mirror of https://github.com/axmolengine/axmol.git
2266 lines
59 KiB
C++
2266 lines
59 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ActionsTest.h"
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#include "../testResource.h"
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#include "cocos2d.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCGroupCommand.h"
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static std::function<Layer*()> createFunctions[] = {
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CL(ActionManual),
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CL(ActionMove),
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CL(ActionRotate),
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CL(ActionRotateBy3D),
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CL(ActionScale),
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CL(ActionSkew),
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CL(ActionRotationalSkew),
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CL(ActionRotationalSkewVSStandardSkew),
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CL(ActionSkewRotateScale),
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CL(ActionJump),
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CL(ActionCardinalSpline),
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CL(ActionCatmullRom),
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CL(ActionBezier),
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CL(ActionBlink),
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CL(ActionFade),
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CL(ActionTint),
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CL(ActionAnimate),
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CL(ActionSequence),
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CL(ActionSequence2),
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CL(ActionRemoveSelf),
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CL(ActionSpawn),
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CL(ActionReverse),
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CL(ActionDelayTime),
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CL(ActionRepeat),
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CL(ActionRepeatForever),
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CL(ActionRotateToRepeat),
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CL(ActionRotateJerk),
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CL(ActionCallFunction),
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CL(ActionCallFuncN),
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CL(ActionCallFuncND),
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CL(ActionCallFuncO),
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CL(ActionReverseSequence),
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CL(ActionReverseSequence2),
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CL(ActionOrbit),
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CL(ActionFollow),
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CL(ActionTargeted),
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CL(ActionTargetedReverse),
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CL(ActionMoveStacked),
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CL(ActionMoveJumpStacked),
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CL(ActionMoveBezierStacked),
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CL(ActionCardinalSplineStacked),
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CL(ActionCatmullRomStacked),
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CL(PauseResumeActions),
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CL(Issue1305),
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CL(Issue1305_2),
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CL(Issue1288),
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CL(Issue1288_2),
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CL(Issue1327),
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CL(Issue1398),
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CL(Issue2599)
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};
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static int sceneIdx=-1;
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* backAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restartAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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void ActionsTestScene::runThisTest()
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{
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sceneIdx = -1;
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addChild(nextAction());
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Director::getInstance()->replaceScene(this);
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}
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std::string ActionsDemo::title() const
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{
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return "ActionsTest";
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}
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std::string ActionsDemo::subtitle() const
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{
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return "";
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}
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void ActionsDemo::onEnter()
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{
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BaseTest::onEnter();
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// Or you can create an sprite using a filename. only PNG is supported now. Probably TIFF too
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_grossini = Sprite::create(s_pathGrossini);
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_grossini->retain();
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_tamara = Sprite::create(s_pathSister1);
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_tamara->retain();
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_kathia = Sprite::create(s_pathSister2);
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_kathia->retain();
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addChild(_grossini, 1);
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addChild(_tamara, 2);
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addChild(_kathia, 3);
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_grossini->setPosition(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height/3);
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_tamara->setPosition(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*2/3);
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_kathia->setPosition(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height/2);
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}
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void ActionsDemo::onExit()
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{
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_grossini->release();
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_tamara->release();
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_kathia->release();
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BaseTest::onExit();
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}
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void ActionsDemo::restartCallback(Ref* sender)
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{
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auto s = new (std::nothrow) ActionsTestScene();
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s->addChild( restartAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ActionsDemo::nextCallback(Ref* sender)
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{
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auto s = new (std::nothrow) ActionsTestScene();
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s->addChild( nextAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ActionsDemo::backCallback(Ref* sender)
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{
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auto s = new (std::nothrow) ActionsTestScene();
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s->addChild( backAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ActionsDemo::centerSprites(unsigned int numberOfSprites)
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{
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auto s = Director::getInstance()->getWinSize();
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if( numberOfSprites == 0 )
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{
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_tamara->setVisible(false);
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_kathia->setVisible(false);
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_grossini->setVisible(false);
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}
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else if ( numberOfSprites == 1 )
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{
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_tamara->setVisible(false);
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_kathia->setVisible(false);
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_grossini->setPosition(s.width/2, s.height/2);
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}
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else if( numberOfSprites == 2 )
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{
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_kathia->setPosition(s.width/3, s.height/2);
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_tamara->setPosition(2*s.width/3, s.height/2);
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_grossini->setVisible(false);
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}
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else if( numberOfSprites == 3 )
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{
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_grossini->setPosition(s.width/2, s.height/2);
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_tamara->setPosition(s.width/4, s.height/2);
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_kathia->setPosition(3 * s.width/4, s.height/2);
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}
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}
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void ActionsDemo::alignSpritesLeft(unsigned int numberOfSprites)
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{
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auto s = Director::getInstance()->getWinSize();
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if( numberOfSprites == 1 )
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{
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_tamara->setVisible(false);
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_kathia->setVisible(false);
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_grossini->setPosition(60, s.height/2);
