mirror of https://github.com/axmolengine/axmol.git
130 lines
4.1 KiB
C++
130 lines
4.1 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_RECTANGLE_H
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#define DRAGONBONES_RECTANGLE_H
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#include "../core/DragonBones.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its
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* width and its height.<br/>
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* The x, y, width, and height properties of the Rectangle class are independent of each other; changing the value of
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* one property has no effect on the others. However, the right and bottom properties are integrally related to those
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* four properties. For example, if you change the value of the right property, the value of the width property changes;
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* if you change the bottom property, the value of the height property changes.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - Rectangle 对象是按其位置(由它左上角的点 (x, y) 确定)以及宽度和高度定义的区域。<br/>
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* Rectangle 类的 x、y、width 和 height 属性相互独立;更改一个属性的值不会影响其他属性。
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* 但是,right 和 bottom 属性与这四个属性是整体相关的。例如,如果更改 right 属性的值,则 width
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* 属性的值将发生变化;如果更改 bottom 属性,则 height 属性的值将发生变化。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class Rectangle
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{
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public:
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/**
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* - The x coordinate of the top-left corner of the rectangle.
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* @default 0.0
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 矩形左上角的 x 坐标。
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* @default 0.0
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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float x;
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/**
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* - The y coordinate of the top-left corner of the rectangle.
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* @default 0.0
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 矩形左上角的 y 坐标。
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* @default 0.0
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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float y;
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/**
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* - The width of the rectangle, in pixels.
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* @default 0.0
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 矩形的宽度(以像素为单位)。
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* @default 0.0
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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float width;
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/**
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* - 矩形的高度(以像素为单位)。
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* @default 0.0
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - The height of the rectangle, in pixels.
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* @default 0.0
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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float height;
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Rectangle() : x(0.0f), y(0.0f), width(0.0f), height(0.0f) {}
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/**
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* @private
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*/
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Rectangle(const Rectangle& value) { operator=(value); }
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~Rectangle() {}
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inline void operator=(const Rectangle& value)
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{
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x = value.x;
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y = value.y;
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width = value.width;
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height = value.height;
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}
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/**
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* @private
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*/
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void clear()
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{
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x = y = 0.0f;
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width = height = 0.0f;
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}
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_RECTANGLE_H
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