mirror of https://github.com/axmolengine/axmol.git
157 lines
4.1 KiB
Lua
157 lines
4.1 KiB
Lua
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--------------------------------
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-- @module GLProgram
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-- @extend Ref
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--------------------------------
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-- @function [parent=#GLProgram] getFragmentShaderLog
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @function [parent=#GLProgram] initWithByteArrays
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-- @param self
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-- @param #char char
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-- @param #char char
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWithMatrix4fv
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-- @param self
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-- @param #int int
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-- @param #float float
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#GLProgram] initWithFilenames
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-- @param self
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-- @param #string str
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-- @param #string str
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLProgram] getUniformLocationForName
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-- @param self
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-- @param #char char
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#GLProgram] use
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-- @param self
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--------------------------------
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-- @function [parent=#GLProgram] getVertexShaderLog
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- overload function: setUniformsForBuiltins(cc.Matrix)
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--
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-- overload function: setUniformsForBuiltins()
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--
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-- @function [parent=#GLProgram] setUniformsForBuiltins
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-- @param self
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-- @param #cc.Matrix matrix
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWith3i
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #int int
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-- @param #int int
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWith3iv
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#GLProgram] updateUniforms
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-- @param self
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWith4iv
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#GLProgram] getUniformLocation
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-- @param self
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-- @param #char char
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWith1i
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-- @param self
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-- @param #int int
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-- @param #int int
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWith2iv
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWithMatrix3fv
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-- @param self
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-- @param #int int
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-- @param #float float
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#GLProgram] reset
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-- @param self
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--------------------------------
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-- @function [parent=#GLProgram] bindAttribLocation
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-- @param self
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-- @param #char char
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#GLProgram] getAttribLocation
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-- @param self
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-- @param #char char
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWithMatrix2fv
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-- @param self
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-- @param #int int
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-- @param #float float
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWith4i
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #int int
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-- @param #int int
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-- @param #int int
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--------------------------------
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-- @function [parent=#GLProgram] link
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLProgram] setUniformLocationWith2i
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-- @param self
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-- @param #int int
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-- @param #int int
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-- @param #int int
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--------------------------------
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-- @function [parent=#GLProgram] GLProgram
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-- @param self
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return nil
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