mirror of https://github.com/axmolengine/axmol.git
229 lines
5.9 KiB
C++
229 lines
5.9 KiB
C++
//
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// AssetsManagerTestAppDelegate.cpp
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// AssetsManagerTest
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//
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
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#include <dirent.h>
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#include <sys/stat.h>
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#endif
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USING_NS_CC;
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USING_NS_CC_EXT;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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Director *director = Director::getInstance();
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director->setOpenGLView(EGLView::getInstance());
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// turn on display FPS
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//director->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0 / 60);
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->start();
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Scene *scene = Scene::create();
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UpdateLayer *updateLayer = new UpdateLayer();
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scene->addChild(updateLayer);
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updateLayer->release();
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director->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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SimpleAudioEngine::getInstance()->pauseAllEffects();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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SimpleAudioEngine::getInstance()->resumeAllEffects();
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}
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UpdateLayer::UpdateLayer()
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: pItemEnter(NULL)
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, pItemReset(NULL)
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, pItemUpdate(NULL)
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, pProgressLabel(NULL)
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, isUpdateItemClicked(false)
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{
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init();
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}
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UpdateLayer::~UpdateLayer()
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{
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AssetsManager *pAssetsManager = getAssetsManager();
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CC_SAFE_DELETE(pAssetsManager);
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}
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void UpdateLayer::update(cocos2d::Object *pSender)
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{
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pProgressLabel->setString("");
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// update resources
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getAssetsManager()->update();
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isUpdateItemClicked = true;
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}
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void UpdateLayer::reset(cocos2d::Object *pSender)
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{
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pProgressLabel->setString(" ");
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// Remove downloaded files
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
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string command = "rm -r ";
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// Path may include space.
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command += "\"" + pathToSave + "\"";
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system(command.c_str());
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#else
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string command = "rd /s /q ";
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// Path may include space.
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command += "\"" + pathToSave + "\"";
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system(command.c_str());
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#endif
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// Delete recorded version codes.
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getAssetsManager()->deleteVersion();
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createDownloadedDir();
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}
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void UpdateLayer::enter(cocos2d::Object *pSender)
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{
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// Should set search resource path before running script if "update" is not clicked.
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// Because AssetsManager will set
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if (! isUpdateItemClicked)
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{
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vector<string> searchPaths = FileUtils::getInstance()->getSearchPaths();
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searchPaths.insert(searchPaths.begin(), pathToSave);
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FileUtils::getInstance()->setSearchPaths(searchPaths);
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}
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ScriptEngineProtocol *pEngine = ScriptingCore::getInstance();
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ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
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ScriptingCore::getInstance()->runScript("main.js");
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}
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bool UpdateLayer::init()
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{
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Layer::init();
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createDownloadedDir();
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Size size = Director::getInstance()->getWinSize();
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pItemReset = MenuItemFont::create("reset", CC_CALLBACK_1(UpdateLayer::reset,this));
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pItemEnter = MenuItemFont::create("enter", CC_CALLBACK_1(UpdateLayer::enter, this));
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pItemUpdate = MenuItemFont::create("update", CC_CALLBACK_1(UpdateLayer::update, this));
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pItemEnter->setPosition(Point(size.width/2, size.height/2 + 50));
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pItemReset->setPosition(Point(size.width/2, size.height/2));
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pItemUpdate->setPosition(Point(size.width/2, size.height/2 - 50));
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Menu *menu = Menu::create(pItemUpdate, pItemEnter, pItemReset, NULL);
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menu->setPosition(Point(0,0));
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addChild(menu);
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pProgressLabel = LabelTTF::create("", "Arial", 20);
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pProgressLabel->setPosition(Point(100, 50));
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addChild(pProgressLabel);
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return true;
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}
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AssetsManager* UpdateLayer::getAssetsManager()
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{
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static AssetsManager *pAssetsManager = NULL;
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if (! pAssetsManager)
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{
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pAssetsManager = new AssetsManager("https://raw.github.com/minggo/AssetsManagerTest/master/package.zip",
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"https://raw.github.com/minggo/AssetsManagerTest/master/version",
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pathToSave.c_str());
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pAssetsManager->setDelegate(this);
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pAssetsManager->setConnectionTimeout(3);
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}
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return pAssetsManager;
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}
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void UpdateLayer::createDownloadedDir()
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{
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pathToSave = FileUtils::getInstance()->getWritablePath();
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pathToSave += "tmpdir";
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// Create the folder if it doesn't exist
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
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DIR *pDir = NULL;
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pDir = opendir (pathToSave.c_str());
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if (! pDir)
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{
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mkdir(pathToSave.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
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}
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#else
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if ((GetFileAttributesA(pathToSave.c_str())) == INVALID_FILE_ATTRIBUTES)
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{
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CreateDirectoryA(pathToSave.c_str(), 0);
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}
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#endif
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}
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void UpdateLayer::onError(AssetsManager::ErrorCode errorCode)
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{
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if (errorCode == AssetsManager::ErrorCode::NO_NEW_VERSION)
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{
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pProgressLabel->setString("no new version");
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}
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if (errorCode == AssetsManager::ErrorCode::NETWORK)
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{
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pProgressLabel->setString("network error");
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}
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}
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void UpdateLayer::onProgress(int percent)
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{
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char progress[20];
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snprintf(progress, 20, "downloading %d%%", percent);
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pProgressLabel->setString(progress);
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}
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void UpdateLayer::onSuccess()
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{
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pProgressLabel->setString("download ok");
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}
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