mirror of https://github.com/axmolengine/axmol.git
100 lines
2.3 KiB
Plaintext
100 lines
2.3 KiB
Plaintext
#include "ccTypes.h"
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#include "CCObject.h"
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#include "CCZone.h"
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#include "CCNode.h"
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namespace cocos2d {
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enum {
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kCCActionTagInvalid = -1,
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};
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class CCAction : public CCObject
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{
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CCAction(void);
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char * description();
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CCObject* copyWithZone(CCZone *pZone);
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bool isDone(void);
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void startWithTarget(CCNode *pTarget);
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void stop(void);
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void step(ccTime dt);
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void update(ccTime time);
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CCNode* getTarget(void);
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void setTarget(CCNode *pTarget);
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CCNode* getOriginalTarget(void);
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void setOriginalTarget(CCNode *pOriginalTarget);
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int getTag(void);
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void setTag(int nTag);
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static CCAction* action();
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};
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class CCFiniteTimeAction : public CCAction
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{
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CCFiniteTimeAction();
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~CCFiniteTimeAction(){}
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//! get duration in seconds of the action
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ccTime getDuration(void);
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//! set duration in seconds of the action
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void setDuration(ccTime duration);
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virtual CCFiniteTimeAction* reverse(void);
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};
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class CCActionInterval;
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class CCRepeatForever;
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class CCSpeed : public CCAction
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{
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public:
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CCSpeed();
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virtual ~CCSpeed(void);
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float getSpeed(void);
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/** alter the speed of the inner function in runtime */
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void setSpeed(float fSpeed);
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/** initializes the action */
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bool initWithAction(CCActionInterval *pAction, float fRate);
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CCObject* copyWithZone(CCZone *pZone);
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void startWithTarget(CCNode* pTarget);
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void stop();
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void step(ccTime dt);
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bool isDone(void);
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CCActionInterval* reverse(void);
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void setInnerAction(CCActionInterval *pAction);
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CCActionInterval* getInnerAction();
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static CCSpeed* actionWithAction(CCActionInterval *pAction, float fRate);
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};
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class CCFollow : public CCAction
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{
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public:
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CCFollow();
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bool isBoundarySet(void);
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void setBoudarySet(bool bValue);
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bool initWithTarget(CCNode *pFollowedNode);
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bool initWithTarget(CCNode *pFollowedNode, CCRect rect);
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virtual CCObject* copyWithZone(CCZone *pZone);
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virtual void step(ccTime dt);
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virtual bool isDone(void);
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virtual void stop(void);
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static CCFollow* actionWithTarget(CCNode *pFollowedNode);
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static CCFollow* actionWithTarget(CCNode *pFollowedNode, CCRect rect);
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};
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}//namespace cocos2d
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