axmol/scripting/javascript/spidermonkey-win32/include/jsgc.h

1231 lines
34 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jsgc_h___
#define jsgc_h___
/*
* JS Garbage Collector.
*/
#include <setjmp.h>
#include "mozilla/Util.h"
#include "jsalloc.h"
#include "jstypes.h"
#include "jsprvtd.h"
#include "jspubtd.h"
#include "jslock.h"
#include "jsutil.h"
#include "jsversion.h"
#include "ds/BitArray.h"
#include "gc/Heap.h"
#include "gc/Statistics.h"
#include "js/HashTable.h"
#include "js/Vector.h"
#include "js/TemplateLib.h"
struct JSCompartment;
#if JS_STACK_GROWTH_DIRECTION > 0
# define JS_CHECK_STACK_SIZE(limit, lval) ((uintptr_t)(lval) < limit)
#else
# define JS_CHECK_STACK_SIZE(limit, lval) ((uintptr_t)(lval) > limit)
#endif
namespace js {
class GCHelperThread;
struct Shape;
struct SliceBudget;
namespace ion {
class IonCode;
}
namespace gc {
enum State {
NO_INCREMENTAL,
MARK_ROOTS,
MARK,
SWEEP,
SWEEP_END,
INVALID
};
class ChunkPool {
Chunk *emptyChunkListHead;
size_t emptyCount;
public:
ChunkPool()
: emptyChunkListHead(NULL),
emptyCount(0) { }
size_t getEmptyCount() const {
return emptyCount;
}
inline bool wantBackgroundAllocation(JSRuntime *rt) const;
/* Must be called with the GC lock taken. */
inline Chunk *get(JSRuntime *rt);
/* Must be called either during the GC or with the GC lock taken. */
inline void put(Chunk *chunk);
/*
* Return the list of chunks that can be released outside the GC lock.
* Must be called either during the GC or with the GC lock taken.
*/
Chunk *expire(JSRuntime *rt, bool releaseAll);
/* Must be called with the GC lock taken. */
void expireAndFree(JSRuntime *rt, bool releaseAll);
};
static inline JSGCTraceKind
MapAllocToTraceKind(AllocKind thingKind)
{
static const JSGCTraceKind map[FINALIZE_LIMIT] = {
JSTRACE_OBJECT, /* FINALIZE_OBJECT0 */
JSTRACE_OBJECT, /* FINALIZE_OBJECT0_BACKGROUND */
JSTRACE_OBJECT, /* FINALIZE_OBJECT2 */
JSTRACE_OBJECT, /* FINALIZE_OBJECT2_BACKGROUND */
JSTRACE_OBJECT, /* FINALIZE_OBJECT4 */
JSTRACE_OBJECT, /* FINALIZE_OBJECT4_BACKGROUND */
JSTRACE_OBJECT, /* FINALIZE_OBJECT8 */
JSTRACE_OBJECT, /* FINALIZE_OBJECT8_BACKGROUND */
JSTRACE_OBJECT, /* FINALIZE_OBJECT12 */
JSTRACE_OBJECT, /* FINALIZE_OBJECT12_BACKGROUND */
JSTRACE_OBJECT, /* FINALIZE_OBJECT16 */
JSTRACE_OBJECT, /* FINALIZE_OBJECT16_BACKGROUND */
JSTRACE_SCRIPT, /* FINALIZE_SCRIPT */
JSTRACE_SHAPE, /* FINALIZE_SHAPE */
JSTRACE_BASE_SHAPE, /* FINALIZE_BASE_SHAPE */
JSTRACE_TYPE_OBJECT,/* FINALIZE_TYPE_OBJECT */
#if JS_HAS_XML_SUPPORT /* FINALIZE_XML */
JSTRACE_XML,
#endif
JSTRACE_STRING, /* FINALIZE_SHORT_STRING */
JSTRACE_STRING, /* FINALIZE_STRING */
JSTRACE_STRING, /* FINALIZE_EXTERNAL_STRING */
JSTRACE_IONCODE, /* FINALIZE_IONCODE */
};
return map[thingKind];
}
static inline bool
IsNurseryAllocable(AllocKind kind)
{
JS_ASSERT(kind >= 0 && unsigned(kind) < FINALIZE_LIMIT);
static const bool map[FINALIZE_LIMIT] = {
false, /* FINALIZE_OBJECT0 */
true, /* FINALIZE_OBJECT0_BACKGROUND */
false, /* FINALIZE_OBJECT2 */
true, /* FINALIZE_OBJECT2_BACKGROUND */
false, /* FINALIZE_OBJECT4 */
true, /* FINALIZE_OBJECT4_BACKGROUND */
false, /* FINALIZE_OBJECT8 */
true, /* FINALIZE_OBJECT8_BACKGROUND */
false, /* FINALIZE_OBJECT12 */
true, /* FINALIZE_OBJECT12_BACKGROUND */
false, /* FINALIZE_OBJECT16 */
true, /* FINALIZE_OBJECT16_BACKGROUND */
false, /* FINALIZE_SCRIPT */
