mirror of https://github.com/axmolengine/axmol.git
203 lines
4.8 KiB
C++
203 lines
4.8 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_TIMELINE_STATE_H
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#define DRAGONBONES_TIMELINE_STATE_H
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#include "BaseTimelineState.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* @internal
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*/
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class ActionTimelineState : public TimelineState
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{
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BIND_CLASS_TYPE_A(ActionTimelineState);
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void _onCrossFrame(unsigned frameIndex) const;
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protected:
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virtual void _onArriveAtFrame() override {}
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virtual void _onUpdateFrame() override {}
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public:
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void update(float passedTime) override;
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void setCurrentTime(float value);
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};
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/**
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* @internal
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*/
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class ZOrderTimelineState : public TimelineState
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{
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BIND_CLASS_TYPE_A(ZOrderTimelineState);
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protected:
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override {}
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};
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/**
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* @internal
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*/
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class BoneAllTimelineState : public BoneTimelineState
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{
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BIND_CLASS_TYPE_A(BoneAllTimelineState);
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protected:
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override;
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public:
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virtual void fadeOut() override;
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};
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/**
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* @internal
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*/
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class BoneTranslateTimelineState : public BoneTimelineState
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{
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BIND_CLASS_TYPE_A(BoneTranslateTimelineState);
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protected:
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override;
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};
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/**
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* @internal
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*/
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class BoneRotateTimelineState : public BoneTimelineState
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{
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BIND_CLASS_TYPE_A(BoneRotateTimelineState);
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protected:
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override;
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public:
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virtual void fadeOut() override;
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};
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/**
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* @internal
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*/
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class BoneScaleTimelineState : public BoneTimelineState
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{
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BIND_CLASS_TYPE_A(BoneScaleTimelineState);
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protected:
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override;
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};
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/**
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* @internal
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*/
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class SlotDislayTimelineState : public SlotTimelineState
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{
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BIND_CLASS_TYPE_A(SlotDislayTimelineState);
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protected:
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virtual void _onArriveAtFrame() override;
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};
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/**
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* @internal
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*/
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class SlotColorTimelineState : public SlotTimelineState
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{
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BIND_CLASS_TYPE_B(SlotColorTimelineState);
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private:
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bool _dirty;
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int* _current;
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int* _delta;
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float* _result;
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public:
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SlotColorTimelineState() : _current(new int[8]{0}), _delta(new int[8]{0}), _result(new float[8]{0.0f})
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{
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_onClear();
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}
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~SlotColorTimelineState()
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{
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_onClear();
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delete _current;
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delete _delta;
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delete _result;
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}
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protected:
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void _onClear() override;
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void _onArriveAtFrame() override;
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void _onUpdateFrame() override;
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public:
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void fadeOut() override;
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void update(float passedTime) override;
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};
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/**
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* @internal
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*/
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class DeformTimelineState : public SlotTimelineState
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{
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BIND_CLASS_TYPE_A(DeformTimelineState);
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public:
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unsigned vertexOffset;
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private:
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bool _dirty;
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unsigned _frameFloatOffset;
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unsigned _deformCount;
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unsigned _valueCount;
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unsigned _valueOffset;
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std::vector<float> _current;
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std::vector<float> _delta;
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std::vector<float> _result;
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protected:
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virtual void _onClear() override;
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override;
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public:
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virtual void init(Armature* armature, AnimationState* animationState, TimelineData* timelineData) override;
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virtual void fadeOut() override;
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virtual void update(float passedTime) override;
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};
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/**
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* @internal
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*/
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class IKConstraintTimelineState : public ConstraintTimelineState
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{
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BIND_CLASS_TYPE_A(IKConstraintTimelineState);
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private:
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float _current;
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float _delta;
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protected:
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virtual void _onClear() override;
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_TIMELINE_STATE_H
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