mirror of https://github.com/axmolengine/axmol.git
150 lines
5.3 KiB
CMake
150 lines
5.3 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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cmake_minimum_required(VERSION 3.1)
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# It ensures that when Find*.cmake files included from cmake's Modules dir
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# include another *.cmake file with relative path, that file will be included
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# also from cmake's Modules dir, to not clash with per-project files.
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cmake_policy(SET CMP0017 NEW)
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# Use new behaviour with cmake >= 3.1:
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# Only interpret if() arguments as variables or keywords when unquoted.
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if(CMAKE_VERSION VERSION_GREATER 3.1)
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cmake_policy(SET CMP0054 NEW)
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endif()
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set(APP_NAME MyGame)
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project (${APP_NAME})
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# define some variables
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set(COCOS2D_X_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/cocos2d-x)
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set(RUNTIME_SRC_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/runtime-src)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_X_ROOT}/cmake/Modules/")
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set(COCOS_EXTERNAL_DIR ${COCOS2D_X_ROOT}/external)
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# architecture
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(ARCH_DIR "64-bit")
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elseif (CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(ARCH_DIR "32-bit")
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else()
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message(FATAL_ERROR "Unsupported architecture, CMake will exit")
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return()
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endif()
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# CMAKE_BUILD_TYPE has precedence over DEBUG_MODE
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# Still supporting DEBUG_MODE for backwards compatibility
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if (NOT CMAKE_BUILD_TYPE)
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
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endif(DEBUG_MODE)
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endif(NOT CMAKE_BUILD_TYPE)
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include(CocosBuildHelpers)
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message(${BUILDING_STRING})
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# SelectModule() is a macro to select building modules
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include(SelectModule)
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SelectModule()
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# set compiler options
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include(SetCompilerOptions)
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SetCompilerOptions()
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if (CMAKE_FIND_ROOT_PATH AND USE_PREBUILT_LIBS)
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# Adds cocos2d-x external folder to the list of valid include/library paths when cross-compiling and using prebuilds
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set(CMAKE_FIND_ROOT_PATH ${CMAKE_FIND_ROOT_PATH} ${COCOS_EXTERNAL_DIR})
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endif ()
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include_directories(
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${COCOS2D_X_ROOT}
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${COCOS2D_X_ROOT}/cocos
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${COCOS2D_X_ROOT}/deprecated
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${COCOS2D_X_ROOT}/cocos/platform
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${COCOS2D_X_ROOT}/extensions
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${COCOS2D_X_ROOT}/external
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${COCOS2D_X_ROOT}/external/spidermonkey/include/${PLATFORM_FOLDER}
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${COCOS2D_X_ROOT}/cocos/editor-support
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)
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if(USE_PREBUILT_LIBS)
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include(CocosUsePrebuiltLibs)
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endif()
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set(PREV_CMAKE_CURRENT_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(CMAKE_CURRENT_SOURCE_DIR ${COCOS2D_X_ROOT})
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include(BuildModules)
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BuildModules()
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set(CMAKE_CURRENT_SOURCE_DIR ${PREV_CMAKE_CURRENT_SOURCE_DIR})
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if(WIN32)
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else()
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set(GAME_SRC
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${RUNTIME_SRC_ROOT}/proj.linux/main.cpp
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${RUNTIME_SRC_ROOT}/Classes/AppDelegate.cpp
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)
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endif()
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# jsbinding library
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add_subdirectory(${COCOS2D_X_ROOT}/cocos/scripting/js-bindings)
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add_executable(${APP_NAME}
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${GAME_SRC}
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)
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target_link_libraries(${APP_NAME}
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jscocos2d
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cocos2d
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)
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
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set_target_properties(${APP_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
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if(LINUX)
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set(RES_PREFIX "/Resources")
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else()
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set(RES_PREFIX "")
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endif()
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pre_build(${APP_NAME}
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/script
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/res
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/src
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COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.js
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COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.json
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}${RES_PREFIX}/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res ${APP_BIN_DIR}${RES_PREFIX}/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/src ${APP_BIN_DIR}${RES_PREFIX}/src
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_X_ROOT}/cocos/scripting/js-bindings/script ${APP_BIN_DIR}${RES_PREFIX}/script
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/main.js ${APP_BIN_DIR}${RES_PREFIX}/main.js
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/project.json ${APP_BIN_DIR}${RES_PREFIX}/project.json
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)
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