false, /* FINALIZE_SHAPE */
false, /* FINALIZE_BASE_SHAPE */
false, /* FINALIZE_TYPE_OBJECT */
#if JS_HAS_XML_SUPPORT
false, /* FINALIZE_XML */
#endif
true, /* FINALIZE_SHORT_STRING */
true, /* FINALIZE_STRING */
false /* FINALIZE_EXTERNAL_STRING */
};
return map[kind];
}
static inline bool
IsBackgroundFinalized(AllocKind kind)
{
JS_ASSERT(kind >= 0 && unsigned(kind) < FINALIZE_LIMIT);
static const bool map[FINALIZE_LIMIT] = {
false, /* FINALIZE_OBJECT0 */
true, /* FINALIZE_OBJECT0_BACKGROUND */
false, /* FINALIZE_OBJECT2 */
true, /* FINALIZE_OBJECT2_BACKGROUND */
false, /* FINALIZE_OBJECT4 */
true, /* FINALIZE_OBJECT4_BACKGROUND */
false, /* FINALIZE_OBJECT8 */
true, /* FINALIZE_OBJECT8_BACKGROUND */
false, /* FINALIZE_OBJECT12 */
true, /* FINALIZE_OBJECT12_BACKGROUND */
false, /* FINALIZE_OBJECT16 */
true, /* FINALIZE_OBJECT16_BACKGROUND */
false, /* FINALIZE_SCRIPT */
false, /* FINALIZE_SHAPE */
false, /* FINALIZE_BASE_SHAPE */
false, /* FINALIZE_TYPE_OBJECT */
#if JS_HAS_XML_SUPPORT
false, /* FINALIZE_XML */
#endif
true, /* FINALIZE_SHORT_STRING */
true, /* FINALIZE_STRING */
false /* FINALIZE_EXTERNAL_STRING */
};
return map[kind];
}
inline JSGCTraceKind
GetGCThingTraceKind(const void *thing);
/*
* ArenaList::head points to the start of the list. Normally cursor points
* to the first arena in the list with some free things and all arenas
* before cursor are fully allocated. However, as the arena currently being
* allocated from is considered full while its list of free spans is moved
* into the freeList, during the GC or cell enumeration, when an
* unallocated freeList is moved back to the arena, we can see an arena
* with some free cells before the cursor. The cursor is an indirect
* pointer to allow for efficient list insertion at the cursor point and
* other list manipulations.
*/
struct ArenaList {
ArenaHeader *head;
ArenaHeader **cursor;
ArenaList() {
clear();
}
void clear() {
head = NULL;
cursor = &head;
}
void insert(ArenaHeader *arena);
};
struct ArenaLists {
private:
/*
* For each arena kind its free list is represented as the first span with
* free things. Initially all the spans are initialized as empty. After we
* find a new arena with available things we move its first free span into
* the list and set the arena as fully allocated. way we do not need to
* update the arena header after the initial allocation. When starting the
* GC we only move the head of the of the list of spans back to the arena
* only for the arena that was not fully allocated.
*/
FreeSpan freeLists[FINALIZE_LIMIT];
ArenaList arenaLists[FINALIZE_LIMIT];
/*
* The background finalization adds the finalized arenas to the list at
* the *cursor position. backgroundFinalizeState controls the interaction
* between the GC lock and the access to the list from the allocation
* thread.
*
* BFS_DONE indicates that the finalizations is not running or cannot
* affect this arena list. The allocation thread can access the list
* outside the GC lock.
*
* In BFS_RUN and BFS_JUST_FINISHED the allocation thread must take the
* lock. The former indicates that the finalization still runs. The latter
* signals that finalization just added to the list finalized arenas. In
* that case the lock effectively serves as a read barrier to ensure that
* the allocation thread see all the writes done during finalization.
