mirror of https://github.com/axmolengine/axmol.git
225 lines
9.0 KiB
Python
225 lines
9.0 KiB
Python
#!/usr/bin/python
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# ----------------------------------------------------------------------------
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# modify the runtime template for prebuilt engine
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#
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# Copyright 2014 (C) zhangbin
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#
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# License: MIT
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# ----------------------------------------------------------------------------
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'''
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modify the runtime template for prebuilt engine
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'''
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import os
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import sys
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from MultiLanguage import MultiLanguage
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from axmol import Logging
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LUA_TEMPLATE_PATH = "templates/lua-template-runtime"
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XCODE_LINK_CPP_LIBS = [
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"libcocos2d"
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]
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XCODE_LINK_LUA_LIBS = [ "libluacocos2d", "libsimulator" ]
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XCODE_LINK_JS_LIBS = [ "libjscocos2d", "libsimulator" ]
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class TemplateModifier(object):
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def __init__(self, engine_path, libs_path, version):
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if os.path.isabs(engine_path):
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self.engine_path = engine_path
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else:
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self.engine_path = os.path.abspath(engine_path)
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if os.path.isabs(libs_path):
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self.libs_path = libs_path
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else:
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self.libs_path = os.path.abspath(libs_path)
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self.version = version
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if getattr(sys, 'frozen', None):
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self.cur_dir = os.path.realpath(os.path.dirname(sys.executable))
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else:
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self.cur_dir = os.path.realpath(os.path.dirname(__file__))
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proj_modifier_path = os.path.join(self.cur_dir, 'proj_modifier')
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sys.path.append(proj_modifier_path)
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def modify_xcode_proj(self, proj_file_path):
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if proj_file_path.find('cpp-template') >= 0:
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language = 'cpp'
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elif proj_file_path.find('lua-template') >= 0:
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language = 'lua'
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elif proj_file_path.find('js-template') >= 0:
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language = 'js'
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else:
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Logging.warning(MultiLanguage.get_string('GEN_TEMP_UNKNOWN_LANGUAGE_FMT', proj_file_path))
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return
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import modify_pbxproj
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pbx_proj = modify_pbxproj.XcodeProject.Load(proj_file_path)
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replace_engine_strs = []
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if language == "cpp":
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targetName = "HelloCpp"
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link_libs = XCODE_LINK_CPP_LIBS
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replace_engine_strs.append("$(SRCROOT)/../cocos2d")
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elif language == "lua":
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targetName = "HelloLua"
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link_libs = XCODE_LINK_CPP_LIBS + XCODE_LINK_LUA_LIBS
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replace_engine_strs.append("$(SRCROOT)/../../cocos2d-x")
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else:
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targetName = "HelloJavascript"
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link_libs = XCODE_LINK_CPP_LIBS + XCODE_LINK_JS_LIBS
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replace_engine_strs.append("$(SRCROOT)/../../cocos2d-x")
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replace_engine_strs.append("../../cocos2d-x")
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ios_target_name = "%s-mobile" % targetName
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mac_target_name = "%s-desktop" % targetName
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# remove the target dependencies
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pbx_proj.remove_proj_reference("cocos2d_libs.xcodeproj")
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if language == "lua":
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pbx_proj.remove_proj_reference("cocos2d_lua_bindings.xcodeproj")
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pbx_proj.remove_proj_reference("libsimulator.xcodeproj")
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if language == "js":
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pbx_proj.remove_proj_reference("cocos2d_js_bindings.xcodeproj")
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pbx_proj.remove_proj_reference("libsimulator.xcodeproj")
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pbx_proj.remove_file_by_path("../../cocos2d-x/core/scripting/js-bindings/script")
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common_group = pbx_proj.get_or_create_group("JS Common")
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pbx_proj.add_file_if_doesnt_exist("../../../script", common_group, tree="<group>")
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# pbx_proj.remove_group_by_name("JS Common")
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# add libraries search path
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libs_path = "/Applications/axmol/%s/prebuilt" % self.version
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ios_template_prebuilt_path = "%s/%s" % (libs_path, "ios")
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pbx_proj.add_library_search_paths(ios_template_prebuilt_path, target_name=ios_target_name, recursive=False)
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mac_template_prebuilt_path = "%s/%s" % (libs_path, "mac")
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pbx_proj.add_library_search_paths(mac_template_prebuilt_path, target_name=mac_target_name, recursive=False)
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# add libraries for targets
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ios_lib_group = pbx_proj.get_or_create_group("ios-libs")
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mac_lib_group = pbx_proj.get_or_create_group("mac-libs")
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for lib in link_libs:
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ios_lib_name = "%s iOS.a" % lib
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mac_lib_name = "%s Mac.a" % lib
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ios_lib_path = "%s/%s" % (ios_template_prebuilt_path, ios_lib_name)
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pbx_proj.add_file_if_doesnt_exist(ios_lib_path, ios_lib_group, tree="<group>", target=ios_target_name)
