mirror of https://github.com/axmolengine/axmol.git
225 lines
6.5 KiB
C++
225 lines
6.5 KiB
C++
// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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#include "ImGui/ImGuiPresenter.h"
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class CompoundShapes : public Test
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{
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public:
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CompoundShapes()
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{
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{
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b2BodyDef bd;
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bd.position.Set(0.0f, 0.0f);
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b2Body* body = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
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body->CreateFixture(&shape, 0.0f);
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}
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// Table 1
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(-15.0f, 1.0f);
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m_table1 = m_world->CreateBody(&bd);
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b2PolygonShape top;
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top.SetAsBox(3.0f, 0.5f, b2Vec2(0.0f, 3.5f), 0.0f);
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b2PolygonShape leftLeg;
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leftLeg.SetAsBox(0.5f, 1.5f, b2Vec2(-2.5f, 1.5f), 0.0f);
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b2PolygonShape rightLeg;
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rightLeg.SetAsBox(0.5f, 1.5f, b2Vec2(2.5f, 1.5f), 0.0f);
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m_table1->CreateFixture(&top, 2.0f);
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m_table1->CreateFixture(&leftLeg, 2.0f);
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m_table1->CreateFixture(&rightLeg, 2.0f);
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}
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// Table 2
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(-5.0f, 1.0f);
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m_table2 = m_world->CreateBody(&bd);
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b2PolygonShape top;
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top.SetAsBox(3.0f, 0.5f, b2Vec2(0.0f, 3.5f), 0.0f);
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b2PolygonShape leftLeg;
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leftLeg.SetAsBox(0.5f, 2.0f, b2Vec2(-2.5f, 2.0f), 0.0f);
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b2PolygonShape rightLeg;
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rightLeg.SetAsBox(0.5f, 2.0f, b2Vec2(2.5f, 2.0f), 0.0f);
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m_table2->CreateFixture(&top, 2.0f);
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m_table2->CreateFixture(&leftLeg, 2.0f);
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m_table2->CreateFixture(&rightLeg, 2.0f);
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}
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// Spaceship 1
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(5.0f, 1.0f);
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m_ship1 = m_world->CreateBody(&bd);
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b2Vec2 vertices[3];
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b2PolygonShape left;
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vertices[0].Set(-2.0f, 0.0f);
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vertices[1].Set(0.0f, 4.0f / 3.0f);
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vertices[2].Set(0.0f, 4.0f);
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left.Set(vertices, 3);
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b2PolygonShape right;
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vertices[0].Set(2.0f, 0.0f);
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vertices[1].Set(0.0f, 4.0f / 3.0f);
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vertices[2].Set(0.0f, 4.0f);
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right.Set(vertices, 3);
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m_ship1->CreateFixture(&left, 2.0f);
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m_ship1->CreateFixture(&right, 2.0f);
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}
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// Spaceship 2
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(15.0f, 1.0f);
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m_ship2 = m_world->CreateBody(&bd);
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b2Vec2 vertices[3];
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b2PolygonShape left;
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vertices[0].Set(-2.0f, 0.0f);
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vertices[1].Set(1.0f, 2.0f);
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vertices[2].Set(0.0f, 4.0f);
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left.Set(vertices, 3);
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b2PolygonShape right;
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vertices[0].Set(2.0f, 0.0f);
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vertices[1].Set(-1.0f, 2.0f);
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vertices[2].Set(0.0f, 4.0f);
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right.Set(vertices, 3);
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m_ship2->CreateFixture(&left, 2.0f);
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m_ship2->CreateFixture(&right, 2.0f);
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}
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}
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void Spawn()
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{
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// Table 1 obstruction
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = m_table1->GetPosition();
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bd.angle = m_table1->GetAngle();
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b2Body* body = m_world->CreateBody(&bd);
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b2PolygonShape box;
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box.SetAsBox(4.0f, 0.1f, b2Vec2(0.0f, 3.0f), 0.0f);
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body->CreateFixture(&box, 2.0f);
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}
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// Table 2 obstruction
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = m_table2->GetPosition();
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bd.angle = m_table2->GetAngle();
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b2Body* body = m_world->CreateBody(&bd);
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b2PolygonShape box;
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box.SetAsBox(4.0f, 0.1f, b2Vec2(0.0f, 3.0f), 0.0f);
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body->CreateFixture(&box, 2.0f);
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}
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// Ship 1 obstruction
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = m_ship1->GetPosition();
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bd.angle = m_ship1->GetAngle();
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bd.gravityScale = 0.0f;
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b2Body* body = m_world->CreateBody(&bd);
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b2CircleShape circle;
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circle.m_radius = 0.5f;
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circle.m_p.Set(0.0f, 2.0f);
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body->CreateFixture(&circle, 2.0f);
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}
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// Ship 2 obstruction
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = m_ship2->GetPosition();
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bd.angle = m_ship2->GetAngle();
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bd.gravityScale = 0.0f;
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b2Body* body = m_world->CreateBody(&bd);
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b2CircleShape circle;
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circle.m_radius = 0.5f;
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circle.m_p.Set(0.0f, 2.0f);
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body->CreateFixture(&circle, 2.0f);
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}
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}
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void UpdateUI() override
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{
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// ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
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ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
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ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_NoResize);
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if (ImGui::Button("Spawn"))
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{
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Spawn();
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}
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ImGui::End();
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}
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static Test* Create() { return new CompoundShapes; }
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b2Body* m_table1;
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b2Body* m_table2;
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b2Body* m_ship1;
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b2Body* m_ship2;
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};
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static int testIndex = RegisterTest("Examples", "Compound Shapes", CompoundShapes::Create);
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