*/
enum BackgroundFinalizeState {
BFS_DONE,
BFS_RUN,
BFS_JUST_FINISHED
};
volatile uintptr_t backgroundFinalizeState[FINALIZE_LIMIT];
public:
/* For each arena kind, a list of arenas remaining to be swept. */
ArenaHeader *arenaListsToSweep[FINALIZE_LIMIT];
public:
ArenaLists() {
for (size_t i = 0; i != FINALIZE_LIMIT; ++i)
freeLists[i].initAsEmpty();
for (size_t i = 0; i != FINALIZE_LIMIT; ++i)
backgroundFinalizeState[i] = BFS_DONE;
for (size_t i = 0; i != FINALIZE_LIMIT; ++i)
arenaListsToSweep[i] = NULL;
}
~ArenaLists() {
for (size_t i = 0; i != FINALIZE_LIMIT; ++i) {
/*
* We can only call this during the shutdown after the last GC when
* the background finalization is disabled.
*/
JS_ASSERT(backgroundFinalizeState[i] == BFS_DONE);
ArenaHeader **headp = &arenaLists[i].head;
while (ArenaHeader *aheader = *headp) {
*headp = aheader->next;
aheader->chunk()->releaseArena(aheader);
}
}
}
const FreeSpan *getFreeList(AllocKind thingKind) const {
return &freeLists[thingKind];
}
ArenaHeader *getFirstArena(AllocKind thingKind) const {
return arenaLists[thingKind].head;
}
ArenaHeader *getFirstArenaToSweep(AllocKind thingKind) const {
return arenaListsToSweep[thingKind];
}
bool arenaListsAreEmpty() const {
for (size_t i = 0; i != FINALIZE_LIMIT; ++i) {
/*
* The arena cannot be empty if the background finalization is not yet
* done.
*/
if (backgroundFinalizeState[i] != BFS_DONE)
return false;
if (arenaLists[i].head)
return false;
}
return true;
}
bool arenasAreFull(AllocKind thingKind) const {
return !*arenaLists[thingKind].cursor;
}
void unmarkAll() {
for (size_t i = 0; i != FINALIZE_LIMIT; ++i) {
/* The background finalization must have stopped at this point. */
JS_ASSERT(backgroundFinalizeState[i] == BFS_DONE ||
backgroundFinalizeState[i] == BFS_JUST_FINISHED);
for (ArenaHeader *aheader = arenaLists[i].head; aheader; aheader = aheader->next) {
uintptr_t *word = aheader->chunk()->bitmap.arenaBits(aheader);
memset(word, 0, ArenaBitmapWords * sizeof(uintptr_t));
}
}
}
bool doneBackgroundFinalize(AllocKind kind) const {
return backgroundFinalizeState[kind] == BFS_DONE ||
backgroundFinalizeState[kind] == BFS_JUST_FINISHED;
}
/*
* Return the free list back to the arena so the GC finalization will not
* run the finalizers over unitialized bytes from free things.
*/
void purge() {
for (size_t i = 0; i != FINALIZE_LIMIT; ++i) {
FreeSpan *headSpan = &freeLists[i];
if (!headSpan->isEmpty()) {
ArenaHeader *aheader = headSpan->arenaHeader();
aheader->setFirstFreeSpan(headSpan);
headSpan->initAsEmpty();
}
}
}
inline void prepareForIncrementalGC(JSRuntime *rt);
/*
* Temporarily copy the free list heads to the arenas so the code can see
* the proper value in ArenaHeader::freeList when accessing the latter
* outside the GC.
*/
void copyFreeListsToArenas() {
for (size_t i = 0; i != FINALIZE_LIMIT; ++i)
copyFreeListToArena(AllocKind(i));
}
void copyFreeListToArena(AllocKind thingKind) {
FreeSpan *headSpan = &freeLists[thingKind];
if (!headSpan->isEmpty()) {
ArenaHeader *aheader = headSpan->arenaHeader();
JS_ASSERT(!aheader->hasFreeThings());
aheader->setFirstFreeSpan(headSpan);
}
}
/*
* Clear the free lists in arenas that were temporarily set there using
* copyToArenas.
*/
void clearFreeListsInArenas() {
for (size_t i = 0; i != FINALIZE_LIMIT; ++i)
clearFreeListInArena(AllocKind(i));
}
void clearFreeListInArena(AllocKind kind) {
FreeSpan *headSpan = &freeLists[kind];
if (!headSpan->isEmpty()) {
ArenaHeader *aheader = headSpan->arenaHeader();
JS_ASSERT(aheader->getFirstFreeSpan().isSameNonEmptySpan(headSpan));
aheader->setAsFullyUsed();
}
}
/*
* Check that the free list is either empty or were synchronized with the
* arena using copyToArena().
*/
bool isSynchronizedFreeList(AllocKind kind) {
FreeSpan *headSpan = &freeLists[kind];
if (headSpan->isEmpty())
return true;
ArenaHeader *aheader = headSpan->arenaHeader();
if (aheader->hasFreeThings()) {
/*
* If the arena has a free list, it must be the same as one in
* lists.
