axmol/cocos2dx/Ndscript/LuaCocos2d.h

24 lines
656 B
C++

#ifndef LUACOCOS2D_H
#define LUACOCOS2D_H
#include "cocos2d.h"
#if CC_ENABLE_LUA
#include <stdio.h>
#include "lua.h"
#include "CCKeypadDispatcher.h"
#include "CCRibbon.h"
#include "CCParallaxNode.h"
#include "CCAutoreleasePool.h"
#include "CCIMEDispatcher.h"
#include "CCMutableArray.h"
#include "../NdControls/NdCxList.h"
#include "../NdControls/NdCxListItem.h"
#include "../NdControls/ControlDefine.h"
//#define TOLUA_RELEASE
#if defined(_WIN32) && defined(_DEBUG)
#pragma warning (disable:4800)
#endif
using namespace cocos2d;
using namespace NdCxControl;
int tolua_Cocos2d_open(lua_State* tolua_S);
#endif
#endif//LUACOCOS2D_H