axmol/cocos/renderer/CMakeLists.txt

142 lines
4.4 KiB
CMake

set(COCOS_RENDERER_HEADER
renderer/CCCallbackCommand.h
renderer/CCCustomCommand.h
renderer/CCGLProgram.h
renderer/CCGLProgramCache.h
renderer/CCGLProgramState.h
renderer/CCGLProgramStateCache.h
renderer/CCGroupCommand.h
renderer/CCMaterial.h
renderer/CCMeshCommand.h
renderer/CCPass.h
renderer/CCPipelineDescriptor.h
renderer/CCQuadCommand.h
renderer/CCRenderCommand.h
renderer/CCRenderCommandPool.h
renderer/CCRenderState.h
renderer/CCRenderer.h
renderer/CCTechnique.h
renderer/CCTexture2D.h
renderer/CCTextureAtlas.h
renderer/CCTextureCache.h
renderer/CCTextureCube.h
renderer/CCTextureUtils.h
renderer/CCTrianglesCommand.h
renderer/ccShaders.h
renderer/backend/Backend.h
renderer/backend/BlendState.h
renderer/backend/Buffer.h
renderer/backend/CommandBuffer.h
renderer/backend/DepthStencilState.h
renderer/backend/Device.h
renderer/backend/Program.h
renderer/backend/ProgramCache.h
renderer/backend/Macros.h
renderer/backend/RenderPassDescriptor.h
renderer/backend/RenderPipeline.h
renderer/backend/RenderPipelineDescriptor.h
renderer/backend/ShaderModule.h
renderer/backend/StringUtils.h
renderer/backend/Texture.h
renderer/backend/Types.h
renderer/backend/VertexLayout.h
renderer/backend/ProgramState.h
renderer/backend/ShaderCache.h
)
set(COCOS_RENDERER_SRC
renderer/CCCallbackCommand.cpp
renderer/CCCustomCommand.cpp
renderer/CCGLProgram.cpp
renderer/CCGLProgramCache.cpp
renderer/CCGLProgramState.cpp
renderer/CCGLProgramStateCache.cpp
renderer/CCGroupCommand.cpp
renderer/CCMaterial.cpp
renderer/CCMeshCommand.cpp
renderer/CCPass.cpp
renderer/CCQuadCommand.cpp
renderer/CCRenderCommand.cpp
renderer/CCRenderState.cpp
renderer/CCRenderer.cpp
renderer/CCTechnique.cpp
renderer/CCTexture2D.cpp
renderer/CCTextureAtlas.cpp
renderer/CCTextureCache.cpp
renderer/CCTextureCube.cpp
renderer/CCTextureUtils.cpp
renderer/CCTrianglesCommand.cpp
renderer/ccShaders.cpp
renderer/backend/BlendState.cpp
renderer/backend/CommandBuffer.cpp
renderer/backend/DepthStencilState.cpp
renderer/backend/Device.cpp
renderer/backend/ShaderModule.cpp
renderer/backend/StringUtils.cpp
renderer/backend/Texture.cpp
renderer/backend/VertexLayout.cpp
renderer/backend/ProgramCache.cpp
renderer/backend/Program.cpp
renderer/backend/ProgramState.cpp
renderer/backend/ShaderCache.cpp
renderer/backend/RenderPassDescriptor.cpp
)
if(ANDROID OR WINDOWS OR LINUX)
list(APPEND COCOS_RENDERER_HEADER
renderer/backend/opengl/BufferGL.h
renderer/backend/opengl/CommandBufferGL.h
renderer/backend/opengl/DepthStencilStateGL.h
renderer/backend/opengl/DeviceGL.h
renderer/backend/opengl/ProgramGL.h
renderer/backend/opengl/RenderPipelineGL.h
renderer/backend/opengl/ShaderModuleGL.h
renderer/backend/opengl/TextureGL.h
)
list(APPEND COCOS_RENDERER_SRC
renderer/backend/opengl/BlendStateGL.cpp
renderer/backend/opengl/BufferGL.cpp
renderer/backend/opengl/CommandBufferGL.cpp
renderer/backend/opengl/DepthStencilStateGL.cpp
renderer/backend/opengl/DeviceGL.cpp
renderer/backend/opengl/ProgramGL.cpp
renderer/backend/opengl/RenderPipelineGL.cpp
renderer/backend/opengl/ShaderModuleGL.cpp
renderer/backend/opengl/TextureGL.cpp
)
else()
list(APPEND COCOS_RENDERER_HEADER
renderer/backend/metal/BlendStateMTL.h
renderer/backend/metal/BufferMTL.h
renderer/backend/metal/BufferManager.h
renderer/backend/metal/CommandBufferMTL.h
renderer/backend/metal/DepthStencilStateMTL.h
renderer/backend/metal/DeviceMTL.h
renderer/backend/metal/RenderPipelineMTL.h
renderer/backend/metal/ShaderModuleMTL.h
renderer/backend/metal/TextureMTL.h
renderer/backend/metal/Utils.h
renderer/backend/metal/ProgramMTL.h
)
list(APPEND COCOS_RENDERER_SRC
renderer/backend/metal/BlendStateMTL.mm
renderer/backend/metal/BufferMTL.mm
renderer/backend/metal/BufferManager.mm
renderer/backend/metal/CommandBufferMTL.mm
renderer/backend/metal/DepthStencilStateMTL.mm
renderer/backend/metal/DeviceMTL.mm
renderer/backend/metal/RenderPipelineMTL.mm
renderer/backend/metal/ShaderModuleMTL.mm
renderer/backend/metal/TextureMTL.mm
renderer/backend/metal/Utils.mm
renderer/backend/metal/ProgramMTL.mm
)
endif()