*/
JS_ASSERT(aheader->getFirstFreeSpan().isSameNonEmptySpan(headSpan));
return true;
}
return false;
}
JS_ALWAYS_INLINE void *allocateFromFreeList(AllocKind thingKind, size_t thingSize) {
return freeLists[thingKind].allocate(thingSize);
}
static void *refillFreeList(JSContext *cx, AllocKind thingKind);
void checkEmptyFreeLists() {
#ifdef DEBUG
for (size_t i = 0; i < mozilla::ArrayLength(freeLists); ++i)
JS_ASSERT(freeLists[i].isEmpty());
#endif
}
void checkEmptyFreeList(AllocKind kind) {
JS_ASSERT(freeLists[kind].isEmpty());
}
void queueObjectsForSweep(FreeOp *fop);
void queueStringsForSweep(FreeOp *fop);
void queueShapesForSweep(FreeOp *fop);
void queueScriptsForSweep(FreeOp *fop);
void queueIonCodeForSweep(FreeOp *fop);
bool foregroundFinalize(FreeOp *fop, AllocKind thingKind, SliceBudget &sliceBudget);
static void backgroundFinalize(FreeOp *fop, ArenaHeader *listHead, bool onBackgroundThread);
private:
inline void finalizeNow(FreeOp *fop, AllocKind thingKind);
inline void queueForForegroundSweep(FreeOp *fop, AllocKind thingKind);
inline void queueForBackgroundSweep(FreeOp *fop, AllocKind thingKind);
inline void *allocateFromArena(JSCompartment *comp, AllocKind thingKind);
};
/*
* Initial allocation size for data structures holding chunks is set to hold
* chunks with total capacity of 16MB to avoid buffer resizes during browser
* startup.
*/
const size_t INITIAL_CHUNK_CAPACITY = 16 * 1024 * 1024 / ChunkSize;
/* The number of GC cycles an empty chunk can survive before been released. */
const size_t MAX_EMPTY_CHUNK_AGE = 4;
inline Cell *
AsCell(JSObject *obj)
{
return reinterpret_cast<Cell *>(obj);
}
} /* namespace gc */
struct GCPtrHasher
{
typedef void *Lookup;
static HashNumber hash(void *key) {
return HashNumber(uintptr_t(key) >> JS_GCTHING_ZEROBITS);
}
static bool match(void *l, void *k) { return l == k; }
};
typedef HashMap<void *, uint32_t, GCPtrHasher, SystemAllocPolicy> GCLocks;
struct RootInfo {
RootInfo() {}
RootInfo(const char *name, JSGCRootType type) : name(name), type(type) {}
const char *name;
JSGCRootType type;
};
typedef js::HashMap<void *,
RootInfo,
js::DefaultHasher<void *>,
js::SystemAllocPolicy> RootedValueMap;
} /* namespace js */
extern JS_FRIEND_API(JSGCTraceKind)
js_GetGCThingTraceKind(void *thing);
extern JSBool
js_InitGC(JSRuntime *rt, uint32_t maxbytes);
extern void
js_FinishGC(JSRuntime *rt);
extern JSBool
js_AddRoot(JSContext *cx, js::Value *vp, const char *name);
extern JSBool
js_AddGCThingRoot(JSContext *cx, void **rp, const char *name);
#ifdef DEBUG
extern void
js_DumpNamedRoots(JSRuntime *rt,
void (*dump)(const char *name, void *rp, JSGCRootType type, void *data),
void *data);
#endif
extern uint32_t
js_MapGCRoots(JSRuntime *rt, JSGCRootMapFun map, void *data);
/* Table of pointers with count valid members. */
typedef struct JSPtrTable {
size_t count;
void **array;
} JSPtrTable;
extern JSBool
js_LockGCThingRT(JSRuntime *rt, void *thing);
extern void
js_UnlockGCThingRT(JSRuntime *rt, void *thing);
extern bool
js_IsAddressableGCThing(JSRuntime *rt, uintptr_t w, js::gc::AllocKind *thingKind, void **thing);
namespace js {
extern void
MarkCompartmentActive(js::StackFrame *fp);
extern void
TraceRuntime(JSTracer *trc);
extern JS_FRIEND_API(void)
MarkContext(JSTracer *trc, JSContext *acx);
/* Must be called with GC lock taken. */
extern void
TriggerGC(JSRuntime *rt, js::gcreason::Reason reason);
/* Must be called with GC lock taken. */
extern void
TriggerCompartmentGC(JSCompartment *comp, js::gcreason::Reason reason);
extern void
MaybeGC(JSContext *cx);
extern void
ShrinkGCBuffers(JSRuntime *rt);
extern void
ReleaseAllJITCode(FreeOp *op);
extern JS_FRIEND_API(void)
PrepareForFullGC(JSRuntime *rt);
/*
* Kinds of js_GC invocation.
