axmol/extensions/Effekseer/EffekseerRendererLLGI/EffekseerRendererLLGI.Index...

35 lines
810 B
C++

#pragma once
#include "../EffekseerRendererCommon/EffekseerRenderer.IndexBufferBase.h"
#include "EffekseerRendererLLGI.DeviceObject.h"
#include "EffekseerRendererLLGI.RendererImplemented.h"
#include <LLGI.Buffer.h>
namespace EffekseerRendererLLGI
{
class IndexBuffer : public DeviceObject, public ::EffekseerRenderer::IndexBufferBase
{
private:
LLGI::Buffer* indexBuffer = nullptr;
IndexBuffer(Backend::GraphicsDevice* graphicsDevice, LLGI::Buffer* buffer, int maxCount, bool isDynamic, bool hasRefCount);
public:
virtual ~IndexBuffer();
static IndexBuffer* Create(Backend::GraphicsDevice* graphicsDevice, int maxCount, bool isDynamic, bool hasRefCount);
LLGI::Buffer* GetIndexBuffer()
{
return indexBuffer;
}
public:
void Lock();
void Unlock();
};
} // namespace EffekseerRendererLLGI