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}
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else if( numberOfSprites == 2 )
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{
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_kathia->setPosition(60, s.height/3);
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_tamara->setPosition(60, 2*s.height/3);
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_grossini->setVisible( false );
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}
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else if( numberOfSprites == 3 )
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{
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_grossini->setPosition(60, s.height/2);
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_tamara->setPosition(60, 2*s.height/3);
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_kathia->setPosition(60, s.height/3);
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}
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}
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//------------------------------------------------------------------
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//
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// ActionManual
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//
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//------------------------------------------------------------------
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void ActionManual::onEnter()
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{
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ActionsDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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_tamara->setScaleX( 2.5f);
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_tamara->setScaleY( -1.0f);
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_tamara->setPosition(100,70);
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_tamara->setOpacity( 128);
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_grossini->setRotation( 120);
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_grossini->setPosition(s.width/2, s.height/2);
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_grossini->setColor( Color3B( 255,0,0));
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_kathia->setPosition(s.width-100, s.height/2);
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_kathia->setColor( Color3B::BLUE);
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}
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std::string ActionManual::subtitle() const
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{
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return "Manual Transformation";
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}
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//------------------------------------------------------------------
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//
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// ActionMove
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//
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//------------------------------------------------------------------
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void ActionMove::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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auto s = Director::getInstance()->getWinSize();
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auto actionTo = MoveTo::create(2, Vec2(s.width-40, s.height-40));
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auto actionBy = MoveBy::create(2, Vec2(80,80));
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auto actionByBack = actionBy->reverse();
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_tamara->runAction( actionTo);
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_grossini->runAction( Sequence::create(actionBy, actionByBack, nullptr));
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_kathia->runAction(MoveTo::create(1, Vec2(40,40)));
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}
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std::string ActionMove::subtitle() const
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{
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return "MoveTo / MoveBy";
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}
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//------------------------------------------------------------------
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//
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// ActionScale
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//
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//------------------------------------------------------------------
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void ActionScale::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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auto actionTo = ScaleTo::create(2.0f, 0.5f);
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auto actionBy = ScaleBy::create(2.0f, 1.0f, 10.0f);
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auto actionBy2 = ScaleBy::create(2.0f, 5.0f, 1.0f);
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_grossini->runAction( actionTo);
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_tamara->runAction( Sequence::create(actionBy, actionBy->reverse(), nullptr));
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_kathia->runAction( Sequence::create(actionBy2, actionBy2->reverse(), nullptr));
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}
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std::string ActionScale::subtitle() const
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{
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return "ScaleTo / ScaleBy";
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}
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//------------------------------------------------------------------
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//
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// ActionSkew
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//
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//------------------------------------------------------------------
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void ActionSkew::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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auto actionTo = SkewTo::create(2, 37.2f, -37.2f);
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auto actionToBack = SkewTo::create(2, 0, 0);
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auto actionBy = SkewBy::create(2, 0.0f, -90.0f);
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auto actionBy2 = SkewBy::create(2, 45.0f, 45.0f);
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auto actionByBack = actionBy->reverse();
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_tamara->runAction(Sequence::create(actionTo, actionToBack, nullptr));
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_grossini->runAction(Sequence::create(actionBy, actionByBack, nullptr));
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_kathia->runAction(Sequence::create(actionBy2, actionBy2->reverse(), nullptr));
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}
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std::string ActionSkew::subtitle() const
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{
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return "SkewTo / SkewBy";
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}
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// ActionRotationalSkew
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void ActionRotationalSkew::onEnter()
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{
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ActionsDemo::onEnter();
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this->centerSprites(3);
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auto actionTo = RotateTo::create(2, 180, 180);
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auto actionToBack = RotateTo::create(2, 0, 0);
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auto actionBy = RotateBy::create(2, 0.0f, 360);
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auto actionByBack = actionBy->reverse();
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auto actionBy2 = RotateBy::create(2, 360, 0);
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auto actionBy2Back = actionBy2->reverse();
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_tamara->runAction( Sequence::create(actionBy, actionByBack, nullptr) );
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_grossini->runAction( Sequence::create(actionTo, actionToBack, nullptr) );
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_kathia->runAction( Sequence::create(actionBy2, actionBy2Back, nullptr) );
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}
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std::string ActionRotationalSkew::subtitle() const
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{
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return "RotationalSkewTo / RotationalSkewBy";
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}
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//ActionRotationalSkewVSStandardSkew
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void ActionRotationalSkewVSStandardSkew::onEnter()
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{
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ActionsDemo::onEnter();
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_tamara->removeFromParentAndCleanup(true);
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_grossini->removeFromParentAndCleanup(true);
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_kathia->removeFromParentAndCleanup(true);
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auto s = Director::getInstance()->getWinSize();
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Size boxSize(100.0f, 100.0f);
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auto box = LayerColor::create(Color4B(255,255,0,255));
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box->setAnchorPoint(Vec2(0.5,0.5));
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box->setContentSize( boxSize );
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box->ignoreAnchorPointForPosition(false);
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box->setPosition(s.width/2, s.height - 100 - box->getContentSize().height/2);
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this->addChild(box);
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auto label = Label::createWithTTF("Standard cocos2d Skew", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width/2, s.height - 100 + label->getContentSize().height);
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this->addChild(label);
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auto actionTo = SkewBy::create(2, 360, 0);
