mirror of https://github.com/axmolengine/axmol.git
361 lines
12 KiB
C++
361 lines
12 KiB
C++
/*******************************************************************************
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
******************************************************************************/
|
|
|
|
#include "SpineTest.h"
|
|
#include <iostream>
|
|
#include <fstream>
|
|
#include <string.h>
|
|
#include "spine/spine.h"
|
|
|
|
using namespace cocos2d;
|
|
using namespace std;
|
|
using namespace spine;
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpineTestScene
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
SpineTests::SpineTests()
|
|
{
|
|
ADD_TEST_CASE(SpineTestLayerNormal);
|
|
ADD_TEST_CASE(SpineTestLayerFFD);
|
|
ADD_TEST_CASE(SpineTestPerformanceLayer);
|
|
ADD_TEST_CASE(SpineTestLayerRapor);
|
|
|
|
ADD_TEST_CASE(SpineTestLayerNormalBin);
|
|
ADD_TEST_CASE(SpineTestLayerFFDBin);
|
|
ADD_TEST_CASE(SpineTestPerformanceLayerBin);
|
|
ADD_TEST_CASE(SpineTestLayerRaporBin);
|
|
}
|
|
|
|
bool SpineTestLayerNormal::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
skeletonNode = SkeletonAnimation::createWithJsonFile("spine/spineboy.json", "spine/spineboy.atlas", 0.6f);
|
|
skeletonNode->setScale(0.5);
|
|
|
|
skeletonNode->setStartListener( [this] (int trackIndex) {
|
|
spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->getState(), trackIndex);
|
|
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
|
|
log("%d start: %s", trackIndex, animationName);
|
|
});
|
|
skeletonNode->setEndListener( [] (int trackIndex) {
|
|
log("%d end", trackIndex);
|
|
});
|
|
skeletonNode->setCompleteListener( [] (int trackIndex, int loopCount) {
|
|
log("%d complete: %d", trackIndex, loopCount);
|
|
});
|
|
skeletonNode->setEventListener( [] (int trackIndex, spEvent* event) {
|
|
log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
|
|
});
|
|
|
|
skeletonNode->setMix("walk", "jump", 0.2f);
|
|
skeletonNode->setMix("jump", "run", 0.2f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
|
|
skeletonNode->addAnimation(0, "run", true);
|
|
|
|
skeletonNode->setTrackStartListener(jumpEntry, [] (int trackIndex) {
|
|
log("jumped!");
|
|
});
|
|
|
|
Size windowSize = Director::getInstance()->getWinSize();
|
|
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
|
|
addChild(skeletonNode);
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
|
|
if (!skeletonNode->getDebugBonesEnabled())
|
|
skeletonNode->setDebugBonesEnabled(true);
|
|
else if (skeletonNode->getTimeScale() == 1)
|
|
skeletonNode->setTimeScale(0.3f);
|
|
else
|
|
{
|
|
skeletonNode->setTimeScale(1);
|
|
skeletonNode->setDebugBonesEnabled(false);
|
|
}
|
|
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpineTestLayerNormal::update (float deltaTime) {
|
|
|
|
}
|
|
|
|
bool SpineTestLayerFFD::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
skeletonNode = SkeletonAnimation::createWithJsonFile("spine/goblins.json", "spine/goblins.atlas", 1.5f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
skeletonNode->setSkin("goblin");
|
|
|
|
skeletonNode->setScale(0.5);
|
|
Size windowSize = Director::getInstance()->getWinSize();
|
|
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
|
|
addChild(skeletonNode);
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
|
|
if (!skeletonNode->getDebugBonesEnabled())
|
|
skeletonNode->setDebugBonesEnabled(true);
|
|
else if (skeletonNode->getTimeScale() == 1)
|
|
skeletonNode->setTimeScale(0.3f);
|
|
else
|
|
{
|
|
skeletonNode->setTimeScale(1);
|
|
skeletonNode->setDebugBonesEnabled(false);
|
|
}
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpineTestLayerFFD::update (float deltaTime) {
|
|
|
|
}
|
|
|
|
bool SpineTestPerformanceLayer::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool
|
|
{
|
|
|
|
Vec2 pos = convertToNodeSpace(touch->getLocation());
|
|
auto skeletonNode = SkeletonAnimation::createWithJsonFile("spine/goblins.json", "spine/goblins.atlas", 1.5f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
skeletonNode->setSkin("goblin");
|
|
|
|
skeletonNode->setScale(0.2f);
|
|
skeletonNode->setPosition(pos);
|
|
addChild(skeletonNode);
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpineTestPerformanceLayer::update (float deltaTime) {
|
|
|
|
}
|
|
|
|
bool SpineTestLayerRapor::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
skeletonNode = SkeletonAnimation::createWithJsonFile("spine/raptor.json", "spine/raptor.atlas", 0.5f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
skeletonNode->setAnimation(1, "empty", false);
|
|
skeletonNode->addAnimation(1, "gungrab", false, 2);
|
|
skeletonNode->setScale(0.5);
|
|
|
|
