mirror of https://github.com/axmolengine/axmol.git
1097 lines
30 KiB
C++
1097 lines
30 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "physics/CCPhysicsWorld.h"
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#if AX_USE_PHYSICS
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# include <algorithm>
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# include <climits>
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# include "chipmunk/chipmunk_private.h"
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# include "physics/CCPhysicsBody.h"
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# include "physics/CCPhysicsShape.h"
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# include "physics/CCPhysicsContact.h"
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# include "physics/CCPhysicsJoint.h"
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# include "physics/CCPhysicsHelper.h"
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# include "2d/CCDrawNode.h"
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# include "2d/CCScene.h"
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# include "base/CCDirector.h"
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# include "base/CCEventDispatcher.h"
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# include "base/CCEventCustom.h"
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NS_AX_BEGIN
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const float PHYSICS_INFINITY = FLT_MAX;
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extern const char* PHYSICSCONTACT_EVENT_NAME;
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const int PhysicsWorld::DEBUGDRAW_NONE = 0x00;
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const int PhysicsWorld::DEBUGDRAW_SHAPE = 0x01;
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const int PhysicsWorld::DEBUGDRAW_JOINT = 0x02;
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const int PhysicsWorld::DEBUGDRAW_CONTACT = 0x04;
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const int PhysicsWorld::DEBUGDRAW_ALL = DEBUGDRAW_SHAPE | DEBUGDRAW_JOINT | DEBUGDRAW_CONTACT;
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const float _debugDrawThickness = 0.5f; // thickness of the DebugDraw lines, circles, dots, polygons
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namespace
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{
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typedef struct RayCastCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsRayCastCallbackFunc func;
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Vec2 p1;
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Vec2 p2;
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void* data;
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} RayCastCallbackInfo;
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typedef struct RectQueryCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsQueryRectCallbackFunc func;
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void* data;
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} RectQueryCallbackInfo;
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typedef struct PointQueryCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsQueryPointCallbackFunc func;
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void* data;
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} PointQueryCallbackInfo;
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} // namespace
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class PhysicsWorldCallback
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{
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public:
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static cpBool collisionBeginCallbackFunc(cpArbiter* arb, struct cpSpace* space, PhysicsWorld* world);
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static cpBool collisionPreSolveCallbackFunc(cpArbiter* arb, cpSpace* space, PhysicsWorld* world);
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static void collisionPostSolveCallbackFunc(cpArbiter* arb, cpSpace* space, PhysicsWorld* world);
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static void collisionSeparateCallbackFunc(cpArbiter* arb, cpSpace* space, PhysicsWorld* world);
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static void rayCastCallbackFunc(cpShape* shape,
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cpVect point,
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cpVect normal,
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cpFloat alpha,
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RayCastCallbackInfo* info);
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static void queryRectCallbackFunc(cpShape* shape, RectQueryCallbackInfo* info);
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static void queryPointFunc(cpShape* shape,
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cpVect point,
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cpFloat distance,
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cpVect gradient,
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PointQueryCallbackInfo* info);
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static void getShapesAtPointFunc(cpShape* shape,
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cpVect point,
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cpFloat distance,
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cpVect gradient,
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Vector<PhysicsShape*>* arr);
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public:
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static bool continues;
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};
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bool PhysicsWorldCallback::continues = true;
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cpBool PhysicsWorldCallback::collisionBeginCallbackFunc(cpArbiter* arb, struct cpSpace* /*space*/, PhysicsWorld* world)
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{
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CP_ARBITER_GET_SHAPES(arb, a, b);
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PhysicsShape* shapeA = static_cast<PhysicsShape*>(cpShapeGetUserData(a));
