Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Nicolas Gramlich fea4401681 CCBReader: Named a whole bunch of parameters in the CCNodeLoader headers. 2012-06-18 13:41:48 -07:00
Box2D Merge with gles20. 2012-06-11 10:43:07 -07:00
CocosDenshion fixed #iss1299_simpleaudioengine: can not reusme effect that not in paused state 2012-06-14 15:20:17 +08:00
HelloLua fixed #1333: add CCScrollView for iOS 2012-06-18 19:24:47 +08:00
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chipmunk issue #1310: Sync Chipmunk to v6.1.1 2012-06-12 09:38:38 +08:00
cocos2dx CCBReader: Named a whole bunch of parameters in the CCNodeLoader headers. 2012-06-18 13:41:48 -07:00
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testjs fixed #1333: add CCScrollView for iOS 2012-06-18 19:24:47 +08:00
tests Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files. 2012-06-18 13:33:19 -07:00
tools fixed #1333: add CCScrollView for iOS 2012-06-18 19:24:47 +08:00
.gitignore fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
AUTHORS Merge with gles20. 2012-06-11 10:43:07 -07:00
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build-win32.bat fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
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cocos2d-win32.vc2010.sln fixed #1240: Updated vs2010 project setting. 2012-05-29 17:50:27 +08:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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