axmol/cocos/renderer
halx99 b459acbcf7 Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
..
backend Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
shaders Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
CCCallbackCommand.cpp Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCCallbackCommand.h Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCColorizer.cpp DNT printmat by default 2020-10-27 11:21:03 +08:00
CCColorizer.h Simplfy hsv color 2020-10-16 17:23:29 +08:00
CCCustomCommand.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CCCustomCommand.h Improve win dll support 2020-10-06 16:46:38 +08:00
CCGroupCommand.cpp update Copyright. might need manual fix later (#18659) 2018-01-29 16:25:32 +08:00
CCGroupCommand.h update Copyright. might need manual fix later (#18659) 2018-01-29 16:25:32 +08:00
CCMaterial.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCMaterial.h fix confliction 2019-03-19 10:44:44 +08:00
CCMeshCommand.cpp Enable navmesh (#19530) 2019-03-20 14:34:35 +08:00
CCMeshCommand.h Improve win dll support 2020-10-06 16:46:38 +08:00
CCPass.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCPass.h Rename backend::Texture2D (#19821) 2019-06-12 00:01:15 -07:00
CCPipelineDescriptor.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
CCQuadCommand.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCQuadCommand.h remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
CCRenderCommand.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
CCRenderCommand.h Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCRenderCommandPool.h Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCRenderState.cpp Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate. 2021-09-02 15:39:28 +10:00
CCRenderState.h Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate. 2021-09-02 15:39:28 +10:00
CCRenderer.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCRenderer.h Use struct `Vec2` instead `Size` 2021-10-23 23:27:14 +08:00
CCTechnique.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCTechnique.h fix confliction 2019-03-19 10:44:44 +08:00
CCTexture2D.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCTexture2D.h Use struct `Vec2` instead `Size` 2021-10-23 23:27:14 +08:00
CCTextureAtlas.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCTextureAtlas.h fix outdated documentation [ci skip] (#19618) (#19929) 2019-07-19 10:19:13 +08:00
CCTextureCache.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCTextureCache.h Use struct `Vec2` instead `Size` 2021-10-23 23:27:14 +08:00
CCTextureCube.cpp Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
CCTextureCube.h API qualifiers improments 2020-10-07 00:07:53 +08:00
CCTrianglesCommand.cpp Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
CCTrianglesCommand.h Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
CMakeLists.txt Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
ccShaders.cpp Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
ccShaders.h Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00