_config.h"
#include "js_bindings_core.h"
#include "js_manual_conversions.h"
#include "jsb_opengl_functions.h"
// Arguments: GLenum
// Ret value: void
bool JSB_glActiveTexture(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glActiveTexture((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLuint
// Ret value: void
bool JSB_glAttachShader(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glAttachShader((GLuint)arg0 , (GLuint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLuint, char*
// Ret value: void
bool JSB_glBindAttribLocation(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; const char* arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_charptr(cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBindAttribLocation((GLuint)arg0 , (GLuint)arg1 , (char*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLuint
// Ret value: void
bool JSB_glBindBuffer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBindBuffer((GLenum)arg0 , (GLuint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLuint
// Ret value: void
bool JSB_glBindFramebuffer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBindFramebuffer((GLenum)arg0 , (GLuint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLuint
// Ret value: void
bool JSB_glBindRenderbuffer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBindRenderbuffer((GLenum)arg0 , (GLuint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLuint
// Ret value: void
bool JSB_glBindTexture(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBindTexture((GLenum)arg0 , (GLuint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLclampf, GLclampf, GLclampf, GLclampf
// Ret value: void
bool JSB_glBlendColor(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBlendColor((GLclampf)arg0 , (GLclampf)arg1 , (GLclampf)arg2 , (GLclampf)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum
// Ret value: void
bool JSB_glBlendEquation(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBlendEquation((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum
// Ret value: void
bool JSB_glBlendEquationSeparate(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBlendEquationSeparate((GLenum)arg0 , (GLenum)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum
// Ret value: void
bool JSB_glBlendFunc(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBlendFunc((GLenum)arg0 , (GLenum)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLenum, GLenum
// Ret value: void
bool JSB_glBlendFuncSeparate(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; uint32_t arg2; uint32_t arg3;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
ok &= jsval_to_uint32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBlendFuncSeparate((GLenum)arg0 , (GLenum)arg1 , (GLenum)arg2 , (GLenum)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, ArrayBufferView, GLenum
// Ret value: void
bool JSB_glBufferData(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; void* arg1; uint32_t arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(1), &count, &arg1);
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBufferData((GLenum)arg0 , count, (GLvoid*)arg1 , (GLenum)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLintptr, ArrayBufferView
// Ret value: void
bool JSB_glBufferSubData(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(2), &count, &arg2);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glBufferSubData((GLenum)arg0 , (GLintptr)arg1 , count, (GLvoid*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum
// Ret value: GLenum
bool JSB_glCheckFramebufferStatus(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLenum ret_val;
ret_val = glCheckFramebufferStatus((GLenum)arg0 );
args.rval().set(UINT_TO_JSVAL((uint32_t)ret_val));
return true;
}
// Arguments: GLbitfield
// Ret value: void
bool JSB_glClear(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glClear((GLbitfield)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLclampf, GLclampf, GLclampf, GLclampf
// Ret value: void
bool JSB_glClearColor(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glClearColor((GLclampf)arg0 , (GLclampf)arg1 , (GLclampf)arg2 , (GLclampf)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLclampf
// Ret value: void
bool JSB_glClearDepthf(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glClearDepthf((GLclampf)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint
// Ret value: void
bool JSB_glClearStencil(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glClearStencil((GLint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLboolean, GLboolean, GLboolean, GLboolean
// Ret value: void
bool JSB_glColorMask(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint16_t arg0; uint16_t arg1; uint16_t arg2; uint16_t arg3;
ok &= jsval_to_uint16( cx, args.get(0), &arg0 );
ok &= jsval_to_uint16( cx, args.get(1), &arg1 );
ok &= jsval_to_uint16( cx, args.get(2), &arg2 );
ok &= jsval_to_uint16( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glColorMask((GLboolean)arg0 , (GLboolean)arg1 , (GLboolean)arg2 , (GLboolean)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glCompileShader(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glCompileShader((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, ArrayBufferView
// Ret value: void
bool JSB_glCompressedTexImage2D(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 8, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; uint32_t arg2; int32_t arg3; int32_t arg4; int32_t arg5; int32_t arg6; void* arg7;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
ok &= jsval_to_int32( cx, args.get(5), &arg5 );
ok &= jsval_to_int32( cx, args.get(6), &arg6 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(7), &count, &arg7);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glCompressedTexImage2D((GLenum)arg0 , (GLint)arg1 , (GLenum)arg2 , (GLsizei)arg3 , (GLsizei)arg4 , (GLint)arg5 , (GLsizei)arg6 , (GLvoid*)arg7 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, ArrayBufferView
// Ret value: void