*/
typedef enum JSGCInvocationKind {
/* Normal invocation. */
GC_NORMAL = 0,
/* Minimize GC triggers and release empty GC chunks right away. */
GC_SHRINK = 1
} JSGCInvocationKind;
extern void
GC(JSRuntime *rt, JSGCInvocationKind gckind, js::gcreason::Reason reason);
extern void
GCSlice(JSRuntime *rt, JSGCInvocationKind gckind, js::gcreason::Reason reason, int64_t millis = 0);
extern void
GCFinalSlice(JSRuntime *rt, JSGCInvocationKind gckind, js::gcreason::Reason reason);
extern void
GCDebugSlice(JSRuntime *rt, bool limit, int64_t objCount);
extern void
PrepareForDebugGC(JSRuntime *rt);
} /* namespace js */
namespace js {
void
InitTracer(JSTracer *trc, JSRuntime *rt, JSTraceCallback callback);
/*
* Helper that implements sweeping and allocation for kinds that can be swept
* and allocated off the main thread.
*
* In non-threadsafe builds, all actual sweeping and allocation is performed
* on the main thread, but GCHelperThread encapsulates this from clients as
* much as possible.
*/
class GCHelperThread {
enum State {
IDLE,
SWEEPING,
ALLOCATING,
CANCEL_ALLOCATION,
SHUTDOWN
};
/*
* During the finalization we do not free immediately. Rather we add the
* corresponding pointers to a buffer which we later release on a
* separated thread.
*
* The buffer is implemented as a vector of 64K arrays of pointers, not as
* a simple vector, to avoid realloc calls during the vector growth and to
* not bloat the binary size of the inlined freeLater method. Any OOM
* during buffer growth results in the pointer being freed immediately.
*/
static const size_t FREE_ARRAY_SIZE = size_t(1) << 16;
static const size_t FREE_ARRAY_LENGTH = FREE_ARRAY_SIZE / sizeof(void *);
JSRuntime *const rt;
PRThread *thread;
PRCondVar *wakeup;
PRCondVar *done;
volatile State state;
bool sweepFlag;
bool shrinkFlag;
Vector<void **, 16, js::SystemAllocPolicy> freeVector;
void **freeCursor;
void **freeCursorEnd;
bool backgroundAllocation;
friend struct js::gc::ArenaLists;
JS_FRIEND_API(void)
replenishAndFreeLater(void *ptr);
static void freeElementsAndArray(void **array, void **end) {
JS_ASSERT(array <= end);
for (void **p = array; p != end; ++p)
js_free(*p);
js_free(array);
}
static void threadMain(void* arg);
void threadLoop();
/* Must be called with the GC lock taken. */
void doSweep();
public:
GCHelperThread(JSRuntime *rt)
: rt(rt),
thread(NULL),
wakeup(NULL),
done(NULL),
state(IDLE),
sweepFlag(false),
shrinkFlag(false),
freeCursor(NULL),
freeCursorEnd(NULL),
backgroundAllocation(true)
{ }
bool init();
void finish();
/* Must be called with the GC lock taken. */
void startBackgroundSweep(bool shouldShrink);
/* Must be called with the GC lock taken. */
void startBackgroundShrink();
/* Must be called without the GC lock taken. */
void waitBackgroundSweepEnd();
/* Must be called without the GC lock taken. */
void waitBackgroundSweepOrAllocEnd();
/* Must be called with the GC lock taken. */
inline void startBackgroundAllocationIfIdle();
bool canBackgroundAllocate() const {
return backgroundAllocation;
}
void disableBackgroundAllocation() {
backgroundAllocation = false;
}
PRThread *getThread() const {
return thread;
}
/*
* Outside the GC lock may give true answer when in fact the sweeping has
* been done.
*/
bool sweeping() const {
return state == SWEEPING;
}
bool shouldShrink() const {
JS_ASSERT(sweeping());
return shrinkFlag;
}
void freeLater(void *ptr) {
JS_ASSERT(!sweeping());
if (freeCursor != freeCursorEnd)
*freeCursor++ = ptr;
else
replenishAndFreeLater(ptr);
}
};
struct GCChunkHasher {
typedef gc::Chunk *Lookup;
/*
* Strip zeros for better distribution after multiplying by the golden
* ratio.
