axmol/template/ios_mac/cocos2d-x_box2d_app/___PROJECTNAMEASIDENTIFIER_...

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//
// apptestAppDelegate.m
// apptest
//
// Created by Walzer on 11-1-17.
// Copyright __MyCompanyName__ 2011. All rights reserved.
//
#import "EAGLView.h"
#import "___PROJECTNAMEASIDENTIFIER___AppDelegate.h"
#import "HelloWorldScene.h"
#import "platform/iphone/CCDirectorCaller.h"
@implementation ___PROJECTNAMEASIDENTIFIER___AppDelegate
@synthesize window;
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: 0
preserveBackbuffer: NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
[__glView setMultipleTouchEnabled:YES];
[window addSubview: __glView];
[window makeKeyAndVisible];
[[UIApplication sharedApplication] setStatusBarHidden: YES];
// // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
// if (! CCDirector::sharedDirector()->enableRetinaDisplay(true)) {
// CCLOG("Retina Display Not supported");
// }
// init director
view = new cocos2d::CCXEGLView();
cocos2d::CCDirector *pDirector = cocos2d::CCDirector::sharedDirector();
pDirector->setOpenGLView(view);
cocos2d::CCDirector::sharedDirector()->setDeviceOrientation(cocos2d::kCCDeviceOrientationLandscapeLeft);
// turn on display FPS
pDirector->setDisplayFPS(true);
// create a scene. it's an autorelease object
cocos2d::CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
// start mainloop
[[CCDirectorCaller sharedDirectorCaller] startMainLoop];
}
- (void)applicationWillResignActive:(UIApplication *)application {
cocos2d::CCDirector::sharedDirector()->pause();
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
cocos2d::CCDirector::sharedDirector()->resume();
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
cocos2d::CCDirector::sharedDirector()->purgeCachedData();
}
-(void) applicationDidEnterBackground:(UIApplication*)application {
cocos2d::CCDirector::sharedDirector()->stopAnimation();
}
-(void) applicationWillEnterForeground:(UIApplication*)application {
cocos2d::CCDirector::sharedDirector()->startAnimation();
}
- (void)applicationWillTerminate:(UIApplication *)application {
cocos2d::CCDirector::sharedDirector()->end();
[viewController release];
[window release];
}
- (void)applicationSignificantTimeChange:(UIApplication *)application {
cocos2d::CCDirector::sharedDirector()->setNextDeltaTimeZero(true);
}
- (void)dealloc {
delete view;
[window release];
[super dealloc];
}
@end