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PhysicsShape* shapeB = static_cast<PhysicsShape*>(cpShapeGetUserData(b));
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AX_ASSERT(shapeA != nullptr && shapeB != nullptr);
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auto contact = PhysicsContact::construct(shapeA, shapeB);
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cpArbiterSetUserData(arb, contact);
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contact->_contactInfo = arb;
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return world->collisionBeginCallback(*contact);
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}
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cpBool PhysicsWorldCallback::collisionPreSolveCallbackFunc(cpArbiter* arb, cpSpace* /*space*/, PhysicsWorld* world)
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{
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return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(cpArbiterGetUserData(arb)));
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}
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void PhysicsWorldCallback::collisionPostSolveCallbackFunc(cpArbiter* arb, cpSpace* /*space*/, PhysicsWorld* world)
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{
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world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(cpArbiterGetUserData(arb)));
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}
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void PhysicsWorldCallback::collisionSeparateCallbackFunc(cpArbiter* arb, cpSpace* /*space*/, PhysicsWorld* world)
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{
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PhysicsContact* contact = static_cast<PhysicsContact*>(cpArbiterGetUserData(arb));
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world->collisionSeparateCallback(*contact);
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delete contact;
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}
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void PhysicsWorldCallback::rayCastCallbackFunc(cpShape* shape,
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cpVect point,
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cpVect normal,
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cpFloat alpha,
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RayCastCallbackInfo* info)
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{
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if (!PhysicsWorldCallback::continues)
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{
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return;
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}
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PhysicsShape* physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
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AX_ASSERT(physicsShape != nullptr);
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PhysicsRayCastInfo callbackInfo = {
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physicsShape,
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info->p1,
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info->p2,
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PhysicsHelper::cpv2vec2(point),
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PhysicsHelper::cpv2vec2(normal),
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static_cast<float>(alpha),
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};
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PhysicsWorldCallback::continues = info->func(*info->world, callbackInfo, info->data);
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}
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void PhysicsWorldCallback::queryRectCallbackFunc(cpShape* shape, RectQueryCallbackInfo* info)
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{
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PhysicsShape* physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
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AX_ASSERT(physicsShape != nullptr);
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if (!PhysicsWorldCallback::continues)
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{
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return;
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}
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PhysicsWorldCallback::continues = info->func(*info->world, *physicsShape, info->data);
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}
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void PhysicsWorldCallback::getShapesAtPointFunc(cpShape* shape,
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cpVect /*point*/,
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cpFloat /*distance*/,
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cpVect /*gradient*/,
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Vector<PhysicsShape*>* arr)
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{
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PhysicsShape* physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
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AX_ASSERT(physicsShape != nullptr);
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arr->pushBack(physicsShape);
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}
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void PhysicsWorldCallback::queryPointFunc(cpShape* shape,
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cpVect /*point*/,
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cpFloat /*distance*/,
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cpVect /*gradient*/,
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PointQueryCallbackInfo* info)
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{
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PhysicsShape* physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
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AX_ASSERT(physicsShape != nullptr);
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PhysicsWorldCallback::continues = info->func(*info->world, *physicsShape, info->data);
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}
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static inline cpSpaceDebugColor RGBAColor(float r, float g, float b, float a)