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auto actionToBack = SkewBy::create(2, -360, 0);
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box->runAction(Sequence::create(actionTo, actionToBack, nullptr));
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box = LayerColor::create(Color4B(255,255,0,255));
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box->setAnchorPoint(Vec2(0.5,0.5));
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box->setContentSize(boxSize);
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box->ignoreAnchorPointForPosition(false);
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box->setPosition(s.width/2, s.height - 250 - box->getContentSize().height/2);
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this->addChild(box);
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label = Label::createWithTTF("Rotational Skew", "fonts/Marker Felt.ttf", 16.0f);
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label->setPosition(s.width/2, s.height - 250 + label->getContentSize().height/2);
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this->addChild(label);
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auto actionTo2 = RotateBy::create(2, 360, 0);
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auto actionToBack2 = RotateBy::create(2, -360, 0);
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box->runAction(Sequence::create(actionTo2, actionToBack2, nullptr));
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}
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std::string ActionRotationalSkewVSStandardSkew::subtitle() const
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{
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return "Skew Comparison";
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}
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// ActionSkewRotateScale
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void ActionSkewRotateScale::onEnter()
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{
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ActionsDemo::onEnter();
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_tamara->removeFromParentAndCleanup(true);
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_grossini->removeFromParentAndCleanup(true);
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_kathia->removeFromParentAndCleanup(true);
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Size boxSize(100.0f, 100.0f);
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auto box = LayerColor::create(Color4B(255, 255, 0, 255));
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box->setAnchorPoint(Vec2(0, 0));
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box->setPosition(190, 110);
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box->setContentSize(boxSize);
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static float markrside = 10.0f;
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auto uL = LayerColor::create(Color4B(255, 0, 0, 255));
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box->addChild(uL);
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uL->setContentSize(Size(markrside, markrside));
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uL->setPosition(0.f, boxSize.height - markrside);
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uL->setAnchorPoint(Vec2(0, 0));
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auto uR = LayerColor::create(Color4B(0, 0, 255, 255));
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box->addChild(uR);
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uR->setContentSize(Size(markrside, markrside));
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uR->setPosition(boxSize.width - markrside, boxSize.height - markrside);
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uR->setAnchorPoint(Vec2(0, 0));
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addChild(box);
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auto actionTo = SkewTo::create(2, 0.f, 2.f);
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auto rotateTo = RotateTo::create(2, 61.0f);
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auto actionScaleTo = ScaleTo::create(2, -0.44f, 0.47f);
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auto actionScaleToBack = ScaleTo::create(2, 1.0f, 1.0f);
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auto rotateToBack = RotateTo::create(2, 0);
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auto actionToBack = SkewTo::create(2, 0, 0);
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box->runAction(Sequence::create(actionTo, actionToBack, nullptr));
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box->runAction(Sequence::create(rotateTo, rotateToBack, nullptr));
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box->runAction(Sequence::create(actionScaleTo, actionScaleToBack, nullptr));
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}
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std::string ActionSkewRotateScale::subtitle() const
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{
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return "Skew + Rotate + Scale";
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}
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//------------------------------------------------------------------
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//
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// ActionRotate
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//
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//------------------------------------------------------------------
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void ActionRotate::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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auto actionTo = RotateTo::create( 2, 45);
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auto actionTo2 = RotateTo::create( 2, -45);
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auto actionTo0 = RotateTo::create(2 , 0);
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_tamara->runAction( Sequence::create(actionTo, actionTo0, nullptr));
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auto actionBy = RotateBy::create(2 , 360);
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auto actionByBack = actionBy->reverse();
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_grossini->runAction( Sequence::create(actionBy, actionByBack, nullptr));
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_kathia->runAction( Sequence::create(actionTo2, actionTo0->clone(), nullptr));
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}
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std::string ActionRotate::subtitle() const
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{
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return "RotateTo / RotateBy";
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}
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//------------------------------------------------------------------
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//
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// ActionRotateBy3D
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//
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//------------------------------------------------------------------
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void ActionRotateBy3D::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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auto actionBy1 = RotateBy::create(4, Vec3(360, 0, 0));
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auto actionBy2 = RotateBy::create(4, Vec3(0, 360, 0));
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auto actionBy3 = RotateBy::create(4 ,Vec3(0, 0, 360));
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_tamara->runAction( Sequence::create(actionBy1, actionBy1->reverse(), nullptr));
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_grossini->runAction( Sequence::create(actionBy2, actionBy2->reverse(), nullptr));
|
|
_kathia->runAction( Sequence::create(actionBy3, actionBy3->reverse(), nullptr));
|
|
}
|
|
|
|
std::string ActionRotateBy3D::subtitle() const
|
|
{
|
|
return "RotateBy in 3D";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionJump
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionJump::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(3);
|
|
|
|
auto actionTo = JumpTo::create(2, Vec2(300,300), 50, 4);
|
|
auto actionBy = JumpBy::create(2, Vec2(300,0), 50, 4);
|
|
auto actionUp = JumpBy::create(2, Vec2(0,0), 80, 4);
|
|
auto actionByBack = actionBy->reverse();
|
|
|
|
_tamara->runAction( actionTo);
|
|
_grossini->runAction( Sequence::create(actionBy, actionByBack, nullptr));
|
|
_kathia->runAction( RepeatForever::create(actionUp));
|
|
}
|
|
std::string ActionJump::subtitle() const
|
|
{
|
|
return "JumpTo / JumpBy";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionBezier
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionBezier::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
// startPosition can be any coordinate, but since the movement
|
|
// is relative to the Bezier curve, make it (0,0)
|
|
//
|
|
|
|
centerSprites(3);
|
|
|
|
// sprite 1
|
|
ccBezierConfig bezier;
|
|
bezier.controlPoint_1 = Vec2(0, s.height/2);
|
|
bezier.controlPoint_2 = Vec2(300, -s.height/2);
|
|
bezier.endPosition = Vec2(300,100);
|
|
|
|
auto bezierForward = BezierBy::create(3, bezier);
|
|
auto bezierBack = bezierForward->reverse();
|
|
auto rep = RepeatForever::create(Sequence::create( bezierForward, bezierBack, nullptr));
|
|
|
|
|
|
// sprite 2
|
|
_tamara->setPosition(80,160);
|
|
ccBezierConfig bezier2;
|
|
bezier2.controlPoint_1 = Vec2(100, s.height/2);
|
|
bezier2.controlPoint_2 = Vec2(200, -s.height/2);
|
|
bezier2.endPosition = Vec2(240,160);
|
|
|
|
auto bezierTo1 = BezierTo::create(2, bezier2);
|
|
|
|
// sprite 3
|
|
_kathia->setPosition(400,160);
|
|
auto bezierTo2 = BezierTo::create(2, bezier2);
|
|
|
|
_grossini->runAction( rep);
|
|
_tamara->runAction(bezierTo1);
|
|
_kathia->runAction(bezierTo2);
|
|
|
|
}
|
|
|
|
std::string ActionBezier::subtitle() const
|
|
{
|
|
return "BezierBy / BezierTo";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionBlink
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionBlink::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
auto action1 = Blink::create(2, 10);
|
|
auto action2 = Blink::create(2, 5);
|
|
|
|
_tamara->runAction( action1);
|
|
_kathia->runAction(action2);
|
|
}
|
|
|
|
std::string ActionBlink::subtitle() const
|
|
{
|
|
return "Blink";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionFade
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionFade::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
_tamara->setOpacity( 0 );
|
|
auto action1 = FadeIn::create(1.0f);
|
|
auto action1Back = action1->reverse();
|
|
|
|
auto action2 = FadeOut::create(1.0f);
|
|
auto action2Back = action2->reverse();
|
|
auto action2BackReverse = action2Back->reverse();
|
|
auto action2BackReverseReverse = action2BackReverse->reverse();
