mirror of https://github.com/axmolengine/axmol.git
518 lines
16 KiB
JavaScript
518 lines
16 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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var TAG_BASE = 2000;
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var MAX_NODES = 1500;
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var NODES_INCREASE = 50;
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var s_nCurCase = 0;
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////////////////////////////////////////////////////////
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//
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// NodeChildrenMenuLayer
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//
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////////////////////////////////////////////////////////
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var NodeChildrenMenuLayer = PerformBasicLayer.extend({
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_maxCases:4,
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showCurrentTest:function () {
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var nodes = (this.getParent()).getQuantityOfNodes();
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var scene = null;
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switch (this._curCase) {
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case 0:
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scene = new IterateSpriteSheetCArray();
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break;
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case 1:
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scene = new AddSpriteSheet();
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break;
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case 2:
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scene = new RemoveSpriteSheet();
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break;
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case 3:
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scene = new ReorderSpriteSheet();
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break;
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}
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s_nCurCase = this._curCase;
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if (scene) {
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scene.initWithQuantityOfNodes(nodes);
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cc.Director.getInstance().replaceScene(scene);
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}
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}
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});
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////////////////////////////////////////////////////////
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//
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// NodeChildrenMainScene
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//
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////////////////////////////////////////////////////////
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var NodeChildrenMainScene = cc.Scene.extend({
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_lastRenderedCount:null,
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_quantityOfNodes:null,
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_currentQuantityOfNodes:null,
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ctor:function () {
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var parent = new cc.Scene();
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__associateObjWithNative(this, parent);
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this.init();
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},
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initWithQuantityOfNodes:function (nodes) {
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//srand(time());
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var s = cc.Director.getInstance().getWinSize();
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// Title
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var label = cc.LabelTTF.create(this.title(), "Arial", 40);
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this.addChild(label, 1);
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label.setPosition(cc.p(s.width / 2, s.height - 32));
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label.setColor(cc.c3b(255, 255, 40));
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// Subtitle
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var strSubTitle = this.subtitle();
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if (strSubTitle.length) {
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var l = cc.LabelTTF.create(strSubTitle, "Thonburi", 16);
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this.addChild(l, 1);
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l.setPosition(cc.p(s.width / 2, s.height - 80));
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}
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this._lastRenderedCount = 0;
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this._currentQuantityOfNodes = 0;
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this._quantityOfNodes = nodes;
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cc.MenuItemFont.setFontSize(65);
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var that = this;
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var decrease = cc.MenuItemFont.create(" - ", this, this.onDecrease);
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decrease.setColor(cc.c3b(0, 200, 20));
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var increase = cc.MenuItemFont.create(" + ", this, this.onIncrease);
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increase.setColor(cc.c3b(0, 200, 20));
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var menu = cc.Menu.create(decrease, increase);
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menu.alignItemsHorizontally();
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menu.setPosition(cc.p(s.width / 2, s.height / 2 + 15));
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this.addChild(menu, 1);
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var infoLabel = cc.LabelTTF.create("0 nodes", "Marker Felt", 30);
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infoLabel.setColor(cc.c3b(0, 200, 20));
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infoLabel.setPosition(cc.p(s.width / 2, s.height / 2 - 15));
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this.addChild(infoLabel, 1, TAG_INFO_LAYER);
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var menu = new NodeChildrenMenuLayer(true, 4, s_nCurCase);
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this.addChild(menu);
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this.updateQuantityLabel();
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this.updateQuantityOfNodes();
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},
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title:function () {
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return "No title";
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},
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subtitle:function () {
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return "";
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},
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updateQuantityOfNodes:function () {
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},
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onDecrease:function (sender) {
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this._quantityOfNodes -= NODES_INCREASE;
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if (this._quantityOfNodes < 0) {
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this._quantityOfNodes = 0;
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}
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this.updateQuantityLabel();
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this.updateQuantityOfNodes();
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},
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onIncrease:function (sender) {
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this._quantityOfNodes += NODES_INCREASE;
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if (this._quantityOfNodes > MAX_NODES) {
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this._quantityOfNodes = MAX_NODES
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}
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this.updateQuantityLabel();
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this.updateQuantityOfNodes();
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},
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updateQuantityLabel:function () {
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if (this._quantityOfNodes != this._lastRenderedCount) {
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var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
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var str = this._quantityOfNodes + " nodes";
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infoLabel.setString(str);
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this._lastRenderedCount = this._quantityOfNodes;
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}
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},
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getQuantityOfNodes:function () {
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return this._quantityOfNodes;
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}
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});
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////////////////////////////////////////////////////////
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//
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// IterateSpriteSheet
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//
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////////////////////////////////////////////////////////
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var IterateSpriteSheet = NodeChildrenMainScene.extend({
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_batchNode:null,
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_profilingTimer:null,
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ctor:function () {
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if (cc.ENABLE_PROFILERS) {
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this._profilingTimer = new cc.ProfilingTimer();
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}
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},
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updateQuantityOfNodes:function () {
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var s = cc.Director.getInstance().getWinSize();
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// increase nodes
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if (this._currentQuantityOfNodes < this._quantityOfNodes) {
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for (var i = 0; i < (this._quantityOfNodes - this._currentQuantityOfNodes); i++) {
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var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
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this._batchNode.addChild(sprite);
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sprite.setPosition(cc.p(cc.RANDOM_0_1() * s.width, cc.RANDOM_0_1() * s.height));
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}
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}
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// decrease nodes