bool JSB_glCompressedTexSubImage2D(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 9, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; int32_t arg4; int32_t arg5; uint32_t arg6; int32_t arg7; void* arg8;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
ok &= jsval_to_int32( cx, args.get(5), &arg5 );
ok &= jsval_to_uint32( cx, args.get(6), &arg6 );
ok &= jsval_to_int32( cx, args.get(7), &arg7 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(8), &count, &arg8);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glCompressedTexSubImage2D((GLenum)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 , (GLsizei)arg4 , (GLsizei)arg5 , (GLenum)arg6 , (GLsizei)arg7 , (GLvoid*)arg8 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint
// Ret value: void
bool JSB_glCopyTexImage2D(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 8, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; uint32_t arg2; int32_t arg3; int32_t arg4; int32_t arg5; int32_t arg6; int32_t arg7;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
ok &= jsval_to_int32( cx, args.get(5), &arg5 );
ok &= jsval_to_int32( cx, args.get(6), &arg6 );
ok &= jsval_to_int32( cx, args.get(7), &arg7 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glCopyTexImage2D((GLenum)arg0 , (GLint)arg1 , (GLenum)arg2 , (GLint)arg3 , (GLint)arg4 , (GLsizei)arg5 , (GLsizei)arg6 , (GLint)arg7 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei
// Ret value: void
bool JSB_glCopyTexSubImage2D(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 8, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; int32_t arg4; int32_t arg5; int32_t arg6; int32_t arg7;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
ok &= jsval_to_int32( cx, args.get(5), &arg5 );
ok &= jsval_to_int32( cx, args.get(6), &arg6 );
ok &= jsval_to_int32( cx, args.get(7), &arg7 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glCopyTexSubImage2D((GLenum)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 , (GLint)arg4 , (GLint)arg5 , (GLsizei)arg6 , (GLsizei)arg7 );
args.rval().setUndefined();
return true;
}
// Arguments:
// Ret value: GLuint
bool JSB_glCreateProgram(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 0, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
GLuint ret_val;
ret_val = glCreateProgram( );
args.rval().set(UINT_TO_JSVAL((uint32_t)ret_val));
return true;
}
// Arguments: GLenum
// Ret value: GLuint
bool JSB_glCreateShader(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLuint ret_val;
ret_val = glCreateShader((GLenum)arg0 );
args.rval().set(UINT_TO_JSVAL((uint32_t)ret_val));
return true;
}
// Arguments: GLenum
// Ret value: void
bool JSB_glCullFace(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glCullFace((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glDeleteProgram(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDeleteProgram((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glDeleteShader(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDeleteShader((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum
// Ret value: void
bool JSB_glDepthFunc(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDepthFunc((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLboolean
// Ret value: void
bool JSB_glDepthMask(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint16_t arg0;
ok &= jsval_to_uint16( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDepthMask((GLboolean)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLclampf, GLclampf
// Ret value: void
bool JSB_glDepthRangef(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDepthRangef((GLclampf)arg0 , (GLclampf)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLuint
// Ret value: void
bool JSB_glDetachShader(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDetachShader((GLuint)arg0 , (GLuint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum
// Ret value: void
bool JSB_glDisable(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDisable((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glDisableVertexAttribArray(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDisableVertexAttribArray((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLsizei
// Ret value: void
bool JSB_glDrawArrays(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDrawArrays((GLenum)arg0 , (GLint)arg1 , (GLsizei)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLsizei, GLenum, ArrayBufferView
// Ret value: void
bool JSB_glDrawElements(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; uint32_t arg2; void* arg3;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(3), &count, &arg3);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glDrawElements((GLenum)arg0 , (GLsizei)arg1 , (GLenum)arg2 , (GLvoid*)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum
// Ret value: void
bool JSB_glEnable(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glEnable((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glEnableVertexAttribArray(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glEnableVertexAttribArray((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments:
// Ret value: void
bool JSB_glFinish(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 0, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
glFinish( );
args.rval().setUndefined();
return true;
}
// Arguments:
// Ret value: void
bool JSB_glFlush(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 0, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
glFlush( );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLenum, GLuint
// Ret value: void
bool JSB_glFramebufferRenderbuffer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; uint32_t arg2; uint32_t arg3;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
ok &= jsval_to_uint32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glFramebufferRenderbuffer((GLenum)arg0 , (GLenum)arg1 , (GLenum)arg2 , (GLuint)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLenum, GLuint, GLint
// Ret value: void
bool JSB_glFramebufferTexture2D(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 5, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; uint32_t arg2; uint32_t arg3; int32_t arg4;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