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{
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cpSpaceDebugColor color = {r, g, b, a};
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return color;
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}
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static inline cpSpaceDebugColor LAColor(float l, float a)
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{
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cpSpaceDebugColor color = {l, l, l, a};
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return color;
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}
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static void DrawCircle(cpVect p,
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cpFloat /*a*/,
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cpFloat r,
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cpSpaceDebugColor outline,
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cpSpaceDebugColor fill,
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cpDataPointer data)
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{
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const Color4F fillColor(fill.r, fill.g, fill.b, fill.a);
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const Color4F outlineColor(outline.r, outline.g, outline.b, outline.a);
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DrawNode* drawNode = static_cast<DrawNode*>(data);
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float radius = PhysicsHelper::cpfloat2float(r);
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Vec2 centre = PhysicsHelper::cpv2vec2(p);
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static const int CIRCLE_SEG_NUM = 12;
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Vec2 seg[CIRCLE_SEG_NUM] = {};
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for (int i = 0; i < CIRCLE_SEG_NUM; ++i)
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{
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float angle = (float)i * M_PI / (float)CIRCLE_SEG_NUM * 2.0f;
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Vec2 d(radius * cosf(angle), radius * sinf(angle));
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seg[i] = centre + d;
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}
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drawNode->drawPolygon(seg, CIRCLE_SEG_NUM, fillColor, _debugDrawThickness, outlineColor);
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}
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static void DrawFatSegment(cpVect a,
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cpVect b,
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cpFloat r,
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cpSpaceDebugColor outline,
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cpSpaceDebugColor /*fill*/,
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cpDataPointer data)
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{
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const Color4F outlineColor(outline.r, outline.g, outline.b, outline.a);
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DrawNode* drawNode = static_cast<DrawNode*>(data);
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drawNode->drawSegment(PhysicsHelper::cpv2vec2(a), PhysicsHelper::cpv2vec2(b),
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PhysicsHelper::cpfloat2float(r == 0 ? _debugDrawThickness : r), outlineColor);
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}
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static void DrawSegment(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data)
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{
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DrawFatSegment(a, b, 0.0, color, color, data);
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}
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static void DrawPolygon(int count,
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const cpVect* verts,
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cpFloat /*r*/,
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cpSpaceDebugColor outline,
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cpSpaceDebugColor fill,
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cpDataPointer data)
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{
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const Color4F fillColor(fill.r, fill.g, fill.b, fill.a);
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const Color4F outlineColor(outline.r, outline.g, outline.b, outline.a);
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DrawNode* drawNode = static_cast<DrawNode*>(data);
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int num = count;
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Vec2* seg = new Vec2[num];
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for (int i = 0; i < num; ++i)
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seg[i] = PhysicsHelper::cpv2vec2(verts[i]);
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drawNode->drawPolygon(seg, num, fillColor, _debugDrawThickness, outlineColor);
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delete[] seg;
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}
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static void DrawDot(cpFloat /*size*/, cpVect pos, cpSpaceDebugColor color, cpDataPointer data)
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{
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const Color4F dotColor(color.r, color.g, color.b, color.a);
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DrawNode* drawNode = static_cast<DrawNode*>(data);
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drawNode->drawDot(PhysicsHelper::cpv2vec2(pos), _debugDrawThickness, dotColor);
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}
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static cpSpaceDebugColor ColorForShape(cpShape* shape, cpDataPointer /*data*/)
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{
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if (cpShapeGetSensor(shape))
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{
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return LAColor(1.0f, 0.3f);