|
|
|
|
_tamara->setOpacity(122);
|
|
_tamara->runAction( Sequence::create( action1, action1Back, nullptr));
|
|
_kathia->setOpacity(122);
|
|
_kathia->runAction( Sequence::create( action2, action2Back,action2BackReverse,action2BackReverseReverse, nullptr));
|
|
}
|
|
|
|
std::string ActionFade::subtitle() const
|
|
{
|
|
return "FadeIn / FadeOut";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionTint
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void ActionTint::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
auto action1 = TintTo::create(2, 255, 0, 255);
|
|
auto action2 = TintBy::create(2, -127, -255, -127);
|
|
auto action2Back = action2->reverse();
|
|
|
|
_tamara->runAction( action1);
|
|
_kathia->runAction( Sequence::create( action2, action2Back, nullptr));
|
|
}
|
|
|
|
std::string ActionTint::subtitle() const
|
|
{
|
|
return "TintTo / TintBy";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionAnimate
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionAnimate::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(3);
|
|
|
|
//
|
|
// Manual animation
|
|
//
|
|
auto animation = Animation::create();
|
|
for( int i=1;i<15;i++)
|
|
{
|
|
char szName[100] = {0};
|
|
sprintf(szName, "Images/grossini_dance_%02d.png", i);
|
|
animation->addSpriteFrameWithFile(szName);
|
|
}
|
|
// should last 2.8 seconds. And there are 14 frames.
|
|
animation->setDelayPerUnit(2.8f / 14.0f);
|
|
animation->setRestoreOriginalFrame(true);
|
|
|
|
auto action = Animate::create(animation);
|
|
_grossini->runAction(Sequence::create(action, action->reverse(), nullptr));
|
|
|
|
//
|
|
// File animation
|
|
//
|
|
// With 2 loops and reverse
|
|
auto cache = AnimationCache::getInstance();
|
|
cache->addAnimationsWithFile("animations/animations-2.plist");
|
|
auto animation2 = cache->getAnimation("dance_1");
|
|
|
|
auto action2 = Animate::create(animation2);
|
|
_tamara->runAction(Sequence::create(action2, action2->reverse(), nullptr));
|
|
|
|
_frameDisplayedListener = EventListenerCustom::create(AnimationFrameDisplayedNotification, [](EventCustom * event){
|
|
auto userData = static_cast<AnimationFrame::DisplayedEventInfo*>(event->getUserData());
|
|
|
|
log("target %p with data %s", userData->target, Value(userData->userInfo).getDescription().c_str());
|
|
});
|
|
|
|
_eventDispatcher->addEventListenerWithFixedPriority(_frameDisplayedListener, -1);
|
|
|
|
//
|
|
// File animation
|
|
//
|
|
// with 4 loops
|
|
auto animation3 = animation2->clone();
|
|
animation3->setLoops(4);
|
|
|
|
|
|
auto action3 = Animate::create(animation3);
|
|
_kathia->runAction(action3);
|
|
}
|
|
|
|
void ActionAnimate::onExit()
|
|
{
|
|
ActionsDemo::onExit();
|
|
_eventDispatcher->removeEventListener(_frameDisplayedListener);
|
|
}
|
|
|
|
std::string ActionAnimate::title() const
|
|
{
|
|
return "Animation";
|
|
}
|
|
|
|
std::string ActionAnimate::subtitle() const
|
|
{
|
|
return "Center: Manual animation. Border: using file format animation";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionSequence
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionSequence::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
auto action = Sequence::create(
|
|
MoveBy::create( 2, Vec2(240,0)),
|
|
RotateBy::create( 2, 540),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionSequence::subtitle() const
|
|
{
|
|
return "Sequence: Move + Rotate";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionSequence2
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionSequence2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
_grossini->setVisible(false);
|
|
|
|
auto action = Sequence::create(
|
|
Place::create(Vec2(200,200)),
|
|
Show::create(),
|
|
MoveBy::create(1, Vec2(100,0)),
|
|
CallFunc::create( CC_CALLBACK_0(ActionSequence2::callback1,this)),
|
|
CallFunc::create( CC_CALLBACK_0(ActionSequence2::callback2,this,_grossini)),
|
|
CallFunc::create( CC_CALLBACK_0(ActionSequence2::callback3,this,_grossini,0xbebabeba)),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
void ActionSequence2::callback1()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto label = Label::createWithTTF("callback 1 called", "fonts/Marker Felt.ttf", 16.0f);
|
|
label->setPosition(s.width/4*1,s.height/2);
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
void ActionSequence2::callback2(Node* sender)
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto label = Label::createWithTTF("callback 2 called", "fonts/Marker Felt.ttf", 16.0f);
|
|
label->setPosition(s.width/4*2,s.height/2);
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
void ActionSequence2::callback3(Node* sender, long data)
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto label = Label::createWithTTF("callback 3 called", "fonts/Marker Felt.ttf", 16.0f);
|
|
label->setPosition(s.width/4*3,s.height/2);
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
std::string ActionSequence2::subtitle() const
|
|
{
|
|
return "Sequence of InstantActions";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionCallFuncN
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionCallFuncN::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
|
|
auto action = Sequence::create(
|
|
MoveBy::create(2.0f, Vec2(150,0)),
|
|
CallFuncN::create( CC_CALLBACK_1(ActionCallFuncN::callback, this)),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionCallFuncN::title() const
|
|
{
|
|
return "CallFuncN";
|
|
}
|
|
|
|
std::string ActionCallFuncN::subtitle() const
|
|
{
|
|
return "Grossini should jump after moving";
|
|
}
|
|
|
|
void ActionCallFuncN::callback(Node* sender )
|
|
{
|
|
auto a = JumpBy::create(5, Vec2(0,0), 100, 5);
|
|
sender->runAction(a);
|
|
}
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionCallFuncND
|
|
// CallFuncND is no longer needed. It can simulated with std::bind()
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionCallFuncND::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
|
|
auto action = Sequence::create(
|
|
MoveBy::create(2.0f, Vec2(200,0)),
|
|
CallFuncN::create( CC_CALLBACK_1(ActionCallFuncND::doRemoveFromParentAndCleanup, this, true)),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionCallFuncND::title() const
|
|
{
|
|
return "CallFuncND + auto remove";
|
|
}
|
|
|
|
std::string ActionCallFuncND::subtitle() const
|
|
{
|
|
return "simulates CallFuncND with std::bind()";
|
|
}
|
|
|
|
void ActionCallFuncND::doRemoveFromParentAndCleanup(Node* sender, bool cleanup)
|
|
{
|
|
_grossini->removeFromParentAndCleanup(cleanup);
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionCallFuncO
|
|
// CallFuncO is no longer needed. It can simulated with std::bind()
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionCallFuncO::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
|
|
auto action = Sequence::create(
|
|
MoveBy::create(2.0f, Vec2(200,0)),
|
|
CallFunc::create( CC_CALLBACK_0(ActionCallFuncO::callback, this, _grossini, true)),
|
|
nullptr);
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionCallFuncO::title() const
|
|
{
|
|
return "CallFuncO + autoremove";
|
|
}
|
|
|
|
std::string ActionCallFuncO::subtitle() const
|
|
{
|
|
return "simulates CallFuncO with std::bind()";
|
|
}
|
|
|
|
void ActionCallFuncO::callback(Node* node, bool cleanup)
|
|
{
|
|
node->removeFromParentAndCleanup(cleanup);
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionCallFunction
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionCallFunction::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(3);
|
|
|
|
|
|
auto action1 = Sequence::create(
|
|
MoveBy::create(2, Vec2(200,0)),
|
|
CallFunc::create( std::bind(&ActionCallFunction::callback1, this) ),
|
|
CallFunc::create(
|
|
// lambda
|
|
[&](){
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto label = Label::createWithTTF("called:lambda callback", "fonts/Marker Felt.ttf", 16.0f);
|
|
label->setPosition(s.width/4*1,s.height/2-40);
|
|
this->addChild(label);
|
|
} ),
|
|
nullptr);
|
|
|
|
auto action2 = Sequence::create(
|
|
ScaleBy::create(2 , 2),
|
|
FadeOut::create(2),
|
|
CallFunc::create( std::bind(&ActionCallFunction::callback2, this, _tamara) ),
|
|
nullptr);
|
|
|
|
auto action3 = Sequence::create(
|
|
RotateBy::create(3 , 360),
|
|
FadeOut::create(2),
|
|
CallFunc::create( std::bind(&ActionCallFunction::callback3, this, _kathia, 42) ),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action1);
|
|
_tamara->runAction(action2);
|
|
_kathia->runAction(action3);
|
|
}
|
|
|
|
|
|
void ActionCallFunction::callback1()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto label = Label::createWithTTF("callback 1 called", "fonts/Marker Felt.ttf", 16.0f);
|
|
label->setPosition(s.width/4*1,s.height/2);
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
void ActionCallFunction::callback2(Node* sender)
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto label = Label::createWithTTF("callback 2 called", "fonts/Marker Felt.ttf", 16.0f);
|
|
label->setPosition(s.width/4*2,s.height/2);
|
|
|
|
addChild(label);
|
|
|
|
CCLOG("sender is: %p", sender);
|
|
}
|
|
|
|
void ActionCallFunction::callback3(Node* sender, long data)
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto label = Label::createWithTTF("callback 3 called", "fonts/Marker Felt.ttf", 16.0f);
|
|
label->setPosition(s.width/4*3,s.height/2);
|
|
addChild(label);
|
|
|
|
CCLOG("target is: %p, data is: %ld", sender, data);
|
|
}
|
|
|
|
std::string ActionCallFunction::subtitle() const
|
|
{
|
|
return "Callbacks: CallFunc with std::function()";
|
|
}
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionSpawn
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void ActionSpawn::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
auto action = Spawn::create(
|
|
JumpBy::create(2, Vec2(300,0), 50, 4),
|
|
RotateBy::create( 2, 720),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionSpawn::subtitle() const
|
|
{
|
|
return "Spawn: Jump + Rotate";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRepeatForever
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRepeatForever::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
|
|
auto action = Sequence::create(
|
|
DelayTime::create(1),
|
|
CallFunc::create( std::bind( &ActionRepeatForever::repeatForever, this, _grossini) ),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
void ActionRepeatForever::repeatForever(Node* sender)
|
|
{
|
|
auto repeat = RepeatForever::create( RotateBy::create(1.0f, 360) );
|
|
|
|
sender->runAction(repeat);
|
|
}
|
|
|
|
std::string ActionRepeatForever::subtitle() const
|
|
{
|
|
return "CallFuncN + RepeatForever";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRotateToRepeat
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRotateToRepeat::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
auto act1 = RotateTo::create(1, 90);
|
|
auto act2 = RotateTo::create(1, 0);
|
|
auto seq = Sequence::create(act1, act2, nullptr);
|
|
auto rep1 = RepeatForever::create(seq);
|
|
auto rep2 = Repeat::create( seq->clone(), 10);
|
|
|
|
_tamara->runAction(rep1);
|
|
_kathia->runAction(rep2);
|
|
}
|
|
|
|
std::string ActionRotateToRepeat ::subtitle() const
|
|
{
|
|
return "Repeat/RepeatForever + RotateTo";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRotateJerk
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRotateJerk::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
auto seq = Sequence::create(
|
|
RotateTo::create(0.5f, -20),
|
|
RotateTo::create(0.5f, 20),
|
|
nullptr);
|
|
|
|
auto rep1 = Repeat::create(seq, 10);
|
|
auto rep2 = RepeatForever::create( seq->clone() );
|
|
|
|
_tamara->runAction(rep1);
|
|
_kathia->runAction(rep2);
|
|
}
|
|
|
|
std::string ActionRotateJerk::subtitle() const
|
|
{
|
|
return "RepeatForever / Repeat + Rotate";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionReverse
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionReverse::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
auto jump = JumpBy::create(2, Vec2(300,0), 50, 4);
|
|
auto action = Sequence::create( jump, jump->reverse(), nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionReverse::subtitle() const
|
|
{
|
|
return "Reverse an action";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionDelayTime
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionDelayTime::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
auto move = MoveBy::create(1, Vec2(150,0));
|
|
auto action = Sequence::create( move, DelayTime::create(2), move, nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionDelayTime::subtitle() const
|
|
{
|
|
return "DelayTime: m + delay + m";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionReverseSequence
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionReverseSequence::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
auto move1 = MoveBy::create(1, Vec2(250,0));
|
|
auto move2 = MoveBy::create(1, Vec2(0,50));
|
|
auto seq = Sequence::create( move1, move2, move1->reverse(), nullptr);
|
|
auto action = Sequence::create( seq, seq->reverse(), nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionReverseSequence::subtitle() const
|
|
{
|
|
return "Reverse a sequence";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionReverseSequence2
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionReverseSequence2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(2);
|
|
|
|
|
|
// Test:
|
|
// Sequence should work both with IntervalAction and InstantActions
|
|
auto move1 = MoveBy::create(1, Vec2(250,0));
|
|
auto move2 = MoveBy::create(1, Vec2(0,50));
|
|
auto tog1 = ToggleVisibility::create();
|
|
auto tog2 = ToggleVisibility::create();
|
|
auto seq = Sequence::create( move1, tog1, move2, tog2, move1->reverse(), nullptr);
|
|
auto action = Repeat::create(Sequence::create( seq, seq->reverse(), nullptr), 3);
|
|
|
|
|
|
// Test:
|
|
// Also test that the reverse of Hide is Show, and vice-versa
|
|
_kathia->runAction(action);
|
|
|
|
auto move_tamara = MoveBy::create(1, Vec2(100,0));
|
|
auto move_tamara2 = MoveBy::create(1, Vec2(50,0));
|
|
auto hide = Hide::create();
|
|
auto seq_tamara = Sequence::create( move_tamara, hide, move_tamara2, nullptr);
|
|
auto seq_back = seq_tamara->reverse();
|
|
_tamara->runAction( Sequence::create( seq_tamara, seq_back, nullptr));
|
|
}
|
|
std::string ActionReverseSequence2::subtitle() const
|
|
{
|
|
return "Reverse sequence 2";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRepeat
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRepeat::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(2);
|
|
|
|
|
|
auto a1 = MoveBy::create(1, Vec2(150,0));
|
|
auto action1 = Repeat::create(
|
|
Sequence::create( Place::create(Vec2(60,60)), a1, nullptr) ,
|
|
3);
|
|
auto action2 = RepeatForever::create(
|
|
Sequence::create(a1->clone(), a1->reverse(), nullptr)
|
|
);
|
|
|
|
_kathia->runAction(action1);
|
|
_tamara->runAction(action2);
|
|
}
|
|
|
|
std::string ActionRepeat::subtitle() const
|
|
{
|
|
return "Repeat / RepeatForever actions";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionOrbit
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionOrbit::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
Director::getInstance()->setProjection(Director::Projection::_2D);
|
|
centerSprites(3);
|
|
|
|
auto orbit1 = OrbitCamera::create(2,1, 0, 0, 180, 0, 0);
|
|
auto action1 = Sequence::create(
|
|
orbit1,
|
|
orbit1->reverse(),
|
|
nullptr);
|
|
|
|
auto orbit2 = OrbitCamera::create(2,1, 0, 0, 180, -45, 0);
|
|
auto action2 = Sequence::create(
|
|
orbit2,
|
|
orbit2->reverse(),
|
|
nullptr);
|
|
|
|
auto orbit3 = OrbitCamera::create(2,1, 0, 0, 180, 90, 0);
|
|
auto action3 = Sequence::create(
|
|
orbit3,
|
|
orbit3->reverse(),
|
|
nullptr);
|
|
|
|
_kathia->runAction(RepeatForever::create(action1));
|
|
_tamara->runAction(RepeatForever::create(action2));
|
|
_grossini->runAction(RepeatForever::create(action3));
|
|
|
|
auto move = MoveBy::create(3, Vec2(100,-100));
|
|
auto move_back = move->reverse();
|
|
auto seq = Sequence::create(move, move_back, nullptr);
|
|
auto rfe = RepeatForever::create(seq);
|
|
_kathia->runAction(rfe);
|
|
_tamara->runAction(rfe->clone() );
|
|
_grossini->runAction( rfe->clone() );
|
|
}
|
|
|
|
void ActionOrbit::onExit()
|
|
{
|
|
ActionsDemo::onExit();
|
|
|
|
Director::getInstance()->setProjection(Director::Projection::DEFAULT);
|
|
}
|
|
|
|
std::string ActionOrbit::subtitle() const
|
|
{
|
|
return "OrbitCamera action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionFollow
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionFollow::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
DrawNode* drawNode = DrawNode::create();
|
|
float x = s.width*2 - 100;
|
|
float y = s.height;
|
|
|
|
Vec2 vertices[] = { Vec2(5,5), Vec2(x-5,5), Vec2(x-5,y-5), Vec2(5,y-5) };
|
|
drawNode->drawPoly(vertices, 4, true, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
|
|
|
this->addChild(drawNode);
|
|
|
|
_grossini->setPosition(-200, s.height / 2);
|
|
auto move = MoveBy::create(2, Vec2(s.width * 3, 0));
|
|
auto move_back = move->reverse();
|
|
auto seq = Sequence::create(move, move_back, nullptr);
|
|
auto rep = RepeatForever::create(seq);
|
|
|
|
_grossini->runAction(rep);
|
|
|
|
this->runAction(Follow::create(_grossini, Rect(0, 0, s.width * 2 - 100, s.height)));
|
|
}
|
|
|
|
std::string ActionFollow::subtitle() const
|
|
{
|
|
return "Follow action";
|
|
}
|
|
|
|
void ActionTargeted::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(2);
|
|
|
|
|
|
auto jump1 = JumpBy::create(2,Vec2::ZERO,100,3);
|
|
auto jump2 = jump1->clone();
|
|
auto rot1 = RotateBy::create(1, 360);
|
|
auto rot2 = rot1->clone();
|
|
|
|
auto t1 = TargetedAction::create(_kathia, jump2);
|
|
auto t2 = TargetedAction::create(_kathia, rot2);
|
|
|
|
auto seq = Sequence::create(jump1, t1, rot1, t2, nullptr);
|
|
auto always = RepeatForever::create(seq);
|
|
|
|
_tamara->runAction(always);
|
|
}
|
|
|
|
std::string ActionTargeted::title() const
|
|
{
|
|
return "ActionTargeted";
|
|
}
|
|
|
|
std::string ActionTargeted::subtitle() const
|
|
{
|
|
return "Action that runs on another target. Useful for sequences";
|
|
}
|
|
|
|
|
|
void ActionTargetedReverse::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(2);
|
|
|
|
|
|
auto jump1 = JumpBy::create(2,Vec2::ZERO,100,3);
|
|
auto jump2 = jump1->clone();
|
|
auto rot1 = RotateBy::create(1, 360);
|
|
auto rot2 = rot1->clone();
|
|
|
|
auto t1 = TargetedAction::create(_kathia, jump2);
|
|
auto t2 = TargetedAction::create(_kathia, rot2);
|
|
|
|
auto seq = Sequence::create(jump1, t1->reverse(), rot1, t2->reverse(), nullptr);
|
|
auto always = RepeatForever::create(seq);
|
|
|
|
_tamara->runAction(always);
|
|
}
|
|
|
|
std::string ActionTargetedReverse::title() const
|
|
{
|
|
return "ActionTargetedReverse";
|
|
}
|
|
|
|
std::string ActionTargetedReverse::subtitle() const
|
|
{
|
|
return "Action that runs reversely on another target. Useful for sequences";
|
|
}
|
|
|
|
// ActionStacked
|
|
|
|
void ActionStacked::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(0);
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesEnded = CC_CALLBACK_2(ActionStacked::onTouchesEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
this->addNewSpriteWithCoords(Vec2(s.width/2, s.height/2));
|
|
}
|
|
|
|
void ActionStacked::addNewSpriteWithCoords(Vec2 p)
|
|
{
|
|
int idx = CCRANDOM_0_1() * 1400 / 100;
|
|
int x = (idx%5) * 85;
|
|
int y = (idx/5) * 121;
|
|
|
|
|
|
auto sprite = Sprite::create("Images/grossini_dance_atlas.png", Rect(x,y,85,121));
|
|
|
|
sprite->setPosition(p);
|
|
this->addChild(sprite);
|
|
|
|
this->runActionsInSprite(sprite);
|
|
}
|
|
|
|
void ActionStacked::runActionsInSprite(Sprite *sprite)
|
|
{
|
|
// override me
|
|
}
|
|
|
|
void ActionStacked::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
{
|
|
for ( auto &touch: touches ) {
|
|
auto location = touch->getLocation();
|
|
addNewSpriteWithCoords( location );
|
|
}
|
|
}
|
|
|
|
std::string ActionStacked::title() const
|
|
{
|
|
return "Override me";
|
|
}
|
|
|
|
std::string ActionStacked::subtitle() const
|
|
{
|
|
return "Tap screen";
|
|
}
|
|
|
|
// ActionMoveStacked
|
|
|
|
|
|
void ActionMoveStacked::runActionsInSprite(Sprite *sprite)
|
|
{
|
|
sprite->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(
|
|
MoveBy::create(0.05f, Vec2(10,10)),
|
|
MoveBy::create(0.05f, Vec2(-10,-10)),
|
|
nullptr)));
|
|
|
|
auto action = MoveBy::create(2.0f, Vec2(400,0));
|
|
auto action_back = action->reverse();
|
|
|
|
sprite->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(action, action_back, nullptr)
|
|
));
|
|
}
|
|
|
|
|
|
std::string ActionMoveStacked::title() const
|
|
{
|
|
return "Stacked MoveBy/To actions";
|
|
}
|
|
|
|
// ActionMoveJumpStacked
|
|
|
|
void ActionMoveJumpStacked::runActionsInSprite(Sprite *sprite)
|
|
{
|
|
sprite->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(
|
|
MoveBy::create(0.05f, Vec2(10,2)),
|
|
MoveBy::create(0.05f, Vec2(-10,-2)),
|
|
nullptr)));
|
|
|
|
auto jump = JumpBy::create(2.0f, Vec2(400,0), 100, 5);
|
|
auto jump_back = jump->reverse();
|
|
|
|
sprite->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(jump, jump_back, nullptr)
|
|
));
|
|
}
|
|
|
|
std::string ActionMoveJumpStacked::title() const
|
|
{
|
|
return "tacked Move + Jump actions";
|
|
}
|
|
|
|
// ActionMoveBezierStacked
|
|
|
|
void ActionMoveBezierStacked::runActionsInSprite(Sprite *sprite)
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
// sprite 1
|
|
ccBezierConfig bezier;
|
|
bezier.controlPoint_1 = Vec2(0, s.height/2);
|
|
bezier.controlPoint_2 = Vec2(300, -s.height/2);
|
|
bezier.endPosition = Vec2(300,100);
|
|
|
|
auto bezierForward = BezierBy::create(3, bezier);
|
|
auto bezierBack = bezierForward->reverse();
|
|
auto seq = Sequence::create(bezierForward, bezierBack, nullptr);
|
|
auto rep = RepeatForever::create(seq);
|
|
sprite->runAction(rep);
|
|
|
|
sprite->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(
|
|
MoveBy::create(0.05f, Vec2(10,0)),
|
|
MoveBy::create(0.05f, Vec2(-10,0)),
|
|
nullptr)));
|
|
}
|
|
|
|
std::string ActionMoveBezierStacked::title() const
|
|
{
|
|
return "Stacked Move + Bezier actions";
|
|
}
|
|
|
|
|
|
// ActionCatmullRomStacked
|
|
|
|
void ActionCatmullRomStacked::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(2);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
// sprite 1 (By)
|
|
//
|
|
// startPosition can be any coordinate, but since the movement
|
|
// is relative to the Catmull Rom curve, it is better to start with (0,0).