ok &= jsval_to_uint32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glFramebufferTexture2D((GLenum)arg0 , (GLenum)arg1 , (GLenum)arg2 , (GLuint)arg3 , (GLint)arg4 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum
// Ret value: void
bool JSB_glFrontFace(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glFrontFace((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum
// Ret value: void
bool JSB_glGenerateMipmap(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glGenerateMipmap((GLenum)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, char*
// Ret value: int
bool JSB_glGetAttribLocation(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; const char* arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_charptr( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
int ret_val;
ret_val = glGetAttribLocation((GLuint)arg0 , (char*)arg1 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments:
// Ret value: GLenum
bool JSB_glGetError(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 0, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
GLenum ret_val;
ret_val = glGetError( );
args.rval().set(UINT_TO_JSVAL((uint32_t)ret_val));
return true;
}
// Arguments: GLuint, char*
// Ret value: int
bool JSB_glGetUniformLocation(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; const char* arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_charptr( cx, args.get(1), &arg1 );
printf("%s ", arg1);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
int ret_val;
ret_val = glGetUniformLocation((GLuint)arg0 , (char*)arg1 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLenum, GLenum
// Ret value: void
bool JSB_glHint(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glHint((GLenum)arg0 , (GLenum)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: GLboolean
bool JSB_glIsBuffer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLboolean ret_val;
ret_val = glIsBuffer((GLuint)arg0 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLenum
// Ret value: GLboolean
bool JSB_glIsEnabled(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLboolean ret_val;
ret_val = glIsEnabled((GLenum)arg0 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLuint
// Ret value: GLboolean
bool JSB_glIsFramebuffer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLboolean ret_val;
ret_val = glIsFramebuffer((GLuint)arg0 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLuint
// Ret value: GLboolean
bool JSB_glIsProgram(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLboolean ret_val;
ret_val = glIsProgram((GLuint)arg0 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLuint
// Ret value: GLboolean
bool JSB_glIsRenderbuffer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLboolean ret_val;
ret_val = glIsRenderbuffer((GLuint)arg0 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLuint
// Ret value: GLboolean
bool JSB_glIsShader(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLboolean ret_val;
ret_val = glIsShader((GLuint)arg0 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLuint
// Ret value: GLboolean
bool JSB_glIsTexture(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
GLboolean ret_val;
ret_val = glIsTexture((GLuint)arg0 );
args.rval().set(INT_TO_JSVAL((int32_t)ret_val));
return true;
}
// Arguments: GLfloat
// Ret value: void
bool JSB_glLineWidth(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glLineWidth((GLfloat)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glLinkProgram(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glLinkProgram((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint
// Ret value: void
bool JSB_glPixelStorei(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glPixelStorei((GLenum)arg0 , (GLint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLfloat, GLfloat
// Ret value: void
bool JSB_glPolygonOffset(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glPolygonOffset((GLfloat)arg0 , (GLfloat)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView
// Ret value: void
bool JSB_glReadPixels(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 7, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; uint32_t arg4; uint32_t arg5; void* arg6;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_uint32( cx, args.get(4), &arg4 );
ok &= jsval_to_uint32( cx, args.get(5), &arg5 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(6), &count, &arg6);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glReadPixels((GLint)arg0 , (GLint)arg1 , (GLsizei)arg2 , (GLsizei)arg3 , (GLenum)arg4 , (GLenum)arg5 , (GLvoid*)arg6 );
args.rval().setUndefined();
return true;
}
// Arguments:
// Ret value: void
bool JSB_glReleaseShaderCompiler(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 0, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
glReleaseShaderCompiler( );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLsizei, GLsizei
// Ret value: void
bool JSB_glRenderbufferStorage(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glRenderbufferStorage((GLenum)arg0 , (GLenum)arg1 , (GLsizei)arg2 , (GLsizei)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLclampf, GLboolean
// Ret value: void
bool JSB_glSampleCoverage(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; uint16_t arg1;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint16( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glSampleCoverage((GLclampf)arg0 , (GLboolean)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLint, GLsizei, GLsizei
// Ret value: void
bool JSB_glScissor(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glScissor((GLint)arg0 , (GLint)arg1 , (GLsizei)arg2 , (GLsizei)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLuint
// Ret value: void
bool JSB_glStencilFunc(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; uint32_t arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glStencilFunc((GLenum)arg0 , (GLint)arg1 , (GLuint)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLint, GLuint
// Ret value: void