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else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
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for (var i = 0; i < (this._currentQuantityOfNodes - this._quantityOfNodes); i++) {
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var index = this._currentQuantityOfNodes - i - 1;
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this._batchNode.removeChildAtIndex(index, true);
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}
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}
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this._currentQuantityOfNodes = this._quantityOfNodes;
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},
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initWithQuantityOfNodes:function (nodes) {
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this._batchNode = cc.SpriteBatchNode.create("Images/spritesheet1.png");
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this.addChild(this._batchNode);
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this._super(nodes);
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if (cc.ENABLE_PROFILERS) {
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this._profilingTimer = cc.Profiler.timerWithName(this.profilerName(), this);
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}
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this.scheduleUpdate();
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},
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update:function (dt) {
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},
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profilerName:function () {
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return "none";
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}
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});
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////////////////////////////////////////////////////////
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//
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// IterateSpriteSheetFastEnum
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//
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////////////////////////////////////////////////////////
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var IterateSpriteSheetFastEnum = IterateSpriteSheet.extend({
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update:function (dt) {
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// iterate using fast enumeration protocol
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var children = this._batchNode.getChildren();
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingBeginTimingBlock(this._profilingTimer);
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}
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for (var i = 0; i < children.length; i++) {
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var sprite = children[i];
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sprite.setVisible(false);
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}
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingEndTimingBlock(this._profilingTimer);
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}
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},
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title:function () {
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return "A - Iterate SpriteSheet";
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},
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subtitle:function () {
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return "Iterate children using Fast Enum API. See console";
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},
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profilerName:function () {
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return "iter fast enum";
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}
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});
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////////////////////////////////////////////////////////
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//
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// IterateSpriteSheetCArray
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//
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////////////////////////////////////////////////////////
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var IterateSpriteSheetCArray = IterateSpriteSheet.extend({
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update:function (dt) {
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// iterate using fast enumeration protocol
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var children = this._batchNode.getChildren();
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingBeginTimingBlock(this._profilingTimer);
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}
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for (var i = 0; i < children.length; i++) {
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var sprite = children[i];
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sprite.setVisible(false);
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}
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingEndTimingBlock(this._profilingTimer);
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}
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},
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title:function () {
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return "B - Iterate SpriteSheet";
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},
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subtitle:function () {
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return "Iterate children using Array API. See console";
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},
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profilerName:function () {
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return "iter c-array";
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}
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});
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////////////////////////////////////////////////////////
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//
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// AddRemoveSpriteSheet
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//
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////////////////////////////////////////////////////////
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var AddRemoveSpriteSheet = NodeChildrenMainScene.extend({
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_batchNode:null,
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ctor:function () {
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if (cc.ENABLE_PROFILERS) {
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this._profilingTimer = new cc.ProfilingTimer();
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}
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},
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updateQuantityOfNodes:function () {
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var s = cc.Director.getInstance().getWinSize();
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// increase nodes
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if (this._currentQuantityOfNodes < this._quantityOfNodes) {
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for (var i = 0; i < (this._quantityOfNodes - this._currentQuantityOfNodes); i++) {
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var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
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this._batchNode.addChild(sprite);
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sprite.setPosition(cc.p(cc.RANDOM_0_1() * s.width, cc.RANDOM_0_1() * s.height));
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sprite.setVisible(false);
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}
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}
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// decrease nodes
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else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
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for (var i = 0; i < (this._currentQuantityOfNodes - this._quantityOfNodes); i++) {
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var index = this._currentQuantityOfNodes - i - 1;
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this._batchNode.removeChildAtIndex(index, true);
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}
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}
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this._currentQuantityOfNodes = this._quantityOfNodes;
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},
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initWithQuantityOfNodes:function (nodes) {
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this._batchNode = cc.SpriteBatchNode.create("Images/spritesheet1.png");
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this.addChild(this._batchNode);
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this._super(nodes);
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if (cc.ENABLE_PROFILERS) {
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this._profilingTimer = cc.Profiler.timerWithName(this.profilerName(), this);
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}
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this.scheduleUpdate();
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},
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update:function (dt) {
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},
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profilerName:function () {
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return "none";
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}
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});
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////////////////////////////////////////////////////////
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//
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// AddSpriteSheet
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//
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////////////////////////////////////////////////////////
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var AddSpriteSheet = AddRemoveSpriteSheet.extend({
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update:function (dt) {
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// reset seed
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//srandom(0);
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// 15 percent
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var totalToAdd = this._currentQuantityOfNodes * 0.15;
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if (totalToAdd > 0) {
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var sprites = [];
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var zs = [];
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// Don't include the sprite creation time and random as part of the profiling
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for (var i = 0; i < totalToAdd; i++) {
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var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
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sprites.push(sprite);
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zs[i] = cc.RANDOM_MINUS1_1() * 50;
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}
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// add them with random Z (very important!)