*/
static HashNumber hash(gc::Chunk *chunk) {
JS_ASSERT(!(uintptr_t(chunk) & gc::ChunkMask));
return HashNumber(uintptr_t(chunk) >> gc::ChunkShift);
}
static bool match(gc::Chunk *k, gc::Chunk *l) {
JS_ASSERT(!(uintptr_t(k) & gc::ChunkMask));
JS_ASSERT(!(uintptr_t(l) & gc::ChunkMask));
return k == l;
}
};
typedef HashSet<js::gc::Chunk *, GCChunkHasher, SystemAllocPolicy> GCChunkSet;
template<class T>
struct MarkStack {
T *stack;
T *tos;
T *limit;
T *ballast;
T *ballastLimit;
size_t sizeLimit;
MarkStack(size_t sizeLimit)
: stack(NULL),
tos(NULL),
limit(NULL),
ballast(NULL),
ballastLimit(NULL),
sizeLimit(sizeLimit) { }
~MarkStack() {
if (stack != ballast)
js_free(stack);
js_free(ballast);
}
bool init(size_t ballastcap) {
JS_ASSERT(!stack);
if (ballastcap == 0)
return true;
ballast = js_pod_malloc<T>(ballastcap);
if (!ballast)
return false;
ballastLimit = ballast + ballastcap;
initFromBallast();
return true;
}
void initFromBallast() {
stack = ballast;
limit = ballastLimit;
if (size_t(limit - stack) > sizeLimit)
limit = stack + sizeLimit;
tos = stack;
}
void setSizeLimit(size_t size) {
JS_ASSERT(isEmpty());
sizeLimit = size;
reset();
}
bool push(T item) {
if (tos == limit) {
if (!enlarge())
return false;
}
JS_ASSERT(tos < limit);
*tos++ = item;
return true;
}
bool push(T item1, T item2, T item3) {
T *nextTos = tos + 3;
if (nextTos > limit) {
if (!enlarge())
return false;
nextTos = tos + 3;
}
JS_ASSERT(nextTos <= limit);
tos[0] = item1;
tos[1] = item2;
tos[2] = item3;
tos = nextTos;
return true;
}
bool isEmpty() const {
return tos == stack;
}
T pop() {
JS_ASSERT(!isEmpty());
return *--tos;
}
ptrdiff_t position() const {
return tos - stack;
}
void reset() {
if (stack != ballast)
js_free(stack);
initFromBallast();
JS_ASSERT(stack == ballast);
}
bool enlarge() {
size_t tosIndex = tos - stack;
size_t cap = limit - stack;
if (cap == sizeLimit)
return false;
size_t newcap = cap * 2;
if (newcap == 0)
newcap = 32;
if (newcap > sizeLimit)
newcap = sizeLimit;
T *newStack;
if (stack == ballast) {
newStack = js_pod_malloc<T>(newcap);
if (!newStack)
return false;
for (T *src = stack, *dst = newStack; src < tos; )
*dst++ = *src++;
} else {
newStack = (T *)js_realloc(stack, sizeof(T) * newcap);
if (!newStack)
return false;
}
stack = newStack;
tos = stack + tosIndex;
limit = newStack + newcap;
return true;
}
size_t sizeOfExcludingThis(JSMallocSizeOfFun mallocSizeOf) const {
size_t n = 0;
if (stack != ballast)
n += mallocSizeOf(stack);
n += mallocSizeOf(ballast);
return n;
}
};
/*
* This class records how much work has been done in a given GC slice, so that
* we can return before pausing for too long. Some slices are allowed to run for
* unlimited time, and others are bounded. To reduce the number of gettimeofday
* calls, we only check the time every 1000 operations.
*/
struct SliceBudget {
int64_t deadline; /* in microseconds */
intptr_t counter;
static const intptr_t CounterReset = 1000;
static const int64_t Unlimited = 0;
static int64_t TimeBudget(int64_t millis);
static int64_t WorkBudget(int64_t work);
/* Equivalent to SliceBudget(UnlimitedBudget). */
SliceBudget();
/* Instantiate as SliceBudget(Time/WorkBudget(n)). */
SliceBudget(int64_t budget);
void reset() {
deadline = INT64_MAX;
counter = INTPTR_MAX;
}
void step(intptr_t amt = 1) {
counter -= amt;
}
bool checkOverBudget();
bool isOverBudget() {
if (counter >= 0)
return false;
return checkOverBudget();
}
};
static const size_t MARK_STACK_LENGTH = 32768;
struct GCMarker : public JSTracer {
private:
/*
* We use a common mark stack to mark GC things of different types and use
* the explicit tags to distinguish them when it cannot be deduced from
* the context of push or pop operation.