bool JSB_glStencilFuncSeparate(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; int32_t arg2; uint32_t arg3;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_uint32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glStencilFuncSeparate((GLenum)arg0 , (GLenum)arg1 , (GLint)arg2 , (GLuint)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glStencilMask(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glStencilMask((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLuint
// Ret value: void
bool JSB_glStencilMaskSeparate(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glStencilMaskSeparate((GLenum)arg0 , (GLuint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLenum
// Ret value: void
bool JSB_glStencilOp(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; uint32_t arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glStencilOp((GLenum)arg0 , (GLenum)arg1 , (GLenum)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLenum, GLenum
// Ret value: void
bool JSB_glStencilOpSeparate(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; uint32_t arg2; uint32_t arg3;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
ok &= jsval_to_uint32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glStencilOpSeparate((GLenum)arg0 , (GLenum)arg1 , (GLenum)arg2 , (GLenum)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView
// Ret value: void
bool JSB_glTexImage2D(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 9, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; int32_t arg4; int32_t arg5; uint32_t arg6; uint32_t arg7; void* arg8;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
ok &= jsval_to_int32( cx, args.get(5), &arg5 );
ok &= jsval_to_uint32( cx, args.get(6), &arg6 );
ok &= jsval_to_uint32( cx, args.get(7), &arg7 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(8), &count, &arg8);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glTexImage2D((GLenum)arg0 , (GLint)arg1 , (GLint)arg2 , (GLsizei)arg3 , (GLsizei)arg4 , (GLint)arg5 , (GLenum)arg6 , (GLenum)arg7 , (GLvoid*)arg8 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLfloat
// Ret value: void
bool JSB_glTexParameterf(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; int32_t arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glTexParameterf((GLenum)arg0 , (GLenum)arg1 , (GLfloat)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLenum, GLint
// Ret value: void
bool JSB_glTexParameteri(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; uint32_t arg1; int32_t arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glTexParameteri((GLenum)arg0 , (GLenum)arg1 , (GLint)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView
// Ret value: void
bool JSB_glTexSubImage2D(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 9, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; int32_t arg4; int32_t arg5; uint32_t arg6; uint32_t arg7; void* arg8;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
ok &= jsval_to_int32( cx, args.get(5), &arg5 );
ok &= jsval_to_uint32( cx, args.get(6), &arg6 );
ok &= jsval_to_uint32( cx, args.get(7), &arg7 );
GLsizei count;
ok &= JSB_get_arraybufferview_dataptr( cx, args.get(8), &count, &arg8);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glTexSubImage2D((GLenum)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 , (GLsizei)arg4 , (GLsizei)arg5 , (GLenum)arg6 , (GLenum)arg7 , (GLvoid*)arg8 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLfloat
// Ret value: void
bool JSB_glUniform1f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform1f((GLint)arg0 , (GLfloat)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform1fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform1fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLint
// Ret value: void
bool JSB_glUniform1i(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform1i((GLint)arg0 , (GLint)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform1iv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Int32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform1iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLfloat, GLfloat
// Ret value: void
bool JSB_glUniform2f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform2f((GLint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform2fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform2fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLint, GLint
// Ret value: void
bool JSB_glUniform2i(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform2i((GLint)arg0 , (GLint)arg1 , (GLint)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform2iv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Int32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform2iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLfloat, GLfloat, GLfloat
// Ret value: void
bool JSB_glUniform3f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform3f((GLint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform3fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform3fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLint, GLint, GLint
// Ret value: void
bool JSB_glUniform3i(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform3i((GLint)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform3iv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Int32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform3iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLfloat, GLfloat, GLfloat, GLfloat
// Ret value: void
bool JSB_glUniform4f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 5, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; int32_t arg4;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform4f((GLint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 , (GLfloat)arg4 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform4fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform4fv((GLint)arg0 , (GLsizei)arg1 , (GLfloat*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLint, GLint, GLint, GLint
// Ret value: void