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}
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else
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{
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cpBody* body = cpShapeGetBody(shape);
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if (cpBodyIsSleeping(body))
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{
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return LAColor(0.2f, 0.3f);
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}
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else if (body->sleeping.idleTime > shape->space->sleepTimeThreshold)
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{
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return LAColor(0.66f, 0.3f);
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}
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else
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{
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float intensity = (cpBodyGetType(body) == CP_BODY_TYPE_STATIC ? 0.15f : 0.75f);
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return RGBAColor(intensity, 0.0f, 0.0f, 0.3f);
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}
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}
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}
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void PhysicsWorld::debugDraw()
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{
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if (_debugDraw == nullptr)
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{
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_debugDraw = DrawNode::create();
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_debugDraw->setIsolated(true);
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_debugDraw->retain();
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Director::getInstance()->getRunningScene()->addChild(_debugDraw);
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}
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cpSpaceDebugDrawOptions drawOptions = {
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DrawCircle,
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DrawSegment,
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DrawFatSegment,
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DrawPolygon,
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DrawDot,
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(cpSpaceDebugDrawFlags)(_debugDrawMask),
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{1.0f, 0.0f, 0.0f, 1.0f},
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ColorForShape,
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{0.0f, 0.75f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f, 1.0f},
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_debugDraw,
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};
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if (_debugDraw)
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{
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_debugDraw->clear();
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cpSpaceDebugDraw(_cpSpace, &drawOptions);
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}
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}
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bool PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
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{
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bool ret = true;
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PhysicsShape* shapeA = contact.getShapeA();
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PhysicsShape* shapeB = contact.getShapeB();
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PhysicsBody* bodyA = shapeA->getBody();
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PhysicsBody* bodyB = shapeB->getBody();
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std::vector<PhysicsJoint*> jointsA = bodyA->getJoints();
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// check the joint is collision enable or not
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for (PhysicsJoint* joint : jointsA)
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{
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if (std::find(_joints.begin(), _joints.end(), joint) == _joints.end())
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{
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continue;
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}
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if (!joint->isCollisionEnabled())
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{
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PhysicsBody* body = joint->getBodyA() == bodyA ? joint->getBodyB() : joint->getBodyA();
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if (body == bodyB)
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{
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contact.setNotificationEnable(false);
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return false;
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}
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}
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}
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// bitmask check
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if ((shapeA->getCategoryBitmask() & shapeB->getContactTestBitmask()) == 0 ||
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(shapeA->getContactTestBitmask() & shapeB->getCategoryBitmask()) == 0)
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{
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contact.setNotificationEnable(false);
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}
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if (shapeA->getGroup() != 0 && shapeA->getGroup() == shapeB->getGroup())
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{
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ret = shapeA->getGroup() > 0;
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}
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else
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{
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if ((shapeA->getCategoryBitmask() & shapeB->getCollisionBitmask()) == 0 ||