|
|
//
|
|
|
|
_tamara->setPosition(50,50);
|
|
|
|
auto array = PointArray::create(20);
|
|
|
|
array->addControlPoint(Vec2(0,0));
|
|
array->addControlPoint(Vec2(80,80));
|
|
array->addControlPoint(Vec2(s.width-80,80));
|
|
array->addControlPoint(Vec2(s.width-80,s.height-80));
|
|
array->addControlPoint(Vec2(80,s.height-80));
|
|
array->addControlPoint(Vec2(80,80));
|
|
array->addControlPoint(Vec2(s.width/2, s.height/2));
|
|
|
|
auto action = CatmullRomBy::create(3, array);
|
|
auto reverse = action->reverse();
|
|
|
|
auto seq = Sequence::create(action, reverse, nullptr);
|
|
|
|
_tamara->runAction(seq);
|
|
|
|
_tamara->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(
|
|
MoveBy::create(0.05f, Vec2(10,0)),
|
|
MoveBy::create(0.05f, Vec2(-10,0)),
|
|
nullptr)));
|
|
|
|
auto drawNode1 = DrawNode::create();
|
|
drawNode1->setPosition(Vec2(50,50));
|
|
drawNode1->drawCatmullRom(array, 50, Color4F(1.0, 1.0, 0.0, 0.5));
|
|
this->addChild(drawNode1);
|
|
|
|
//
|
|
// sprite 2 (To)
|
|
//
|
|
// The startPosition is not important here, because it uses a "To" action.
|
|
// The initial position will be the 1st point of the Catmull Rom path
|
|
//
|
|
|
|
auto array2 = PointArray::create(20);
|
|
|
|
array2->addControlPoint(Vec2(s.width/2, 30));
|
|
array2->addControlPoint(Vec2(s.width-80,30));
|
|
array2->addControlPoint(Vec2(s.width-80,s.height-80));
|
|
array2->addControlPoint(Vec2(s.width/2,s.height-80));
|
|
array2->addControlPoint(Vec2(s.width/2, 30));
|
|
|
|
auto action2 = CatmullRomTo::create(3, array2);
|
|
auto reverse2 = action2->reverse();
|
|
|
|
auto seq2 = Sequence::create(action2, reverse2, nullptr);
|
|
|
|
_kathia->runAction(seq2);
|
|
|
|
_kathia->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(
|
|
MoveBy::create(0.05f, Vec2(10,0)),
|
|
MoveBy::create(0.05f, Vec2(-10,0)),
|
|
nullptr)));
|
|
|
|
auto drawNode2 = DrawNode::create();
|
|
drawNode2->drawCatmullRom(array2, 50, Color4F(1.0, 0.0, 0.0, 0.5));
|
|
this->addChild(drawNode2);
|
|
}
|
|
|
|
ActionCatmullRomStacked::~ActionCatmullRomStacked()
|
|
{
|
|
}
|
|
|
|
std::string ActionCatmullRomStacked::title() const
|
|
{
|
|
return "Stacked MoveBy + CatmullRom actions";
|
|
}
|
|
|
|
std::string ActionCatmullRomStacked::subtitle() const
|
|
{
|
|
return "MoveBy + CatmullRom at the same time in the same sprite";
|
|
}
|
|
|
|
|
|
// ActionCardinalSplineStacked
|
|
|
|
void ActionCardinalSplineStacked::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(2);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
auto array = PointArray::create(20);
|
|
|
|
array->addControlPoint(Vec2(0, 0));
|
|
array->addControlPoint(Vec2(s.width/2-30,0));
|
|
array->addControlPoint(Vec2(s.width/2-30,s.height-80));
|
|
array->addControlPoint(Vec2(0, s.height-80));
|
|
array->addControlPoint(Vec2(0, 0));
|
|
|
|
|
|
//
|
|
// sprite 1 (By)
|
|
//
|
|
// Spline with no tension (tension==0)
|
|
//
|
|
|
|
auto action = CardinalSplineBy::create(3, array, 0);
|
|
auto reverse = action->reverse();
|
|
|
|
auto seq = Sequence::create(action, reverse, nullptr);
|
|
|
|
_tamara->setPosition(50,50);
|
|
_tamara->runAction(seq);
|
|
|
|
_tamara->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(
|
|
MoveBy::create(0.05f, Vec2(10,0)),
|
|
MoveBy::create(0.05f, Vec2(-10,0)),
|
|
nullptr)));
|
|
|
|
auto drawNode1 = DrawNode::create();
|
|
drawNode1->setPosition(Vec2(50,50));
|
|
drawNode1->drawCardinalSpline(array, 0, 100, Color4F(1.0, 0.0, 1.0, 1.0));
|
|
this->addChild(drawNode1);
|
|
|
|
//
|
|
// sprite 2 (By)
|
|
//
|
|
// Spline with high tension (tension==1)
|
|
//
|
|
|
|
auto *action2 = CardinalSplineBy::create(3, array, 1);
|
|
auto reverse2 = action2->reverse();
|
|
|
|
auto seq2 = Sequence::create(action2, reverse2, nullptr);
|
|
|
|
_kathia->setPosition(s.width/2,50);
|
|
|
|
_kathia->runAction(seq2);
|
|
|
|
_kathia->runAction(
|
|
RepeatForever::create(
|
|
Sequence::create(
|
|
MoveBy::create(0.05f, Vec2(10,0)),
|
|
MoveBy::create(0.05f, Vec2(-10,0)),
|
|
nullptr)));
|
|
|
|
auto drawNode2 = DrawNode::create();
|
|
drawNode2->setPosition(Vec2(s.width/2,50));
|
|
drawNode2->drawCardinalSpline(array, 1, 100, Color4F(0.0, 0.0, 1.0, 1.0));
|
|
this->addChild(drawNode2);
|
|
}
|
|
|
|
ActionCardinalSplineStacked::~ActionCardinalSplineStacked()
|
|
{
|
|
}
|
|
|
|
std::string ActionCardinalSplineStacked::title() const
|
|
{
|
|
return "Stacked MoveBy + CardinalSpline actions";
|
|
}
|
|
|
|
std::string ActionCardinalSplineStacked::subtitle() const
|
|
{
|
|
return "CCMoveBy + CardinalSplineBy/To at the same time";
|
|
}
|
|
|
|
// Issue1305
|
|
void Issue1305::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
_spriteTmp = Sprite::create("Images/grossini.png");
|
|
/* c++ can't support block, so we use CallFuncN instead.
