mirror of https://github.com/axmolengine/axmol.git
182 lines
3.8 KiB
C++
182 lines
3.8 KiB
C++
/*
|
|
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef SENSOR_TEST_H
|
|
#define SENSOR_TEST_H
|
|
|
|
// This is used to test sensor shapes.
|
|
class SensorTest : public Test
|
|
{
|
|
public:
|
|
|
|
enum
|
|
{
|
|
e_count = 7
|
|
};
|
|
|
|
SensorTest()
|
|
{
|
|
{
|
|
b2BodyDef bd;
|
|
b2Body* ground = m_world->CreateBody(&bd);
|
|
|
|
{
|
|
b2EdgeShape shape;
|
|
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
|
ground->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
b2FixtureDef sd;
|
|
sd.SetAsBox(10.0f, 2.0f, b2Vec2(0.0f, 20.0f), 0.0f);
|
|
sd.isSensor = true;
|
|
m_sensor = ground->CreateFixture(&sd);
|
|
}
|
|
#else
|
|
{
|
|
b2CircleShape shape;
|
|
shape.m_radius = 5.0f;
|
|
shape.m_p.Set(0.0f, 10.0f);
|
|
|
|
b2FixtureDef fd;
|
|
fd.shape = &shape;
|
|
fd.isSensor = true;
|
|
m_sensor = ground->CreateFixture(&fd);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
{
|
|
b2CircleShape shape;
|
|
shape.m_radius = 1.0f;
|
|
|
|
for (int32 i = 0; i < e_count; ++i)
|
|
{
|
|
b2BodyDef bd;
|
|
bd.type = b2_dynamicBody;
|
|
bd.position.Set(-10.0f + 3.0f * i, 20.0f);
|
|
bd.userData = m_touching + i;
|
|
|
|
m_touching[i] = false;
|
|
m_bodies[i] = m_world->CreateBody(&bd);
|
|
|
|
m_bodies[i]->CreateFixture(&shape, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Implement contact listener.
|
|
void BeginContact(b2Contact* contact)
|
|
{
|
|
b2Fixture* fixtureA = contact->GetFixtureA();
|
|
b2Fixture* fixtureB = contact->GetFixtureB();
|
|
|
|
if (fixtureA == m_sensor)
|
|
{
|
|
void* userData = fixtureB->GetBody()->GetUserData();
|
|
if (userData)
|
|
{
|
|
bool* touching = (bool*)userData;
|
|
*touching = true;
|
|
}
|
|
}
|
|
|
|
if (fixtureB == m_sensor)
|
|
{
|
|
void* userData = fixtureA->GetBody()->GetUserData();
|
|
if (userData)
|
|
{
|
|
bool* touching = (bool*)userData;
|
|
*touching = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Implement contact listener.
|
|
void EndContact(b2Contact* contact)
|
|
{
|
|
b2Fixture* fixtureA = contact->GetFixtureA();
|
|
b2Fixture* fixtureB = contact->GetFixtureB();
|
|
|
|
if (fixtureA == m_sensor)
|
|
{
|
|
void* userData = fixtureB->GetBody()->GetUserData();
|
|
if (userData)
|
|
{
|
|
bool* touching = (bool*)userData;
|
|
*touching = false;
|
|
}
|
|
}
|
|
|
|
if (fixtureB == m_sensor)
|
|
{
|
|
void* userData = fixtureA->GetBody()->GetUserData();
|
|
if (userData)
|
|
{
|
|
bool* touching = (bool*)userData;
|
|
*touching = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Step(Settings* settings)
|
|
{
|
|
Test::Step(settings);
|
|
|
|
// Traverse the contact results. Apply a force on shapes
|
|
// that overlap the sensor.
|
|
for (int32 i = 0; i < e_count; ++i)
|
|
{
|
|
if (m_touching[i] == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
b2Body* body = m_bodies[i];
|
|
b2Body* ground = m_sensor->GetBody();
|
|
|
|
b2CircleShape* circle = (b2CircleShape*)m_sensor->GetShape();
|
|
b2Vec2 center = ground->GetWorldPoint(circle->m_p);
|
|
|
|
b2Vec2 position = body->GetPosition();
|
|
|
|
b2Vec2 d = center - position;
|
|
if (d.LengthSquared() < FLT_EPSILON * FLT_EPSILON)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
d.Normalize();
|
|
b2Vec2 F = 100.0f * d;
|
|
body->ApplyForce(F, position, false);
|
|
}
|
|
}
|
|
|
|
static Test* Create()
|
|
{
|
|
return new SensorTest;
|
|
}
|
|
|
|
b2Fixture* m_sensor;
|
|
b2Body* m_bodies[e_count];
|
|
bool m_touching[e_count];
|
|
};
|
|
|
|
#endif
|