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mac_lib_path = "%s/%s" % (mac_template_prebuilt_path, mac_lib_name)
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pbx_proj.add_file_if_doesnt_exist(mac_lib_path, mac_lib_group, tree="<group>", target=mac_target_name)
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# add studio resources to the xcode project of cpp template
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if language == "cpp":
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pbx_proj.remove_file_by_path("CloseNormal.png")
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pbx_proj.remove_file_by_path("CloseSelected.png")
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pbx_proj.remove_file_by_path("HelloWorld.png")
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pbx_proj.remove_file_by_path("Marker Felt.ttf")
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pbx_proj.remove_file_by_path("fonts")
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pbx_proj.remove_file_by_path("res")
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res_group = pbx_proj.get_or_create_group("Resources")
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pbx_proj.add_file_if_doesnt_exist("../Resources/res", res_group, tree="<group>")
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if pbx_proj.modified:
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Logging.info(MultiLanguage.get_string('GEN_TEMP_SAVE_XCODE_PROJ_FMT', proj_file_path))
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pbx_proj.save()
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# modify the engine path
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f = open(proj_file_path)
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file_content = f.read()
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f.close()
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install_path = "/Applications/axmol/%s" % self.version
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for old_engine_path in replace_engine_strs:
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file_content = file_content.replace(old_engine_path, install_path)
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f = open(proj_file_path, "w")
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f.write(file_content)
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f.close()
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def modify_vs_proj(self, proj_file_path):
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if proj_file_path.find('cpp-template') >= 0:
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language = 'cpp'
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elif proj_file_path.find('lua-template') >= 0:
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language = 'lua'
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elif proj_file_path.find('js-template') >= 0:
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language = 'js'
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else:
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Logging.warning(MultiLanguage.get_string('GEN_TEMP_UNKNOWN_LANGUAGE_FMT', proj_file_path))
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return
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import modify_vcxproj
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vcx_proj = modify_vcxproj.VCXProject(proj_file_path)
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# remove the project references
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vcx_proj.remove_proj_reference()
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install_path = "$(COCOS_X_ROOT)\\%s\\" % self.version
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copy_libs_cmd = "if not exist \"$(OutDir)\" mkdir \"$(OutDir)\"\n" \
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"xcopy /Y /Q \"$(EngineRoot)\\prebuilt\\win32\\*.*\" \"$(OutDir)\"\n"
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vcx_proj.set_event_command('PreLinkEvent', copy_libs_cmd, 'debug')
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vcx_proj.set_event_command('PreLinkEvent', copy_libs_cmd, 'release')
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if language == "js":
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custom_step_event = vcx_proj.get_event_command('CustomBuildStep')
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custom_step_event.replace("$(ProjectDir)..\\..\\cocos2d-x\\cocos\\scripting\\js-bindings\\script",
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"$(ProjectDir)..\\..\\..\\script")
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vcx_proj.set_event_command("CustomBuildStep", custom_step_event, create_new=False)
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vcx_proj.remove_predefine_macro("_DEBUG", 'debug')
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Logging.info(MultiLanguage.get_string('GEN_TEMP_SAVE_VS_PROJ_FMT', proj_file_path))
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vcx_proj.save()
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replace_strs = []
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replace_strs.append("$(EngineRoot)")
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if language == "cpp":
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# link_libs = WIN32_LINK_CPP_LIBS
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replace_strs.append("$(ProjectDir)..\\cocos2d")
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replace_strs.append("..\\cocos2d")
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elif language == "lua":
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# link_libs = WIN32_LINK_CPP_LIBS + WIN32_LINK_LUA_LIBS
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replace_strs.append("$(ProjectDir)..\\..\\cocos2d-x")
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replace_strs.append("..\\..\\cocos2d-x")
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else:
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# link_libs = WIN32_LINK_CPP_LIBS + WIN32_LINK_JS_LIBS
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replace_strs.append("$(ProjectDir)..\\..\\cocos2d-x")
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replace_strs.append("..\\..\\cocos2d-x")
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# modify the Runtime.cpp
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vcx_proj_path = os.path.dirname(proj_file_path)
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cpp_path = os.path.join(vcx_proj_path, os.path.pardir, "Classes/runtime/Runtime.cpp")
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if os.path.exists(cpp_path):
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f = open(cpp_path)
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file_content = f.read()
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f.close()
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file_content = file_content.replace("#ifndef _DEBUG", "#ifndef _AX_DEBUG")
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f = open(cpp_path, "w")
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f.write(file_content)
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f.close()
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f = open(proj_file_path)
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file_content = f.read()
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f.close()
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if language == "lua":
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# replace the "lua\lua;" to "lua\luajit;"
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file_content = file_content.replace("lua\\lua;", "lua\\luajit\\include;")
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file_content = file_content.replace("MultiThreadedDebugDLL", "MultiThreadedDLL")
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for str in replace_strs:
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file_content = file_content.replace(str, install_path)
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file_content = file_content.replace('%s\\' % install_path, install_path)
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file_content = file_content.replace("%scocos\\2d\\cocos2dx.props" % install_path, "cocos2dx.props")
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f = open(proj_file_path, "w")
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f.write(file_content)
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f.close()
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