|
|
[spriteTmp_ runAction:[CallBlockN actionWithBlock:^(Node* node) {
|
|
NSLog(@"This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE");
|
|
}] );
|
|
*/
|
|
|
|
_spriteTmp->runAction(CallFunc::create(std::bind(&Issue1305::log, this, _spriteTmp)));
|
|
_spriteTmp->retain();
|
|
|
|
scheduleOnce(schedule_selector(Issue1305::addSprite), 2);
|
|
}
|
|
|
|
void Issue1305::log(Node* sender)
|
|
{
|
|
cocos2d::log("This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE");
|
|
}
|
|
|
|
void Issue1305::onExit()
|
|
{
|
|
_spriteTmp->stopAllActions();
|
|
_spriteTmp->release();
|
|
ActionsDemo::onExit();
|
|
}
|
|
|
|
void Issue1305::addSprite(float dt)
|
|
{
|
|
_spriteTmp->setPosition(250,250);
|
|
addChild(_spriteTmp);
|
|
}
|
|
|
|
std::string Issue1305::title() const
|
|
{
|
|
return "Issue 1305";
|
|
}
|
|
|
|
std::string Issue1305::subtitle() const
|
|
{
|
|
return "In two seconds you should see a message on the console. NOT BEFORE.";
|
|
}
|
|
|
|
void Issue1305_2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
auto spr = Sprite::create("Images/grossini.png");
|
|
spr->setPosition(200,200);
|
|
addChild(spr);
|
|
|
|
auto act1 = MoveBy::create(2 ,Vec2(0, 100));
|
|
/* c++ can't support block, so we use CallFuncN instead.
|
|
id act2 = [CallBlock actionWithBlock:^{
|
|
NSLog(@"1st block");
|
|
});
|
|
id act3 = [MoveBy create:2, Vec2(0, -100));
|
|
id act4 = [CallBlock actionWithBlock:^{
|
|
NSLog(@"2nd block");
|
|
});
|
|
id act5 = [MoveBy create:2, Vec2(100, -100));
|
|
id act6 = [CallBlock actionWithBlock:^{
|
|
NSLog(@"3rd block");
|
|
});
|
|
id act7 = [MoveBy create:2, Vec2(-100, 0));
|
|
id act8 = [CallBlock actionWithBlock:^{
|
|
NSLog(@"4th block");
|
|
});
|
|
*/
|
|
|
|
auto act2 = CallFunc::create( std::bind( &Issue1305_2::printLog1, this));
|
|
auto act3 = MoveBy::create(2, Vec2(0, -100));
|
|
auto act4 = CallFunc::create( std::bind( &Issue1305_2::printLog2, this));
|
|
auto act5 = MoveBy::create(2, Vec2(100, -100));
|
|
auto act6 = CallFunc::create( std::bind( &Issue1305_2::printLog3, this));
|
|
auto act7 = MoveBy::create(2, Vec2(-100, 0));
|
|
auto act8 = CallFunc::create( std::bind( &Issue1305_2::printLog4, this));
|
|
|
|
auto actF = Sequence::create(act1, act2, act3, act4, act5, act6, act7, act8, nullptr);
|
|
|
|
// [spr runAction:actF);
|
|
Director::getInstance()->getActionManager()->addAction(actF ,spr, false);
|
|
|
|
}
|
|
|
|
void Issue1305_2::printLog1()
|
|
{
|
|
log("1st block");
|
|
}
|
|
|
|
void Issue1305_2::printLog2()
|
|
{
|
|
log("2nd block");
|
|
}
|
|
|
|
void Issue1305_2::printLog3()
|
|
{
|
|
log("3rd block");
|
|
}
|
|
|
|
void Issue1305_2::printLog4()
|
|
{
|
|
log("4th block");
|
|
}
|
|
|
|
std::string Issue1305_2::title() const
|
|
{
|
|
return "Issue 1305 #2";
|
|
}
|
|
|
|
std::string Issue1305_2::subtitle() const
|
|
{
|
|
return "See console. You should only see one message for each block";
|
|
}
|
|
|
|
void Issue1288::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
auto spr = Sprite::create("Images/grossini.png");
|
|
spr->setPosition(100, 100);
|
|
addChild(spr);
|
|
|
|
auto act1 = MoveBy::create(0.5, Vec2(100, 0));
|
|
auto act2 = act1->reverse();
|
|
auto act3 = Sequence::create(act1, act2, nullptr);
|
|
auto act4 = Repeat::create(act3, 2);
|
|
|
|
spr->runAction(act4);
|
|
}
|
|
|
|
std::string Issue1288::title() const
|
|
{
|
|
return "Issue 1288";
|
|
}
|
|
|
|
std::string Issue1288::subtitle() const
|
|
{
|
|
return "Sprite should end at the position where it started.";
|
|
}
|
|
|
|
void Issue1288_2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
auto spr = Sprite::create("Images/grossini.png");
|
|
spr->setPosition(100, 100);
|
|
addChild(spr);
|
|
|
|
auto act1 = MoveBy::create(0.5, Vec2(100, 0));
|
|
spr->runAction(Repeat::create(act1, 1));
|
|
}
|
|
|
|
std::string Issue1288_2::title() const
|
|
{
|
|
return "Issue 1288 #2";
|
|
}
|
|
|
|
std::string Issue1288_2::subtitle() const
|
|
{
|
|
return "Sprite should move 100 pixels, and stay there";
|
|
}
|
|
|
|
|
|
void Issue1327::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
auto spr = Sprite::create("Images/grossini.png");
|
|
spr->setPosition(100, 100);
|
|
addChild(spr);
|
|
|
|
auto act1 = CallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
|
|
auto act2 = RotateBy::create(0.25, 45);
|
|
auto act3 = CallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
|
|
auto act4 = RotateBy::create(0.25, 45);
|
|
auto act5 = CallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
|
|
auto act6 = RotateBy::create(0.25, 45);
|
|
auto act7 = CallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
|
|
auto act8 = RotateBy::create(0.25, 45);
|
|
auto act9 = CallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
|
|
|
|
auto actF = Sequence::create(act1, act2, act3, act4, act5, act6, act7, act8, act9, nullptr);
|
|
spr->runAction(actF);
|
|
}
|
|
|
|
std::string Issue1327::title() const
|
|
{
|
|
return "Issue 1327";
|
|
}
|
|
|
|
std::string Issue1327::subtitle() const
|
|
{
|
|
return "See console: You should see: 0, 45, 90, 135, 180";
|
|
}
|
|
|
|
void Issue1327::logSprRotation(Sprite* sender)
|
|
{
|
|
log("%f", sender->getRotation());
|
|
}
|
|
|
|
//Issue1398
|
|
void Issue1398::incrementInteger()
|
|
{
|
|
_testInteger++;
|
|
log("incremented to %d", _testInteger);
|
|
}
|
|
|
|
void Issue1398::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
this->centerSprites(0);
|
|
|
|
_testInteger = 0;
|
|
log("testInt = %d", _testInteger);
|
|
|
|
this->runAction(
|
|
Sequence::create(
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"1")),
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"2")),
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"3")),
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"4")),
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"5")),
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"6")),
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"7")),
|
|
CallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"8")),
|
|
nullptr));
|
|
}
|
|
|
|
void Issue1398::incrementIntegerCallback(void* data)
|
|
{
|
|
this->incrementInteger();
|
|
log("%s", (char*)data);
|
|
}
|
|
|
|
std::string Issue1398::subtitle() const
|
|
{
|
|
return "See console: You should see an 8";
|
|
}
|
|
|
|
std::string Issue1398::title() const
|
|
{
|
|
return "Issue 1398";
|
|
}
|
|
|
|
void Issue2599::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
this->centerSprites(0);
|
|
|
|
_count = 0;
|
|
log("before: count = %d", _count);
|
|
|
|
log("start count up 50 times using Repeat action");
|
|
auto delay = 1.0f / 50;
|
|
auto repeatAction = Repeat::create(
|
|
Sequence::createWithTwoActions(
|
|
CallFunc::create([&](){ this->_count++; }),
|
|
DelayTime::create(delay)),
|
|
50);
|
|
this->runAction(
|
|
Sequence::createWithTwoActions(
|
|
repeatAction,
|
|
CallFunc::create([&]() { log("after: count = %d", this->_count); })
|
|
));
|
|
}
|
|
|
|
std::string Issue2599::subtitle() const
|
|
{
|
|
return "See console: You should see '50'";
|
|
}
|
|
|
|
std::string Issue2599::title() const
|
|
{
|
|
return "Issue 2599";
|
|
}
|
|
|
|
/** ActionCatmullRom
|
|
*/
|
|
void ActionCatmullRom::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(2);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
// sprite 1 (By)
|
|
//
|
|
// startPosition can be any coordinate, but since the movement
|
|
// is relative to the Catmull Rom curve, it is better to start with (0,0).