*/
enum StackTag {
ValueArrayTag,
ObjectTag,
TypeTag,
XmlTag,
ArenaTag,
SavedValueArrayTag,
IonCodeTag,
LastTag = IonCodeTag
};
static const uintptr_t StackTagMask = 7;
static void staticAsserts() {
JS_STATIC_ASSERT(StackTagMask >= uintptr_t(LastTag));
JS_STATIC_ASSERT(StackTagMask <= gc::Cell::CellMask);
}
public:
explicit GCMarker();
bool init();
void setSizeLimit(size_t size) { stack.setSizeLimit(size); }
size_t sizeLimit() const { return stack.sizeLimit; }
void start(JSRuntime *rt);
void stop();
void reset();
void pushObject(JSObject *obj) {
pushTaggedPtr(ObjectTag, obj);
}
void pushArenaList(gc::ArenaHeader *firstArena) {
pushTaggedPtr(ArenaTag, firstArena);
}
void pushType(types::TypeObject *type) {
pushTaggedPtr(TypeTag, type);
}
#if JS_HAS_XML_SUPPORT
void pushXML(JSXML *xml) {
pushTaggedPtr(XmlTag, xml);
}
#endif
void pushIonCode(ion::IonCode *code) {
pushTaggedPtr(IonCodeTag, code);
}
uint32_t getMarkColor() const {
return color;
}
/*
* The only valid color transition during a GC is from black to gray. It is
* wrong to switch the mark color from gray to black. The reason is that the
* cycle collector depends on the invariant that there are no black to gray
* edges in the GC heap. This invariant lets the CC not trace through black
* objects. If this invariant is violated, the cycle collector may free
* objects that are still reachable.
*/
void setMarkColorGray() {
JS_ASSERT(isDrained());
JS_ASSERT(color == gc::BLACK);
color = gc::GRAY;
}
inline void delayMarkingArena(gc::ArenaHeader *aheader);
void delayMarkingChildren(const void *thing);
void markDelayedChildren(gc::ArenaHeader *aheader);
bool markDelayedChildren(SliceBudget &budget);
bool hasDelayedChildren() const {
return !!unmarkedArenaStackTop;
}
bool isDrained() {
return isMarkStackEmpty() && !unmarkedArenaStackTop;
}
bool drainMarkStack(SliceBudget &budget);
/*
* Gray marking must be done after all black marking is complete. However,
* we do not have write barriers on XPConnect roots. Therefore, XPConnect
* roots must be accumulated in the first slice of incremental GC. We
* accumulate these roots in the GrayRootMarker and then mark them later,
* after black marking is complete. This accumulation can fail, but in that
* case we switch to non-incremental GC.
*/
bool hasBufferedGrayRoots() const;
void startBufferingGrayRoots();
void endBufferingGrayRoots();
void markBufferedGrayRoots();
static void GrayCallback(JSTracer *trc, void **thing, JSGCTraceKind kind);
size_t sizeOfExcludingThis(JSMallocSizeOfFun mallocSizeOf) const;
MarkStack<uintptr_t> stack;
private:
#ifdef DEBUG
void checkCompartment(void *p);
#else
void checkCompartment(void *p) {}
#endif
void pushTaggedPtr(StackTag tag, void *ptr) {
checkCompartment(ptr);
uintptr_t addr = reinterpret_cast<uintptr_t>(ptr);
JS_ASSERT(!(addr & StackTagMask));
if (!stack.push(addr | uintptr_t(tag)))
delayMarkingChildren(ptr);
}
void pushValueArray(JSObject *obj, void *start, void *end) {
checkCompartment(obj);
JS_ASSERT(start <= end);
uintptr_t tagged = reinterpret_cast<uintptr_t>(obj) | GCMarker::ValueArrayTag;
uintptr_t startAddr = reinterpret_cast<uintptr_t>(start);
uintptr_t endAddr = reinterpret_cast<uintptr_t>(end);
/*
* Push in the reverse order so obj will be on top. If we cannot push
* the array, we trigger delay marking for the whole object.
