mirror of https://github.com/axmolengine/axmol.git
167 lines
4.2 KiB
C++
167 lines
4.2 KiB
C++
/*
|
|
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef REVOLUTE_H
|
|
#define REVOLUTE_H
|
|
|
|
class Revolute : public Test
|
|
{
|
|
public:
|
|
Revolute()
|
|
{
|
|
b2Body* ground = NULL;
|
|
{
|
|
b2BodyDef bd;
|
|
ground = m_world->CreateBody(&bd);
|
|
|
|
b2EdgeShape shape;
|
|
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
|
|
|
b2FixtureDef fd;
|
|
fd.shape = &shape;
|
|
//fd.filter.categoryBits = 2;
|
|
|
|
ground->CreateFixture(&fd);
|
|
}
|
|
|
|
{
|
|
b2CircleShape shape;
|
|
shape.m_radius = 0.5f;
|
|
|
|
b2BodyDef bd;
|
|
bd.type = b2_dynamicBody;
|
|
|
|
b2RevoluteJointDef rjd;
|
|
|
|
bd.position.Set(-10.0f, 20.0f);
|
|
b2Body* body = m_world->CreateBody(&bd);
|
|
body->CreateFixture(&shape, 5.0f);
|
|
|
|
float32 w = 100.0f;
|
|
body->SetAngularVelocity(w);
|
|
body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f));
|
|
|
|
rjd.Initialize(ground, body, b2Vec2(-10.0f, 12.0f));
|
|
rjd.motorSpeed = 1.0f * b2_pi;
|
|
rjd.maxMotorTorque = 10000.0f;
|
|
rjd.enableMotor = false;
|
|
rjd.lowerAngle = -0.25f * b2_pi;
|
|
rjd.upperAngle = 0.5f * b2_pi;
|
|
rjd.enableLimit = true;
|
|
rjd.collideConnected = true;
|
|
|
|
m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
|
|
}
|
|
|
|
{
|
|
b2CircleShape circle_shape;
|
|
circle_shape.m_radius = 3.0f;
|
|
|
|
b2BodyDef circle_bd;
|
|
circle_bd.type = b2_dynamicBody;
|
|
circle_bd.position.Set(5.0f, 30.0f);
|
|
|
|
b2FixtureDef fd;
|
|
fd.density = 5.0f;
|
|
fd.filter.maskBits = 1;
|
|
fd.shape = &circle_shape;
|
|
|
|
m_ball = m_world->CreateBody(&circle_bd);
|
|
m_ball->CreateFixture(&fd);
|
|
|
|
b2PolygonShape polygon_shape;
|
|
polygon_shape.SetAsBox(10.0f, 0.2f, b2Vec2 (-10.0f, 0.0f), 0.0f);
|
|
|
|
b2BodyDef polygon_bd;
|
|
polygon_bd.position.Set(20.0f, 10.0f);
|
|
polygon_bd.type = b2_dynamicBody;
|
|
polygon_bd.bullet = true;
|
|
b2Body* polygon_body = m_world->CreateBody(&polygon_bd);
|
|
polygon_body->CreateFixture(&polygon_shape, 2.0f);
|
|
|
|
b2RevoluteJointDef rjd;
|
|
rjd.Initialize(ground, polygon_body, b2Vec2(20.0f, 10.0f));
|
|
rjd.lowerAngle = -0.25f * b2_pi;
|
|
rjd.upperAngle = 0.0f * b2_pi;
|
|
rjd.enableLimit = true;
|
|
m_world->CreateJoint(&rjd);
|
|
}
|
|
|
|
// Tests mass computation of a small object far from the origin
|
|
{
|
|
b2BodyDef bodyDef;
|
|
bodyDef.type = b2_dynamicBody;
|
|
b2Body* body = m_world->CreateBody(&bodyDef);
|
|
|
|
b2PolygonShape polyShape;
|
|
b2Vec2 verts[3];
|
|
verts[0].Set( 17.63f, 36.31f );
|
|
verts[1].Set( 17.52f, 36.69f );
|
|
verts[2].Set( 17.19f, 36.36f );
|
|
polyShape.Set(verts, 3);
|
|
|
|
b2FixtureDef polyFixtureDef;
|
|
polyFixtureDef.shape = &polyShape;
|
|
polyFixtureDef.density = 1;
|
|
|
|
body->CreateFixture(&polyFixtureDef); //assertion hits inside here
|
|
}
|
|
|
|
}
|
|
|
|
void Keyboard(unsigned char key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case 'l':
|
|
m_joint->EnableLimit(!m_joint->IsLimitEnabled());
|
|
break;
|
|
|
|
case 'm':
|
|
m_joint->EnableMotor(!m_joint->IsMotorEnabled());
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Step(Settings* settings)
|
|
{
|
|
Test::Step(settings);
|
|
m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motor");
|
|
m_textLine += DRAW_STRING_NEW_LINE;
|
|
|
|
//if (m_stepCount == 360)
|
|
//{
|
|
// m_ball->SetTransform(b2Vec2(0.0f, 0.5f), 0.0f);
|
|
//}
|
|
|
|
//float32 torque1 = m_joint1->GetMotorTorque();
|
|
//m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3);
|
|
//m_textLine += DRAW_STRING_NEW_LINE;
|
|
}
|
|
|
|
static Test* Create()
|
|
{
|
|
return new Revolute;
|
|
}
|
|
|
|
b2Body* m_ball;
|
|
b2RevoluteJoint* m_joint;
|
|
};
|
|
|
|
#endif
|