|
|
//
|
|
|
|
_tamara->setPosition(50, 50);
|
|
|
|
auto array = PointArray::create(20);
|
|
|
|
array->addControlPoint(Vec2(0, 0));
|
|
array->addControlPoint(Vec2(80, 80));
|
|
array->addControlPoint(Vec2(s.width - 80, 80));
|
|
array->addControlPoint(Vec2(s.width - 80, s.height - 80));
|
|
array->addControlPoint(Vec2(80, s.height - 80));
|
|
array->addControlPoint(Vec2(80, 80));
|
|
array->addControlPoint(Vec2(s.width / 2, s.height / 2));
|
|
|
|
auto action = CatmullRomBy::create(3, array);
|
|
auto reverse = action->reverse();
|
|
|
|
auto seq = Sequence::create(action, reverse, nullptr);
|
|
|
|
_tamara->runAction(seq);
|
|
|
|
auto drawNode1 = DrawNode::create();
|
|
drawNode1->setPosition(Vec2(50,50));
|
|
drawNode1->drawCatmullRom(array, 50, Color4F(1.0, 0.0, 1.0, 1.0));
|
|
this->addChild(drawNode1);
|
|
|
|
//
|
|
// sprite 2 (To)
|
|
//
|
|
// The startPosition is not important here, because it uses a "To" action.
|
|
// The initial position will be the 1st point of the Catmull Rom path
|
|
//
|
|
|
|
auto array2 = PointArray::create(20);
|
|
|
|
array2->addControlPoint(Vec2(s.width / 2, 30));
|
|
array2->addControlPoint(Vec2(s.width -80, 30));
|
|
array2->addControlPoint(Vec2(s.width - 80, s.height - 80));
|
|
array2->addControlPoint(Vec2(s.width / 2, s.height - 80));
|
|
array2->addControlPoint(Vec2(s.width / 2, 30));
|
|
|
|
auto action2 = CatmullRomTo::create(3, array2);
|
|
auto reverse2 = action2->reverse();
|
|
|
|
auto seq2 = Sequence::create(action2, reverse2, nullptr);
|
|
|
|
_kathia->runAction(seq2);
|
|
|
|
auto drawNode2 = DrawNode::create();
|
|
drawNode2->drawCatmullRom(array2, 50, Color4F(0.0, 1.0, 1.0, 1.0));
|
|
this->addChild(drawNode2);
|
|
}
|
|
|
|
ActionCatmullRom::~ActionCatmullRom()
|
|
{
|
|
}
|
|
|
|
std::string ActionCatmullRom::title() const
|
|
{
|
|
return "CatmullRomBy / CatmullRomTo";
|
|
}
|
|
|
|
std::string ActionCatmullRom::subtitle() const
|
|
{
|
|
return "Catmull Rom spline paths. Testing reverse too";
|
|
}
|
|
|
|
/** ActionCardinalSpline
|
|
*/
|
|
void ActionCardinalSpline::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(2);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
auto array = PointArray::create(20);
|
|
|
|
array->addControlPoint(Vec2(0, 0));
|
|
array->addControlPoint(Vec2(s.width/2-30, 0));
|
|
array->addControlPoint(Vec2(s.width/2-30, s.height-80));
|
|
array->addControlPoint(Vec2(0, s.height-80));
|
|
array->addControlPoint(Vec2(0, 0));
|
|
|
|
//
|
|
// sprite 1 (By)
|
|
//
|
|
// Spline with no tension (tension==0)
|
|
//
|
|
|
|
auto action = CardinalSplineBy::create(3, array, 0);
|
|
auto reverse = action->reverse();
|
|
|
|
auto seq = Sequence::create(action, reverse, nullptr);
|
|
|
|
_tamara->setPosition(50, 50);
|
|
_tamara->runAction(seq);
|
|
|
|
auto drawNode1 = DrawNode::create();
|
|
drawNode1->setPosition(Vec2(50,50));
|
|
drawNode1->drawCardinalSpline(array, 0, 100, Color4F(1.0, 0.0, 1.0, 1.0));
|
|
this->addChild(drawNode1);
|
|
|
|
//
|
|
// sprite 2 (By)
|
|
//
|
|
// Spline with high tension (tension==1)
|
|
//
|
|
|
|
auto action2 = CardinalSplineBy::create(3, array, 1);
|
|
auto reverse2 = action2->reverse();
|
|
|
|
auto seq2 = Sequence::create(action2, reverse2, nullptr);
|
|
|
|
_kathia->setPosition(s.width/2, 50);
|
|
_kathia->runAction(seq2);
|
|
|
|
auto drawNode2 = DrawNode::create();
|
|
drawNode2->setPosition(Vec2(s.width/2, 50));
|
|
drawNode2->drawCardinalSpline(array, 1, 100, Color4F(1.0, 0.0, 1.0, 1.0));
|
|
this->addChild(drawNode2);
|
|
}
|
|
|
|
ActionCardinalSpline::~ActionCardinalSpline()
|
|
{
|
|
}
|
|
|
|
std::string ActionCardinalSpline::title() const
|
|
{
|
|
return "CardinalSplineBy / CardinalSplineTo";
|
|
}
|
|
|
|
std::string ActionCardinalSpline::subtitle() const
|
|
{
|
|
return "Cardinal Spline paths. Testing different tensions for one array";
|
|
}
|
|
|
|
/** PauseResumeActions
|
|
*/
|
|
|
|
PauseResumeActions::PauseResumeActions()
|
|
{
|
|
|
|
}
|
|
|
|
PauseResumeActions::~PauseResumeActions()
|
|
{
|
|
|
|
}
|
|
|
|
void PauseResumeActions::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(3);
|
|
|
|
_tamara->runAction(RepeatForever::create(RotateBy::create(3, 360)));
|
|
_grossini->runAction(RepeatForever::create(RotateBy::create(3, -360)));
|
|
_kathia->runAction(RepeatForever::create(RotateBy::create(3, 360)));
|
|
|
|
this->schedule(schedule_selector(PauseResumeActions::pause), 3, false, 0);
|
|
this->schedule(schedule_selector(PauseResumeActions::resume), 5, false, 0);
|
|
}
|
|
|
|
std::string PauseResumeActions::title() const
|
|
{
|
|
return "PauseResumeActions";
|
|
}
|
|
|
|
std::string PauseResumeActions::subtitle() const
|
|
{
|
|
return "All actions pause at 3s and resume at 5s";
|
|
}
|
|
|
|
void PauseResumeActions::pause(float dt)
|
|
{
|
|
log("Pausing");
|
|
auto director = Director::getInstance();
|
|
|
|
_pausedTargets = director->getActionManager()->pauseAllRunningActions();
|
|
}
|
|
|
|
void PauseResumeActions::resume(float dt)
|
|
{
|
|
log("Resuming");
|
|
auto director = Director::getInstance();
|
|
director->getActionManager()->resumeTargets(_pausedTargets);
|
|
_pausedTargets.clear();
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRemoveSelf
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRemoveSelf::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
auto action = Sequence::create(
|
|
MoveBy::create( 2, Vec2(240,0)),
|
|
RotateBy::create( 2, 540),
|
|
ScaleTo::create(1,0.1f),
|
|
RemoveSelf::create(),
|
|
nullptr);
|
|
|
|
_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionRemoveSelf::subtitle() const
|
|
{
|
|
return "Sequence: Move + Rotate + Scale + RemoveSelf";
|
|
}
|