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(shapeB->getCategoryBitmask() & shapeA->getCollisionBitmask()) == 0)
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{
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ret = false;
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}
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}
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if (contact.isNotificationEnabled())
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{
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contact.setEventCode(PhysicsContact::EventCode::BEGIN);
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contact.setWorld(this);
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_eventDispatcher->dispatchEvent(&contact);
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}
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return ret ? contact.resetResult() : false;
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}
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bool PhysicsWorld::collisionPreSolveCallback(PhysicsContact& contact)
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{
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if (!contact.isNotificationEnabled())
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{
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return true;
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}
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contact.setEventCode(PhysicsContact::EventCode::PRESOLVE);
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contact.setWorld(this);
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_eventDispatcher->dispatchEvent(&contact);
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return contact.resetResult();
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}
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void PhysicsWorld::collisionPostSolveCallback(PhysicsContact& contact)
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{
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if (!contact.isNotificationEnabled())
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{
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return;
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}
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contact.setEventCode(PhysicsContact::EventCode::POSTSOLVE);
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contact.setWorld(this);
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_eventDispatcher->dispatchEvent(&contact);
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}
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void PhysicsWorld::collisionSeparateCallback(PhysicsContact& contact)
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{
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if (!contact.isNotificationEnabled())
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{
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return;
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}
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contact.setEventCode(PhysicsContact::EventCode::SEPARATE);
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contact.setWorld(this);
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_eventDispatcher->dispatchEvent(&contact);
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}
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void PhysicsWorld::rayCast(PhysicsRayCastCallbackFunc func, const Vec2& point1, const Vec2& point2, void* data)
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{
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AXASSERT(func != nullptr, "func shouldn't be nullptr");
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if (func != nullptr)
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{
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if (!_delayAddBodies.empty() || !_delayRemoveBodies.empty())
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{
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updateBodies();
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}
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RayCastCallbackInfo info = {this, func, point1, point2, data};
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PhysicsWorldCallback::continues = true;
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cpSpaceSegmentQuery(_cpSpace, PhysicsHelper::vec22cpv(point1), PhysicsHelper::vec22cpv(point2), 0.0f,
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CP_SHAPE_FILTER_ALL, (cpSpaceSegmentQueryFunc)PhysicsWorldCallback::rayCastCallbackFunc,
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&info);
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}
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}
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void PhysicsWorld::queryRect(PhysicsQueryRectCallbackFunc func, const Rect& rect, void* data)
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{
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AXASSERT(func != nullptr, "func shouldn't be nullptr");
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if (func != nullptr)
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{
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if (!_delayAddBodies.empty() || !_delayRemoveBodies.empty())
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{
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updateBodies();
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}
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RectQueryCallbackInfo info = {this, func, data};
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PhysicsWorldCallback::continues = true;
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cpSpaceBBQuery(_cpSpace, PhysicsHelper::rect2cpbb(rect), CP_SHAPE_FILTER_ALL,
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(cpSpaceBBQueryFunc)PhysicsWorldCallback::queryRectCallbackFunc, &info);
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}
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}
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void PhysicsWorld::queryPoint(PhysicsQueryPointCallbackFunc func, const Vec2& point, void* data)
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{