bool JSB_glUniform4i(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 5, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; int32_t arg4;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform4i((GLint)arg0 , (GLint)arg1 , (GLint)arg2 , (GLint)arg3 , (GLint)arg4 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLsizei, TypedArray/Sequence
// Ret value: void
bool JSB_glUniform4iv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Int32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniform4iv((GLint)arg0 , (GLsizei)arg1 , (GLint*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLboolean, TypedArray/Sequence
// Ret value: void
bool JSB_glUniformMatrix2fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; uint16_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint16( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniformMatrix2fv(arg0, 1, (GLboolean)arg1 , (GLfloat*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLboolean, TypedArray/Sequence
// Ret value: void
bool JSB_glUniformMatrix3fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; uint16_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint16( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniformMatrix3fv(arg0, 1, (GLboolean)arg1 , (GLfloat*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLboolean, TypedArray/Sequence
// Ret value: void
bool JSB_glUniformMatrix4fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; uint16_t arg1; void* arg2;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_uint16( cx, args.get(1), &arg1 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(2), &count, &arg2, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUniformMatrix4fv(arg0, 1, (GLboolean)arg1 , (GLfloat*)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glUseProgram(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glUseProgram((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint
// Ret value: void
bool JSB_glValidateProgram(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 1, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glValidateProgram((GLuint)arg0 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLfloat
// Ret value: void
bool JSB_glVertexAttrib1f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib1f((GLuint)arg0 , (GLfloat)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, TypedArray/Sequence
// Ret value: void
bool JSB_glVertexAttrib1fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; void* arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(1), &count, &arg1, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib1fv((GLuint)arg0 , (GLfloat*)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLfloat, GLfloat
// Ret value: void
bool JSB_glVertexAttrib2f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 3, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib2f((GLuint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, TypedArray/Sequence
// Ret value: void
bool JSB_glVertexAttrib2fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; void* arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(1), &count, &arg1, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib2fv((GLuint)arg0 , (GLfloat*)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLfloat, GLfloat, GLfloat
// Ret value: void
bool JSB_glVertexAttrib3f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib3f((GLuint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, TypedArray/Sequence
// Ret value: void
bool JSB_glVertexAttrib3fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; void* arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(1), &count, &arg1, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib3fv((GLuint)arg0 , (GLfloat*)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLfloat, GLfloat, GLfloat, GLfloat
// Ret value: void
bool JSB_glVertexAttrib4f(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 5, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3; int32_t arg4;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib4f((GLuint)arg0 , (GLfloat)arg1 , (GLfloat)arg2 , (GLfloat)arg3 , (GLfloat)arg4 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, TypedArray/Sequence
// Ret value: void
bool JSB_glVertexAttrib4fv(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 2, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; void* arg1;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
GLsizei count;
ok &= JSB_jsval_typedarray_to_dataptr( cx, args.get(1), &count, &arg1, js::Scalar::Float32);
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttrib4fv((GLuint)arg0 , (GLfloat*)arg1 );
args.rval().setUndefined();
return true;
}
// Arguments: GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid*
// Ret value: void
bool JSB_glVertexAttribPointer(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 6, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
uint32_t arg0; int32_t arg1; uint32_t arg2; uint16_t arg3; int32_t arg4; int32_t arg5;
ok &= jsval_to_uint32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_uint32( cx, args.get(2), &arg2 );
ok &= jsval_to_uint16( cx, args.get(3), &arg3 );
ok &= jsval_to_int32( cx, args.get(4), &arg4 );
ok &= jsval_to_int32( cx, args.get(5), &arg5 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glVertexAttribPointer((GLuint)arg0 , (GLint)arg1 , (GLenum)arg2 , (GLboolean)arg3 , (GLsizei)arg4 , (GLvoid*)arg5 );
args.rval().setUndefined();
return true;
}
// Arguments: GLint, GLint, GLsizei, GLsizei
// Ret value: void
bool JSB_glViewport(JSContext *cx, uint32_t argc, jsval *vp) {
JSB_PRECONDITION2( argc == 4, cx, false, "Invalid number of arguments" );
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
int32_t arg0; int32_t arg1; int32_t arg2; int32_t arg3;
ok &= jsval_to_int32( cx, args.get(0), &arg0 );
ok &= jsval_to_int32( cx, args.get(1), &arg1 );
ok &= jsval_to_int32( cx, args.get(2), &arg2 );
ok &= jsval_to_int32( cx, args.get(3), &arg3 );
JSB_PRECONDITION2(ok, cx, false, "Error processing arguments");
glViewport((GLint)arg0 , (GLint)arg1 , (GLsizei)arg2 , (GLsizei)arg3 );
args.rval().setUndefined();
return true;
}
#endif // JSB_INCLUDE_OPENGL