axmol/TestAudioEngine.win32/TestAudioEngine.win32.vcproj

276 lines
6.0 KiB
XML

<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="TestAudioEngine"
ProjectGUID="{3A08EAB1-1042-4085-BACA-03A5BDD0F214}"
RootNamespace="TestAudioEnginewin32"
Keyword="MFCProj"
TargetFrameworkVersion="196613"
>
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<Platform
Name="Win32"
/>
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</ToolFiles>
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<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
UseOfMFC="2"
CharacterSet="1"
>
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
MinimalRebuild="true"
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RuntimeLibrary="3"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
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Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
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Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
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SubSystem="2"
TargetMachine="1"
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Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /Y $(ProjectDir)Res\*.mid $(OutDir)&#x0D;&#x0A;copy /Y $(ProjectDir)Res\*.wav $(OutDir)&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
UseOfMFC="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
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Name="VCCustomBuildTool"
/>
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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ValidateParameters="true"
/>
<Tool
Name="VCCLCompilerTool"
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EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\CocosDenshion\Include"
PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
MinimalRebuild="false"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libCocosDenshion.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /Y $(ProjectDir)Res\*.mid $(OutDir)&#x0D;&#x0A;copy /Y $(ProjectDir)Res\*.wav $(OutDir)&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
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Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\TestAudioEngine.win32.cpp"
>
</File>
<File
RelativePath=".\TestAudioEngine.win32Dlg.cpp"
>
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<Filter
Name="Header Files"
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>
<File
RelativePath=".\Resource.h"
>
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<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\targetver.h"
>
</File>
<File
RelativePath=".\TestAudioEngine.win32.h"
>
</File>
<File
RelativePath=".\TestAudioEngine.win32Dlg.h"
>
</File>
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<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
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>
</File>
<File
RelativePath=".\TestAudioEngine.win32.rc"
>
</File>
<File
RelativePath=".\res\TestAudioEnginewin32.rc2"
>
</File>
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</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="TestAudioEngine-win32.rc"
/>
</Globals>
</VisualStudioProject>