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AXASSERT(func != nullptr, "func shouldn't be nullptr");
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if (func != nullptr)
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{
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if (!_delayAddBodies.empty() || !_delayRemoveBodies.empty())
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{
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updateBodies();
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}
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PointQueryCallbackInfo info = {this, func, data};
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PhysicsWorldCallback::continues = true;
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cpSpacePointQuery(_cpSpace, PhysicsHelper::vec22cpv(point), 0, CP_SHAPE_FILTER_ALL,
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(cpSpacePointQueryFunc)PhysicsWorldCallback::queryPointFunc, &info);
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}
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}
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Vector<PhysicsShape*> PhysicsWorld::getShapes(const Vec2& point) const
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{
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Vector<PhysicsShape*> arr;
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cpSpacePointQuery(_cpSpace, PhysicsHelper::vec22cpv(point), 0, CP_SHAPE_FILTER_ALL,
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(cpSpacePointQueryFunc)PhysicsWorldCallback::getShapesAtPointFunc, &arr);
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return arr;
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}
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PhysicsShape* PhysicsWorld::getShape(const Vec2& point) const
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{
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cpShape* shape =
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cpSpacePointQueryNearest(_cpSpace, PhysicsHelper::vec22cpv(point), 0, CP_SHAPE_FILTER_ALL, nullptr);
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return shape == nullptr ? nullptr : static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
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}
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bool PhysicsWorld::init()
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{
|
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do
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|
{
|
|
# if AX_TARGET_PLATFORM == AX_PLATFORM_WIN32
|
|
_cpSpace = cpSpaceNew();
|
|
# else
|
|
_cpSpace = cpHastySpaceNew();
|
|
cpHastySpaceSetThreads(_cpSpace, 0);
|
|
# endif
|
|
AX_BREAK_IF(_cpSpace == nullptr);
|
|
|
|
cpSpaceSetGravity(_cpSpace, PhysicsHelper::vec22cpv(_gravity));
|
|
|
|
cpCollisionHandler* handler = cpSpaceAddDefaultCollisionHandler(_cpSpace);
|
|
handler->userData = this;
|
|
handler->beginFunc = (cpCollisionBeginFunc)PhysicsWorldCallback::collisionBeginCallbackFunc;
|
|
handler->preSolveFunc = (cpCollisionPreSolveFunc)PhysicsWorldCallback::collisionPreSolveCallbackFunc;
|
|
handler->postSolveFunc = (cpCollisionPostSolveFunc)PhysicsWorldCallback::collisionPostSolveCallbackFunc;
|
|
handler->separateFunc = (cpCollisionSeparateFunc)PhysicsWorldCallback::collisionSeparateCallbackFunc;
|
|
|
|
return true;
|
|
} while (false);
|
|
|
|
return false;
|
|
}
|
|
|
|
void PhysicsWorld::addBody(PhysicsBody* body)
|
|
{
|
|
AXASSERT(body != nullptr, "the body can not be nullptr");
|
|
|
|
if (body->getWorld() == this)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (body->getWorld() != nullptr)
|
|
{
|
|
body->removeFromWorld();
|
|
}
|
|
|
|
addBodyOrDelay(body);
|
|
_bodies.pushBack(body);
|
|
body->_world = this;
|
|
}
|
|
|
|
void PhysicsWorld::doAddBody(PhysicsBody* body)
|
|
{
|
|
if (body->isEnabled())
|
|
{
|
|
// add body to space
|
|
if (!cpSpaceContainsBody(_cpSpace, body->_cpBody))
|
|
{
|
|
cpSpaceAddBody(_cpSpace, body->_cpBody);
|
|
}
|
|
|
|
// add shapes to space
|
|
for (auto& shape : body->getShapes())
|
|
{
|
|
addShape(dynamic_cast<PhysicsShape*>(shape));
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::addBodyOrDelay(PhysicsBody* body)
|
|
{
|
|
auto removeBodyIter = _delayRemoveBodies.find(body);
|
|
if (removeBodyIter != _delayRemoveBodies.end())
|
|
{
|
|
_delayRemoveBodies.erase(removeBodyIter);
|
|
return;
|
|
}
|
|
|
|
if (_delayAddBodies.find(body) == _delayAddBodies.end())
|
|
{
|
|
_delayAddBodies.pushBack(body);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::updateBodies()
|
|
{
|
|
if (cpSpaceIsLocked(_cpSpace))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// issue #4944, contact callback will be invoked when add/remove body, _delayAddBodies maybe changed, so we need
|
|
// make a copy.
|
|
auto addCopy = _delayAddBodies;
|
|
_delayAddBodies.clear();
|
|
for (auto& body : addCopy)
|
|
{
|
|
doAddBody(body);
|
|
}
|
|
|
|
auto removeCopy = _delayRemoveBodies;
|
|
_delayRemoveBodies.clear();
|
|
for (auto& body : removeCopy)
|
|
{
|
|
doRemoveBody(body);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeBody(int tag)
|
|
{
|
|
for (auto& body : _bodies)
|
|
{
|
|
if (body->getTag() == tag)
|
|
{
|
|
removeBody(body);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeBody(PhysicsBody* body)
|
|
{
|
|
if (body->getWorld() != this)
|
|
{
|
|
AXLOG("Physics Warning: this body doesn't belong to this world");
|
|
return;
|
|
}
|
|
|
|
// destroy the body's joints
|
|
auto removeCopy = body->_joints;
|
|
for (auto joint : removeCopy)
|
|
{
|
|
removeJoint(joint, true);
|
|
}
|
|
body->_joints.clear();
|
|
|
|
removeBodyOrDelay(body);
|
|
_bodies.eraseObject(body);
|
|
body->_world = nullptr;
|
|
}
|
|
|
|
void PhysicsWorld::removeBodyOrDelay(PhysicsBody* body)
|
|
{
|
|
if (_delayAddBodies.getIndex(body) != AX_INVALID_INDEX)
|
|
{
|
|
_delayAddBodies.eraseObject(body);
|
|
return;
|
|
}
|
|
|
|
if (cpSpaceIsLocked(_cpSpace))
|
|
{
|
|
if (_delayRemoveBodies.getIndex(body) == AX_INVALID_INDEX)
|
|
{
|
|
_delayRemoveBodies.pushBack(body);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
doRemoveBody(body);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeJoint(PhysicsJoint* joint, bool destroy)
|
|
{
|
|
if (joint)
|
|
{
|
|
if (joint->getWorld() != this && destroy)
|
|
{
|
|
AXLOG(
|
|
