mirror of https://github.com/axmolengine/axmol.git
299 lines
8.3 KiB
XML
299 lines
8.3 KiB
XML
<?xml version="1.0" encoding="gb2312"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="testjs"
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ProjectGUID="{D0F06A44-A245-4D13-A498-0120C203B539}"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="false"
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TargetEnvironment="1"
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GenerateStublessProxies="true"
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TypeLibraryName="$(IntDir)/testjs.tlb"
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HeaderFileName="testjs.h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="testjs_i.c"
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ProxyFileName="testjs_p.c"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=".;..\Classes;"..\..\js\spidermonkey-win32\include";..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4251;4800;4244;4390;4065;4996"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)js\spidermonkey-win32\lib\*.*" "$(OutDir)"
"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib js.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""$(OutDir)""
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="false"
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TargetEnvironment="1"
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GenerateStublessProxies="true"
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TypeLibraryName="$(IntDir)/testjs.tlb"
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HeaderFileName="testjs.h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="testjs_i.c"
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ProxyFileName="testjs_p.c"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=".;..\Classes;"..\..\js\spidermonkey-win32\include";..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
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ExceptionHandling="0"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="0"
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DisableSpecificWarnings="4251;4800;4244;4390;4065;4996"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)js\spidermonkey-win32\lib\*.*" "$(OutDir)"
"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib opengl32.lib glew32.lib libCocosDenshion.lib js.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories="$(OutDir)"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="JSBindings"
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>
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<File
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RelativePath="..\..\js\JSBindings\cocos2d_generated.cpp"
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>
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</File>
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<File
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RelativePath="..\..\js\JSBindings\cocos2d_generated.hpp"
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>
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</File>
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<File
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RelativePath="..\..\js\JSBindings\cocos2d_manual_bindings.cpp"
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>
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</File>
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<File
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RelativePath="..\..\js\JSBindings\cocos_denshion_generated.cpp"
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>
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</File>
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<File
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RelativePath="..\..\js\JSBindings\cocos_denshion_generated.hpp"
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>
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</File>
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<File
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RelativePath="..\..\js\JSBindings\ScriptingCore.cpp"
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>
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</File>
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<File
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RelativePath="..\..\js\JSBindings\ScriptingCore.h"
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>
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</File>
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</Filter>
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<Filter
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Name="resource"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest"
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>
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<File
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RelativePath="..\Resources\CloseNormal.png"
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>
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</File>
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<File
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RelativePath="..\Resources\CloseSelected.png"
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>
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</File>
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<File
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RelativePath="..\Resources\HelloWorld.png"
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>
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</File>
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<File
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RelativePath=".\res\testjs.ico"
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>
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</File>
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<File
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RelativePath=".\testjs.rc"
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>
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</File>
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</Filter>
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<Filter
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Name="win32"
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>
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<File
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RelativePath=".\main.cpp"
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>
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</File>
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<File
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RelativePath=".\main.h"
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>
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</File>
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<File
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RelativePath=".\resource.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Classes"
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>
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<File
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RelativePath="..\Classes\AppDelegate.cpp"
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>
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</File>
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<File
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RelativePath="..\Classes\AppDelegate.h"
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>
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</File>
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<File
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RelativePath="..\Classes\simple_class.cpp"
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>
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</File>
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<File
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RelativePath="..\Classes\simple_class.h"
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>
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</File>
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<File
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RelativePath="..\Classes\simple_native_generated.cpp"
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>
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</File>
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<File
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RelativePath="..\Classes\simple_native_generated.hpp"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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