*/
if (!stack.push(endAddr, startAddr, tagged))
delayMarkingChildren(obj);
}
bool isMarkStackEmpty() {
return stack.isEmpty();
}
bool restoreValueArray(JSObject *obj, void **vpp, void **endp);
void saveValueRanges();
inline void processMarkStackTop(SliceBudget &budget);
void processMarkStackOther(SliceBudget &budget, uintptr_t tag, uintptr_t addr);
void appendGrayRoot(void *thing, JSGCTraceKind kind);
/* The color is only applied to objects, functions and xml. */
uint32_t color;
DebugOnly<bool> started;
/* Pointer to the top of the stack of arenas we are delaying marking on. */
js::gc::ArenaHeader *unmarkedArenaStackTop;
/* Count of arenas that are currently in the stack. */
DebugOnly<size_t> markLaterArenas;
struct GrayRoot {
void *thing;
JSGCTraceKind kind;
#ifdef DEBUG
JSTraceNamePrinter debugPrinter;
const void *debugPrintArg;
size_t debugPrintIndex;
#endif
GrayRoot(void *thing, JSGCTraceKind kind)
: thing(thing), kind(kind) {}
};
bool grayFailed;
Vector<GrayRoot, 0, SystemAllocPolicy> grayRoots;
};
void
SetMarkStackLimit(JSRuntime *rt, size_t limit);
void
MarkStackRangeConservatively(JSTracer *trc, Value *begin, Value *end);
typedef void (*IterateChunkCallback)(JSRuntime *rt, void *data, gc::Chunk *chunk);
typedef void (*IterateArenaCallback)(JSRuntime *rt, void *data, gc::Arena *arena,
JSGCTraceKind traceKind, size_t thingSize);
typedef void (*IterateCellCallback)(JSRuntime *rt, void *data, void *thing,
JSGCTraceKind traceKind, size_t thingSize);
/*
* This function calls |compartmentCallback| on every compartment,
* |arenaCallback| on every in-use arena, and |cellCallback| on every in-use
* cell in the GC heap.
*/
extern JS_FRIEND_API(void)
IterateCompartmentsArenasCells(JSRuntime *rt, void *data,
JSIterateCompartmentCallback compartmentCallback,
IterateArenaCallback arenaCallback,
IterateCellCallback cellCallback);
/*
* Invoke chunkCallback on every in-use chunk.
*/
extern JS_FRIEND_API(void)
IterateChunks(JSRuntime *rt, void *data, IterateChunkCallback chunkCallback);
/*
* Invoke cellCallback on every in-use object of the specified thing kind for
* the given compartment or for all compartments if it is null.
*/
extern JS_FRIEND_API(void)
IterateCells(JSRuntime *rt, JSCompartment *compartment, gc::AllocKind thingKind,
void *data, IterateCellCallback cellCallback);
/*
* Invoke cellCallback on every gray JS_OBJECT in the given compartment.
*/
extern JS_FRIEND_API(void)
IterateGrayObjects(JSCompartment *compartment, GCThingCallback *cellCallback, void *data);
} /* namespace js */
extern void
js_FinalizeStringRT(JSRuntime *rt, JSString *str);
/*
* Macro to test if a traversal is the marking phase of the GC.
*/
#define IS_GC_MARKING_TRACER(trc) \
((trc)->callback == NULL || (trc)->callback == GCMarker::GrayCallback)
namespace js {
namespace gc {
JSCompartment *
NewCompartment(JSContext *cx, JSPrincipals *principals);
/* Tries to run a GC no matter what (used for GC zeal). */
void
RunDebugGC(JSContext *cx);
void
SetDeterministicGC(JSContext *cx, bool enabled);
void
SetValidateGC(JSContext *cx, bool enabled);
const int ZealPokeValue = 1;
const int ZealAllocValue = 2;
const int ZealFrameGCValue = 3;
const int ZealVerifierPreValue = 4;
const int ZealFrameVerifierPreValue = 5;
const int ZealStackRootingSafeValue = 6;
const int ZealStackRootingValue = 7;
const int ZealIncrementalRootsThenFinish = 8;
const int ZealIncrementalMarkAllThenFinish = 9;
const int ZealIncrementalMultipleSlices = 10;
const int ZealVerifierPostValue = 11;
const int ZealFrameVerifierPostValue = 12;
const int ZealPurgeAnalysisValue = 13;
enum VerifierType {
PreBarrierVerifier,
PostBarrierVerifier
};
#ifdef JS_GC_ZEAL
/* Check that write barriers have been used correctly. See jsgc.cpp. */
void
VerifyBarriers(JSRuntime *rt, VerifierType type);
void
MaybeVerifyBarriers(JSContext *cx, bool always = false);
#else
static inline void
VerifyBarriers(JSRuntime *rt, VerifierType type)
{
}
static inline void
MaybeVerifyBarriers(JSContext *cx, bool always = false)
{
}
#endif
} /* namespace gc */
static inline JSCompartment *
GetGCThingCompartment(void *thing)
{
JS_ASSERT(thing);
return reinterpret_cast<gc::Cell *>(thing)->compartment();
}
static inline JSCompartment *
GetObjectCompartment(JSObject *obj)
{
return GetGCThingCompartment(obj);
}
void
PurgeJITCaches(JSCompartment *c);
} /* namespace js */
#endif /* jsgc_h___ */