"physics warning: the joint is not in this world, it won't be destroyed until the body it connects is "
|
|
"destroyed");
|
|
return;
|
|
}
|
|
|
|
joint->_destroyMark = destroy;
|
|
|
|
bool removedFromDelayAdd = false;
|
|
auto it = std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint);
|
|
if (it != _delayAddJoints.end())
|
|
{
|
|
_delayAddJoints.erase(it);
|
|
removedFromDelayAdd = true;
|
|
}
|
|
|
|
if (cpSpaceIsLocked(_cpSpace))
|
|
{
|
|
if (removedFromDelayAdd)
|
|
return;
|
|
if (std::find(_delayRemoveJoints.rbegin(), _delayRemoveJoints.rend(), joint) == _delayRemoveJoints.rend())
|
|
{
|
|
_delayRemoveJoints.push_back(joint);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
doRemoveJoint(joint);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::updateJoints()
|
|
{
|
|
if (cpSpaceIsLocked(_cpSpace))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (auto joint : _delayAddJoints)
|
|
{
|
|
joint->_world = this;
|
|
if (joint->initJoint())
|
|
{
|
|
_joints.push_back(joint);
|
|
}
|
|
else
|
|
{
|
|
delete joint;
|
|
}
|
|
}
|
|
_delayAddJoints.clear();
|
|
|
|
for (auto joint : _delayRemoveJoints)
|
|
{
|
|
doRemoveJoint(joint);
|
|
}
|
|
_delayRemoveJoints.clear();
|
|
|
|
for (auto joint : _joints)
|
|
{
|
|
joint->flushDelayTasks();
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeShape(PhysicsShape* shape)
|
|
{
|
|
if (shape)
|
|
{
|
|
for (auto cps : shape->_cpShapes)
|
|
{
|
|
if (cpSpaceContainsShape(_cpSpace, cps))
|
|
{
|
|
cpSpaceRemoveShape(_cpSpace, cps);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::addJoint(PhysicsJoint* joint)
|
|
{
|
|
if (joint)
|
|
{
|
|
AXASSERT(joint->getWorld() == nullptr, "Can not add joint already add to other world!");
|
|
|
|
joint->_world = this;
|
|
auto it = std::find(_delayRemoveJoints.begin(), _delayRemoveJoints.end(), joint);
|
|
if (it != _delayRemoveJoints.end())
|
|
{
|
|
_delayRemoveJoints.erase(it);
|
|
return;
|
|
}
|
|
|
|
if (std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint) == _delayAddJoints.end())
|
|
{
|
|
_delayAddJoints.push_back(joint);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeAllJoints(bool destroy)
|
|
{
|
|
auto removeCopy = _joints;
|
|
for (auto joint : removeCopy)
|
|
{
|
|
removeJoint(joint, destroy);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::addShape(PhysicsShape* physicsShape)
|
|
{
|
|
if (physicsShape)
|
|
{
|
|
for (auto shape : physicsShape->_cpShapes)
|
|
{
|
|
cpSpaceAddShape(_cpSpace, shape);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::doRemoveBody(PhysicsBody* body)
|
|
{
|
|
AXASSERT(body != nullptr, "the body can not be nullptr");
|
|
|
|
// remove shapes
|
|
for (auto& shape : body->getShapes())
|
|
{
|
|
removeShape(shape);
|
|
}
|
|
|
|
// remove body
|
|
if (cpSpaceContainsBody(_cpSpace, body->_cpBody))
|
|
{
|
|
cpSpaceRemoveBody(_cpSpace, body->_cpBody);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::doRemoveJoint(PhysicsJoint* joint)
|
|
{
|
|
for (auto constraint : joint->_cpConstraints)
|
|
{
|
|
cpSpaceRemoveConstraint(_cpSpace, constraint);
|
|
}
|
|
_joints.remove(joint);
|
|
joint->_world = nullptr;
|
|
|
|
if (joint->getBodyA())
|
|
{
|
|
joint->getBodyA()->removeJoint(joint);
|
|
}
|
|
|
|
if (joint->getBodyB())
|
|
{
|
|
joint->getBodyB()->removeJoint(joint);
|
|
}
|
|
|
|
if (joint->_destroyMark)
|
|
{
|
|
delete joint;
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeAllBodies()
|
|
{
|
|
for (auto& child : _bodies)
|
|
{
|
|
removeBodyOrDelay(child);
|
|
child->_world = nullptr;
|
|
}
|
|
|
|
_bodies.clear();
|
|
}
|
|
|
|
void PhysicsWorld::setDebugDrawMask(int mask)
|
|
{
|
|
if (mask == DEBUGDRAW_NONE && _debugDraw)
|
|
{
|
|
_debugDraw->removeFromParent();
|
|
AX_SAFE_RELEASE_NULL(_debugDraw);
|
|
}
|
|
|
|
_debugDrawMask = mask;
|
|
}
|
|
|
|
const Vector<PhysicsBody*>& PhysicsWorld::getAllBodies() const
|
|
{
|
|
return _bodies;
|
|
}
|
|
|
|
PhysicsBody* PhysicsWorld::getBody(int tag) const
|
|
{
|
|
for (auto& body : _bodies)
|
|
{
|
|
if (body->getTag() == tag)
|
|
{
|
|
return body;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void PhysicsWorld::setGravity(const Vec2& gravity)
|
|
{
|
|
_gravity = gravity;
|
|
cpSpaceSetGravity(_cpSpace, PhysicsHelper::vec22cpv(gravity));
|
|
}
|
|
|
|
void PhysicsWorld::setSubsteps(int steps)
|
|
{
|
|
if (steps > 0)
|
|
{
|
|
_substeps = steps;
|
|
if (steps > 1)
|
|
{
|
|
_updateRate = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::step(float delta)
|
|
{
|
|
if (_autoStep)
|
|
{
|
|
AXLOG("Physics Warning: You need to close auto step( setAutoStep(false) ) first");
|
|
}
|
|
else
|
|
{
|
|
update(delta, true);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::update(float delta, bool userCall /* = false*/)
|
|
{
|
|
|
|
if (_preUpdateCallback)
|
|
_preUpdateCallback(); // fix #11154
|
|
|
|
if (!_delayAddBodies.empty())
|
|
{
|
|
updateBodies();
|
|
}
|
|
else if (!_delayRemoveBodies.empty())
|
|
{
|
|
updateBodies();
|
|
}
|
|
|
|
auto sceneToWorldTransform = _scene->getNodeToParentTransform();
|
|
beforeSimulation(_scene, sceneToWorldTransform, 1.f, 1.f, 0.f);
|
|
|
|
if (!_delayAddJoints.empty() || !_delayRemoveJoints.empty())
|
|
{
|
|
updateJoints();
|
|
}
|
|
|
|
if (delta < FLT_EPSILON)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (userCall)
|
|
{
|
|
# if AX_TARGET_PLATFORM == AX_PLATFORM_WIN32
|
|
cpSpaceStep(_cpSpace, delta);
|
|
# else
|
|
cpHastySpaceStep(_cpSpace, delta);
|
|
# endif
|
|
}
|
|
else
|
|
{
|
|
_updateTime += delta;
|
|
if (_fixedRate)
|
|
{
|
|
const float step = 1.0f / _fixedRate;
|
|
const float dt = step * _speed;
|
|
while (_updateTime > step)
|
|
{
|
|
_updateTime -= step;
|
|
# if AX_TARGET_PLATFORM == AX_PLATFORM_WIN32
|
|
cpSpaceStep(_cpSpace, dt);
|
|
# else
|
|
cpHastySpaceStep(_cpSpace, dt);
|
|
# endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (++_updateRateCount >= _updateRate)
|
|
{
|
|
const float dt = _updateTime * _speed / _substeps;
|
|
for (int i = 0; i < _substeps; ++i)
|
|
{
|
|
# if AX_TARGET_PLATFORM == AX_PLATFORM_WIN32
|
|
cpSpaceStep(_cpSpace, dt);
|
|
# else
|
|
cpHastySpaceStep(_cpSpace, dt);
|
|
# endif
|
|
for (auto& body : _bodies)
|
|
{
|
|
body->update(dt);
|
|
}
|
|
}
|
|
_updateRateCount = 0;
|
|
_updateTime = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_debugDrawMask != DEBUGDRAW_NONE)
|
|
{
|
|
debugDraw();
|
|
}
|
|
|
|
// Update physics position, should loop as the same sequence as node tree.
