axmol/extensions/spine/runtime/include/spine/TransformConstraintTimeline.h

72 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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*****************************************************************************/
#ifndef Spine_TransformConstraintTimeline_h
#define Spine_TransformConstraintTimeline_h
#include <spine/CurveTimeline.h>
namespace spine {
class SP_API TransformConstraintTimeline : public CurveTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit TransformConstraintTimeline(size_t frameCount, size_t bezierCount, int transformConstraintIndex);
virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction);
void setFrame(size_t frameIndex, float time, float mixRotate, float mixX, float mixY, float mixScaleX,
float mixScaleY, float mixShearY);
int getTransformConstraintIndex() { return _transformConstraintIndex; }
void setTransformConstraintIndex(int inValue) { _transformConstraintIndex = inValue; }
private:
int _transformConstraintIndex;
static const int ENTRIES = 7;
static const int ROTATE = 1;
static const int X = 2;
static const int Y = 3;
static const int SCALEX = 4;
static const int SCALEY = 5;
static const int SHEARY = 6;
};
}
#endif /* Spine_TransformConstraintTimeline_h */