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if (cc.ENABLE_PROFILERS)
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cc.ProfilingBeginTimingBlock(this._profilingTimer);
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}
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for (var i = 0; i < totalToAdd; i++) {
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this._batchNode.addChild(sprites[i], zs[i], TAG_BASE + i);
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}
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingEndTimingBlock(this._profilingTimer);
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}
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// remove them
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for (var i = 0; i < totalToAdd; i++) {
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this._batchNode.removeChildByTag(TAG_BASE + i, true);
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}
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delete zs;
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},
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title:function () {
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return "C - Add to spritesheet";
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},
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subtitle:function () {
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return "Adds %10 of total sprites with random z. See console";
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},
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profilerName:function () {
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return "add sprites";
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}
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})
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;
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////////////////////////////////////////////////////////
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//
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// RemoveSpriteSheet
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//
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////////////////////////////////////////////////////////
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var RemoveSpriteSheet = AddRemoveSpriteSheet.extend({
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update:function (dt) {
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//srandom(0);
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// 15 percent
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var totalToAdd = this._currentQuantityOfNodes * 0.15;
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if (totalToAdd > 0) {
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var sprites = [];
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// Don't include the sprite creation time as part of the profiling
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for (var i = 0; i < totalToAdd; i++) {
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var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
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sprites.push(sprite);
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}
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// add them with random Z (very important!)
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for (var i = 0; i < totalToAdd; i++) {
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this._batchNode.addChild(sprites[i], cc.RANDOM_MINUS1_1() * 50, TAG_BASE + i);
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}
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// remove them
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingBeginTimingBlock(this._profilingTimer);
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}
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for (var i = 0; i < totalToAdd; i++) {
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this._batchNode.removeChildByTag(TAG_BASE + i, true);
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}
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingEndTimingBlock(this._profilingTimer);
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}
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}
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},
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title:function () {
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return "D - Del from spritesheet";
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},
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subtitle:function () {
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return "Remove %10 of total sprites placed randomly. See console";
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},
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profilerName:function () {
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return "remove sprites";
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}
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});
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////////////////////////////////////////////////////////
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//
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// ReorderSpriteSheet
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//
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////////////////////////////////////////////////////////
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var ReorderSpriteSheet = AddRemoveSpriteSheet.extend({
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update:function (dt) {
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//srandom(0);
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// 15 percent
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var totalToAdd = this._currentQuantityOfNodes * 0.15;
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if (totalToAdd > 0) {
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var sprites = [];
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// Don't include the sprite creation time as part of the profiling
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for (var i = 0; i < totalToAdd; i++) {
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var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
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sprites.push(sprite);
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}
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// add them with random Z (very important!)
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for (var i = 0; i < totalToAdd; i++) {
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this._batchNode.addChild(sprites[i], cc.RANDOM_MINUS1_1() * 50, TAG_BASE + i);
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}
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// [this._batchNode sortAllChildren];
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// reorder them
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingBeginTimingBlock(this._profilingTimer);
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}
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for (var i = 0; i < totalToAdd; i++) {
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var node = this._batchNode.getChildren()[i];
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;
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this._batchNode.reorderChild(node, cc.RANDOM_MINUS1_1() * 50);
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}
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if (cc.ENABLE_PROFILERS) {
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cc.ProfilingEndTimingBlock(this._profilingTimer);
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}
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}
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// remove them
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for (var i = 0; i < totalToAdd; i++) {
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this._batchNode.removeChildByTag(TAG_BASE + i, true);
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}
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},
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title:function () {
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return "E - Reorder from spritesheet";
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},
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subtitle:function () {
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return "Reorder %10 of total sprites placed randomly. See console";
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},
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profilerName:function () {
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return "reorder sprites";
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}
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});
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function runNodeChildrenTest() {
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var scene = new IterateSpriteSheetCArray();
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scene.initWithQuantityOfNodes(NODES_INCREASE);
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cc.Director.getInstance().replaceScene(scene);
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}
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