|
|
// PhysicsWorld::afterSimulation() will depend on the sequence.
|
|
afterSimulation(_scene, sceneToWorldTransform, 0.f);
|
|
|
|
if (_postUpdateCallback)
|
|
_postUpdateCallback(); // fix #11154
|
|
}
|
|
|
|
PhysicsWorld* PhysicsWorld::construct(Scene* scene)
|
|
{
|
|
PhysicsWorld* world = new PhysicsWorld();
|
|
if (world->init())
|
|
{
|
|
world->_scene = scene;
|
|
world->_eventDispatcher = scene->getEventDispatcher();
|
|
return world;
|
|
}
|
|
|
|
AX_SAFE_DELETE(world);
|
|
return nullptr;
|
|
}
|
|
|
|
PhysicsWorld::PhysicsWorld()
|
|
: _gravity(Vec2(0.0f, -98.0f))
|
|
, _speed(1.0f)
|
|
, _updateRate(1)
|
|
, _updateRateCount(0)
|
|
, _updateTime(0.0f)
|
|
, _substeps(1)
|
|
, _fixedRate(0)
|
|
, _cpSpace(nullptr)
|
|
, _updateBodyTransform(false)
|
|
, _scene(nullptr)
|
|
, _autoStep(true)
|
|
, _debugDraw(nullptr)
|
|
, _debugDrawMask(DEBUGDRAW_NONE)
|
|
, _eventDispatcher(nullptr)
|
|
{}
|
|
|
|
PhysicsWorld::~PhysicsWorld()
|
|
{
|
|
removeAllJoints(true);
|
|
removeAllBodies();
|
|
if (_cpSpace)
|
|
{
|
|
# if AX_TARGET_PLATFORM == AX_PLATFORM_WIN32
|
|
cpSpaceFree(_cpSpace);
|
|
# else
|
|
cpHastySpaceFree(_cpSpace);
|
|
# endif
|
|
}
|
|
AX_SAFE_RELEASE_NULL(_debugDraw);
|
|
}
|
|
|
|
void PhysicsWorld::beforeSimulation(Node* node,
|
|
const Mat4& parentToWorldTransform,
|
|
float nodeParentScaleX,
|
|
float nodeParentScaleY,
|
|
float parentRotation)
|
|
{
|
|
auto scaleX = nodeParentScaleX * node->getScaleX();
|
|
auto scaleY = nodeParentScaleY * node->getScaleY();
|
|
auto rotation = parentRotation + node->getRotation();
|
|
|
|
auto nodeToWorldTransform = parentToWorldTransform * node->getNodeToParentTransform();
|
|
|
|
auto physicsBody = node->getPhysicsBody();
|
|
if (physicsBody)
|
|
{
|
|
physicsBody->beforeSimulation(parentToWorldTransform, nodeToWorldTransform, scaleX, scaleY, rotation);
|
|
}
|
|
|
|
for (auto child : node->getChildren())
|
|
beforeSimulation(child, nodeToWorldTransform, scaleX, scaleY, rotation);
|
|
}
|
|
|
|
void PhysicsWorld::afterSimulation(Node* node, const Mat4& parentToWorldTransform, float parentRotation)
|
|
{
|
|
auto nodeToWorldTransform = parentToWorldTransform * node->getNodeToParentTransform();
|
|
auto nodeRotation = parentRotation + node->getRotation();
|
|
|
|
auto physicsBody = node->getPhysicsBody();
|
|
if (physicsBody)
|
|
{
|
|
physicsBody->afterSimulation(parentToWorldTransform, parentRotation);
|
|
}
|
|
|
|
for (auto child : node->getChildren())
|
|
afterSimulation(child, nodeToWorldTransform, nodeRotation);
|
|
}
|
|
|
|
void PhysicsWorld::setPostUpdateCallback(const std::function<void()>& callback)
|
|
{
|
|
_postUpdateCallback = callback;
|
|
}
|
|
|
|
void PhysicsWorld::setPreUpdateCallback(const std::function<void()>& callback)
|
|
{
|
|
_preUpdateCallback = callback;
|
|
}
|
|
|
|
NS_AX_END
|
|
|
|
#endif // AX_USE_PHYSICS
|