axmol/cocos2dx/platform/CCEGLViewProtocol.h

61 lines
2.0 KiB
C++

#ifndef __CCEGLVIEWPROTOCOL_H__
#define __CCEGLVIEWPROTOCOL_H__
#include "ccTypes.h"
NS_CC_BEGIN
#define CC_MAX_TOUCHES 5
class EGLTouchDelegate;
class CCSet;
class CC_DLL CCEGLViewProtocol
{
public:
CCEGLViewProtocol();
virtual ~CCEGLViewProtocol();
virtual void end() = 0;
virtual bool isOpenGLReady() = 0;
virtual void swapBuffers() = 0;
virtual void setIMEKeyboardState(bool bOpen) = 0;
virtual bool isIpad();
virtual CCRect getViewPort();
virtual CCSize getSize();
virtual void setFrameSize(float width, float height);
virtual CCSize getFrameSize();
virtual void setDesignResolutionSize(float width, float height);
virtual void setTouchDelegate(EGLTouchDelegate * pDelegate);
virtual float getScreenScaleFactor();
virtual bool canSetContentScaleFactor();
virtual void setContentScaleFactor(float contentScaleFactor);
virtual void setViewPortInPoints(float x , float y , float w , float h);
virtual void setScissorInPoints(float x , float y , float w , float h);
virtual float getMainScreenScale();
virtual void setViewName(const char* pszViewName);
const char* getViewName();
/** handle touch events by default, if you want to custom your handles, please override these functions */
virtual void handleTouchesBegin(int num, int ids[], float xs[], float ys[]);
virtual void handleTouchesMove(int num, int ids[], float xs[], float ys[]);
virtual void handleTouchesEnd(int num, int ids[], float xs[], float ys[]);
virtual void handleTouchesCancel(int num, int ids[], float xs[], float ys[]);
private:
void getSetOfTouchesEndOrCancel(CCSet& set, int num, int ids[], float xs[], float ys[]);
protected:
bool m_bNeedScale;
EGLTouchDelegate* m_pDelegate;
float m_fScreenScaleFactor;
CCSize m_sSizeInPixel;
CCSize m_sSizeInPoint;
CCRect m_rcViewPort;
char m_szViewName[50];
};
NS_CC_END
#endif /* __CCEGLVIEWPROTOCOL_H__ */