axmol/tools/travis-scripts/run-script.sh

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#!/bin/bash
# exit this script if any commmand fails
set -e
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
COCOS2DX_ROOT="$DIR"/../..
if [ "$GEN_JSB"x = "YES"x ]; then
# Re-generation of the javascript bindings can perform push of the new
# version back to github. We don't do this for pull requests, or if
# GH_USER/GH_EMAIL/GH_PASSWORD environment variables are not set correctly
# by the encoded variables in the .travis.yml file. (e.g. if cloned repo's
# want to use travis).
if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then
exit 0
fi
if [ -z "${GH_EMAIL}" ]; then
echo "GH_EMAIL not set"
exit 0
fi
if [ -z "${GH_USER}" ]; then
echo "GH_USER not set"
exit 0
fi
if [ -z "${GH_PASSWORD}" ]; then
echo "GH_USER not set"
exit 0
fi
export NDK_ROOT=$HOME/bin/android-ndk
cd $COCOS2DX_ROOT/tools/travis-scripts
./generate-jsbindings.sh
elif [ "$PLATFORM"x = "android"x ]; then
export NDK_ROOT=$HOME/bin/android-ndk
# Generate binding glue codes
echo "Generating bindings glue codes ..."
cd $COCOS2DX_ROOT/tools/travis-scripts
./generate-jsbindings.sh
cd $COCOS2DX_ROOT
# Create a directory for temporary objects
mkdir android_build_objs
PROJECTS=("Cpp/HelloCpp" "Cpp/TestCpp" "Cpp/AssetsManagerTest" "Javascript/TestJavascript" "Javascript/CocosDragonJS" "Javascript/CrystalCraze" "Javascript/MoonWarriors" "Javascript/WatermelonWithMe" "Lua/HelloLua" "Lua/TestLua")
for i in ${PROJECTS[*]}; do
ln -s $COCOS2DX_ROOT/android_build_objs $COCOS2DX_ROOT/samples/$i/proj.android/obj
done
# Build all samples
echo "Building all samples ..."
cd $COCOS2DX_ROOT/build
./android-build.py -n NDK_DEBUG=0 all
# Build template
# echo "Building template ..."
# cd $COCOS2DX_ROOT/template
# build_android multi-platform-cpp
# build_android multi-platform-js
# build_android multi-platform-lua
elif [ "$PLATFORM"x = "nacl"x ]; then
export NACL_SDK_ROOT=$HOME/bin/nacl_sdk/pepper_canary
export PATH=$PATH:$NACL_SDK_ROOT/toolchain/linux_x86_newlib/bin
export PATH=$PATH:$NACL_SDK_ROOT/toolchain/linux_arm_newlib/bin
cd $COCOS2DX_ROOT/build
make -j4
elif [ "$PLATFORM"x = "linux"x ]; then
# Generate binding glue codes
echo "Generating bindings glue codes ..."
cd $COCOS2DX_ROOT/tools/travis-scripts
./generate-jsbindings.sh
cd $COCOS2DX_ROOT/build
make -j4
elif [ "$PLATFORM"x = "emscripten"x ]; then
# Generate binding glue codes
echo "Generating bindings glue codes ..."
cd $COCOS2DX_ROOT/tools/travis-scripts
./generate-jsbindings.sh
cd $COCOS2DX_ROOT/build
export PYTHON=/usr/bin/python
export LLVM=$HOME/bin/clang+llvm-3.2/bin
export LLVM_ROOT=$LLVM
EMCC_DEBUG=1 make PLATFORM=emscripten -j 8
elif [ "$PLATFORM"x = "ios"x ]; then
cd $COCOS2DX_ROOT/tools/travis-scripts
./generate-jsbindings.sh
cd $COCOS2DX_ROOT
xctool/xctool.sh -project samples/Cpp/HelloCpp/proj.ios/HelloCpp.xcodeproj -scheme HelloCpp test
xctool/xctool.sh -project samples/Cpp/SimpleGame/proj.ios/SimpleGame.xcodeproj -scheme SimpleGame test
xctool/xctool.sh -project samples/Cpp/TestCpp/proj.ios/TestCpp.xcodeproj -scheme TestCpp test
#xctool/xctool.sh -project samples/Cpp/AssetsManagerTest/proj.ios/AssetsManagerTest.xcodeproj -scheme AssetsManagerTest test
#xctool/xctool.sh -project samples/Javascript/CocosDragonJS/proj.ios/CocosDragonJS.xcodeproj -scheme CocosDragonJS test
#xctool/xctool.sh -project samples/Javascript/CrystalCraze/proj.ios/CrystalCraze.xcodeproj -scheme CrystalCraze test
xctool/xctool.sh -project samples/Javascript/MoonWarriors/proj.ios/MoonWarriors.xcodeproj -scheme MoonWarriors test
xctool/xctool.sh -project samples/Javascript/TestJavascript/proj.ios/TestJavascript.xcodeproj -scheme TestJavascript test
#xctool/xctool.sh -project samples/Javascript/WatermelonWithMe/proj.ios/WatermelonWithMe.xcodeproj -scheme WatermelonWithMe test
xctool/xctool.sh -project samples/Lua/HelloLua/proj.ios/HelloLua.xcodeproj -scheme HelloLua test
xctool/xctool.sh -project samples/Lua/TestLua/proj.ios/TestLua.xcodeproj -scheme TestLua test
else
echo "Unknown \$PLATFORM: '$PLATFORM'"
exit 1
fi