axmol/cocos/renderer/ccShader_CameraClear.frag

16 lines
222 B
GLSL

const char* ccCameraClearFrag = R"(
#ifdef GL_ES
varying mediump vec2 v_texCoord;
varying mediump vec4 v_color;
#else
varying vec2 v_texCoord;
varying vec4 v_color;
#endif
void main()
{
gl_FragColor = v_color;
}
)";