axmol/cocos2dx/platform/blackberry/CCDevice.cpp

41 lines
1.5 KiB
C++

#include "platform/CCDevice.h"
#include "CCEGLView.h"
#include "CCCommon.h"
#include <screen/screen.h>
#include <math.h>
NS_CC_BEGIN
int Device::getDPI()
{
static int dpi = -1;
if (dpi == -1)
{
screen_display_t screen_disp = EGLView::sharedOpenGLView()->getScreenDisplay();
#ifdef BLACKBERRY10
// Dev Alpha: 1280x768, 4.2", 356DPI, 0.6f scale
screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_DPI, &dpi);
#else
// Playbook: 1024x600, 7", 170DPI, 1.25f scale
int screen_phys_size[2];
screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_PHYSICAL_SIZE, screen_phys_size);
//CCLog("screen_phys_size[%d,%d]", screen_phys_size[0], screen_phys_size[1]);
int screen_resolution[2];
screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution);
//CCLog("screen_resolution[%d,%d]", screen_resolution[0], screen_resolution[1]);
double diagonal_pixels = sqrt((double)(screen_resolution[0] * screen_resolution[0] + screen_resolution[1] * screen_resolution[1]));
// 1 millimeter = 0.0393700787 inches
double diagonal_inches = 0.0393700787 * sqrt((double)(screen_phys_size[0] * screen_phys_size[0] + screen_phys_size[1] * screen_phys_size[1]));
dpi = (int)(diagonal_pixels / diagonal_inches + 0.5);
//CCLog("dpi = %d, pixel = %lf, inches = %lf", dpi, diagonal_pixels, diagonal_inches );
#endif
}
//CCLog("dpi = %d", dpi);
return dpi;
}
NS_CC_END