mirror of https://github.com/axmolengine/axmol.git
101 lines
4.0 KiB
Objective-C
101 lines
4.0 KiB
Objective-C
/*
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Copyright (c) 2010 Steve Oldmeadow
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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$Id$
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*/
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#import "audio/ios/CDAudioManager.h"
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/**
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A wrapper to the CDAudioManager object.
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This is recommended for basic audio requirements. If you just want to play some sound fx
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and some background music and have no interest in learning the lower level workings then
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this is the interface to use.
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Requirements:
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- Firmware: OS 2.2 or greater
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- Files: SimpleAudioEngine.*, CocosDenshion.*
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- Frameworks: OpenAL, AudioToolbox, AVFoundation
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@since v0.8
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*/
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@interface SimpleAudioEngine : NSObject <CDAudioInterruptProtocol> {
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BOOL mute_;
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BOOL enabled_;
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}
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/** Background music volume. Range is 0.0f to 1.0f. This will only have an effect if willPlayBackgroundMusic returns YES */
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@property (readwrite) float backgroundMusicVolume;
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/** Effects volume. Range is 0.0f to 1.0f */
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@property (readwrite) float effectsVolume;
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/** If NO it indicates background music will not be played either because no background music is loaded or the audio session does not permit it.*/
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@property (readonly) BOOL willPlayBackgroundMusic;
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/** returns the shared instance of the SimpleAudioEngine object */
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+ (SimpleAudioEngine*) sharedEngine;
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/** Preloads a music file so it will be ready to play as background music */
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-(void) preloadBackgroundMusic:(NSString*) filePath;
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/** plays background music in a loop*/
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-(void) playBackgroundMusic:(NSString*) filePath;
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/** plays background music, if loop is true the music will repeat otherwise it will be played once */
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-(void) playBackgroundMusic:(NSString*) filePath loop:(BOOL) loop;
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/** stops playing background music */
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-(void) stopBackgroundMusic;
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/** pauses the background music */
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-(void) pauseBackgroundMusic;
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/** resume background music that has been paused */
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-(void) resumeBackgroundMusic;
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/** rewind the background music */
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-(void) rewindBackgroundMusic;
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/** returns whether or not the background music is playing */
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-(BOOL) isBackgroundMusicPlaying;
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/** plays an audio effect with a file path*/
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-(ALuint) playEffect:(NSString*) filePath loop:(BOOL) loop;
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/** stop a sound that is playing, note you must pass in the soundId that is returned when you started playing the sound with playEffect */
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-(void) stopEffect:(ALuint) soundId;
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/** plays an audio effect with a file path, pitch, pan and gain */
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-(ALuint) playEffect:(NSString*) filePath loop:(BOOL)loop pitch:(Float32) pitch pan:(Float32) pan gain:(Float32) gain;
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/** pause an audio */
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-(void) pauseEffect:(ALuint) soundId;
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/** pause all audioes */
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-(void) pauseAllEffects;
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/** resume an audio */
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-(void) resumeEffect:(ALuint) soundId;
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/** resume all audioes */
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-(void) resumeAllEffects;
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/** stop all audioes */
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-(void) stopAllEffects;
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/** preloads an audio effect */
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-(void) preloadEffect:(NSString*) filePath;
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/** unloads an audio effect from memory */
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-(void) unloadEffect:(NSString*) filePath;
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/** Gets a CDSoundSource object set up to play the specified file. */
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-(CDSoundSource *) soundSourceForFile:(NSString*) filePath;
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/** Shuts down the shared audio engine instance so that it can be reinitialised */
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+(void) end;
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@end
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