Size windowSize = Director::getInstance()->getWinSize();
|
|
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
|
|
addChild(skeletonNode);
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
|
|
if (!skeletonNode->getDebugBonesEnabled())
|
|
skeletonNode->setDebugBonesEnabled(true);
|
|
else if (skeletonNode->getTimeScale() == 1)
|
|
skeletonNode->setTimeScale(0.3f);
|
|
else
|
|
skeletonNode->setDebugBonesEnabled(false);
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool SpineTestLayerNormalBin::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
skeletonNode = SkeletonAnimation::createWithBinaryFile("spine/spineboy.skel", "spine/spineboy.atlas", 0.6f);
|
|
skeletonNode->setScale(0.5);
|
|
|
|
skeletonNode->setStartListener( [this] (int trackIndex) {
|
|
spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->getState(), trackIndex);
|
|
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
|
|
log("%d start: %s", trackIndex, animationName);
|
|
});
|
|
skeletonNode->setEndListener( [] (int trackIndex) {
|
|
log("%d end", trackIndex);
|
|
});
|
|
skeletonNode->setCompleteListener( [] (int trackIndex, int loopCount) {
|
|
log("%d complete: %d", trackIndex, loopCount);
|
|
});
|
|
skeletonNode->setEventListener( [] (int trackIndex, spEvent* event) {
|
|
log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
|
|
});
|
|
|
|
skeletonNode->setMix("walk", "jump", 0.2f);
|
|
skeletonNode->setMix("jump", "run", 0.2f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
|
|
skeletonNode->addAnimation(0, "run", true);
|
|
|
|
skeletonNode->setTrackStartListener(jumpEntry, [] (int trackIndex) {
|
|
log("jumped!");
|
|
});
|
|
|
|
Size windowSize = Director::getInstance()->getWinSize();
|
|
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
|
|
addChild(skeletonNode);
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
|
|
if (!skeletonNode->getDebugBonesEnabled())
|
|
skeletonNode->setDebugBonesEnabled(true);
|
|
else if (skeletonNode->getTimeScale() == 1)
|
|
skeletonNode->setTimeScale(0.3f);
|
|
else
|
|
{
|
|
skeletonNode->setTimeScale(1);
|
|
skeletonNode->setDebugBonesEnabled(false);
|
|
}
|
|
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpineTestLayerNormalBin::update (float deltaTime) {
|
|
}
|
|
|
|
bool SpineTestLayerFFDBin::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
skeletonNode = SkeletonAnimation::createWithBinaryFile("spine/goblins.skel", "spine/goblins.atlas", 1.5f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
skeletonNode->setSkin("goblin");
|
|
|
|
skeletonNode->setScale(0.5);
|
|
Size windowSize = Director::getInstance()->getWinSize();
|
|
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
|
|
addChild(skeletonNode);
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
|
|
if (!skeletonNode->getDebugBonesEnabled())
|
|
skeletonNode->setDebugBonesEnabled(true);
|
|
else if (skeletonNode->getTimeScale() == 1)
|
|
skeletonNode->setTimeScale(0.3f);
|
|
else
|
|
{
|
|
skeletonNode->setTimeScale(1);
|
|
skeletonNode->setDebugBonesEnabled(false);
|
|
}
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpineTestLayerFFDBin::update (float deltaTime) {
|
|
}
|
|
|
|
bool SpineTestPerformanceLayerBin::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool
|
|
{
|
|
|
|
Vec2 pos = convertToNodeSpace(touch->getLocation());
|
|
auto skeletonNode = SkeletonAnimation::createWithBinaryFile("spine/goblins.skel", "spine/goblins.atlas", 1.5f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
skeletonNode->setSkin("goblin");
|
|
|
|
skeletonNode->setScale(0.2f);
|
|
skeletonNode->setPosition(pos);
|
|
addChild(skeletonNode);
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpineTestPerformanceLayerBin::update (float deltaTime) {
|
|
|
|
}
|
|
|
|
bool SpineTestLayerRaporBin::init () {
|
|
if (!SpineTestLayer::init()) return false;
|
|
|
|
skeletonNode = SkeletonAnimation::createWithBinaryFile("spine/raptor.skel", "spine/raptor.atlas", 0.5f);
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
skeletonNode->setAnimation(1, "empty", false);
|
|
skeletonNode->addAnimation(1, "gungrab", false, 2);
|
|
skeletonNode->setScale(0.5);
|
|
|
|
Size windowSize = Director::getInstance()->getWinSize();
|
|
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
|
|
addChild(skeletonNode);
|
|
|
|
scheduleUpdate();
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
|
|
if (!skeletonNode->getDebugBonesEnabled())
|
|
skeletonNode->setDebugBonesEnabled(true);
|
|
else if (skeletonNode->getTimeScale() == 1)
|
|
skeletonNode->setTimeScale(0.3f);
|
|
else
|
|
skeletonNode->setDebugBonesEnabled(false);
|
|
return true;
|
|
};
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
return true;
|
|
}
|